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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
lDocHollidayl
Ancient Exiles. Renegade Alliance
506
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Posted - 2014.03.03 16:18:00 -
[1] - Quote
They are popping up more and more...maybe players are learning specific spots...most annoying is the "neck" of the mushroom on biomass. Not even flux's kill these things. |
Justice Darling
Themis Argonauts
43
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Posted - 2014.03.03 18:50:00 -
[2] - Quote
lDocHollidayl wrote:They are popping up more and more...maybe players are learning specific spots...most annoying is the "neck" of the mushroom on biomass. Not even flux's kill these things.
I've only seen this once but I know it does happen, but in my case it was dropping us inside a box that we couldn't get out of. |
Joel II X
Dah Gods O Bacon
1415
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Posted - 2014.03.04 06:18:00 -
[3] - Quote
There are even invisible uplinks. Only way to know their their is their scan profile and the light beaming from them. |
Duck Gun
Rautaleijona Top Men.
96
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Posted - 2014.03.04 07:07:00 -
[4] - Quote
Joel II X wrote:There are even invisible uplinks. Only way to know their their is their scan profile and the light beaming from them.
They're not invisible, they've just under the surface. You can still destroy these with weapons. |
lDocHollidayl
Ancient Exiles. Renegade Alliance
507
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Posted - 2014.03.04 15:54:00 -
[5] - Quote
Thanks for the responses but I am talking about links that wont die...invincible. Like the kind that wouldn't die inside null cannons that were fixed. |
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CCP Imagine Breaker
C C P C C P Alliance
0
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Posted - 2014.03.10 08:27:00 -
[6] - Quote
Hi guys,
We are looking into this issue. But we didn't find the place to deploy the invisible drop-uplinks on the mushroom. Could you give some sreenshots of it?
Thanks :)
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medomai grey
WarRavens League of Infamy
442
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Posted - 2014.03.10 09:19:00 -
[7] - Quote
Have you tried melee on them?
I've been told that people prefer fake smiles over the honest expressions of their fellow men. : )
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steadyhand amarr
TeamPlayers Negative-Feedback
2516
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Posted - 2014.03.10 09:50:00 -
[8] - Quote
CCP Imagine Breaker wrote:Hi guys,
We are looking into this issue. But we didn't find the place to deploy the invisible drop-uplinks on the mushroom. Could you give some sreenshots of it?
Thanks :)
Oh oh oh new dev have a like. Thank you for acknowledging the issue :-)
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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nicholas73
Glitched Connection
53
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Posted - 2014.03.10 10:35:00 -
[9] - Quote
CCP Imagine Breaker wrote:Hi guys,
We are looking into this issue. But we didn't find the place to deploy the invisible drop-uplinks on the mushroom. Could you give some sreenshots of it?
Thanks :)
Wow, CCP Imagine Breaker, "A Certain Magical Index reference?"
Well About these uplinks I'm pretty sure that you can flux them.
Dust to Dust
Ashes to Ashes
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lDocHollidayl
Ancient Exiles. Renegade Alliance
513
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Posted - 2014.03.10 16:15:00 -
[10] - Quote
CCP Imagine Breaker wrote:Hi guys,
We are looking into this issue. But we didn't find the place to deploy the invisible drop-uplinks on the mushroom. Could you give some sreenshots of it?
Thanks :)
What I have seen is not invisible...but invincible. They do not die...even with fluxing. The most frustrating is using an attack drop ship...with missiles. These uplinks take 8 missiles sometimes to die if they even do die...in a heated PC I can not spend that much time per uplink. I will encourage my corp to screen shot or view some videos and mark the times.
