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General John Ripper
Onslaught Inc RISE of LEGION
18972
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Posted - 2014.02.27 21:49:00 -
[31] - Quote
virgindestroyer7 wrote:Mc Ribwich wrote:
Also let us choose where we fight, or let EVE players choose where we fight, I love the idea of FW but I'm fed up of EVE/Dust operations being a cluserfuck because a battle would spawn far away from the front lines. The current system is nice but it's completely useless if you want EVE/Dust cooperation to be a thing, if EVE players want to help out a Dust player then it becomes more of an errand as he would need to jump all over the warzone to get to the right battle just in time.
Random events or alerts like Planetside would be fun, for example now and then there could be a random event pop up where the Amarr have to take a system while the Minmatar have to defend it. Within this event each planet in the system could maybe have it's own rewards for battling in it, while taking part in the event itself would give you way more LP than usual.
Added to that it would be awesome if there was some big battle that you could take part of when a system is about to fall, it would make FW more engaging.
On a side note it would be nice if we could change our race's mercenary quarters once we get to a high enough standing level, staying in the same MQ all the time sort of makes the game feel boring after a while, it would be nice to be able to change it somehow.
Thanks for asking Jenza. THIS. The thing is, that this is the way a standard FW battle goes for us. Dust Players - Hey, we're queueing. Eve Players - OK I will just wait around. Dust Players - 5 minute wait. Eve Players - what's going on??? DUST Players - ok ok waiting for deployment, go to Planet 3 District 16 EVE Players - ugh.. ok on my way. It's 15 jumps so I might not make it. DUST Players - ok......... .......................... BATTLE ................................. EVE Players - ok I got here, timer is counting down. DUST Players - ok we just finished the battle. EVE Players - What really? DUST Players - ok we're gonna queue again. EVE Players - ok........... i'll just wait around.................... :( DUST Players - ok 4 minute wait. EVE Players - why do you have to wait so long to play a game???? DUST Players- ok ok waiting for deployment, go to planet 1 district 4 EVE Players - ......... thats 13 jumps.................... i think i am just gonna do my own thing, is that alright? I mean, you make it so EVE is relevant to the game, which I love. But we can't really take advantage of it or use it. PLEEEEEEEEEEEEEEEEEEEEEEEEEEASE let us. <3 that sucks. *gives hug* Sorry for your frustrations.
A taco is born and eaten everytime a post is liked.
Such is the cycle of life.
My like count = respec petition.
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CMDR Girr
Subdreddit Test Alliance Please Ignore
1
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Posted - 2014.02.27 21:50:00 -
[32] - Quote
jenza aranda wrote:What are your opinions on Factional Warfare?
Do you like it?
Do you hate it?
Why?
Is there anything that you think can make it better or would dust be better if it didn't exist. Constructive opinions please!
Do you like it?: I enjoy it but rarely play. Why?: It's fun, but often not worth the rewards. I'm not talking about faction loot, but mostly salvage. If you are caldari it is a grind since you never win. You have to work so much harder to get LP. It's just not worth it.
Do you hate it? Sometimes Why?: Caldari always get steam rolled it seems. I don't know if this is perception or not, but I feel certain races always win (Minmatar/Gallente). I have played maybe 20 faction matches for caldari, never won a single match. I play caldari, I use caldari gear. It just isnt' worth the effort because we always get rolled. It's a much more effective use of my time to grind Ambush for money and buy Complex equipment that way.
Queuing also needs work, I want to play a match with my corp, not random people.
Lastly, for Faction war, we need a much better system for picking locations. Right now it's really hard to do much with the Eve fleets. It's a logistical problem. Selecting system and districts needs to be changed I think. But that's my 10000' view of it.
Commander Girr. Doom, etc, etc.
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Soraya Xel
The Corporate Raiders Top Men.
1584
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Posted - 2014.02.27 22:22:00 -
[33] - Quote
Faction rewards should be better. Quality chain should look something like this:
Militia > Standard > Standard Faction > Advanced > Advanced Faction > Prototype > Prototype Faction > Officer
The lack of ISK reward should be compensated by the better gear you can get with it.
I'd like to be your CPM1 candidate
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SponkSponkSponk
The Southern Legion
665
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Posted - 2014.02.27 22:29:00 -
[34] - Quote
I like the idea of FW, but the reality is that getting into a match with my chosen three factions is either
a) impossible to get a match b) an exercise in being stomped
There has to be an incentive to choose the underdog faction, at least when it gets very lopsided like it usually is.
