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mollerz
2522
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Posted - 2014.03.02 01:45:00 -
[1] - Quote
Why are vehicles instantly delivered? Presumably, vehicles need to be delivered from orbit. The instantaneous delivery of whatever a player wants adds to the tank woes, and it also nerfs scouts by proxy. I jump out of an MCC, and low and behold a heavy has an LAV insta-delivered hot out of the oven and over takes me to an objective. OR the enemy heavy is there to greet me because he had his instagrammed LAV delivered and beat me to an objective.
It removes a huge element of strategy and hands easy peasy lameness to players who need to actually git gud with some skills.
How about it CCP?
You gotta hustle if you wanna make a dolla
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mollerz
2522
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Posted - 2014.03.02 02:17:00 -
[2] - Quote
COVERT SUBTERFUGE wrote:FYI OP...you can also call in a LAV...Don't really see what the issue is. "get dud with some skills?" How bout you get gud with some tissues. ---> QQ
haha.. here's your crutch. don't let me shatter your illusions of being gud.
Not QQ- I'd like to see CCP put some strategy back into the game. don't worry- I'll ignore your QQ when your crutch gets kicked out from under you
You gotta hustle if you wanna make a dolla
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mollerz
2522
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Posted - 2014.03.02 02:50:00 -
[3] - Quote
COVERT SUBTERFUGE wrote:mollerz wrote:COVERT SUBTERFUGE wrote:FYI OP...you can also call in a LAV...Don't really see what the issue is. "get dud with some skills?" How bout you get gud with some tissues. ---> QQ haha.. here's your crutch. don't let me shatter your illusions of being gud. Not QQ- I'd like to see CCP put some strategy back into the game. don't worry- I'll ignore your QQ when your crutch gets kicked out from under you What's that about a crutch? I couldn't hear you, I'm already engaged in battle and ensuring victory and can't make out your whiney voice squealing there by the MCC. But really, cool story brah. You keep babbling on about crutches while I call a LAV and get into battle as you're still huffing and puffing along. Your request isn't going to be actioned, so you can either do the same or deal with it.
haha.. scrub
Tell us how you'd be victorious without broken game mechanics.. hmm?
I am quite often a killer playing hard mode. I'd just like to see some physics put into the game.
You gotta hustle if you wanna make a dolla
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mollerz
2522
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Posted - 2014.03.02 03:22:00 -
[4] - Quote
Meeko Fent wrote:I could see s 10 second timer being OK.
But the old "Wait 30 Second for the lolRDV to **** up and squash you should remain in the past.
Ten seconds gives the scouts a good head start to the obbys, where assaults/heavies/people in squads would wait the ten seconds to shave a good amount of time off the time to Obbys.
Might give Scouts a good use for everybody as a quick runner in the beginning of the match to cap the cannons, and then switch to their combat class from there. Or stay in the class if it is their combat class. Depends on the guy, right?
I agree.. 10 seconds. Perhaps a bit more would be a bit more on par. But also, RDVs need to be a lot more accurate and dependable.
You gotta hustle if you wanna make a dolla
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mollerz
2522
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Posted - 2014.03.02 04:01:00 -
[5] - Quote
Arx Ardashir wrote:Drive tanks out of a hangar on the MCC and inertia damp to the ground. RDVs used for calling in vehicles anywhere that isn't the MCC.
That is a great idea!
You gotta hustle if you wanna make a dolla
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mollerz
2533
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Posted - 2014.03.02 20:47:00 -
[6] - Quote
Spkr4theDead wrote:mollerz wrote:Why are vehicles instantly delivered? Presumably, vehicles need to be delivered from orbit. The instantaneous delivery of whatever a player wants adds to the tank woes, and it also nerfs scouts by proxy. I jump out of an MCC, and low and behold a heavy has an LAV insta-delivered hot out of the oven and over takes me to an objective. OR the enemy heavy is there to greet me because he had his instagrammed LAV delivered and beat me to an objective.
It removes a huge element of strategy and hands easy peasy lameness to players who need to actually git gud with some skills.
How about it CCP? Switching suits at a depot should take longer then.
IMHO, suits shouldn't even be able to be switched at depots.
You gotta hustle if you wanna make a dolla
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mollerz
2533
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Posted - 2014.03.02 20:48:00 -
[7] - Quote
Baal Roo wrote:So what, because I've spent my 17 Mil SP on vehicles instead of dropsuits, I should have to stand around for the first couple minutes of every match?
I think the solution here should be that the game should let players choose to SPAWN as a vehicle, giving precedent for quota to the player with the higher total SP investment. If that were the case, then I'd be totally cool with having to wait 1 minute or more for an RDV request.
I would never advocate a minute wait precisely because of your point. 10-15 seconds.
You gotta hustle if you wanna make a dolla
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mollerz
2536
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Posted - 2014.03.02 21:13:00 -
[8] - Quote
Echo 1991 wrote:Ok i've been seeing people say the rdv comes from the mcc. It doesnt, it comes from the warbarge. Look behind the scoreboard if you get into the warbarge and yoh can see it.
Actually that is right. I was jus tthinking about the actual time, but then yes from orbit.
Allow me postulate for a moment-
So- one or more warbarges warp into orbit above player or faction owned districts on planets. They are corporate/player owned and controlled. They are also protected by player piloted/corporate or faction run fleets.
One or more MCCs are launched from the war barge. I think that this is not only bad ass in theory, it's actually what is behind everything. One day, when CCP designs all of this out, and players control/own war barges and MCCs, this will especially become tactical and cool.
The MCC as well as warbarges will presumably have capacities. Let's say the MCC has the capacity of 150 clones, but also a certain amout of capacity for vehicles. say 10 HAVs, 15 LAVS, 10 dropships, etc. Upon initial launch, everything uses inertia dampeners and launches straight off the MCC. Mercs can, within a certain range of the MCC, choose their landing zones. Squad leaders may even dictate their LZ. Vehicles must launch under the MCC and their inertia dampeners, due to far more mass than a merc, activate immediately (no HALO jumps) upon exiting the MCC and are slower to land.
Once MCC vehicles and merc stocks are depleted, it would come down to RDV deliveries via the warbarge for vehicles, and dropship deliveries of mercs.
While this would obviously be far away- I can only hope this is a part of CCPs roadmap. However, you could easily approximate such mechanics in the meantime.
Initial battle launch:
vehicles and merc alike are chosen before the battle commences in the warbarge. They are launched form the MCC via inertia dampeners. Vehicle IDs are slower.
Post Initial battle launch subsequent vehicles are delivered via RDV with a 15 second or so delay.
Thoughts?
You gotta hustle if you wanna make a dolla
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mollerz
2536
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Posted - 2014.03.02 21:17:00 -
[9] - Quote
Arx Ardashir wrote:Mobius Wyvern wrote:I mean, we're going to have a Commander role eventually that can move the MCC. Something tells me we'd just have the MCCs humping each other in the center of the map in pubs.
Not if you let players outfit MCC weapon systems that included short range devastating defenses that would encourage players to keep a distance. And if a player pilot kamikazes another MCC, another pilot could launch an MCC from the warbage.
You gotta hustle if you wanna make a dolla
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