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Posted - 2014.03.02 21:01:00 -
[1] - Quote
Ever wanted a direct comparison among weapons to see which one really does kill the fastest? Well, in this thread, I've compiled the Time-to-Kill for most of the rapid-fire, bullet-based weapons when attempting to kill a basic Medium C-1 dropsuit, a basic Medium G-1 suit, a basic Medium M-1 suit, and a basic Medium A-1 suit. Note: All weapons are basic, and calculations are based off of stats from http://wiki.dust514.info/ and here.
Caldari Medium Frame C-I:
- Assault Rifle
-------TTK-Shields is .449 seconds -------TTK-Armor is .314 seconds -------TTK-Total is .763 seconds
- Combat Rifle
-------TTK-Shields is .345 seconds -------TTK-Armor is .170 seconds -------TTK-Total is .515 seconds *Note: The CR is semi-auto, and these calculations were made using the max RPM w/o charge. Most people cannot shoot this fast.
- Rail Rifle
-------TTK-Shields is .551 seconds -------TTK-Armor is .258 seconds -------TTK-Total is .809 seconds
- Scrambler Rifle
-------TTK-Shields is .207 seconds -------TTK-Armor is .177 seconds -------TTK-Total is .384 seconds *Note: The ScR is semi-auto, and these calculations were made using the max RPM w/o charge. Most people cannot shoot this fast.
- SMG
-------TTK-Shields is .632 seconds -------TTK-Armor is .312 seconds -------TTK-Total is .944 seconds
- Scrambler Pistol
-------TTK-Shields is .365 seconds -------TTK-Armor is .313 seconds -------TTK-Total is .678 seconds
- HMG
-------TTK-Shields is .414 seconds -------TTK-Armor is .205 seconds -------TTK-Total is .619 seconds
Gallente Medium Frame G-I:
- Assault Rifle
-------TTK-Shields is .257 seconds -------TTK-Armor is .549 seconds -------TTK-Total is .806 seconds
- Combat Rifle
-------TTK-Shields is .197 seconds -------TTK-Armor is .298 seconds -------TTK-Total is .495 seconds *Note: The CR is semi-auto, and these calculations were made using the max RPM w/o charge. Most people cannot shoot this fast.
- Rail Rifle
-------TTK-Shields is .315 seconds -------TTK-Armor is .451 seconds -------TTK-Total is .766 seconds
- Scrambler Rifle
-------TTK-Shields is .118 seconds -------TTK-Armor is .310 seconds -------TTK-Total is .428 seconds *Note: The ScR is semi-auto, and these calculations were made using the max RPM w/o charge. Most people cannot shoot this fast.
- SMG
-------TTK-Shields is .361 seconds -------TTK-Armor is .545 seconds -------TTK-Total is .906 seconds
- Scrambler Pistol
-------TTK-Shields is .208 seconds -------TTK-Armor is .547 seconds -------TTK-Total is .755 seconds
- HMG
-------TTK-Shields is .237 seconds -------TTK-Armor is .205 seconds -------TTK-Total is .442 seconds
Minimatar Medium Frame M-I: Coming Soon
Amarr Medium Frame A-I: Coming Soon
Son of a plasma cannon!
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Posted - 2014.03.02 21:43:00 -
[2] - Quote
Update: Added M-1
Son of a plasma cannon!
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Posted - 2014.03.02 21:44:00 -
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Ranger SnakeBlood wrote:Is the charge shot take into account on the scrambler it doesnt look like it but iam curious, good to have the numbers also are the suits fitted or are they straight out of the box with no modules?
Jay only reason people complain so much about the CR and RR is its anti armor thats what the majority of the player base run these days for what i can only assume is obvious reasons, the scrambler is still more dangerous to armor due to its raw DPS capability as shown above along with all the advantages the Scr has also than the CR and as a sheild tanker i can tell you it is damn right fatal to a minmatar suit damn near instantly. No charge on ScR, the dropsuits have no modules and the player has no module skills.
Son of a plasma cannon!
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Posted - 2014.03.02 22:01:00 -
[4] - Quote
If you're looking to accurately compare the weapons, look at the Amarr stats when I finish them, as the Amarr suit has equal shields/armor.
Son of a plasma cannon!
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Posted - 2014.03.02 22:13:00 -
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STEALTH HUNTER ZERO wrote:While this is a nice thread... its pretty much null and void with 1.8 changing weapon stats on most if not all rifles. Actually, I think it's perfect timing. A big point CCP is making about 1.8 is that they're trying to raise TTK. Now we'll see how much and for what weapons.
