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Croned
594
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Posted - 2014.03.02 21:01:00 -
[1] - Quote
Ever wanted a direct comparison among weapons to see which one really does kill the fastest? Well, in this thread, I've compiled the Time-to-Kill for most of the rapid-fire, bullet-based weapons when attempting to kill a basic Medium C-1 dropsuit, a basic Medium G-1 suit, a basic Medium M-1 suit, and a basic Medium A-1 suit. Note: All weapons are basic, and calculations are based off of stats from http://wiki.dust514.info/ and here.
Caldari Medium Frame C-I:
- Assault Rifle
-------TTK-Shields is .449 seconds -------TTK-Armor is .314 seconds -------TTK-Total is .763 seconds
- Combat Rifle
-------TTK-Shields is .345 seconds -------TTK-Armor is .170 seconds -------TTK-Total is .515 seconds *Note: The CR is semi-auto, and these calculations were made using the max RPM w/o charge. Most people cannot shoot this fast.
- Rail Rifle
-------TTK-Shields is .551 seconds -------TTK-Armor is .258 seconds -------TTK-Total is .809 seconds
- Scrambler Rifle
-------TTK-Shields is .207 seconds -------TTK-Armor is .177 seconds -------TTK-Total is .384 seconds *Note: The ScR is semi-auto, and these calculations were made using the max RPM w/o charge. Most people cannot shoot this fast.
- SMG
-------TTK-Shields is .632 seconds -------TTK-Armor is .312 seconds -------TTK-Total is .944 seconds
- Scrambler Pistol
-------TTK-Shields is .365 seconds -------TTK-Armor is .313 seconds -------TTK-Total is .678 seconds
- HMG
-------TTK-Shields is .414 seconds -------TTK-Armor is .205 seconds -------TTK-Total is .619 seconds
Gallente Medium Frame G-I:
- Assault Rifle
-------TTK-Shields is .257 seconds -------TTK-Armor is .549 seconds -------TTK-Total is .806 seconds
- Combat Rifle
-------TTK-Shields is .197 seconds -------TTK-Armor is .298 seconds -------TTK-Total is .495 seconds *Note: The CR is semi-auto, and these calculations were made using the max RPM w/o charge. Most people cannot shoot this fast.
- Rail Rifle
-------TTK-Shields is .315 seconds -------TTK-Armor is .451 seconds -------TTK-Total is .766 seconds
- Scrambler Rifle
-------TTK-Shields is .118 seconds -------TTK-Armor is .310 seconds -------TTK-Total is .428 seconds *Note: The ScR is semi-auto, and these calculations were made using the max RPM w/o charge. Most people cannot shoot this fast.
- SMG
-------TTK-Shields is .361 seconds -------TTK-Armor is .545 seconds -------TTK-Total is .906 seconds
- Scrambler Pistol
-------TTK-Shields is .208 seconds -------TTK-Armor is .547 seconds -------TTK-Total is .755 seconds
- HMG
-------TTK-Shields is .237 seconds -------TTK-Armor is .205 seconds -------TTK-Total is .442 seconds
Minimatar Medium Frame M-I: Coming Soon
Amarr Medium Frame A-I: Coming Soon
Son of a plasma cannon!
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Fire of Prometheus
Alpha Response Command
3867
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Posted - 2014.03.02 21:04:00 -
[2] - Quote
very interesting, +1 for compilation
Scout- "I'm going to knife you my commando!!!"
commando turns around
Commando- "FAAAAALCCCOOONNNNN PUUUUNNNCCCCHH!!"
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Lynn Beck
Granite Mercenary Division Top Men.
813
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Posted - 2014.03.02 21:10:00 -
[3] - Quote
So people complaining about CR should also be bitching about Scr? Got it.
In all seriousness, the Scr does more damage in one OH than the Cr does in a clip. Not to mention the fact the Scr does 3200 damage a clip AND reloads faster than the Cr, AND hits farther, AND can charge for 800 damage 1 shots.
No SP refund=academy stomping FOR DAYYZ
Proud owner of 69 'Fleshriver' Nk's.
No i don't buy AUR
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
767
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Posted - 2014.03.02 21:12:00 -
[4] - Quote
+1 OP.
I've been looking for hard numbers for while on the basic racial weapons with the massive QQ threads on RR/CR. I still contend the TTK is no worse than it was for the SCR and AR before the newer rifles came out. The fact that a lot of folks jumped into the RR and CR since they were new has skewed things in my opinion.
