Arnold Sphinx
Molon Labe. General Tso's Alliance
28
|
Posted - 2014.03.01 19:42:00 -
[1] - Quote
I've been away from Dust for quite a while now and while playing eve, I was thinking of the POS/POCO mechanics and how they relate to the way PC mechanics work. During my Eve journey, I couldn't help but wonder why our POS's weren't being attacked even though they could be attacked at any point of the day (and for that matter, why the whole region wasn't under constant bombardment). I talked to some people, both pilots and mercs, and we came up with some ideas to resolve the issues about the district locking in PC. This is only one idea out of many, but this is the one that i feel, given the current situation, would fix the district locking immediately.
Scrap the reinforcement timers. What I mean by this is make it so that districts don't have to have a scheduled window of attack. In Eve, POS's have reinforcement timers, but only after they have already been taken into armor. Before then, they can get attacked at any point of the day. This makes them vulnerable, but it also makes them something not everyone with a computer and a heartbeat can keep. It makes it so that numbers are taken into account (as in how many players you can field throughout the day) as well as quality of players. And it also makes it so that to reinforce them yourself would be costly and VERY time consuming.
Of course the districts don't have to worry about strontium, so I'd actually recommend the current mechanics regarding victories and having more than a certain number of clones (being that you can launch another attack immediately given certain conditions are met), but for the first attacks it would be completely unknowable when you would get attacked (unless you have a successful network of spies).
TL:DR PEOPLE JUST SKIP STRAIGHT TO HERE
All this being said, I do still think that there should be some warning regarding the first attacks. The way we came up with for an early warning system was something like this:
-Have a warning message sent out as the battles are initiated. The message is just like the one we have now, giving a time and date of attack as well as the attackers.
-The higher the security status of the system, the more warning you have, not including the time spent in the warbarge. For example, if someone were to attack in a 0.4 sec system, the district would have the battle scheduled for 40 minutes after the attack was declared. The defenders would then have 40 minutes to mobilize and assemble their forces (not including the warbarge time). With each point of system sec lower, you would have 10 minutes less of warning to assemble (0.3 would be 30 minutes warning, 0.2 would be 20, and 0.1 would be 10) until eventually, when null sec districts are introduced, null sec districts get the attack declared message and have only the time in the warbarge to assemble.
-Successful attackers would have the same mechanics they do now, being that if they succeed and have a certain number of clones remaining, they immediately initiate another attack. Otherwise, a battle is scheduled for the next day and that district gets no extra clones for that 24 hour period. This is a placeholder mechanic that I feel should be replaced once districts require fuel or resources to function (much like POS's in Eve).
-Unsuccessful attackers would have to wait the until the clone generation timer is over to issue another attack on the district (I'm not sure about what kind of mechanic to place for unsuccessful attacker but this one seems to make the most sense)
The clones would still get replenished at a certain point of the day, but the attackers can choose whether to attack before, after or even during this period. They can also choose to attack several districts at once, making numbers an issue on both sides. This would bring in another way of fighting known as "blob warfare." At first people with large corps would seem threatening but they only remain so as long as everyone in the blob is not a team-killing-phucktard (spies ftw).
This is what i have so far. Feel free to give feedback and ideas based on what I've proposed and if you don't like something I said, just post with what and why that is.
There's lots of girls who play Dust 514. Unfortunately, they're almost all of the male variety.
|