Thanks for your response and aid. |
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lee corwood
Knights Of Ender Galactic Skyfleet Empire
571
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Posted - 2014.03.10 19:12:00 -
[11] - Quote
What map is this? Skim Junction where objective B would be? That mushroom roof? If I spawn on that map, I'll try and get video. Hopefully the opposing team will help me out a little :/
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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lDocHollidayl
Ancient Exiles. Renegade Alliance
513
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Posted - 2014.03.11 05:16:00 -
[12] - Quote
I know it as biomass city structure...where one side has acid...the other has a cru and supply depot near each other...sometimes "B" is in the building. That building we call the mushroom. The city has the two twin towers...the tower that was infamous for forge sniping In the "neck" of the mushroom. (it has two layers to be on) the problem occurs on the lower level push up against the structure right underneath the top level. |
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CCP Imagine Breaker
C C P C C P Alliance
7
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Posted - 2014.03.11 08:36:00 -
[13] - Quote
lDocHollidayl wrote:I know it as biomass city structure...where one side has acid...the other has a cru and supply depot near each other...sometimes "B" is in the building. That building we call the mushroom. The city has the two twin towers...the tower that was infamous for forge sniping In the "neck" of the mushroom. (it has two layers to be on) the problem occurs on the lower level push up against the structure right underneath the top level. https://www.youtube.com/watch?v=r4PsL8DWKmIThe building Diggy is staring at at 20 sec. mark.
Hey,
Thanks for the detailed info and the video.
But I still can destroy the uplinks on it. I made a screen shot, is it the correct place as you said? (My cross hair is aiming the 'neck' )
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Mossellia Delt
Militaires Sans Jeux
1030
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Posted - 2014.03.11 09:54:00 -
[14] - Quote
I'm liking this dev
Join the Channel - CPM1 Candidates - Get to know who's running.
Delt for CPM1
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I-Shayz-I
I-----I
2482
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Posted - 2014.03.11 11:58:00 -
[15] - Quote
CCP Imagine Breaker wrote:
Hey,
Thanks for the detailed info and the video.
But I still can destroy the uplinks on it. I made a screenshot, is this the correct place as you said? (My crosshair is aiming the 'neck'
Dev of the year status RIGHT HERE.
On topic:
I think it might be up on the other ledge up and to the right or left from where you're aiming at, but then again I've only had this happen to me once (probably more apparent in PC matches)
Links:
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I make logistics videos!
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CCP Frame
C C P C C P Alliance
2344
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Posted - 2014.03.11 12:09:00 -
[16] - Quote
Imagine Breaker has been dropping uplinks for a while all over that place. If you guys have any kind of video/screenshot of the exact location where enemy deployed an uplink and you were not able to destroy it or see it - we would greatly appreciate it :) But we will continue investigating this location together with the level design team.
CCP Frame
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steadyhand amarr
TeamPlayers Negative-Feedback
2531
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Posted - 2014.03.11 12:10:00 -
[17] - Quote
Mossellia Delt wrote:I'm liking this dev Was thinking exactly the same thing bumping this thread in case more people can help. This is a very encouraging sign
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5180
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Posted - 2014.03.11 13:47:00 -
[18] - Quote
CCP Frame wrote:Imagine Breaker has been dropping uplinks for a while all over that place. If you guys have any kind of video/screenshot of the exact location where enemy deployed an uplink and you were not able to destroy it or see it - we would greatly appreciate it :) But we will continue investigating this location together with the level design team.
I know that in Fracture Road there's a building at H7 by Bravo where you can put dozens of drop-uplinks inside the null cannon and they're orbital proof.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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lDocHollidayl
Ancient Exiles. Renegade Alliance
513
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Posted - 2014.03.11 20:49:00 -
[19] - Quote
Blue tags thanks for the work...it is just to the left and right of your reticule. We had many pc matches were an ADS would pour into them with little effect. Often when laid they appear to be "floating". Right on the neck. When you laid these did any appear to be floating?
In all honesty I have not witnessed for 2 weeks,maybe longer...our PC matches have shifted. I will ask my corpmates if this has been seen recently. Next game I am in this structure I will place there and see if I can replicate.