"Endless money forms the sinews of War." - Cicero
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KatanaPT
Tech Guard RISE of LEGION
520
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Posted - 2014.03.02 21:14:00 -
[5] - Quote
Good post!
Tech Guard Recruiting Spot
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Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
307
|
Posted - 2014.03.02 21:37:00 -
[6] - Quote
Is the charge shot take into account on the scrambler it doesnt look like it but iam curious, good to have the numbers also are the suits fitted or are they straight out of the box with no modules? |
Croned
599
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Posted - 2014.03.02 21:43:00 -
[7] - Quote
Update: Added M-1
Son of a plasma cannon!
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Croned
599
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Posted - 2014.03.02 21:44:00 -
[8] - Quote
Ranger SnakeBlood wrote:Is the charge shot take into account on the scrambler it doesnt look like it but iam curious, good to have the numbers also are the suits fitted or are they straight out of the box with no modules?
Jay only reason people complain so much about the CR and RR is its anti armor thats what the majority of the player base run these days for what i can only assume is obvious reasons, the scrambler is still more dangerous to armor due to its raw DPS capability as shown above along with all the advantages the Scr has also than the CR and as a sheild tanker i can tell you it is damn right fatal to a minmatar suit damn near instantly. No charge on ScR, the dropsuits have no modules and the player has no module skills.
Son of a plasma cannon!
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Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
307
|
Posted - 2014.03.02 21:46:00 -
[9] - Quote
Croned wrote:Ranger SnakeBlood wrote:Is the charge shot take into account on the scrambler it doesnt look like it but iam curious, good to have the numbers also are the suits fitted or are they straight out of the box with no modules?
Jay only reason people complain so much about the CR and RR is its anti armor thats what the majority of the player base run these days for what i can only assume is obvious reasons, the scrambler is still more dangerous to armor due to its raw DPS capability as shown above along with all the advantages the Scr has also than the CR and as a sheild tanker i can tell you it is damn right fatal to a minmatar suit damn near instantly. No charge on ScR, the dropsuits have no modules and the player has no module skills.
Very good interesting so far some things i didnt expect. |
Scheneighnay McBob
Learning Coalition College
4189
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Posted - 2014.03.02 21:47:00 -
[10] - Quote
Stats alone mean nothing, as it's possible to miss.
I'm better with SMGs than I am with assault CBRs
I am your scan error.
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Buster Friently
Rosen Association
1898
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Posted - 2014.03.02 21:47:00 -
[11] - Quote
Croned wrote:Ever wanted a direct comparison among weapons to see which one really does kill the fastest? Well, in this thread, I've compiled the Time-to-Kill for most of the rapid-fire, bullet-based weapons when attempting to kill a basic Medium C-1 dropsuit, a basic Medium G-1 suit, a basic Medium M-1 suit, and a basic Medium A-1 suit. Note: All weapons are basic, and calculations are based off of stats from http://wiki.dust514.info/ and here. Update: Added M-1 Caldari Medium Frame C-I:
- Assault Rifle
-------TTK-Shields is .449 seconds -------TTK-Armor is .314 seconds -------TTK-Total is .763 seconds
- Combat Rifle
-------TTK-Shields is .345 seconds -------TTK-Armor is .170 seconds -------TTK-Total is .515 seconds *Note: The CR is semi-auto, and these calculations were made using the max RPM w/o charge. Most people cannot shoot this fast.
- Rail Rifle
-------TTK-Shields is .551 seconds -------TTK-Armor is .258 seconds -------TTK-Total is .809 seconds
- Scrambler Rifle
-------TTK-Shields is .207 seconds -------TTK-Armor is .177 seconds -------TTK-Total is .384 seconds *Note: The ScR is semi-auto, and these calculations were made using the max RPM w/o charge. Most people cannot shoot this fast.
