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Gavr1lo Pr1nc1p
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966
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Posted - 2014.02.27 00:54:00 -
[1] - Quote
what i don't get is that caldari have more regen than min suits and more shieldsGǪ.. honestly, id like a buff that went 44-58-72, as thats balanced and scaled with armor plates, min suits need higher regen and lower regen delay than caldari, and the pg needs to be changed to 1-4-7
Kills- Archduke Ferdinand
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Gavr1lo Pr1nc1p
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966
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Posted - 2014.02.27 01:16:00 -
[2] - Quote
STD: (85 armor, 3 PG, 10 CPU, 3% penalty) vs (44 shields, 2 PG, 15 CPU, 3% penalty) ADV: (110 armor, 6 PG, 22 CPU, 4% penalty) vs (58 shields, 4 PG, 32 CPU, 4% penalty ) PRO: (135 armor, 12 PG, 30 CPU, 5% penalty) vs (72 shields, 7 PG, 55 CPU, 5% penalty)
The fittings are balanced at 1 pg=5 CPU, while the real average at prototype level of suit is 4.7-5.2 CPU per PG The HP amounts are scaled the same from PRO-STD and PRO-ADV (same % change)
Kills- Archduke Ferdinand
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
966
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Posted - 2014.02.27 01:23:00 -
[3] - Quote
Patrick57 wrote:My Caldari Scout agrees =] its backwards that caldari get higher base shield AND higher native regeneration than minmitar suits in 1.8GǪ..
Kills- Archduke Ferdinand
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Gavr1lo Pr1nc1p
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980
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Posted - 2014.02.27 03:43:00 -
[4] - Quote
bump
Kills- Archduke Ferdinand
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Gavr1lo Pr1nc1p
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983
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Posted - 2014.02.27 04:21:00 -
[5] - Quote
Bojo The Mighty wrote:Go ahead and buff shield tanking because all my SP is tied up in anti shield weaponry + I armor tank, fluxes don't hurt.
Secondly if you're going to go around buffing Shield extenders you gotta give props to Ferros and Reactives as well it's only fair. Proposed buff- lower fitting reqs than actual plates
Kills- Archduke Ferdinand
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
983
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Posted - 2014.02.27 04:37:00 -
[6] - Quote
Israckcatarac wrote:Look's more like your trying to build the invincable caldari assaut. It's understandable every nerf/buff post is nothing more then the poster looking to gain the advantage in his/her prefrence of play. It's not a bad thing just a natural reaction to self preservation. no, its a common fact that armor>>shield on soooooo many levels that shields need some form of compensation. Better scaling, slightly more HP, better regen, better fitting reqs, etc. All of these in small quantities will help balance the disparity
Kills- Archduke Ferdinand
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
989
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Posted - 2014.02.27 23:18:00 -
[7] - Quote
straya fox wrote:I was discussing this very topic last night with my CEO. One of the major imbalances we were talking about ( Caldari assault vs Gallente assault) was that he (gallente) could fit his tank properly using advanced plates while i had to use complex extenders.
