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KalOfTheRathi
Nec Tributis
1066
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Posted - 2014.03.28 11:13:00 -
[31] - Quote
Cat Merc wrote:Large Blasters should have HMG like dispersion, making it so that they aren't pinpoint accurate. -- snip QQ Kitten and his constant whining because CCP/Shanghai need to be --- making it easier. Apparently you don't use the blasters because these pieces of junk are miserable turrets.
The guns have the same pattern as an assault rifle, they disperse like crazy. If you watch the actually leave the weapon they are all over the place. These Devs are doing the best they can so the only thing they know how to do is spec up a reasonable gun then make it not work as documented. Why? Because they refuse to document the details of many weapons. 1.8 was the first real effort to even begin documenting how infantry weapons work, weak as it was.
For all other weapons aka vehicle the data is just missing. Then the Devs can Ninja Nerf to their hearts content while you QQ on about something that is just not true.
The bullets fly all over the piece. Try not running in a straight line. Unless I am shooting at you, then please do.
Blaster turrets are junk. Seems to be a common thread/subject regarding weapons. Overheat, inaccurate and now ... amazingly accurate only if you are some Red getting your empty Merc Helmet blowed off.
And so it goes.
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8213
BIG BAD W0LVES Canis Eliminatus Operatives
1985
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Posted - 2014.03.28 11:23:00 -
[32] - Quote
The long barrel suggests that that the projectiles should be straight and accurate. However, the Large Blaster Turret is not Gallente-esque.
It should have a 300 rpm firerate, and do damage at 89.0, 93.0 and 101.0 HP STD-PRO
The fact that they have large ammo capacities, and very long firing duration should mean they have some sort of balance.
imo LG Blasters sholdn't be in the game, as they are blatently one-side AI weapons that have no counter from their opposite counterpart. For example a HMG user can still be shot by its target and take damage, and risk death. An infantry cannot shoot at a tank.
I put it like this. Imagine CCP put a new ultra awesome dropsuit and weapon in the game. The dropsuit has: 1200 Shield/4000 Armor Shield reps at 160 Has hardener modules Passive rep modules that start at 100 Unlimited stamina A sprint speed of 100km/hr
and can carry a weapon that has base damage of 105HP and can fire at 400rpm. Also, has access to use damage mads that give it another 30% And nothing can kill it in 1 hit.
People have to look at vehicles just like dropsuits, and blend together to work out balance.
I ain't got time for dat sh!t
At least I'm not King ThunderBolt
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BL4CKST4R
WarRavens League of Infamy
2244
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Posted - 2014.03.28 11:39:00 -
[33] - Quote
Cat Merc wrote:Large Blasters should have HMG like dispersion, making it so that they aren't pinpoint accurate.
They stay deadly and infantry will still fear sticking their heads out when one is around, but it also won't be an insta kill win button. It also doesn't hurt their AV power like damage or ROF reductions would.
Should increase accuracy with firing, but it should take 3~ seconds of firing before it reaches max accuracy bonus. You want to be accurate? You have to take a chance and be close to overheating. Kinda like the laser rifle and damage.
As an additional note, maybe small blasters should get it too, but get increased damage and faster accuracy gain? Small blasters really are meh. The fact that you're on a mobile platform means you can't have much accuracy, but with HMG like dispersion and a damage increase, blasters could cover a small area with fire rather than a pinpoint location, making it easier.
I would like this and a reduced rof and increase damage per shot so its more like a flak cannon than a turret. Along with a DPS buff or a DPS nerf to rail guns as the railgun has around 40% more DPS than a blaster.
For the Federation!
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Mobius Wyvern
Ahrendee Mercenaries Dirt Nap Squad.
4943
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Posted - 2014.03.28 13:12:00 -
[34] - Quote
I'd still prefer they made them no longer be hitscan. A weapon with that high of damage being hitscan is more than a little broken.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Dunce Masterson
Savage Bullet
66
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Posted - 2014.03.28 13:54:00 -
[35] - Quote
I have a blaster tank profile and shooting infantry is not has easy has your whiny post makes it out to be do to camera angle problems and hit boxes of the landscape and building are bigger then they seem on your screen.
It does take skill to get into a position and to aim the turret to be as deadly has you claim them to be.
If dispersion is applied to blaster turrets it should come into affect the longer you fire as they are a single barrel weapon not a multiple barrel rotary weapon like the HMG witch when mounted on a turret has the highest accuracy of any machine gun made today.
I don't even know why I bother.