Orbital strikes from Eve players is good.
Team killing is acceptable. Could use tweaks.
Map choice (skirmish only) could do with a shakeup but it's low priority
LP rewards are absurdly inadequate at high tiers (please fix roflstomping situation before fixing payments)
The main gripe, however, is the lack of player agency. Dust territory control can't flip a system in Eve - it helps a bit, but when you have a situation where the gallente have consistently 100% territory control, but it doesn't affect the warzone control one whit, it's stupid. If the situation was reversed, Eve players would be up in arms if their in-space efforts amounted to nothing because some players in another game were the only ones who affect their part of the universe.
Selling dust codes!
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Orca Amsel
Subdreddit Test Alliance Please Ignore
670
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Posted - 2014.02.27 22:33:00 -
[35] - Quote
Mc Ribwich wrote:jenza aranda wrote:What are your opinions on Factional Warfare?
Do you like it?
Sort of, it gave us a reason to fight and the added market items were nice to.
Other than the terrible gear that you can get from the store I do not see the reason to fight. It seems like we take a district then a few minutes later we are fighting on that same district again(but it is a different map with a different SI). This seems like it would make taking districts useless for the eve side since the district may only be under their control for 10-15 minutes. |
Appia Vibbia
Ancient Exiles. Renegade Alliance
1345
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Posted - 2014.02.27 22:41:00 -
[36] - Quote
jenza aranda wrote:What are your opinions on Factional Warfare?
Do you like it?
Do you hate it?
Why?
Is there anything that you think can make it better or would dust be better if it didn't exist. Constructive opinions please!
I really like FW. It is probably the best addition second only too getting the shotgun hit detection to work.
2 things could make it better: 1) EVE guys forcing where the battle takes and the option to join specific districts to organize EVE-FW OBs
2) An Accept revive option to stop the needlefucking
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
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Silas Swakhammer
GamersForChrist
366
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Posted - 2014.02.27 22:43:00 -
[37] - Quote
Players should be allowed to choose in which particular systems, or at least constellations, to engage in matches. However, the queue for matches is ******** long, so I'm not sure if match picking is feasible.
I'm a huge fan of players being able to earn AURUM gear through FW. That is obviously the point of the new faction warfare, but is sadly missed by so much of the player base.
There are issues with team killing in faction warfare, and the current system isn't efficient. I started a brief thread with some reasonable ideas. Baasically, it brings in the SUSPECT and CRIMINAL tags from EVE and applies them in DUST.
Edit: Why is ret4rded censored?
Pineapples on pizza.
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Monkey MAC
Rough Riders..
2084
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Posted - 2014.02.27 22:44:00 -
[38] - Quote
jenza aranda wrote:What are your opinions on Factional Warfare?
Do you like it?
Do you hate it?
Why?
Is there anything that you think can make it better or would dust be better if it didn't exist. Constructive opinions please!
I enjoy it a lot, it just takes a long time to que, I also don't like the fact I seem to squabble over the same district for the next 10 matches.
Combat Engineer in training.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Arkena Wyrnspire
Fatal Absolution
10161
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Posted - 2014.02.27 22:52:00 -
[39] - Quote
EDIT: Whoops, wrong thread.
You have long since made your choice. What you make now is a mistake.
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Kigurosaka Laaksonen
DUST University Ivy League
421
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Posted - 2014.02.27 22:55:00 -
[40] - Quote
jenza aranda wrote:What are your opinions on Factional Warfare?
Do you like it?
Do you hate it?
Why?
Is there anything that you think can make it better or would dust be better if it didn't exist. Constructive opinions please!
Right now it's the only (functioning, PC is borked) link with EVE other than social stuff. That makes it extremely valuable. For the state of the game currently, I like FW. It lets me get higher level gear without needing AUR. The matches are generally more fun.
Currently the default for FW is all races selected. It would be better to have no races selected by default. When a player tries FW for the first time they would have a decision who the fought for. A little info window could pop up, explain what FW contracts are, that you get LP instead of ISK, and you have to choose which faction to fight for, and that your choice isn't binding or anything like that. That could help stop the flood of total newbies into Caldari FW.
Our efforts feel a bit futile. I run with a group for Caldari FW and we q-sync. We stomp on Gallente heads and win matches all day. But the first is to conquer a district on a planet (and make that the only Caldari owned district on the planet) and the rest are to defend it. When we start again the next day, it's the same thing. The first fight conquers the district we had the day before, and the rest are to defend it.
