Korvin Lomont
United Pwnage Service RISE of LEGION
625
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Posted - 2014.02.28 11:40:00 -
[1] - Quote
Gavr1lo Pr1nc1p wrote:STD: (85 armor, 3 PG, 10 CPU, 3% penalty) vs (44 shields, 2 PG, 15 CPU, 3% penalty) ADV: (110 armor, 6 PG, 22 CPU, 4% penalty) vs (58 shields, 4 PG, 32 CPU, 4% penalty ) PRO: (135 armor, 12 PG, 30 CPU, 5% penalty) vs (72 shields, 7 PG, 55 CPU, 5% penalty)
The fittings are balanced at 1 pg=5 CPU, while the real average at prototype level of suit is 4.7-5.2 CPU per PG The HP amounts are scaled the same from PRO-STD and PRO-ADV (same % change)
Also, nerf gallente and ammarr shield regen/delay/depleted by 50%, and buff caldari like they are in the next patch, and then make minmitar shield recharge/delay/depleted delay 15% better than caldari in 1.8
Your supposed number may work but you have to consider that shield stats on caldari and minmatar will get a buff in 1.8 while gallente amarr will get a nerf. I think this will be enough.
And even with your reasonable numbers something needs to be done with ferroscales and reactive plates.
Armor is way less OP as most think. Armor has NO selfrepair (ok gallente get a small self regen with 1.8) while shields have very good regen (in 1.8 even better) that alone would be enough to balance things out. But we still get penalties the extender penalty can easily completely compensated through a module that does not reduce shield HP (regulators go to a low slot)
Armor penalty can at best partly compensated through a module that goes to same slot like armor modules (=reduced health).
Just to be clear Plates reduces: -jump capability -base speed, strafe speed -Sprint speed can be compensated by loosing potential health
Extenders reduces -shield depleted delay can be compensated without loosing potential health
Just to be clear speed is a HUGE advantage. Speed is even more of an advantage than a few hp even a complex plate just gives you 5 bullets from an AR thats 0.4 seconds more time before death to regenerate that amount of HP you would need ~24 seconds with one proto repper. An assault would loose 0,25 m/s base speed that's roughly the speed difference to a logi and quite noticeable.
A proto cal assault would regen 144 HP in ~9,6 secs or in 13.75 secs if shields go down to 0 (assuming two complex extenders). Thats quite a difference.
I honestly think proto extenders are fine but std and adv need a buff 33/44/66 seems reasonable (I don't think shields and armor need the same scaling)
But I agree to your CPU/PG numbers! |