Once again thanks for you effort in finding the issue. I swear this isn't a goose chase and was a source of madness for our Corp often. |
lee corwood
Knights Of Ender Galactic Skyfleet Empire
582
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Posted - 2014.03.11 21:41:00 -
[20] - Quote
It would be awesome to have a dedicated bug replicator squad. A group of players that happen to have video capture available that meet at set times once a week/month or as needed together and hunt down some of the issues that are rising in the 'feedback' section of this corp. I realize you won't be able to replicate all the bugs and some of them are going to be pure phenomenon, but things like this seems like a group could tackle in one match and work together to replicate it.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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Titus Stryker
Ancient Exiles. Renegade Alliance
227
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Posted - 2014.03.12 02:06:00 -
[21] - Quote
reserved.
I took screen shots of problem, just need to figure out how to upload to the interwebs...standbye
pic 1
pic 2
Faction Channels for FW Staging
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lDocHollidayl
Ancient Exiles. Renegade Alliance
513
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Posted - 2014.03.12 02:25:00 -
[22] - Quote
Thank you. See how they kinda float...not sure if the "floating" causes them to be outside the range of the fluxes or the splash of the missiles...but it is when they are thrown on that support "arm". I wasn't on the red team to test if the difficulty of killing the links still exists. |
Lanius Pulvis
Bullet Cluster Legacy Rising
175
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Posted - 2014.03.12 03:51:00 -
[23] - Quote
I've seen this randomly in pubs as well. More common for me though is the top surface letting you and equipment sink in about a foot. That seems to cause uplinks that can only be fluxed, though I haven't tried missiles on these that I know of.
Not new, just new to you.
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CCP Imagine Breaker
C C P C C P Alliance
25
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Posted - 2014.03.12 06:17:00 -
[24] - Quote
Hi Guys,
Thanks for the screenshots, they are very helpful.
First of all, the collision on that roof is not good, uplinks are floating. I will report it to Art team to improve that.
When I stand on the roof, not doubt, they can be easily be destroyed.
When I stand on the ground, I used different weapons:
1. With assault rifles, it is hard to kill them. Because the uplink is laying on the roof and foating a bit, you must to hit the edge of the uplinks. It is hard for assualt rifle in this distance and a PRO uplink will have 400 HP. Yes, you must hit the edge 3-4 times.
2. With mass drivers and Forge guns, it is still hard. The direct hit damage can take them down, but it is hard to aim. The splash damage is less than direct hit, and the uplinks are floating a bit, you must make them inside your weapons' explode range. And one shot is not enough to kill them.
3. With flux grenades, it is impossible for me. Because I cannot throw it that far. I may be a bad gamer. I try throw the flux grenade when I am jumping, sprinting and standing on a box, but the explosion cannot reach the uplinks(once very close, but still out of range). Sometime it will be blocked by the invisible collision of the edge of the roof.
4. With sniper rifles, easily. 1 or 2 shots can take it down.
All in all, killing the uplinks on the roof is not easy for the mercs on the ground, bad collision make it worse. |
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lee corwood
Knights Of Ender Galactic Skyfleet Empire
585
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Posted - 2014.03.12 06:21:00 -
[25] - Quote
CCP Imagine Breaker wrote:Hi Guys,
Thanks for the screenshots, they are very helpful.
First of all, the collision on that roof is not good, uplinks are floating. I will report it to Art team to improve that.
When I stand on the roof, not doubt, they can be easily be destroyed.
When I stand on the ground, I used different weapons:
1. With assault rifles, it is hard to kill them. Because the uplink is laying on the roof and foating a bit, you must to hit the edge of the uplinks. It is hard for assualt rifle in this distance and a PRO uplink will have 400 HP. Yes, you must hit the edge 3-4 times.
2. With mass drivers and Forge guns, it is still hard. The direct hit damage can take them down, but it is hard to aim. The splash damage is less than direct hit, and the uplinks are floating a bit, you must make them inside your weapons' explode range. And one shot is not enough to kill them.
