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Fox Gaden
Immortal Guides
2719
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Posted - 2014.03.04 19:14:00 -
[1] - Quote
Ghosts Chance wrote:Atiim wrote:Cat Merc wrote:Too bad half of these tactics get invalidated come 1.8. Arguably so. However, with 1.8 changes you can expect to see many more Scouts on the field, meaning more people with Shotguns & Nova Knives to counter the Sentinel. Couple that with the fact that 1.8 changes will also mean much fewer support logis on the field. The Scout spam should balance out the Sentinel spam quite nicely. nope, a scouts main meal will be the logis supporting the heavys not the heavys themselves. without support heavys can be chipped away at and eventually rushed. witht he resistance bonuses even a shotgun/NK cant do enough damage in time to nuke a heavy, were talking like 5+ shotgun rounds, and 2 charged swipes. heavys eat everythign with logi support scouts eat logis so that your teams logis and assaults can wipe up the unsupported heavys, this is how the meta is going to be. 1) I did not think any Heavies had resistance to Nova Knives.
2) Only Caldari and Minmitar Heavies have resistance to Shotguns.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
2719
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Posted - 2014.03.04 19:28:00 -
[2] - Quote
KingBabar wrote: - But I do mind the impact push back effect of the weapon. Simply put: When somebody hits me With a HMG its an almost guaranteed kill for the fatty. When hit by a HMG the game stops working for me. I can hardly move at all. My dudette slows Down to a Virtual stop, making the rest of the fire hit and then I'm dead.
It negates all sort of speed advantage my suit has over the fatty, well at least from that point on. Every weapon not counting the OHKs give me a chance to survive after the initial hit, if I can doddge and get to cover in a timely and swaggalisious manner. With the HMG its: "Get hit by one bullet and you can't possibly Dodge the next 200 cause you simply can't move due to being hit....".
Its an unfair advantage IMO. If I actually could move while being hit I'd stand a chance to let superior movement, skill and gungame win the day. These days I have to pick my fights vs the HMG fattys With care, and I suppose thats the point. And I do understand a certain pushback/movement stopping effect when you're hit by such an awesome weapon, I simply mean that the effect is too strong atm, giving anyone caught in that Death ray little to no chance of escaping.
This effect needs to be taken out of the game! It can also be caused by the Combat Rifle, and Rail Riffle to a degree. Any high rate of fire weapon. Every bullet that hits you slows you down more. It also prevents you from sprinting.
It was added to the game a long time ago. Before hit detection was fixed you never got hit by enough bullets to notice. After hit detection was fixed I started noticing it. When the Combat Rifle, and Rail Rifle were added, and the HMG was fixed, it became a lot more noticeable.
I have been referring to it as the Sloth effect. It is the one aspect of this game which makes me want to throw my controller through the TV screen.
I donGÇÖt think it is needed now that hit detection works better.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
2719
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Posted - 2014.03.04 19:31:00 -
[3] - Quote
Operative 1171 Aajli wrote:And tanks are not OP either. That is why everyone and their mother is spamming them. It's all fine. Nothing stops ppl from using the heavy suit rather than another suit. That's the problem. If it isn't any better then ehy is it the goto suit for most anything where you don't want to get killed easily? Actually, with the exception of perma rep tanks, they are not OP. They only appear to be OP because Swarm Launchers, Plasma Cannons, and AV grenades are UP.
Edit: So hopefully Shotguns and Nova Knives will be properly balanced. I donGÇÖt think any Heavy has a resistance to Nova Knives, and only Caldari/Minmitar Sentinels have resistance to Shotguns. Caldari/Minmitar Sentinels will not have as much health as the other two Sentinels.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
2722
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Posted - 2014.03.04 19:51:00 -
[4] - Quote
Disturbingly Bored wrote:Fox Gaden wrote:Actually, with the exception of perma rep tanks, they are not OP. They only appear to be OP because Swarm Launchers, Plasma Cannons, and AV grenades are UP. I totally agree with this. If CCP had buffed vehicles but left AV alone, the game would be very close to balanced between infantry and vehicles. (Dropships would be a bit too vulnerable still, but that could be figured out.) Actually the Swarm Launcher did need a nerf. It just did not need a 33% damage nerf on top of a 43% range nerf.
However our best chance at balance now is to give small buffs to the underpowered AV weapons, and then reassess the situation after a few weeks when the game has had time to find its new balance. Then we will have a better idea of how close we are to V/AV balance and calculate another small AV buff to get us the rest of the way there.
When CCP tries to get to balance in one big step, they usually overstep the mark as they did with the 1.7 AV nerf.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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