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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7160
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Posted - 2014.03.04 16:34:00 -
[1] - Quote
Dust community, why haven't you given this guy a straight answer yet? Goregasm Elite, the answer to your question is that no play style allows the fastest character progression to any significant degree. The reason behind this is that there are three ways to gain skill points,
1. Passively 2. Daily log-ins 3. Actively
Obviously no matter what play style you choose, the amount of points you gain passively and through logging in are the same. Now the thing to consider with actively gaining skill points how those points are rewarded. The answer is simple
Active skill points rewarded = (Seconds spent in battle x 5) + (warpoints earned x 1)
Now let's say your typical skirmish match lasts 15 minutes. That is 900 seconds, meaning 4500 SP just from that part of of the equation alone. Now as you can see quite clearly, whether you gain 500 WP, 1000 WP, or 2000 WP a match, most your points are coming from simply participating (unfortunately, depending on who you ask). So my advice to you is don't pick a role based on how fast you can gain SP, but rather pick a role on what you think is fun.
P.S. Passive points are rewarded 1,000 an hour, so 24,000 a day and 168,000 a week. Login in at max is 6,000 a day so 42,000 a week. Active points are rewarded up to 190,400 a week. After you hit the active cap for the week you can still earn up to 1,000 WP.
Ignoring any points gained after hitting the cap, you gain 400,400 SP a week.
Mail me in game if interested in learning about the Amarr Empire and serving them in Faction Warfare.
Amarr Victor!
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7168
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Posted - 2014.03.04 16:49:00 -
[2] - Quote
Goregasm Elite wrote:Highly educational. After the cap those WP = SP? Also there are two other slots for creating characters, I notice they do not receive passive skill point gain. Can I use these for something or are they just for show? Yes sorry I should of been more clear. After you hit the cap for the week you get as much SP per match as your WP, with a cap of 1000. So if you gain 852 WP in a match after cap, you'll get 852 more SP. If you get 1000 WP in a match after cap, you'll get 1000 more SP. And if you get 3000 WP in a match after cap, you'll still get just 1000 more SP. Weekly cap resets every Wednesday on downtime (so to use right now as an example, after the next downtime the cap will be reset).
You can create a second and third character as an alt and I believe back in the closed beta CCP allowed them to gain passive points as well, but currently you cannot. You can still log into them every day to get the log in bonus, but that is a very slow progression if its your only source of SP. If there is another account on your PS3 however and that account has a character on Dust then it will receive passive skill points (one of the many reason people suggest that CCP simply allow our two given alts to receive passive SP).
Mail me in game if interested in learning about the Amarr Empire and serving them in Faction Warfare.
Amarr Victor!
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7175
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Posted - 2014.03.04 17:27:00 -
[3] - Quote
Goregasm Elite wrote:How do the skill multipliers work? If a skill is x1, then the following applies: Level 1: 6,220 SP Level 2: 18,650 SP Level 3: 43,530 SP Level 4: 87,060 SP Level 5: 155,460 SP Total: 310,920 SP
Whatever the multiplier is, you simply multiply each level cost by that value. So a x4 skill for example would take 1,243,680 SP to max out. Something super important to note is that the SP cost to go from level 0 to level 4 added up is the same exact SP cost to go from level 4 to level 5. This is why you may hear from some people not to get anything to level 5 unless you absolutely need to, for instance taking your dropsuit skill to level 5 to use prototype variants or a weapon operations to level 5 so you can unlock the weapon proficiency skill.
Goregasm Elite wrote:Aero Yassavi wrote:
You can create a second and third character as an alt and I believe back in the closed beta CCP allowed them to gain passive points as well, but currently you cannot. You can still log into them every day to get the log in bonus, but that is a very slow progression if its your only source of SP. If there is another account on your PS3 however and that account has a character on Dust then it will receive passive skill points (one of the many reason people suggest that CCP simply allow our two given alts to receive passive SP).
Good thinking. Do I need more than one character? Is it better to use one or switch to a another after the skill points start to trickle? Having more than one character is good if you want to test something out without spending any SP on your main character. Then there's also the use of alternate characters in meta-gaming such as spying and whatnot. Honestly if you know what you want to do then you don't really need a second character. And if you plan on capping out a second character every week after you cap out your main, consider the following. Say you get 6000 SP a match so it takes you about 30 matches to cap out. You can then go to play 30 matches on your second character, or you can play 30 more matches on your main character and get 1,000 SP per match meaning an extra 30,000 SP that week. It may not sound like much, but over the long haul it can be quite substantial. Though I honestly can't imagine anyone playing 60 matches a week regularly.
Goregasm Elite wrote:Thanjac wrote:My advice, listen to Aero Yassavi and don't spend your sp on weapons and dropsuits yet. The best thing is to get your dropsuit upgrades done(Shield, Armor, core, electronics, and engineering) these will be you most important in survivability and fitting you dropsuits with good gear when you chose your dropsuit, weapons, equipment. Now under you armor and shield upgrades are you choices of armor plates/repairs, shield extenders/regulators/and energizers. you don't want to skill those till you decide what suit you want., well maybe not the armour reps because I use one on every suit I disagree with Ryno(?) I would not worry about handheld weapon upgrades( gives you damage modules) to start with depending on your suit I would worry about what I listed above Just my opinion. The core skills are part of my clone right? Do they apply to all of my load-outs? Yes. Basically just go to the skill tree and press Triangle on the skill and read the description. If it says some bonus for dropsuits in general (or vehicles in general if you want to go down that route) than that is what people consider a core skill. These include things like Armor Upgrades and Shield Upgrades, as well as Dropsuit Electronics and Dropsuit Engineering (though personally I would only skill into Electronics and Engineering as needed, do the math before hand to see if you need the extra CPU or PG they provide). If the skill says something regarding efficacy of a specific type of module than that will only apply if you are using those modules and as such aren't considered core skills.
Mail me in game if interested in learning about the Amarr Empire and serving them in Faction Warfare.
Amarr Victor!
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7176
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Posted - 2014.03.04 17:29:00 -
[4] - Quote
Goregasm Elite wrote:BL4CKST4R wrote:A militia tank. I can get these with no Skill Points spent. How should I fit one? If you use the Soma then make sure you add a militia armor repairer and militia armor hardener. If you use a Sica then make sure you add a militia shield booster and militia shield hardener. Everything else is up to you. Though please, please, please do not fit an afterburner on an HAV. Afterburner only applies to aerial vehicles, meaning just dropships right now. If you want to go faster, add a fuel injector.
Mail me in game if interested in learning about the Amarr Empire and serving them in Faction Warfare.
Amarr Victor!
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7176
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Posted - 2014.03.04 17:46:00 -
[5] - Quote
Goregasm Elite wrote:This might be a dumb question but are shield extenders better than the passive skill? It looks like I can get more shields out of the extenders for less SP. The bonus is way less except for on the Amarr heavy, sentinel, and commando frames. Are these the only heavies presently? The moving speeds seem bad. Does the HP make up for that? But the benefit of Dropsuit Shield Upgrades is that once you have it you spend no ISK, don't need to use any CPU or PG on your dropsuit, and it applies to all the dropsuits you will ever use. Yes the actual shield extenders will give you more shield up front though. Ideally you want both shield upgrades and shield extenders if you are aiming to be a shield based unit.
Mail me in game if interested in learning about the Amarr Empire and serving them in Faction Warfare.
Amarr Victor!
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