- SMG
-------TTK-Shields is .632 seconds -------TTK-Armor is .312 seconds -------TTK-Total is .944 seconds
- Scrambler Pistol
-------TTK-Shields is .365 seconds -------TTK-Armor is .313 seconds -------TTK-Total is .678 seconds
- HMG
-------TTK-Shields is .414 seconds -------TTK-Armor is .205 seconds -------TTK-Total is .619 seconds
Gallente Medium Frame G-I:
- Assault Rifle
-------TTK-Shields is .257 seconds -------TTK-Armor is .549 seconds -------TTK-Total is .806 seconds
- Combat Rifle
-------TTK-Shields is .197 seconds -------TTK-Armor is .298 seconds -------TTK-Total is .495 seconds *Note: The CR is semi-auto, and these calculations were made using the max RPM w/o charge. Most people cannot shoot this fast.
- Rail Rifle
-------TTK-Shields is .315 seconds -------TTK-Armor is .451 seconds -------TTK-Total is .766 seconds
- Scrambler Rifle
-------TTK-Shields is .118 seconds -------TTK-Armor is .310 seconds -------TTK-Total is .428 seconds *Note: The ScR is semi-auto, and these calculations were made using the max RPM w/o charge. Most people cannot shoot this fast.
- SMG
-------TTK-Shields is .361 seconds -------TTK-Armor is .545 seconds -------TTK-Total is .906 seconds
- Scrambler Pistol
-------TTK-Shields is .208 seconds -------TTK-Armor is .547 seconds -------TTK-Total is .755 seconds
- HMG
-------TTK-Shields is .237 seconds -------TTK-Armor is .205 seconds -------TTK-Total is .442 seconds
Minimatar Medium Frame M-I:
- Assault Rifle
-------TTK-Shields is .321 seconds -------TTK-Armor is .353 seconds -------TTK-Total is .674 seconds
- Combat Rifle
-------TTK-Shields is .247 seconds -------TTK-Armor is .192 seconds -------TTK-Total is .439 seconds *Note: The CR is semi-auto, and these calculations were made using the max RPM w/o charge. Most people cannot shoot this fast.
- Rail Rifle
-------TTK-Shields is .394 seconds -------TTK-Armor is .290 seconds -------TTK-Total is .684 seconds
- Scrambler Rifle
-------TTK-Shields is .148 seconds -------TTK-Armor is .199 seconds -------TTK-Total is .347 seconds *Note: The ScR is semi-auto, and these calculations were made using the max RPM w/o charge. Most people cannot shoot this fast.
- SMG
-------TTK-Shields is .451 seconds -------TTK-Armor is .351 seconds -------TTK-Total is .802 seconds
- Scrambler Pistol
-------TTK-Shields is .261 seconds -------TTK-Armor is .352 seconds -------TTK-Total is .613 seconds
- HMG
-------TTK-Shields is .296 seconds -------TTK-Armor is .230 seconds -------TTK-Total is .526 seconds
Amarr Medium Frame A-I:Coming Soon
Thanks for providing actual data.
I guess the takeaway is that TTK is indeed, far too low, across the board when it comes to the hitscan weapons atleast.
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Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
307
|
Posted - 2014.03.02 21:55:00 -
[12] - Quote
Buster Friently wrote:Croned wrote:Ever wanted a direct comparison among weapons to see which one really does kill the fastest? Well, in this thread, I've compiled the Time-to-Kill for most of the rapid-fire, bullet-based weapons when attempting to kill a basic Medium C-1 dropsuit, a basic Medium G-1 suit, a basic Medium M-1 suit, and a basic Medium A-1 suit. Note: All weapons are basic, and calculations are based off of stats from http://wiki.dust514.info/ and here. Update: Added M-1 Caldari Medium Frame C-I:
- Assault Rifle
-------TTK-Shields is .449 seconds -------TTK-Armor is .314 seconds -------TTK-Total is .763 seconds
- Combat Rifle
-------TTK-Shields is .345 seconds -------TTK-Armor is .170 seconds -------TTK-Total is .515 seconds *Note: The CR is semi-auto, and these calculations were made using the max RPM w/o charge. Most people cannot shoot this fast.
- Rail Rifle
-------TTK-Shields is .551 seconds -------TTK-Armor is .258 seconds -------TTK-Total is .809 seconds
- Scrambler Rifle
-------TTK-Shields is .207 seconds -------TTK-Armor is .177 seconds -------TTK-Total is .384 seconds *Note: The ScR is semi-auto, and these calculations were made using the max RPM w/o charge. Most people cannot shoot this fast.