3. With flux grenades, it is impossible for me. Because I cannot throw it that far. I may be a bad gamer. I try throw the flux grenade when I am jumping, sprinting and standing on a box, but the explosion cannot reach the uplinks(once very close, but still out of range). Sometime it will be blocked by the invisible collision of the edge of the roof.
4. With sniper rifles, easily. 1 or 2 shots can take it down.
All in all, killing the uplinks on the roof is not easy for the mercs on the ground, bad collision make it worse.
I like this Dev. Can I keep him?
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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steadyhand amarr
TeamPlayers Negative-Feedback
2554
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Posted - 2014.03.12 08:44:00 -
[26] - Quote
Frame can we keep him can we can we can we :-P.
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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xxwhitedevilxx M
Maphia Clan Corporation
1855
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Posted - 2014.03.12 13:03:00 -
[27] - Quote
CCP Imagine Breaker wrote:Hi Guys,
Thanks for the screenshots, they are very helpful.
First of all, the collision on that roof is not good, uplinks are floating. I will report it to Art team to improve that.
When I stand on the roof, not doubt, they can be easily be destroyed.
When I stand on the ground, I used different weapons:
1. With assault rifles, it is hard to kill them. Because the uplink is laying on the roof and foating a bit, you must to hit the edge of the uplinks. It is hard for assualt rifle in this distance and a PRO uplink will have 400 HP. Yes, you must hit the edge 3-4 times.
2. With mass drivers and Forge guns, it is still hard. The direct hit damage can take them down, but it is hard to aim. The splash damage is less than direct hit, and the uplinks are floating a bit, you must make them inside your weapons' explode range. And one shot is not enough to kill them.
3. With flux grenades, it is impossible for me. Because I cannot throw it that far. I may be a bad gamer. I try throw the flux grenade when I am jumping, sprinting and standing on a box, but the explosion cannot reach the uplinks(once very close, but still out of range). Sometime it will be blocked by the invisible collision of the edge of the roof.
4. With sniper rifles, easily. 1 or 2 shots can take it down.
All in all, killing the uplinks on the roof is not easy for the mercs on the ground, bad collision make it worse.
Please ccp feed this dev!
>Bastard I : "Cce me ne... futt! XD"
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Raz Sidona
M.T.A.C Assault Operations Command Lokun Listamenn
69
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Posted - 2014.03.12 14:32:00 -
[28] - Quote
I see a bright future for this dev |
Titus Stryker
Ancient Exiles. Renegade Alliance
228
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Posted - 2014.03.12 15:53:00 -
[29] - Quote
Hello,
Thanks for the hard work thus far on this issue!
Request: Can you test with an Assault Drop Ship?
Sidenote: If possible, please keep checking various nooks and crannies as we believe that even while walking next to the link while on the mushroom, the flux nades do not seem to get rid the links. I will try and paint a picture with words:
~~Top Mushroom~~
--Mid Mushroom--
___Ground___
Agreed, trying to destroy uplinks located on mid mushroom while on the ground is difficult and understandably so.
Destroying uplinks located on mid mushroom with an Assault Drop Ship with a proto turret appears to be more difficult than it should be, and not because of flying mechanics and lack of aim but rather (in our opinion/theory) this is due to floating uplinks and some sort of glitch/bug.
Lastly, when enemy is on mid mushroom, at times our strategy has been to place uplinks on top mushroom, jump down to mid mushroom and flux/shoot uplinks. However, there are times when we drop down and flux and shoot and the uplinks are not destroyed after placing two or three fluxes well within range of an uplink. Other times and uplink can take two full clips before it is destroyed.
Tank you for your time and understanding. Perhaps all will be fixed when we are able to hack uplinks and nanohives and thus not have to worry about destroying them
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lDocHollidayl
Ancient Exiles. Renegade Alliance
513
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Posted - 2014.03.15 01:17:00 -
[30] - Quote
I just tested the uplink and a flux killed it fine. I didn't have an AR on me. This was a PC and I killed my own with ease. When I can I will try the AR. |
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Dauth Jenkins
Ultramarine Corp
253
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Posted - 2014.03.18 18:25:00 -
[31] - Quote
lDocHollidayl wrote:They are popping up more and more...maybe players are learning specific spots...most annoying is the "neck" of the mushroom on biomass. Not even flux's kill these things.
