Harpyja
Molon Labe. General Tso's Alliance
1225
|
Posted - 2014.03.04 18:47:00 -
[1] - Quote
I think the SP cost for tanks is too low, because anyone can get into a Soma with 0 SP and fit it with militia mods to slaughter enemy infantry, and still win and pull a large ISK payout even if they get destroyed once (which by that point the damage to the enemy team has already been done).
I know I'm going to get hate for this, but SP should be a huge factor for tanks, especially since they are force multipliers. It should take max skills to get current tank and module attributes, and for someone with 0 SP, they should be easily soloable by one militia AV.
I'm talking about skills for everything, from vehicle acceleration and top speed to vehicle shield and armor HP.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
|
Harpyja
Molon Labe. General Tso's Alliance
1226
|
Posted - 2014.03.04 19:21:00 -
[2] - Quote
Spkr4theDead wrote:Harpyja wrote:I think the SP cost for tanks is too low, because anyone can get into a Soma with 0 SP and fit it with militia mods to slaughter enemy infantry, and still win and pull a large ISK payout even if they get destroyed once (which by that point the damage to the enemy team has already been done).
I know I'm going to get hate for this, but SP should be a huge factor for tanks, especially since they are force multipliers. It should take max skills to get current tank and module attributes, and for someone with 0 SP, they should be easily soloable by one militia AV.
I'm talking about skills for everything, from vehicle acceleration and top speed to vehicle shield and armor HP. Because................................................... it's MLT, Harp. MLT stuff requires zero SP, as everybody knows. Since you are worth your weight in minerals as a tanker, it's easy for you to make short work of them. The SP we have in vehicles makes ours far above the level of MLT vehicles. My 530k proto missile Gunnlogi will almost certainly lose to a 70k Sica; as such I avoid those things as if they are Satan on wheels and wait for their hardener to to offline, but I'm doomed if I come across one head first. Railgun Gunnlogis, on the other hand, force me to retreat and call in my own rail-Gunny, but this is all for another thread (railguns being OP).
The problem I'm talking about is that tanks are too cheap SP-wise for their effectiveness. I know this from first hand experience. I have 0 SP into armor which means the only skills that would apply for me in a blaster Soma are module cooldown/active times. I have a Soma fit which is a militia heavy rep, militia armor hardener, militia fuel injector, militia scanner, and militia 80GJ blaster turret. I can go into Ambush, rack up enough kills to place me in the top three, and gain a nice ISK reward. Even if I get popped, I'm already high enough in the scoreboard and dealt enough damage for my team to win, and I still have a big net profit.
I can't say that my prior experience to tanking has helped me much in this case. Somas are much less maneuverable than Gunnlogis which makes me feel at times like I'm just learning how to drive a tank. Second, I don't remember the last time I used a blaster turret so my accuracy is poor (in combination with using a DS3) and I overheated more often than I would've liked when trying to kill infantry.
My conclusion is that tanks are too effective for 0 SP, or close to 0 SP, and like I've just stated, I doubt personal experience has helped since blaster armor tanks are so different from missile shield tanks.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
|