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Aerius Corius
FACTION WARFARE ARMY FACTION WARFARE ALLIANCE
29
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Posted - 2014.02.26 18:31:00 -
[1] - Quote
So I've seen lots of threads on dropships and figured we could try and pool some of these threads together into one area. There's been tons of great discussion on improving dropships and CCP and CPM have both confirmed in various threads they'll be under the microscope at some point.
SO - the purpose of the thread: Share features, equipment, WP bonuses, etc. you'd like to see dropships have. Feel free to discuss balance issues, but I'd recommend not going crazy on the stats and just focusing on concepts. I've provided a lot below of my own ideas and as I work on the thread I'll try to link other threads for you to peruse.
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Dropships in general need a good look at assists - Assault Ships are a little better off by virtue of not being dependent on squad mates for kills. But typical dropships could benefit from variations or bonuses such as...
-Improved Scanning for scan assists (the distance for a dropship is much greater than the avg HAV/LAV but they have much higher mobility). A scanning Dropship (the alternative to an Assault for example skill wise) could be called "Scout Ship" or some such. Bonuses to scanning enemies to provide insertion teams more battlefield intel. Would function same as existing scan assists.
-Remote demolitions or Bomb Dropping. Careful aim and such would be needed, but dropships can become artillery platforms at high speeds as opposed to the current, "HOLD STILL I KEEP MISSING!!!" of the side mounted turrets. WP awarded for kills or assists, not the act in case a dud/miss preventing exploitation.
-Vehicular Transport Tethers: seen in other games with dropship type vehicles, the ability to 'lift' an HAV or LAV and rapidly relocate on the battlefield. Juicy target for AV, but very useful role in cluttered 'urban' maps. Lifting would be a dual confirmation system - dropship requests to lift the LAV/HAV, LAV/HAV confirms the lift or denies (prevents mean pilots from screwing with ground vehicle pilots). WP awarded for when a vehicle transported travels over 300m (or some abitrary distance) or attains a kill or assist within 30 seconds of the dropoff.
(CCP has commented that they are definitely looking at LAV tethers)
-Deployable Installations / Ground Equipment: Similar to vehicle tether, as CCP expands installations and eventually makes them player owned, dropship pilots would be awarded for the successful deployment of an asset (25 WP - nothing amazing and the asset is already team owned, preventing another 50 WP for 'hacking). Assets can only be deployed once - so dropping assets at the start for easy WP would be very pointless. (See Note at bottom how this is prevented also) Additional WP (perhaps 10 or less based on installation) would be awarded each time a DEPLOYED installation is used. EX: 1) 5 Points each time a team member spawns from a deployed CRU. 2) 10 Points each time a team member gains a kill from a deployed turret. 5 points if the turret kill was an assist. 3) I don't know how you could track a Supply Depot without creating unnecessary lag from the point system since it does so much. You can't reward suit changes because that is exploitable without timers, which adds more game lag in tracking. I'd recommend no bonus for Supply Depot usage and perhaps change to 50 WP on deployment.
Note: To prevent exploitation of the mechanic, no two 'alike' installations can be deployed with 100m of each other. This could be suspended in the 'hardcore' matches of PC, but in standard matches this prevents "Bunkers" where a team of dropships could deploy four turrets to a small, ideal location and then provide two CRUs and two depots...potentially match breaking to say the least. Asset deployment is not allowed in red zone nor within a set distance of the MCC (Say 100m from the point on the ground that represents its location) and starting CRU's (Also 100m).
-Improve Mobile CRU module on Dropships with Assist Bonuses: All in the title - award wp for everytime a soldier uses your mCRU to spawn. Soldiers would spawn per normal into passenger/gun seat and do enable transport assists upon leaving.
-mCRU being an Activated Module with more bonuses: a tactical mCRU that has high fitting costs and an activation timer that could enable features such as: one second spawn time, boosted shields for 30 seconds on spawns, large spawn limit (25) but forces dropship to be landed...etc, what would YOU have? Activated mCRU would have a cooldown like all activated modules, so keep that in mind!