Lost a PC match to this.... please fix
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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Ronan Elsword
Dead Six Initiative Lokun Listamenn
219
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Posted - 2014.03.19 07:24:00 -
[32] - Quote
Have you guys considered making a test server where players can help you test issues like this. Speed up the process, show the exact location of problems and so forth. You could make players sign up for it or only allow closed beta PSN's in. Something like that. Or a secondary version of Dust that is labeled beta to show that it's not the actual game and it doesn't count towards the real game.
PvE 2014
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Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
206
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Posted - 2014.03.19 10:31:00 -
[33] - Quote
its not fair. the equipment has higher hitpoints than my scout suits.......and equipment looks liek it should be flimsy crap. |
lDocHollidayl
Ancient Exiles.
514
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Posted - 2014.03.21 05:40:00 -
[34] - Quote
Just had a game...floating links,I believe, can only be killed by Assault dropship missiles with direct hits. The splash does not register or reach. These uplinks float as the pictures indicate. They also will float on the tower of this same structure. They are really annoying. May be as intended but wanted to you to see. Will it help if players post pictures of areas where links float when deployed?
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Viktor Hadah Jr
Critical-Impact
3117
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Posted - 2014.03.21 06:16:00 -
[35] - Quote
lDocHollidayl wrote:Just had a game...floating links,I believe, can only be killed by Assault dropship missiles with direct hits. The splash does not register or reach. These uplinks float as the pictures indicate. They also will float on the tower of this same structure. They are really annoying. May be as intended but wanted to you to see. Will it help if players post pictures of areas where links float when deployed?
This?
http://i.imgur.com/Hp1oOfo.jpg
Selling Templar BPO's 250Mil Last of the BPO's(Click link)
I feed off your tears
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lDocHollidayl
Ancient Exiles.
514
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Posted - 2014.03.22 03:23:00 -
[36] - Quote
Yes Thank you for the pic. These links that float on towers seem to live through ADS onslaughts. |
lee corwood
Knights Of Ender Galactic Skyfleet Empire
692
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Posted - 2014.04.03 15:17:00 -
[37] - Quote
So this apparently isn't the only spot this happens. I think it has to do with how the uplink ends up "sitting" in the terrain/surface. Grenades definitely fix the problem, but other weaponry seems to have a hard time registering their hits.
Minmatar Logisis | Heavy lover. Ping for video services.
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The Headless Horseman
Paladin Survey Force Amarr Empire
160
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Posted - 2014.04.06 13:28:00 -
[38] - Quote
CCP Imagine Breaker wrote:Hi guys,
We are looking into this issue. But we didn't find the place to deploy the invisible drop-uplinks on the mushroom. Could you give some sreenshots of it?
Thanks :)
You will never find the honey combed hide out! My new arch enemy. Are you gonna put me out of a job? Not sure why these clowns just don't camp dem linkies.
Signed, Sealed, Delivered
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The Headless Horseman
Paladin Survey Force Amarr Empire
160
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Posted - 2014.04.06 13:59:00 -
[39] - Quote
THALE sniper, could not even kill the links ON THE FLAT GROUND. They are bugged. Dead center results in a miss. If you just clip the edge POOF 5wp. Tested 3 matches just shooting links. Bug confirmed! Links OP, nerf.......... Oh wait....
Signed, Sealed, Delivered
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lee corwood
Knights Of Ender Galactic Skyfleet Empire
704
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Posted - 2014.04.06 20:28:00 -
[40] - Quote
http://youtu.be/I10OjQUeB6s
An example that it doesn't just happen in one spot. Sometimes its on hill ground or floating in the air. Seems hit or miss.
Minmatar Logisis | Heavy lover. Ping for video services.
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