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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I-Shayz-I
I-----I
2420
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Posted - 2014.02.27 22:58:00 -
[41] - Quote
I miss playing faction warfare.
I played it primarily in the first place because we were explained that rewards started out small, then got a lot bigger towards the end of the spectrum. So you might only get 200-400 to begin with, then get upwards of 2000 per match at level 10. That was worth the grind to get that loyalty...but then I got to level 5 and was still only at around 400...like wtf.
I don't even care if we start out at lower rewards like 100 for winning a battle at loyalty 1, and 500 at level 4, but the fact that one match of FW can't even pay for a proto suit in FW gear, yet a single ambush gives me more than enough isk for a proto suit and everything on there...just seems kind of silly to even play FW at that point.
Oh, and then the FW items cost isk too, so the rewards are still underwhelming.
I understand that they can't hand out LP like candy because it's almost like AUR (i.e. the items all have lower sp requirements), but seeing as how playing for either amarr or caldari results in a win/loss of about 1:3, there's really just no point anymore for me.
Links:
List of Most Important Threads
I make logistics videos!
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1834
|
Posted - 2014.02.27 23:05:00 -
[42] - Quote
jenza aranda wrote:What are your opinions on Factional Warfare?
Do you like it?
Do you hate it?
Why?
Is there anything that you think can make it better or would dust be better if it didn't exist. Constructive opinions please!
I hate it.
Why? Because it isn't balanced. I fight for Caldari and I know one thing: We'll never win. As long as the stats show 100% wins for Gallente (or Minmatar respectively) FW just isn't fun.
Things to make it better:
Standing should also increase when you lose. At least a bit. I think most Caldari Players are at standing4 or 5 currently while on Gallente side you just have to afk to get your standing to max. leading only to a bigger difference inequipment. While Gallente have no problem with using Faction Gear while Caldari have a hard time gaining LP. Meaning that not only do Gallente have the more experienced people on their side, but they can also use Advanced and Prototype gear earlier.
A first step to fix this a bit would be simple: When you create your character the only faction checked in FW is the race of the character. So when you create a Gallente Character, he only has Gallente checked. A Caldari character only has Caldari checked and so on. This would lead to more newbies getting into FW matches on other sides when just Caldari. Because currently it seems that less people play for Caldari, so Caldari matches are filled up with newbies having all 4 factions checked.
Basically I would change the way how Standing and LP are gained. A loss results in a hand full LP and no standing at all as mentioned above. Why not scale the payout on the WP you got in a match? Win/Loss should still matter, but it shouldn't be the only thing that matters. When you get 500 WP in a FW match for example you should at least get some standing. After all you helped your faction and probably killed some enemies or at least helped killing them. When I go into FW matches nowadays my only goal is to hurt my enemies financially. Because that's the only thing I can actually do. Would be nice to get rewarded for something like this with at least some Standing and some LP.
I also think players should be encouraged to play for a losing faction. When a faction is always losing lore wise they would probably become desperate and offer greater rewards for victories. So the faction which is always losing should at least get an increased payout when winning a battle. This could be many things: Standing, LP, Salvage, ISK payout in addition to LP. The ISK payout should only be a part of what you destroyed from the enemy. So no new ISK are generated, keeping FW a ISK sink. A system like that would lead to more players who aren't aligned to any Faction through their corp to fight for the underdog.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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Denchlad 7
Molon Labe. General Tso's Alliance
84
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Posted - 2014.02.27 23:07:00 -
[43] - Quote
I-Shayz-I wrote:I miss playing faction warfare.
I played it primarily in the first place because we were explained that rewards started out small, then got a lot bigger towards the end of the spectrum. So you might only get 200-400 to begin with, then get upwards of 2000 per match at level 10. That was worth the grind to get that loyalty...but then I got to level 5 and was still only at around 400...like wtf.
I don't even care if we start out at lower rewards like 100 for winning a battle at loyalty 1, and 500 at level 4, but the fact that one match of FW can't even pay for a proto suit in FW gear, yet a single ambush gives me more than enough isk for a proto suit and everything on there...just seems kind of silly to even play FW at that point.
Oh, and then the FW items cost isk too, so the rewards are still underwhelming.
