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DUST Fiend
OSG Planetary Operations Covert Intervention
11952
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Posted - 2014.03.04 18:52:00 -
[1] - Quote
Spkr4theDead wrote:Awry Barux wrote:Tanks as they stand right now (anti-infantry, operable by a single merc) can never, ever be balanced in a pure TDM game mode. They fill the exact same role as an assault suit: roll around the map, gunning people down one at a time with an oversized AR. In a game mode with objectives inaccessible to tanks, their near-invincibility and 900 DPS AR turret can maybe be considered to be balanced and exist in a real separate role. But when the only goal is to kill X clones, the current style of tanks is always going to either be massively OP or paper-thin UP. As it stands right now, they're just a big suit I put on over my little suit with 10x the HP, 2x the damage, and 90% resist to most weapons on the field.
As an example: I just got out of an ambush where I spent a solid minute or two playing cat and mouse against a Soma, running in circles around pillars, etc. The fact that he was in a tank made it impossible for me to kill him. He simply chased me around and around searching for the kill, just like an assault player, because that's all tanks are good for.
Change their role or get them the hell out of ambush. Another one complaining about ambush. Why do you bother? Just go to Call of Duty already. They tried balancing tanks around ambush, and we still came out on top. The problem isn't with us, or the tank. It's with you, and your lack of a care to do anything against them. Classic Spkr post
Tanks couldn't possibly be the problem, nope, no way. Spkr knows best, as one of the leading voices of reason and logic when it comes to HAV balance in DUST. No greater supporter of statistical, factual evidence can be found. There is no sense arguing against one so thoroughly immersed in his desire for a balanced DUST.
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Closed Beta Vet; Incubus Pilot
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DUST Fiend
OSG Planetary Operations Covert Intervention
11952
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Posted - 2014.03.04 19:28:00 -
[2] - Quote
I don't know why tankers can't understand that when it takes more than one AV person to kill you, in a game mode that offers very little cover, when the enemy switches to AV, your infantry in effect multiplies.
Basically, whoever deploys the most tanks in Ambush first can only loose through extremely bad skill on their part because their force is exponentially larger than the enemies, despite having the same amount of players on both sides.
Solution?
Offer an infantry only Ambush option.
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Closed Beta Vet; Incubus Pilot
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DUST Fiend
OSG Planetary Operations Covert Intervention
11954
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Posted - 2014.03.04 19:53:00 -
[3] - Quote
Spkr4theDead wrote:DUST Fiend wrote:I don't know why tankers can't understand that when it takes more than one AV person to kill you, in a game mode that offers very little cover, when the enemy switches to AV, your infantry in effect multiplies.
Basically, whoever deploys the most tanks in Ambush first can only loose through extremely bad skill on their part because their force is exponentially larger than the enemies, despite having the same amount of players on both sides.
Solution?
Offer an infantry only Ambush option. I have no problem making vehicles run away, whether I'm in a tank or using a forge gun. Why do you all have such a problem making tanks go away? Why do you have such a problem understanding that the more proto AV you pull out to counter free MLT tanks, the less chance your team has of winning because you aren't actually contributing to the goal of the game mode: killing dudes?
So you spend all game killing a couple free tanks. Congrats, you have done NOTHING to help your team in Ambush.
I say proto AV because you need that to counter all but the dumbest of MLT tankers unless you have a ton of allies all shooting it, and we've already discussed that this is Ambush, not that I expect you to understand that.
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Closed Beta Vet; Incubus Pilot
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DUST Fiend
OSG Planetary Operations Covert Intervention
11959
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Posted - 2014.03.04 20:40:00 -
[4] - Quote
Spkr4theDead wrote:Tebu Gan wrote:Spkr4theDead wrote:And not only that, CCP already did their AV / vehicle balance pass, which infantry basically forced them to do. Why are you not happy with the work you forced CCP to do? By your logic, TANKS are forcing CCP to do another vehicle/AV balance at this very moment. No, infantry forced CCP to rework everything. They're working on 1.8, which deals with infantry, and various bugs. They're not going to do another AV / vehicle pass for a long time. Why aren't you happy with the results that you forced CCP to deliver? You are so stupid that it's actually painful.
Why would infantry have forced the AV changes when they were popping tanks left and right beforehand? I know it's difficult for you to grasp this, but there was an imbalance, and CCP attempted to address it. In doing so, they created another imbalance.
Now that you're on the winning side of that imbalance, you will do mental gymnastics to convince people that you are in the right, when clearly, you have absolutely no idea what you're talking about.
Which is sad, coming from a tanker as "infamous" as yourself
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Closed Beta Vet; Incubus Pilot
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