- SMG
-------TTK-Shields is .632 seconds -------TTK-Armor is .312 seconds -------TTK-Total is .944 seconds
- Scrambler Pistol
-------TTK-Shields is .365 seconds -------TTK-Armor is .313 seconds -------TTK-Total is .678 seconds
- HMG
-------TTK-Shields is .414 seconds -------TTK-Armor is .205 seconds -------TTK-Total is .619 seconds
Gallente Medium Frame G-I:
- Assault Rifle
-------TTK-Shields is .257 seconds -------TTK-Armor is .549 seconds -------TTK-Total is .806 seconds
- Combat Rifle
-------TTK-Shields is .197 seconds -------TTK-Armor is .298 seconds -------TTK-Total is .495 seconds *Note: The CR is semi-auto, and these calculations were made using the max RPM w/o charge. Most people cannot shoot this fast.
- Rail Rifle
-------TTK-Shields is .315 seconds -------TTK-Armor is .451 seconds -------TTK-Total is .766 seconds
- Scrambler Rifle
-------TTK-Shields is .118 seconds -------TTK-Armor is .310 seconds -------TTK-Total is .428 seconds *Note: The ScR is semi-auto, and these calculations were made using the max RPM w/o charge. Most people cannot shoot this fast.
- SMG
-------TTK-Shields is .361 seconds -------TTK-Armor is .545 seconds -------TTK-Total is .906 seconds
- Scrambler Pistol
-------TTK-Shields is .208 seconds -------TTK-Armor is .547 seconds -------TTK-Total is .755 seconds
- HMG
-------TTK-Shields is .237 seconds -------TTK-Armor is .205 seconds -------TTK-Total is .442 seconds
Minimatar Medium Frame M-I:
- Assault Rifle
-------TTK-Shields is .321 seconds -------TTK-Armor is .353 seconds -------TTK-Total is .674 seconds
- Combat Rifle
-------TTK-Shields is .247 seconds -------TTK-Armor is .192 seconds -------TTK-Total is .439 seconds *Note: The CR is semi-auto, and these calculations were made using the max RPM w/o charge. Most people cannot shoot this fast.
- Rail Rifle
-------TTK-Shields is .394 seconds -------TTK-Armor is .290 seconds -------TTK-Total is .684 seconds
- Scrambler Rifle
-------TTK-Shields is .148 seconds -------TTK-Armor is .199 seconds -------TTK-Total is .347 seconds *Note: The ScR is semi-auto, and these calculations were made using the max RPM w/o charge. Most people cannot shoot this fast.
- SMG
-------TTK-Shields is .451 seconds -------TTK-Armor is .351 seconds -------TTK-Total is .802 seconds
- Scrambler Pistol
-------TTK-Shields is .261 seconds -------TTK-Armor is .352 seconds -------TTK-Total is .613 seconds
- HMG
-------TTK-Shields is .296 seconds -------TTK-Armor is .230 seconds -------TTK-Total is .526 seconds
Amarr Medium Frame A-I:Coming Soon Thanks for providing actual data. I guess the takeaway is that TTK is indeed, far too low, across the board when it comes to the hitscan weapons atleast.
Keep in mind that these are unfitted suits being shot at with 100% accuracy iam guessing in theit optimal for judging TKK on this in general a hostile will not fall that quick, that being said TTK is too low but not by the extreme these numbers look. |
Croned
602
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Posted - 2014.03.02 22:01:00 -
[13] - Quote
If you're looking to accurately compare the weapons, look at the Amarr stats when I finish them, as the Amarr suit has equal shields/armor.
Son of a plasma cannon!
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7039
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Posted - 2014.03.02 22:02:00 -
[14] - Quote
The charged shot really makes the SCR.
Nothing stands in my way once I switch to my Amarr assault ak.0. Except for tanks. And dropships.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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STEALTH HUNTER ZERO
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
84
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Posted - 2014.03.02 22:03:00 -
[15] - Quote
While this is a nice thread... its pretty much null and void with 1.8 changing weapon stats on most if not all rifles. |
Deltahawk Durango
Subsonic Synthesis RISE of LEGION
115
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Posted - 2014.03.02 22:04:00 -
[16] - Quote
stop quoting the entire post please and thank you
+1 for post
I don't believe in an eye for an eye...
I believe in two eyes for an eye!