I understand that they can't hand out LP like candy because it's almost like AUR (i.e. the items all have lower sp requirements), but seeing as how playing for either amarr or caldari results in a win/loss of about 1:3, there's really just no point anymore for me.
Agreed. Same reason I stopped playing it.
As an idea, to make it seem more like you're actually fighting for something, with all the racial dropsuits being added in 1.8, couldnt we make it so if you fought for Caldari you could only use a Caldari dropsuit, etc etc, and then get bonus LP for using a Weapon/Module from that specified faction if you fight for them (once the remaining weapons are added of course). Makes it feel like you're actually fighting with comrades, as such, not a bunch of randoms who get slaughtered mercilessly without any real meaning.
If you can't accept change, you will fail in this world.
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1834
|
Posted - 2014.02.27 23:11:00 -
[44] - Quote
Denchlad 7 wrote:As an idea, to make it seem more like you're actually fighting for something, with all the racial dropsuits being added in 1.8, couldnt we make it so if you fought for Caldari you could only use a Caldari dropsuit, etc etc, and then get bonus LP for using a Weapon/Module from that specified faction if you fight for them (once the remaining weapons are added of course). Makes it feel like you're actually fighting with comrades, as such, not a bunch of randoms who get slaughtered mercilessly without any real meaning.
No! Bad idea! You skilled into Amarr suits because of the bonus but still want to fight for Caldari? "LESS PAYOUTS THEN!" No! Please no!
To introduce some battlefield feeling I would like to see an actual army fighting on the ground though. That would be interesting. Think Titanfall. The players are the pumped up mercs with implants and what not and fight aloongside and against normal infantry. This normal infantry of course shouldn't do much damage. And they don't need to be very intelligent either. They could just be there for atmosphere purposes.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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DUST Fiend
OSG Planetary Operations Covert Intervention
11744
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Posted - 2014.02.27 23:15:00 -
[45] - Quote
I don't play it.
There don't seem to be many if any even remotely even fights, FF + blueberries = , as a Gallente Dropship pilot, there is literally no incentive for me to play FW, aside from negative incentive in the form of not being able to pay for my style of play.
The fact that you can't choose where you'd like to fight makes it kind of difficult to believe in its impact on EVE, even if that impact does in fact exist. Longer queue isn't necessarily a bad thing, but it doesn't help things. Payout on a loss is laughable and even at the top end, payout from a win is only marginally appealing.
Overall for me personally, FW is a non factor.
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7714
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Posted - 2014.02.27 23:17:00 -
[46] - Quote
jenza aranda wrote:What are your opinions on Factional Warfare?
Do you like it?
Do you hate it?
Why?
Is there anything that you think can make it better or would dust be better if it didn't exist. Constructive opinions please!
I think it is woefully poorly designed and currently heavily favours the side with the greater player base.
I agree that numbers are always a factor of an engagement, but there simply is no allowance of specialised and targeted system/ district plexing, if you will, that can aid in underming districts, planets, systems to aid EVE pilots, and no balancing mechanic to allow pendulum swings as CCP intended FW to be.
I partially attribute this to how unpopular the more immeadiately dictororial/religious the Caldari and Amarr are.... current console gamer mind set revolves around ********* and explosions.... (censored proper term for weed, kush, durry, etc)
Is there a possibility for say a sliding scale of offensive and defensive contracts in FW, where winning factions receive more defensive contracts as they control more systems? Allowing the opposing faction to have the chance to claim more land.
Possibility of even a district lock timer to prevent consecutive district attacks? This is a recurring issue for losing FW sides, we might claim a district, then instantaneously we are forced to defend that district again and again and again.
6 consecutive battles was our record on one single district.
At which point we either concede the district or log off after those matches, having achieved nothing.
FW has some X thousand districts right? Could it handle hour long lock timers?
"War is not hell, far from it. War is beautiful. War is divine."
- Grand Admiral Mekioth Sarum
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Sarus Rambo
Direct Action Resources
32
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Posted - 2014.02.27 23:24:00 -
[47] - Quote
1. Choosing where you fight. I wouldn't narrow it down all the way to a planet because of the number of players, but maybe choice of constellations? Also if no one is willing to fight on the opposing side under a time limit then you gain LP and a random district in that constellation. Id make this number something almost impossible to farm however.
Another thing I would add is the ability to stay on the current planet, with your current team of mercs and keep fighting for more territory on that planet. This is a pretty big deal. This team continuation is something that should be implemented in pub matches at some point too, but only if matchmaking is balanced based on SP or else it would become unbalanced.
