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Gavr1lo Pr1nc1p
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1015
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Posted - 2014.03.03 02:54:00 -
[1] - Quote
yes
Kills- Archduke Ferdinand
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Gavr1lo Pr1nc1p
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1017
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Posted - 2014.03.03 03:07:00 -
[2] - Quote
Godin Thekiller wrote:Always wondered why it was changed. Also, plates should nerf turn speed. YES!!! something i agree with you upon
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Gavr1lo Pr1nc1p
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1021
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Posted - 2014.03.03 03:14:00 -
[3] - Quote
Duran Lex wrote:Vegetation Monster wrote:Duran Lex wrote:Godin Thekiller wrote:Always wondered why it was changed. Also, plates should nerf turn speed. Plates do reduce turn speed. To the OP : No. There's no reason for it. Hence why It was changed. Exactly, that's why a guy carrying a 200 KG FG that is obese can spin just as fast as Usain bolt with his 10KG AR? This is the future. Why wouldn't a power suit give you the power to turn efficiently? This is the future.
Why should physics stop existing?
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Gavr1lo Pr1nc1p
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1021
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Posted - 2014.03.03 03:15:00 -
[4] - Quote
Duran Lex wrote:Jaysyn Larrisen wrote:100% on board with this.
If sprint speed, endurance, and jump height are different with each suit then the turn speed definitely should be. They used to be different. People cried that it should all be the same. So they made it the same. Now people want it different again? /sigh at this community. Those were the days that HMG heavies were UP. Now, they will be OP and for them to better fill their niche, they need lower turn speed
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Gavr1lo Pr1nc1p
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1041
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Posted - 2014.03.03 22:51:00 -
[5] - Quote
THUNDERGROOVE wrote:As a heavy from the times when base turn speed was reduced on them, I say no. It was completely ridiculous. You couldn't even track people in CQ with an HMG. I say just take away acceleration properties on the controller for heavies, boost it for scouts, and keep it the same for med frames
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
1041
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Posted - 2014.03.03 22:52:00 -
[6] - Quote
THUNDERGROOVE wrote:stlcarlos989 wrote: I'm not saying make it a significant difference but maybe 3% between suit types so If a scout is 100%, assault = 97%, logi = 94%, commando = 91%, heavy = 88%.
So I already have to get used to switching between fits with different amounts of plates which all have a rotation speed modifier but also different suits? How about we keep all rotation speeds the same. If they track you while you're moving good for them. If you can kill them before they turn around then that's your fault for not gauging your target properly. Stop trying to limit people by their roles. Medium and light frames already have increased movement abilities and fitting types than the current heavy suits. Next patch, no suit and weapon combo will be able to kill a heavy before it turns around, locks on with aim assist, and kills you
Kills- Archduke Ferdinand
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
1042
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Posted - 2014.03.03 23:14:00 -
[7] - Quote
Billi Gene wrote:currently you should probably come from the flank if you want to get in close to a heavy...
if you nerf the turning speed:
we will be back at the days of old when just running at them and skipping side to side was enough to dodge 95% of anything they could throw at you.
how about asking for something in between?
Like keeping a 120 degree arc free from turn speed restrictions. When a suit turns further than 60 degrees without any pause, they incur a turn speed penalty.... if a suit pauses for any fraction of a second they lose the penalty.
Said penalty will apply to all suits to varying degree's... yes even scout suits :P
you want reality?...You Want Reality??....
YOU CAN'T HANDLE REALITY!!!
:P
aka.. its a freakin GAME... sure it should reference reality to some predetermined degree, in so much as to feel familiar to the player.... but since when do we demand that our recreational fantasies should have to mirror reality in every manner concievable?
oh hai i just hit you with my foam batton of +5 office smear campaign tactics.... i.e. what i just said about heavies having a lower acceleration turn (aiming wise)
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
1060
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Posted - 2014.03.04 03:31:00 -
[8] - Quote
Lorhak Gannarsein wrote:Clearly someone doesn't play heavy.
My ak.0 has four plates on it (for when I'm being chased by a logi :p) and I move slower than a glacier.
With my HMG I can sometimes have issues tracking sprinting scouts at close range.
My turning speed is markedly slower than on any other of my suits. you should have issues tracking sprinting scouts at close range-thats balanced
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
1060
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Posted - 2014.03.04 03:32:00 -
[9] - Quote
Meeko Fent wrote:Cat Merc wrote: Nothing is useless with 900 DPS
And if you cant hit a thing? Then you suck-The aim assist on the HMG is ludicrous. Try a shotgun or PLC and come back
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