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STEALTH HUNTER ZERO
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
86
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Posted - 2014.03.02 22:12:00 -
[17] - Quote
Deltahawk Durango wrote:stop quoting the entire post please and thank you
+1 for post But everyone loves scrolling through the giant walls of text over and over and over again! |
Croned
602
|
Posted - 2014.03.02 22:13:00 -
[18] - Quote
STEALTH HUNTER ZERO wrote:While this is a nice thread... its pretty much null and void with 1.8 changing weapon stats on most if not all rifles. Actually, I think it's perfect timing. A big point CCP is making about 1.8 is that they're trying to raise TTK. Now we'll see how much and for what weapons.
Added Amarr stats btw.
Son of a plasma cannon!
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NextDark Knight
Hellstorm Inc League of Infamy
230
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Posted - 2014.03.02 22:14:00 -
[19] - Quote
(sarcasm power activate.) Clearly shows how OP the Rail Rifle is..
otherwise good job!
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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Croned
602
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Posted - 2014.03.02 22:16:00 -
[20] - Quote
Also, look at the AR/RR comparison for the Amarr suit. Anyone want to remind me what people were QQing about in terms of the Rail Rifle (other than ranges)? They look pretty even to me.
Son of a plasma cannon!
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Meeko Fent
Kirkinen Risk Control Caldari State
1866
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Posted - 2014.03.02 22:20:00 -
[21] - Quote
Ranger SnakeBlood wrote:Keep in mind that these are unfitted suits being shot at with 100% accuracy iam guessing in theit optimal for judging TKK on this in general a hostile will not fall that quick, that being said TTK is too low but not by the extreme these numbers look. Basically what your saying, is that in perfect practice TTK is about 2-3 times these numbers?
Gotcha.
lolOPRR.
Thanks for just noting about the fact that ScR and CR are human operations, and that because of that, the TTK (generally, unless you have the finger of god) falls in line with the other rifles.
Because you Wanted to be Something your Not.
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Arkena Wyrnspire
Fatal Absolution
10278
|
Posted - 2014.03.02 22:20:00 -
[22] - Quote
Lynn Beck wrote:So people complaining about CR should also be bitching about Scr? Got it.
In all seriousness, the Scr does more damage in one OH than the Cr does in a clip. Not to mention the fact the Scr does 3200 damage a clip AND reloads faster than the Cr, AND hits farther, AND can charge for 800 damage 1 shots.
With the SCR being a semi-auto weapon, it never reaches its max fire rate without a modded controller.
The SCR does not do more damage in one overheat than the CR does in a clip, you're wrong there (unless comparing an unproficiencied STD CR to a prof 5 triple damage mod Viziam, and even then it's a close thing).
Damage per clip is meaningless on the SCR given that you can never actually fire off an entire clip in an engagement. Reload speed is equally meaningless, you want to be looking at the cooldown time. It does hit further, yeah, although the CR has a better scope.
800 damage charge shots is a massive exaggeration. If you have literally everything going for you with an SCR, you cannot hit 800 damage in one shot. One volley, perhaps, but not one shot. A triple damage modded proficiency 5 Viziam scoring a headshot against shields will not hit 800 damage.
IIRC though, you're a scout. As a result, you're inherently vulnerable to alpha spikes. vOv
You have long since made your choice. What you make now is a mistake.
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Arkena Wyrnspire
Fatal Absolution
10278
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Posted - 2014.03.02 22:22:00 -
[23] - Quote
Meeko Fent wrote:Ranger SnakeBlood wrote:Keep in mind that these are unfitted suits being shot at with 100% accuracy iam guessing in theit optimal for judging TKK on this in general a hostile will not fall that quick, that being said TTK is too low but not by the extreme these numbers look. Basically what your saying, is that in perfect practice TTK is about 2-3 times these numbers? Gotcha. lolOPRR. Thanks for just noting about the fact that ScR and CR are human operations, and that because of that, the TTK (generally, unless you have the finger of god) falls in line with the other rifles.
Or a modded controller.
You have long since made your choice. What you make now is a mistake.
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
3084
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Posted - 2014.03.02 22:22:00 -
[24] - Quote
Interesting that the HMG is still not the fastest killing weapon even in its optimal. |
Croned
602
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Posted - 2014.03.02 22:25:00 -
[25] - Quote
Arkena Wyrnspire wrote:Meeko Fent wrote:Ranger SnakeBlood wrote:Keep in mind that these are unfitted suits being shot at with 100% accuracy iam guessing in theit optimal for judging TKK on this in general a hostile will not fall that quick, that being said TTK is too low but not by the extreme these numbers look. Basically what your saying, is that in perfect practice TTK is about 2-3 times these numbers? Gotcha. lolOPRR. Thanks for just noting about the fact that ScR and CR are human operations, and that because of that, the TTK (generally, unless you have the finger of god) falls in line with the other rifles. Or a modded controller. Yes, hence why I decided to include the stats of the CR and ScR anyway.