2. One faction owning almost 100% of planets and districts. This sucks and needs to be fixed. I think my previous suggestions would alleviate this.
3. Make going in with a full team a official feature, rather then queue syncing. |
Rogue Saint
Science For Death
982
|
Posted - 2014.02.27 23:28:00 -
[48] - Quote
jenza aranda wrote:What are your opinions on Factional Warfare?
Do you like it?
Do you hate it?
Why?
Is there anything that you think can make it better or would dust be better if it didn't exist. Constructive opinions please!
Not reading 3 pages of responses, so here's my take on FW.
The mechanics need some work to allow the otherside to actually swing the balance and gain more districts, this would then promote more battles to win them back.
Do I like it? Yes, if there were true fights, not the stomps we have now.
Do I hate it? Yes, when we stomp and there are just academy graduates on the otherside!
Make the ability to join FW are bit more strict, i.e. don't allow really new players to join.
Stricter penalties for suicide dicks from FWARM etc. Yeah CBJ, your player suck and so do you.
Etc.
GôêGÆ+GÆ+GƦ - Causes headaches, it's official
+1 for Infantry Skills Refund in 1.8 or I win DUST514
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Baal Roo
Subdreddit Test Alliance Please Ignore
3008
|
Posted - 2014.02.27 23:37:00 -
[49] - Quote
TEAM DEPLOY TEAM DEPLOY TEAM DEPLOY TEAM DEPLOY
Otherwise, it just needs a few other things:
1. When you queue up for FW, there should be a map of the entire FW holdings that shows who has what. This way players could easily see why they are playing FW (what makes it different from pubs).
2. We should be able to choose where to fight from that map so that we can actually work together with our Eve counterparts. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
761
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Posted - 2014.02.27 23:56:00 -
[50] - Quote
jenza aranda wrote:What are your opinions on Factional Warfare?
Do you like it?
Do you hate it?
Why?
Is there anything that you think can make it better or would dust be better if it didn't exist. Constructive opinions please!
Good thread, Jenza.
To be brief:
I don't really like it or hate FW...it's a non-factor. Which might be worse than hating it; like many Dust facets it's potential that is unrecognized.
Things to make FW better: 1) Let us choose the location to fight...this actually allows you to coordinate with EVE side and put concerted offensives together to take space.
2) Open up more than MH...same could be said for PC...but anywhere FW is happening in New Eden we should be cleared to fight.
3) Team deploy is a must. I would honestly like to see it in pub matches and have corp battles outside PC but that's for a seperate discussion. BLUF: Team Deploy would be a huge incentive for participation.
4) Make the Corps select a faction allegience; choices that have consequence are the name of the game. This would also help the player market take off when you have to trade for desired gear across faction lines.
"Endless money forms the sinews of War." - Cicero
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lee corwood
Knights Of Ender Galactic Skyfleet Empire
523
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Posted - 2014.02.28 00:43:00 -
[51] - Quote
jenza aranda wrote:What are your opinions on Factional Warfare?
Do you like it?
Do you hate it?
Why?
Is there anything that you think can make it better or would dust be better if it didn't exist. Constructive opinions please!
- Liked it because it brought together the community at least for a short while and apparently only for some races. - Personally liked the isk sink. Gave it a real risk feel. - Was something else to do besides normal pubs.
- Didn't like it because of the pretty critical FF bugs, personal opinion, but was able to work around it most of the time - Eventually quit all together because I didn't feel like I was accomplishing anything. No real impact, just another repetitive match - Gear wasn't incentive enough to really go for. So far, only one piece of EQ is worthwhile and its not in my race so yes I cheated on my race, but literally so far, just one item
I think if the FF bugs were fixed and we had literally anything to show for it, it would be useful. Something even as useful as a graph chart we could check in on, see how each race has performed or any data at all would even be a useful driver. We're competitive peeps. We'll find something to squabble over. But as it is now, I have no incentive to continue in FW as it is today.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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Shley Ashes
State Patriots
108
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Posted - 2014.02.28 00:59:00 -
[52] - Quote
virgindestroyer7 wrote: THIS.
The thing is, that this is the way a standard FW battle goes for us.
