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Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3336
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Posted - 2014.02.27 04:03:00 -
[1] - Quote
Go ahead and buff shield tanking because all my SP is tied up in anti shield weaponry + I armor tank, fluxes don't hurt.
Secondly if you're going to go around buffing Shield extenders you gotta give props to Ferros and Reactives as well it's only fair.
Bojo - Adding chili powder to your experience since early times
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Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3336
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Posted - 2014.02.27 04:13:00 -
[2] - Quote
Berserker007 wrote: I would have to disagree. If the only thing changed is the hp amount (and possible pg costs), it doesnt change how plates would work. If your armor tank you have 3 options to choose from. I could understand it if they made our proposed extenders additions that have the current penalty; and the current extenders have no penalty; then that'd work.
Otherwise, all'd be fine; as you could choose weather you'd want to have penalties tied into your hp boosts or not. If extenders were only changed and not added, it'd still be "fair"
Well it wouldn't
There would no longer be any reason to use Ferroscales because at the values you propose, a shield extender would supply more HP that self regens without movement penalty with similar fitting costs at tier. Ferroscales do not self regen and currently they give a slightly higher HP buff over shield extenders for that very reason. Reactives do cause your entire pool of HP to regenerate, slowly, so it's natural that they give less HP.
You can't buff shield extender values without bringing up ferroscale values as well.
Bojo - Adding chili powder to your experience since early times
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Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3337
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Posted - 2014.02.27 05:07:00 -
[3] - Quote
Berserker007 wrote:
like I said at the end, instead of just buffing extenders; add the types that were proposed as a 2nd tier; that'd be equal to your original plates of 50/75/100 (85/115/135), that have the current delay penalty. Then make the current extenders like your ferroscale played w/ a "small buff to be like 30/53/66 (or something like that) w/ no penalty.
Then like plates, you have a high hp source w/ penalties, and a "low"/medium source w/o penalties
If that's so you'd have to add a much heavier shield delay penalty to shield extenders because the current 6% is completely unnoticeable. Yet speed penalties are heavily felt because they are always in effect. Your shields are not constantly in recharge limbo.
Again I'm all for a shield buff because I find it difficult to compete with my anti-shield weapons when competing against these very overpowered combat rifles while I armor tank. (and even with shields the CR is OP don't deny it). The population is too heavily on the armor tank side and 1.8 needs to address this and I think the racial parity will help but even then.
But I still find it weird that you'd think that a regenerating pool of HP should outweigh the pool of a non-regenerating pool of HP (Ferros versus even your proposed changes to light and heavy shields)
Bojo - Adding chili powder to your experience since early times
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Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3337
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Posted - 2014.02.27 05:29:00 -
[4] - Quote
Berserker007 wrote: repair modules; but you also have repair tools, and repair nano's . So it kinda of evens out in a sense I just want to say that repair tools and repair nanos are made by the shield tanked factions so they aren't necessarily for armor tankers.
And that if you dare to bring up repair modules compare the costs of fitting a repair module, an armor plate, and the resulting stats and compare them to adding two shield extenders. In order to match the abilities of shields you have to run either all reps to match it's regen abilities, or all plates to compensate for the lack there of.
Bojo - Adding chili powder to your experience since early times
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