Son of a plasma cannon!
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Meeko Fent
Kirkinen Risk Control Caldari State
1866
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Posted - 2014.03.02 22:26:00 -
[26] - Quote
Croned wrote:Arkena Wyrnspire wrote:Meeko Fent wrote:Ranger SnakeBlood wrote:Keep in mind that these are unfitted suits being shot at with 100% accuracy iam guessing in theit optimal for judging TKK on this in general a hostile will not fall that quick, that being said TTK is too low but not by the extreme these numbers look. Basically what your saying, is that in perfect practice TTK is about 2-3 times these numbers? Gotcha. lolOPRR. Thanks for just noting about the fact that ScR and CR are human operations, and that because of that, the TTK (generally, unless you have the finger of god) falls in line with the other rifles. Or a modded controller. Yes, hence why I decided to include the stats of the CR and ScR anyway. I thought that everybody burned their modded controllers following the grand TAR nerf?
Because you Wanted to be Something your Not.
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Croned
602
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Posted - 2014.03.02 22:27:00 -
[27] - Quote
Also, I'm kind of busy atm, so if anyone would like to help me out and put this data into graphs, I'll quote you in the original post.
Son of a plasma cannon!
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Lorhak Gannarsein
Science For Death
1862
|
Posted - 2014.03.02 23:42:00 -
[28] - Quote
Croned wrote:Arkena Wyrnspire wrote:Meeko Fent wrote:Ranger SnakeBlood wrote:Keep in mind that these are unfitted suits being shot at with 100% accuracy iam guessing in theit optimal for judging TKK on this in general a hostile will not fall that quick, that being said TTK is too low but not by the extreme these numbers look. Basically what your saying, is that in perfect practice TTK is about 2-3 times these numbers? Gotcha. lolOPRR. Thanks for just noting about the fact that ScR and CR are human operations, and that because of that, the TTK (generally, unless you have the finger of god) falls in line with the other rifles. Or a modded controller. Yes, hence why I decided to include the stats of the CR and ScR anyway. It's not humanly possible to reach that DPS on the ScR - I doubt most people can over saturate even the Carthum Assault ScP. I would think it'd be a far more honest comparison were this taken into account.
I do know people who can comfortably squeeze out 1000-1100 RPM from the CR, though. 400 (1200/3) is a far easier target.
At any rate, good information, and thanks for taking down some data.
Forge on for great justice!
Defend the meek! Destroy the weak!
Q-sync breaches into the rectum of everyone else!
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Leadfoot10
Molon Labe. General Tso's Alliance
606
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Posted - 2014.03.03 02:08:00 -
[29] - Quote
A great job on compiling the stats.
True to form, and quite contrary to forum QQ, the RR isn't the OP killer many say, even if you subtract the charge up time from your numbers it still only stacks up evenly, and is a distant 3rd or 4th when compared with the other weapons. |
Tectonic Fusion
1165
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Posted - 2014.03.03 02:17:00 -
[30] - Quote
Cat Merc wrote:The charged shot really makes the SCR.
Nothing stands in my way once I switch to my Amarr assault ak.0. Except for tanks. And dropships. It's a very tactical weapon. I would like a silencer to go with my charged headshots please.
Solo Player
Squad status: Locked
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Croned
604
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Posted - 2014.03.03 05:26:00 -
[31] - Quote
Update: Added a graph for the A-1 dropsuit. I'm only going to do a graph for the A-1 because it has an equal amount of shields to armor and therefore most accurately compares the weapons.
Son of a plasma cannon!
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LT SHANKS
Amarr Templars Amarr Empire
1562
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Posted - 2014.03.03 06:06:00 -
[32] - Quote
Very nice, OP. |
WARxion ForDUST
Hellstorm Inc League of Infamy
2
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Posted - 2014.03.03 06:14:00 -
[33] - Quote
Very nice job, thanks for your efforts! While TTK seems a bit low the weapons and the suits are surprisingly balanced. |
NextDark Knight
Hellstorm Inc League of Infamy
232
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Posted - 2014.03.03 11:24:00 -
[34] - Quote
Can you go into more detail how you tested?