Dust Players - Hey, we're queueing. Eve Players - OK I will just wait around. Dust Players - 5 minute wait. Eve Players - what's going on??? DUST Players - ok ok waiting for deployment, go to Planet 3 District 16 EVE Players - ugh.. ok on my way. It's 15 jumps so I might not make it. DUST Players - ok.........
.......................... BATTLE .................................
EVE Players - ok I got here, timer is counting down. DUST Players - ok we just finished the battle. EVE Players - What really? DUST Players - ok we're gonna queue again. EVE Players - ok........... i'll just wait around.................... :( DUST Players - ok 4 minute wait. EVE Players - why do you have to wait so long to play a game???? DUST Players- ok ok waiting for deployment, go to planet 1 district 4 EVE Players - ......... thats 13 jumps.................... i think i am just gonna do my own thing, is that alright?
I mean, you make it so EVE is relevant to the game, which I love. But we can't really take advantage of it or use it. PLEEEEEEEEEEEEEEEEEEEEEEEEEEASE let us. <3
This scenario sums up the Dust/Eve FW link perfectly
+1
For 21 day EveOnline trial
https://secure.eveonline.com/trial/?invc=0f1324bf-679c-420a-b7ed-c181423c1369&action=buddy
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Glass Zeraki
The Phoenix Federation Proficiency V.
14
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Posted - 2014.02.28 03:00:00 -
[53] - Quote
I like Factional Warfare contracts, although I'd rather play a Public Domination match.
How about having game modes that are exclusive to Factional Warfare? I'd be down for that.
Sub-Director of The Phoenix Federation. Shut up or I'll mute you.
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xxwhitedevilxx M
Maphia Clan Corporation
1758
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Posted - 2014.02.28 03:05:00 -
[54] - Quote
ReGnYuM wrote:
What Do I like about FW:
-I like that it means more than a public contract, but at the sametime it is not as serious as a PC match.
-I like that it easy to Q-sync whole teams.
- I like knowing that a big space ship is calling down my Orbital Strikes.
- I like specialist LP weapons because they give me the ability to upgrade my character through fitting
What I dislike about FW:
-The grind is not worth the rewards.
-I do not like how Skirmish is the only Game Mode.
-I do not like that I will have to break my RP to get weapons I would being using in PC.
-I do not feel like I am making an impact, even after winning.
This
Moreover, I really hate the usual Skirmish for FW. It would have been much better the old one, where the defenders actually defends and the attackers actually attacks.
>Bastard I : "Cce me ne... futt! XD"
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7741
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Posted - 2014.02.28 03:16:00 -
[55] - Quote
xxwhitedevilxx M wrote:ReGnYuM wrote:
What Do I like about FW:
-I like that it means more than a public contract, but at the sametime it is not as serious as a PC match.
-I like that it easy to Q-sync whole teams.
- I like knowing that a big space ship is calling down my Orbital Strikes.
- I like specialist LP weapons because they give me the ability to upgrade my character through fitting
What I dislike about FW:
-The grind is not worth the rewards.
-I do not like how Skirmish is the only Game Mode.
-I do not like that I will have to break my RP to get weapons I would being using in PC.
-I do not feel like I am making an impact, even after winning.
This Moreover, I really hate the usual Skirmish for FW. It would have been much better the old one, where the defenders actually defends and the attackers actually attacks.
Pffff when you spend months grinding out matches as scrubby blue dots sabotage your every effort, and you never register your victories in a meaningful way, have to fight on the same districts 4-6 times consistently to hold one single district....then come back and tell me how you feel about for FW.
ReGnYuM knows what I am talking about, I doubt you do mr devil, sorry to say.
"War is not hell, far from it. War is beautiful. War is divine."
- Grand Admiral Mekioth Sarum
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knight of 6
SVER True Blood General Tso's Alliance
1536
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Posted - 2014.02.28 04:06:00 -
[56] - Quote
I haven't been given a compelling reason to suffer FW... and I do mean suffer.
fac isn't fun. you know which team will win and which will lose before the match starts. THAT IS THE PLAYERS FAULT. I've always said that gallente wins because everyone knows gallente wins. does it feel good to play a match that is a guaranteed win? yea, on occasion if feels good, but it is never as good as the feeling of winning a really close fight, one that leaves you breathless. a guaranteed loss is never fun.
on to the bit that ccp can actually fix. lp rewards aren't worth it and in my opinion target the wrong audience. looking at FW it a hardcore pub match, reward if you win, nothing if you don't, friendly fire turned on. it seems to me that FW was meant for skilled players who have been around the block a time or too and are ready for higher level play with greater risk reward. but looking at the LP market you don't get that vibe, it's full of items that have reduced skill requirements that would help new players with less SP, IE not the people who should be the target audience of FW.