This creates a large imbalance with the amount of cpu/ pg left over to fit weapons and equipment etc. its such an understated problem, I'm not surprised it hasn't been addressed. Shields cost a ridiculous amount of resources, while with armor, you can get better HP with a lower penalty for an almost non existent fitting cost
Kills- Archduke Ferdinand
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
989
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Posted - 2014.02.27 23:19:00 -
[8] - Quote
Nirwanda Vaughns wrote:Chunky Munkey wrote:Berserker007 wrote:Shield are just to weak, and the recharge is so slow/not enough to compared with that of armor. You can leave now. yeah comparing shield recharge to armor recharge is dumb. sure armor reps constantly but even on a proto amarr logi you'd have to use all the low slots to get the armor repping the same as an assault (with current skills) and then in 1.8 the most we'll get is 6hps per complex rep mod and them things take a lot of PG/CPU for what they do, plus everyone keeps saying armor is so great but trust me. when you're plated up the speed penalty is nasty, your as slow as a heavy with half the EHP
I think he's saying that if armor has no delay, only a small amount less repair and hugely more HP, there is imbalance, which is true
Kills- Archduke Ferdinand
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
989
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Posted - 2014.02.27 23:31:00 -
[9] - Quote
Arkena Wyrnspire wrote:Gavr1lo Pr1nc1p wrote:Nirwanda Vaughns wrote:Chunky Munkey wrote:Berserker007 wrote:Shield are just to weak, and the recharge is so slow/not enough to compared with that of armor. You can leave now. yeah comparing shield recharge to armor recharge is dumb. sure armor reps constantly but even on a proto amarr logi you'd have to use all the low slots to get the armor repping the same as an assault (with current skills) and then in 1.8 the most we'll get is 6hps per complex rep mod and them things take a lot of PG/CPU for what they do, plus everyone keeps saying armor is so great but trust me. when you're plated up the speed penalty is nasty, your as slow as a heavy with half the EHP I think he's saying that if armor has no delay, only a small amount less repair and hugely more HP, there is imbalance, which is true It's not 'a small amount less repair', though. With a complex module, taking up a ton of PG/CPU, you get 6.25 HP/s. Even the lower shield regens are 20+ at base, without any modules or skills. That's at the low end. Lets take a minmitar assault and compare to a gal assault with 2x reppers (thats what most people say they use, even though i don't believe them). minmitar have a 15 second delay, and will probably stack 4x extenders and 1x damage mod, for a 28% reduction, so 19.2 seconds. Gal has 5x2x1.1=11 armor per second, whereas min assault has 25 shield per second (i believe) in the 19.2 seconds it takes the min assault to even start regaining shield, the gallente has gained 11*19.2=211 armor, and their rate of armor resupply is not affected by outside pressures. minmitar, however, to gain 210 shield, must wait 19.2+210/25 seconds or 27.6 seconds (8.4 once regen comes on). The gallente assault can stack 3x damage mods, 2x adv plates, and comes away with more damage, more HP, better regen, more CPU/PG, and 6% less speed (wootwoot).
Balance?
Tell me what you think. I made a post earlier about tentative shield changes that equalize the disparity while keeping armor and shields as 2 different and unique sources of HP, each with their own strengths and weaknesses. Ill attach it here
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
990
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Posted - 2014.02.28 03:58:00 -
[10] - Quote
Berserker007 wrote:Gavr1lo Pr1nc1p wrote:Nirwanda Vaughns wrote:Chunky Munkey wrote:Berserker007 wrote:Shield are just to weak, and the recharge is so slow/not enough to compared with that of armor. You can leave now. yeah comparing shield recharge to armor recharge is dumb. sure armor reps constantly but even on a proto amarr logi you'd have to use all the low slots to get the armor repping the same as an assault (with current skills) and then in 1.8 the most we'll get is 6hps per complex rep mod and them things take a lot of PG/CPU for what they do, plus everyone keeps saying armor is so great but trust me. when you're plated up the speed penalty is nasty, your as slow as a heavy with half the EHP I think he's saying that if armor has no delay, only a small amount less repair and hugely more HP, there is imbalance, which is true what i meant was, that even though armor have no innate repair (as of 1.8 believe, except for the built in for the certain plate type), they have other ways/abilities to repair their main hp source, where shield only have the recharge. Now correct me if im wrong, but more or less, the moment you stop taking damage to your armor; your reppers kick in, correct? If you look at shields, any damage taken to shield during the repair causes the delay and recharge to start all over. Then take into account repair tools and triage hives; you can have a sustained amount of repairs (w/ a buddy, or even yrself if u have the repping hives). So by adding in exterior forces, your repair rate can exceed that of a shield suit. Guess forgot this community isn't "able" to read b/t the lines, and infer based on their own knowledge read my above post
Kills- Archduke Ferdinand
Balance!
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