Just various ideas for the dropship class and how it could be expanded without turning it into a WP farming addict. Vehicles should never devolve into WP farming as it can easily break infantry gameplay...and thus the game. Bad game = players leave = sad face.
Share your wishlist for your favorite personal guided torpedo!
That guy you killed with 0% shields?
Yeah, I sniped him - go team.
Oh, you didn't know...hmm.
*CCP: Display Assists!!!
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Aerius Corius
FACTION WARFARE ARMY FACTION WARFARE ALLIANCE
29
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Posted - 2014.02.26 18:37:00 -
[2] - Quote
The Mobile CRU Thread with CCP and CPM Response:
https://forums.dust514.com/default.aspx?g=posts&t=136467&find=unread
The Allow Passengers to shoot their Weapons (not just the turrets) Thread:
https://forums.dust514.com/default.aspx?g=posts&t=144360&find=unread
The "OMG WHY DON'T I HAVE REVERSE" Thread (this applies to both ground and air):
https://forums.dust514.com/default.aspx?g=posts&t=144360&find=unread
The Transport Assists Suck and Don't Seem to Work Thread:
https://forums.dust514.com/default.aspx?g=posts&t=144235&find=unread
Please feel free to mention any threads I missed that pertain to dropship threads that specifically target features (not balancing - like too low a signature, too powerful or weak, etc). This thread is about feature ideas and improving the utility of the vehicle.
That guy you killed with 0% shields?
Yeah, I sniped him - go team.
Oh, you didn't know...hmm.
*CCP: Display Assists!!!
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Aerius Corius
FACTION WARFARE ARMY FACTION WARFARE ALLIANCE
34
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Posted - 2014.02.27 00:53:00 -
[3] - Quote
Logistics Dropship: Vehicular Repairs only - requires very short range but could even be made as a turret type rather than equipment such that gunners (or even the assault pilot turret) is the actual repair tool, heavy style, for land vehicles.
Supply Depot Module: Similar to existing supply depot, this module when activated enables a dropship to function as a supply depot for a limited time for suit changes only. Ammo gains would only be possibly by changing out suits. Module could have a limitation of suits as well in timer before CD (such as 10 suit changes). Strictly a tactical option essentially for teams to consider. Assist of 5 for when a team member uses the depot, must have pilot present (to prevent extreme exploitation). Module requires the dropship to be landed to function.
Ammunition Drop: Dropship deploys an oversize nano hive that returns only ammunition. Could also be worked, again, as an active module that temporarily gives ammo to team members within a short range (not including the dropship's own weapons of course). Again, if an active module rather than a deployed item - should require the dropship to be landed.
Additional ideas in the logistics arena - all of these ideas can technically be used in future land vehicle iterations too. I totally can see an LAV being equipped with a deployed 'large' ammo hive to support troops before returning to an actual supply depot installation to do it again (or not able to? One time use until a new vehicle is summoned?)
That guy you killed with 0% shields?
Yeah, I sniped him - go team.
Oh, you didn't know...hmm.
*CCP: Display Assists!!!
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hgghyujh
Expert Intervention Caldari State
308
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Posted - 2014.02.27 02:34:00 -
[4] - Quote
proper instumentation, ground/air speed inticators, proximity sensors to include approching rounds, artificial horizons, proper vehicle/AV round radar, altimeters.........
better control of vehicle exit points. |
Awry Barux
Ametat Security Amarr Empire
1187
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Posted - 2014.02.27 02:45:00 -
[5] - Quote
Please do not make lists of suggestions. |
Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3336
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Posted - 2014.02.27 02:46:00 -
[6] - Quote
This thread already exists
Bojo - Adding chili powder to your experience since early times
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Aerius Corius
FACTION WARFARE ARMY FACTION WARFARE ALLIANCE
34
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Posted - 2014.02.27 03:30:00 -
[7] - Quote
Bojo The Mighty wrote:This thread already exists
My sincere apologies if it does - forum search didn't find it and I went 10 pages deep for the above listed threads. Feel free to not post and let it settle into oblivion.
That guy you killed with 0% shields?
Yeah, I sniped him - go team.
Oh, you didn't know...hmm.
*CCP: Display Assists!!!
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