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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deepfried salad gilliam
Sanguine Knights
451
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Posted - 2014.03.03 11:29:00 -
[35] - Quote
so run a commando with a scr and cr using a modded controller right?
Proud Christian
add p2p already!
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KatanaPT
Tech Guard RISE of LEGION
520
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Posted - 2014.03.03 11:32:00 -
[36] - Quote
Graph says Scrambler Pistol?
Tech Guard Recruiting Spot
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Monkey MAC
Rough Riders..
2132
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Posted - 2014.03.03 11:36:00 -
[37] - Quote
Assuming these are calculated at optimal ranges it shows the problem with the longer rifle. A difference of less than a 10th of a second on a weapon with twice the range is really a no brainer.
Also OP I don't know if its possible but could calculate the scrambler rifle being fully charged with each shot?
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Korvin Lomont
United Pwnage Service RISE of LEGION
632
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Posted - 2014.03.03 12:09:00 -
[38] - Quote
Croned wrote:Also, look at the AR/RR comparison for the Amarr suit. Anyone want to remind me what people were QQing about in terms of the Rail Rifle (other than ranges)? They look pretty even to me.
Yeah this shows CCPs understanding of balance giving long range and short range weapons roughly the same DPS is really stupid and we TOLD them but they did not listen....
Not to speak from the CR/SR well at least for the SR this is known for quite some time...So i think this won't change... |
Vanell Sin
Dust2Dust. Top Men.
68
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Posted - 2014.03.03 12:12:00 -
[39] - Quote
+1
BUFF THE SCRAMBLE RIFLE
Im playing since Uprising 1.0 and still have 8m SP.Im I doing something wrong?
We are immortal
Deal with it
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Croned
613
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Posted - 2014.03.03 13:54:00 -
[40] - Quote
NextDark Knight wrote:Can you go into more detail how you tested? They're calculations made from stats on the Dust Wiki. I found hits-to-kill based on HP/damage (with armor & shield bonuses taken into account) and then used the RPM to calculate how long it would take to make said hits-to-kill Remember that these are basic suits with no damage mods being shot at optimal ranges with every hit landing, such as when sneaking up on a sniper.
Son of a plasma cannon!
TTK of the Weapons
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Sinboto Simmons
SVER True Blood General Tso's Alliance
4743
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Posted - 2014.03.03 14:12:00 -
[41] - Quote
Lynn Beck wrote:So people complaining about CR should also be bitching about Scr? Got it.
In all seriousness, the Scr does more damage in one OH than the Cr does in a clip. Not to mention the fact the Scr does 3200 damage a clip AND reloads faster than the Cr, AND hits farther, AND can charge for 800 damage 1 shots. I already ***** about the scrambler rifle, but that's more because it's made to erase my Minja ass more than anything else.
Also why you don't see me making threads about them.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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Kigurosaka Laaksonen
DUST University Ivy League
464
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Posted - 2014.03.03 14:27:00 -
[42] - Quote
Good stuff. Thanks OP.
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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Master Smurf
Nos Nothi
161
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Posted - 2014.03.03 14:51:00 -
[43] - Quote
I cant believe some of you are dismissing the RR effectiveness based on this.
The reason the RR is "OP" is because of the damage that can be done at range (the other weapons cant do their optimal dmg) by an auto weapon while also being able to be aimed easily at CQC distances.
All of its supposed drawbacks are negligible
The CR should have at least a hard delay so you can fire fast but not practically make it full auto. The other option would be to introduce a jamming mechanic where multiple successive fast pulls of the trigger causes it to jam.
The AR needs to fire more like a blaster (bigger impact area) and possibly more damage but less range.
The ScR needs to decrease its damage but increase the charge shot multiplier to promote more tactical fire. Personally I also think it carries too much ammo for the damage it does.
"Shine bright like a diamond"
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KA24DERT
TeamPlayers Negative-Feedback
511
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Posted - 2014.03.03 18:26:00 -
[44] - Quote
You combine this with Aim Assist and that theoretical damage becomes very achievable in the hands of almost any mouthbreather.
Now add higher tier weapons, damage mods, skills, and the occasional headshot, and this helps paint the picture of what's happening on the field.
