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Awry Barux
Ametat Security Amarr Empire
1227
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Posted - 2014.02.27 18:23:00 -
[1] - Quote
I'm hearing lots of whining about how every no-skill scrub can aim perfectly and land bullets, and how this is either exacerbating or negating gear discrepancies (depending on whether it's someone with or without proto gear doing the complaining).
This has quite simply not been my experience. First, I still mange to out-strafe many people, even while wearing a heavy suit. Second, it's still completely possible to beat people simply by being quicker on the draw, like an old Western. Two heavies round a corner face to face- the one who reacts more quickly and more accurately is going to win. Third, aim assist does not help you land headshots. Combine this with a little strafing and it's absolutely possible to slice through enemy after enemy.
tl;dr get quick. Aim assist is just that- an assist, not some magical aim-locking auto-firing unicorn bot. |
Thanjac
Ruthless Chaos
40
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Posted - 2014.02.27 18:28:00 -
[2] - Quote
Depends on the heavy suit, weapon, and player combined. I have run around a corner in my sentinel suit and started firing first, normally I win, even against bad proto sentinels in my std suit and gun. But that is the player, now if it is a good sentinel I am toast because he is using better gear.
Proud Commando/ARC Instructor
"Greater love hath no man than this, that a man lay down his life for his friends."
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Awry Barux
Ametat Security Amarr Empire
1229
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Posted - 2014.02.27 18:33:00 -
[3] - Quote
Thanjac wrote:Depends on the heavy suit, weapon, and player combined. I have run around a corner in my sentinel suit and started firing first, normally I win, even against bad proto sentinels in my std suit and gun. But that is the player, now if it is a good sentinel I am toast because he is using better gear.
Right, and that's by tier design, which I dislike but whatever, that's working as intended by the devs, Crutch514 is how they sell AUR. The point is, player gun game does still matter, and anyone who says otherwise is just a delusional baddie. |
Cody Sietz
Bullet Cluster Legacy Rising
2435
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Posted - 2014.02.27 18:36:00 -
[4] - Quote
AA is not the problem, it's the bullet magnetism. Also the fact that AA does help weapons be good at CQC that aren't meant to be good at CQC.
The ScR is a semi-auto weapon and should suffer at close range rather then be amazing.
At the end of the day, AA will stay as long as M+KB is supported.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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CommanderBolt
ACME SPECIAL FORCES
874
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Posted - 2014.02.27 18:40:00 -
[5] - Quote
Im afraid that I somewhat disagree. I was here in beta and fights lasted ages. When they brought in AA people overnight became aim gods.
Now I'm not saying CCP should totally remove it (Though I would love for them to remove aim assist and bullet magnetism and what ever else they have) but it does need tuning and turning down.
Like others have said, go into a FW match and shoot a blue dot, wait until he starts to shoot back and then see for yourself how this game used to be. No aim assist = fights last longer.
As a KB/M user it is blatantly obvious how much AA helps out. I go from using my KB/m with no AA over to a DS3 with aim assist and its just laughable.
They can keep AA and everything with it if us KB/M dudes can get back the aiming we has in chromosome.
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Emperor1349
Molon Labe. General Tso's Alliance
26
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Posted - 2014.02.27 18:43:00 -
[6] - Quote
I agree, I still speed tank on a regular basis.
R.I.P Mag - SVER
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Awry Barux
Ametat Security Amarr Empire
1233
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Posted - 2014.02.27 18:45:00 -
[7] - Quote
CommanderBolt wrote:Im afraid that I somewhat disagree. I was here in beta and fights lasted ages. When they brought in AA people overnight became aim gods.
Now I'm not saying CCP should totally remove it (Though I would love for them to remove aim assist and bullet magnetism and what ever else they have) but it does need tuning and turning down.
Like others have said, go into a FW match and shoot a blue dot, wait until he starts to shoot back and then see for yourself how this game used to be. No aim assist = fights last longer.
As a KB/M user it is blatantly obvious how much AA helps out. I go from using my KB/m with no AA over to a DS3 with aim assist and its just laughable.
They can keep AA and everything with it if us KB/M dudes can get back the aiming we has in chromosome.
I'm not saying AA doesn't have a huge effect on the game and on TTK- I'm just saying that players who were better than average without AA are still going to be better than average with AA, and ditto to below-average players. If you were winning before, you can still win.
I agree KB/M is awful right now, as an ex-PC gamer I can't tolerate it. I'd rather use the imprecision of a silly controller than Dust's godawful excuse for mouse input. |
CommanderBolt
ACME SPECIAL FORCES
874
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Posted - 2014.02.27 18:49:00 -
[8] - Quote
Awry Barux wrote:CommanderBolt wrote:Im afraid that I somewhat disagree. I was here in beta and fights lasted ages. When they brought in AA people overnight became aim gods.
Now I'm not saying CCP should totally remove it (Though I would love for them to remove aim assist and bullet magnetism and what ever else they have) but it does need tuning and turning down.
Like others have said, go into a FW match and shoot a blue dot, wait until he starts to shoot back and then see for yourself how this game used to be. No aim assist = fights last longer.
As a KB/M user it is blatantly obvious how much AA helps out. I go from using my KB/m with no AA over to a DS3 with aim assist and its just laughable.
They can keep AA and everything with it if us KB/M dudes can get back the aiming we has in chromosome. I'm not saying AA doesn't have a huge effect on the game and on TTK- I'm just saying that players who were better than average without AA are still going to be better than average with AA, and ditto to below-average players. If you were winning before, you can still win. I agree KB/M is awful right now, as an ex-PC gamer I can't tolerate it. I'd rather use the imprecision of a silly controller than Dust's godawful excuse for mouse input.
Yea man I agree with you. However I just can't use a controller for FPS. It just feels unnatural to me. However I have to use the DS3 for flying dropships as its nigh on impossible to fly with any sort of skill with KB/M lol.
I also agree that good players are still good with or without aim assist. I just wish the KB/M controls were optimised and sorted. The aiming is still sluggish with a modicum of input lag. The thing that really annoys me with kb/m is when you try to use the module selection wheel or when you need to select a spawn in locations. 90% of the time it never goes where you want. Makes me mad lol.
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