Added Amarr stats btw.
Son of a plasma cannon!
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Posted - 2014.03.02 22:16:00 -
[6] - Quote
Also, look at the AR/RR comparison for the Amarr suit. Anyone want to remind me what people were QQing about in terms of the Rail Rifle (other than ranges)? They look pretty even to me.
Son of a plasma cannon!
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Posted - 2014.03.02 22:25:00 -
[7] - Quote
Arkena Wyrnspire wrote:Meeko Fent wrote:Ranger SnakeBlood wrote:Keep in mind that these are unfitted suits being shot at with 100% accuracy iam guessing in theit optimal for judging TKK on this in general a hostile will not fall that quick, that being said TTK is too low but not by the extreme these numbers look. Basically what your saying, is that in perfect practice TTK is about 2-3 times these numbers? Gotcha. lolOPRR. Thanks for just noting about the fact that ScR and CR are human operations, and that because of that, the TTK (generally, unless you have the finger of god) falls in line with the other rifles. Or a modded controller. Yes, hence why I decided to include the stats of the CR and ScR anyway.
Son of a plasma cannon!
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Posted - 2014.03.02 22:27:00 -
[8] - Quote
Also, I'm kind of busy atm, so if anyone would like to help me out and put this data into graphs, I'll quote you in the original post.
Son of a plasma cannon!
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Posted - 2014.03.03 05:26:00 -
[9] - Quote
Update: Added a graph for the A-1 dropsuit. I'm only going to do a graph for the A-1 because it has an equal amount of shields to armor and therefore most accurately compares the weapons.
Son of a plasma cannon!
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Posted - 2014.03.03 13:54:00 -
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NextDark Knight wrote:Can you go into more detail how you tested? They're calculations made from stats on the Dust Wiki. I found hits-to-kill based on HP/damage (with armor & shield bonuses taken into account) and then used the RPM to calculate how long it would take to make said hits-to-kill Remember that these are basic suits with no damage mods being shot at optimal ranges with every hit landing, such as when sneaking up on a sniper.
Son of a plasma cannon!
TTK of the Weapons
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Posted - 2014.03.04 01:15:00 -
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Monty Mole Clone wrote:dont suppose you could add weapon endurance numbers to your post op? for example just of the top of my head the ar will fire for 4 seconds killing X amount of C 1 frames. no didnt think so These are base stats. Use simple math to figure out multiple dropsuits.
Master Smurf wrote: I cant believe some of you are dismissing the RR effectiveness based on this.
The reason the RR is "OP" is because of the damage that can be done at range (the other weapons cant do their optimal dmg) by an auto weapon while also being able to be aimed easily at CQC distances.
All of its supposed drawbacks are negligible
The CR should have at least a hard delay so you can fire fast but not practically make it full auto. The other option would be to introduce a jamming mechanic where multiple successive fast pulls of the trigger causes it to jam.
The AR needs to fire more like a blaster (bigger impact area) and possibly more damage but less range.
The ScR needs to decrease its damage but increase the charge shot multiplier to promote more tactical fire. Personally I also think it carries too much ammo for the damage it does.
Knowing that CCP is nerfing the rifles in 1.8, I wholeheartedly hope that this is how they did so.
Son of a plasma cannon!
TTK of the Weapons
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Posted - 2014.03.05 00:31:00 -
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KA24DERT wrote:You combine this with Aim Assist and that theoretical damage becomes very achievable in the hands of almost any mouthbreather.
Now add higher tier weapons, damage mods, skills, and the occasional headshot, and this helps paint the picture of what's happening on the field.
The overall situation is unacceptable and is hampering the population growth of the game.
All the rifles need a 30% nerf and some added dispersion. I just can't imagine how short these TTK times would be damage mods and non-basic weapons.
Son of a plasma cannon!
TTK of the Weapons
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Posted - 2014.03.05 21:03:00 -
[13] - Quote
What are everyone's thoughts now that we have the stats for the 1.8 nerfs and the new weapons?
Son of a plasma cannon!
TTK of the Weapons
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Posted - 2014.03.05 21:23:00 -
[14] - Quote
New TTKs for the rifles (1.8) against an A-1 suit:
AR: .969 seconds
CR: .654 seconds (subject to click speed)
RR: 1.006 seconds
ScR: .490 seconds (subject to click speed)
SMG: 1.009 seconds
Scrambler Pistol: .782 seconds (no change)
HMG: .662 seconds (no change)
Son of a plasma cannon!
TTK of the Weapons
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