The overall situation is unacceptable and is hampering the population growth of the game.
All the rifles need a 30% nerf and some added dispersion. |
P14GU3
The Southern Legion League of Infamy
534
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Posted - 2014.03.03 20:24:00 -
[45] - Quote
KA24DERT wrote:You combine this with Aim Assist and that theoretical damage becomes very achievable in the hands of almost any mouthbreather.
Now add higher tier weapons, damage mods, skills, and the occasional headshot, and this helps paint the picture of what's happening on the field.
The overall situation is unacceptable and is hampering the population growth of the game.
All the rifles need a 30% nerf and some added dispersion. Best thing I've heard all day.
Now where did I leave that mass driver??? |
Monty Mole Clone
Shiv M
134
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Posted - 2014.03.03 21:35:00 -
[46] - Quote
dont suppose you could add weapon endurance numbers to your post op?
Disney 514
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Avinash Decker
Seykal Expeditionary Group Minmatar Republic
104
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Posted - 2014.03.03 23:17:00 -
[47] - Quote
Hahaha the time to kill is about the same for COD and BF. Well more or less since you can increase health and damage. |
Croned
622
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Posted - 2014.03.04 01:15:00 -
[48] - Quote
Monty Mole Clone wrote:dont suppose you could add weapon endurance numbers to your post op? for example just of the top of my head the ar will fire for 4 seconds killing X amount of C 1 frames. no didnt think so These are base stats. Use simple math to figure out multiple dropsuits.
Master Smurf wrote: I cant believe some of you are dismissing the RR effectiveness based on this.
The reason the RR is "OP" is because of the damage that can be done at range (the other weapons cant do their optimal dmg) by an auto weapon while also being able to be aimed easily at CQC distances.
All of its supposed drawbacks are negligible
The CR should have at least a hard delay so you can fire fast but not practically make it full auto. The other option would be to introduce a jamming mechanic where multiple successive fast pulls of the trigger causes it to jam.
The AR needs to fire more like a blaster (bigger impact area) and possibly more damage but less range.
The ScR needs to decrease its damage but increase the charge shot multiplier to promote more tactical fire. Personally I also think it carries too much ammo for the damage it does.
Knowing that CCP is nerfing the rifles in 1.8, I wholeheartedly hope that this is how they did so.
Son of a plasma cannon!
TTK of the Weapons
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Croned
624
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Posted - 2014.03.05 00:31:00 -
[49] - Quote
KA24DERT wrote:You combine this with Aim Assist and that theoretical damage becomes very achievable in the hands of almost any mouthbreather.
Now add higher tier weapons, damage mods, skills, and the occasional headshot, and this helps paint the picture of what's happening on the field.
The overall situation is unacceptable and is hampering the population growth of the game.
All the rifles need a 30% nerf and some added dispersion. I just can't imagine how short these TTK times would be damage mods and non-basic weapons.
Son of a plasma cannon!
TTK of the Weapons
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NextDark Knight
Hellstorm Inc League of Infamy
245
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Posted - 2014.03.05 13:38:00 -
[50] - Quote
So how will the changes effect the rail riffle. It has the lowest fire rate and giving the largest Nerf which should hurt the gun even more.
You already proven the community effect was the cause for all the r r hate.
Idiots think the thing is better at cqc.. they just can't comprehend the damage profile against armor is better giving it a false illusion of better cqc.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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Croned
624
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Posted - 2014.03.05 21:03:00 -
[51] - Quote
What are everyone's thoughts now that we have the stats for the 1.8 nerfs and the new weapons?
Son of a plasma cannon!
TTK of the Weapons
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7880
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Posted - 2014.03.05 21:04:00 -
[52] - Quote
Ignore my ignorant ass self
"War is not hell, far from it. War is beautiful. War is divine."
- Grand Admiral Mekioth Sarum
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Croned
624
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Posted - 2014.03.05 21:23:00 -
[53] - Quote
New TTKs for the rifles (1.8) against an A-1 suit:
AR: .969 seconds
CR: .654 seconds (subject to click speed)
RR: 1.006 seconds
ScR: .490 seconds (subject to click speed)
SMG: 1.009 seconds
Scrambler Pistol: .782 seconds (no change)
HMG: .662 seconds (no change)
Son of a plasma cannon!
TTK of the Weapons
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