how to fix it: go hardcore, all the way. specialist rifles are a good start but we can do better. proto dropsuits with higher base HP. better than isk varient complex mods, guns with higher base damage. things that will make me say "I need that and don't care the cost". oh right the cost... make us bleed for them. like 2 wins at level 5 standing will get you 3 unfitted proto suits bleed for them. these should be so ungodly expensive that dropping them in pubs is not viable, fac mods/weapons/suits should be all but PC only just because they're so expensive.
wow, I think I just came up with an elegant workable fix for FW... the "not fun" part.
LP items will become the new meta in PC forcing vets/PC corps into FW for their factions making it so joining a gallente/minmatar fight isn't a 99% win.
GÇ£Even though I walk through the valley of the shadow of death, I will fear no evil, for I am dampened.GÇ¥
Ko6 scout,
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xxwhitedevilxx M
Maphia Clan Corporation
1760
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Posted - 2014.02.28 04:18:00 -
[57] - Quote
True Adamance wrote:xxwhitedevilxx M wrote:ReGnYuM wrote:
What Do I like about FW:
-I like that it means more than a public contract, but at the sametime it is not as serious as a PC match.
-I like that it easy to Q-sync whole teams.
- I like knowing that a big space ship is calling down my Orbital Strikes.
- I like specialist LP weapons because they give me the ability to upgrade my character through fitting
What I dislike about FW:
-The grind is not worth the rewards.
-I do not like how Skirmish is the only Game Mode.
-I do not like that I will have to break my RP to get weapons I would being using in PC.
-I do not feel like I am making an impact, even after winning.
This Moreover, I really hate the usual Skirmish for FW. It would have been much better the old one, where the defenders actually defends and the attackers actually attacks. Pffff when you spend months grinding out matches as scrubby blue dots sabotage your every effort, and you never register your victories in a meaningful way, have to fight on the same districts 4-6 times consistently to hold one single district....then come back and tell me how you feel about for FW. ReGnYuM knows what I am talking about, I doubt you do mr devil, sorry to say.
My mistake, I was referring to Skirmish 1.0 I just got lost while translating my thoughts :p That's why I said attackers actually attacks and defenders actually defends.
>Bastard I : "Cce me ne... futt! XD"
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Meeko Fent
Kirkinen Risk Control Caldari State
1817
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Posted - 2014.02.28 05:52:00 -
[58] - Quote
Like - Helping your faction that tiny bit feels good knowing you helped the fight along. - LP Gear seems very helpful and useful
Hate - LP gear could never replace real gear. It makes running it difficult as you are going to lose money for a tiny amount of LP which is not going to be able to pay for a single fit. - Very stomp heavy. Probably a good and bad point, but usually one team has a squad of Protobears and will quickly turn the game into a redline sitting session. Same issue in all game modes however. - ONLY SKIRMISH. No Ambush or Dom, just Skirm. Wouldn't it make since for the empires to try to weaken their enemies forces before assaulting? And why does every base have a bunch of cannons? Why not one? A logistics station would make since to only have one cannon to protect the whole outpost, because it's a minor position. But they all end up with 3-5 cannons regardless.
Looking for a Interesting Character Name?
Why Not Zoidberg?
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Yagihige
Crux Special Tasks Group Gallente Federation
566
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Posted - 2014.02.28 10:03:00 -
[59] - Quote
Scotty needs to be reworked. The fact it's always trying to find districts to attack means FW will ALWAYS end up with one faction controlling 100% of the territory, no matter what.
I would like it if EVE pilots could start battles on their own. Some rules would obviously apply, but the gist of it would be that a pilot would be able to approach a district controlled by the opposing faction and select to initiate a ground battle. This would prompt Scotty to start pulling players to that battle immediately. It would also be nice if the EVE pilot could have the option to designate specific Dust players or corporations he was cooperating with.
em ta kool t'nod
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Vanell Sin
Dust2Dust. Top Men.
68
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Posted - 2014.02.28 10:10:00 -
[60] - Quote
Well i like it cause if i play for the Gallente/Minmatar its an easy win
Im playing since Uprising 1.0 and still have 8m SP.Im I doing something wrong?
We are immortal
Deal with it
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