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Henchmen21
Planet Express LLC
688
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Posted - 2014.03.02 14:52:00 -
[1] - Quote
Give us a week with no redline and let the chips fall where they may. Maybe they'll learn something from it and figure out a way to fix it.
CCP your matchmaking still sucks.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Henchmen21
Planet Express LLC
688
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Posted - 2014.03.02 15:24:00 -
[2] - Quote
Takahiro Kashuken wrote:Frankly wont happen, end up with the enemy waiting under the MCC like back in close beta and most games will end up with 1 side in the MCC
So nothing really changes from 75% of current matches. Save for the fact you don't have tanks being all but invulnerable in the redline.
CCP your matchmaking still sucks.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Henchmen21
Planet Express LLC
688
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Posted - 2014.03.02 16:25:00 -
[3] - Quote
John Demonsbane wrote:Your idea is bad and you should feel bad.
Whats the difference with the redline? You can tell the outcome of any match within the first 30 seconds. Whether you win or lose depends on what side of the stomping you are on. Nobody uses the redline to regroup they use it to be invulnerable while they snipe with a thales or a rail tank. Is making those people kill-able really going to change the always inevitable outcome?
CCP your matchmaking still sucks.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Henchmen21
Planet Express LLC
688
|
Posted - 2014.03.02 17:55:00 -
[4] - Quote
Operative 1171 Aajli wrote:Great idea OP! [leaves match after match, grabs beer, watches this game slowly burn]
Again please explain how that is any different then the current system?
CCP your matchmaking still sucks.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Henchmen21
Planet Express LLC
690
|
Posted - 2014.03.02 20:09:00 -
[5] - Quote
Zirzo Valcyn wrote:just doesn't seem feasible with 16 vs 16.. you would run around with no one bottleneck which is what the battlefield currently is- the redline makes the current battlefield a big bottleneck for 32 players. without that the top player would have like 6 kills. like if 5 players decided to play the objective and the rest just run around a huge map would be pretty stupid.
tho maybe could work if it was some kind of free roam which i doubt we'll have anytime soon
I suppose I should have said even redlines, as in it's the same for both teams.
CCP your matchmaking still sucks.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Henchmen21
Planet Express LLC
690
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Posted - 2014.03.02 21:22:00 -
[6] - Quote
John Demonsbane wrote:Henchmen21 wrote:John Demonsbane wrote:Your idea is bad and you should feel bad. Whats the difference with the redline? You can tell the outcome of any match within the first 30 seconds. Whether you win or lose depends on what side of the stomping you are on. Nobody uses the redline to regroup they use it to be invulnerable while they snipe with a thales or a rail tank. Is making those people kill-able really going to change the always inevitable outcome? It makes it immeasurably worse. With no redline, organized teams like Nyain San or anyone with good pilots (ADS and HAV) who have SSD's on their system will simply bypass the objectives entirely and blitzkrieg to the MCC/groundspawn and turn EVERY game mode into tankbush. A couple scouts will run around in the background ( maybe) and hack the objectives while everyone else takes part in the slaughter. Short-sighted people like the OP need to stop obsessing about the redline and focus on the REAL problems. Fix the academy/NPE, fix the economic problems that allow 24/7 protostomping and tank spam. Fix f*cking matchmaking for chrissake, that eliminates 90% of the so-called "problems" with the redline. Think past step 1!
There's a reason I said make it a week long event, you know so as not to break the game forever there after but to gain info as to what would happen and thus how to adjust the redline in order to land somewhere between the two extremes.
CCP your matchmaking still sucks.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Henchmen21
Planet Express LLC
690
|
Posted - 2014.03.02 21:47:00 -
[7] - Quote
The Robot Devil wrote:Henchmen21 wrote:John Demonsbane wrote:Henchmen21 wrote:John Demonsbane wrote:Your idea is bad and you should feel bad. Whats the difference with the redline? You can tell the outcome of any match within the first 30 seconds. Whether you win or lose depends on what side of the stomping you are on. Nobody uses the redline to regroup they use it to be invulnerable while they snipe with a thales or a rail tank. Is making those people kill-able really going to change the always inevitable outcome? It makes it immeasurably worse. With no redline, organized teams like Nyain San or anyone with good pilots (ADS and HAV) who have SSD's on their system will simply bypass the objectives entirely and blitzkrieg to the MCC/groundspawn and turn EVERY game mode into tankbush. A couple scouts will run around in the background ( maybe) and hack the objectives while everyone else takes part in the slaughter. Short-sighted people like the OP need to stop obsessing about the redline and focus on the REAL problems. Fix the academy/NPE, fix the economic problems that allow 24/7 protostomping and tank spam. Fix f*cking matchmaking for chrissake, that eliminates 90% of the so-called "problems" with the redline. Think past step 1! There's a reason I said make it a week long event, you know so as not to break the game forever there after but to gain info as to what would happen and thus how to adjust the redline in order to land somewhere between the two extremes. How will moving the redline help this time? It is either too close and they can shoot out and we can shoot in or it is too far and it takes forever to get somewhere. We have had different kinds of redlines and this one is about the best. The redline placement isn't a problem.
If this is the best well then that's right up CCP's ally. I mean if giving one side a huge advantage or giant hills to rail gun dropships from is the best they can do well I can't say I am shocked.
CCP your matchmaking still sucks.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Henchmen21
Planet Express LLC
690
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Posted - 2014.03.02 22:42:00 -
[8] - Quote
The Robot Devil wrote:Henchmen21 wrote:
If this is the best well then that's right up CCP's ally. I mean if giving one side a huge advantage or giant hills to rail gun dropships from is the best they can do well I can't say I am shocked.
Battles are always fair and everyone should have exactly equal skills and gear on a smooth flat surface.
Winning a battle should never come down to which side you spawn on. That was my point, if you want to extrapolate it to the ******** extremes you did well that's your problem.
CCP your matchmaking still sucks.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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