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Benjamin Ciscko
Fatal Absolution Negative-Feedback
1974
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Posted - 2014.03.30 02:30:00 -
[36] - Quote
Ghosts Chance wrote:having a large dispersial area would actually help limiting their use against infantry while maintaining every bit of their anti tank utility....
maybe not HMG type but more.... plasma rifle style crosshairs with random dispersion, meaning you can spam at infantry and get some shots in but you cant drill their face like we currently can.
Ya but blaster is sh!t vs. Vehicles.
Team carry Prof. IV
I am a carried scrub!
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Benjamin Ciscko
Fatal Absolution Negative-Feedback
1974
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Posted - 2014.03.30 02:32:00 -
[37] - Quote
True Adamance wrote::]
Meh shotgun isnt all that bad. I was running the Black Eagle suit in pubs trying to get rid of them.....boy is the shotty good when you get up close.
As for the Plasma Cannon..... lol go ask Commander Maquess and Hally Tari Tart how they do with them.
20+ kills a match I'll wager. lol
Team carry Prof. IV
I am a carried scrub!
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KEROSIINI-TERO
The Rainbow Effect
1037
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Posted - 2014.04.29 21:13:00 -
[38] - Quote
Cat Merc wrote:Large Blasters should have HMG like dispersion, making it so that they aren't pinpoint accurate.
They stay deadly and infantry will still fear sticking their heads out when one is around, but it also won't be an insta kill win button. It also doesn't hurt their AV power like damage or ROF reductions would.
Should increase accuracy with firing, but it should take 3~ seconds of firing before it reaches max accuracy bonus. You want to be accurate? You have to take a chance and be close to overheating. Kinda like the laser rifle and damage.
As an additional note, maybe small blasters should get it too, but get increased damage and faster accuracy gain? Small blasters really are meh. The fact that you're on a mobile platform means you can't have much accuracy, but with HMG like dispersion and a damage increase, blasters could cover a small area with fire rather than a pinpoint location, making it easier.
That would be awesome as it would give small blasters the advantage they need to their big brother, without becoming OP.
Came back to Dust from a break and what did I find?
Cloakies with physical invisibility which works in all situations.=(
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Talos Vagheitan
Ancient Exiles.
598
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Posted - 2014.04.29 21:18:00 -
[39] - Quote
I agree.
Also, I think small blasters should have some dispersion as well. Might make them a bit more viable against infantry.
Who cares what some sniper has to say
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KalOfTheRathi
Nec Tributis
1259
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Posted - 2014.04.29 21:28:00 -
[40] - Quote
Talos Vagheitan wrote:I agree.
Also, I think small blasters should have some dispersion as well. Might make them a bit more viable against infantry. Blasters large and small already have dispersion. Why you non-tankers think they don't is a mystery to me.
Both of those turrets don't work all the time, fail to fire and the like of bug gets them too. Not as often as a rail gun but it happens. The fire but does no damage is there and can be quite confusing to the tanker.
From inside the turret what you don't see is how many rounds it takes to drop a Red infantry. The MLT/STD blaster can barely take out a STD suit and PRO is impossible (unless wounded by others first). Also you can see the rounds do the typical dispersion dance that you see with every other gun.
Or CCP/Shanghai's default coding methods make it look like dispersion.
Log into the clue server. Changing how the game works for Others is unlikely to make you a better player.
And so it goes.
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KalOfTheRathi
Nec Tributis
1259
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Posted - 2014.04.29 21:44:00 -
[41] - Quote
KEROSIINI-TERO wrote: That would be awesome as it would give small blasters the advantage they need to their big brother, without becoming OP.
That makes absolutely no sense.
CCP/Shanghai will do nothing to fix small blaster turrets. They decided to Nerf Hammer them to uselessness so why would they negate a decision and make it seem like their own decision was wrong? They have never (at most rarely) done that so far and I doubt if this train is switching tracks any time soon.
Small missile turrets are superior in every way. And they are useful in more vehicles so you only need to spend the hugely overpriced SP costs on one turret. Use the one that will kill Reds. Small rail turrets are actually better as well.
CCP/Shanghai doesn't want us to use small blaster turrets. So don't skill into them unless you have SP to burn as they are useless. By design.
And so it goes.
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Godin Thekiller
OSG Planetary Operations Covert Intervention
2102
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Posted - 2014.04.29 22:33:00 -
[42] - Quote
Chunky Munkey wrote:Scattered blasters were the go-to turret for anti infantry. Giving them dispersion just makes it easier for them to spam shots in the general direction. Pinpoint means they actually have to aim, and makes strafing them a real possibility.
They didn't even have dispersion; they were just down right better.
click me
Blup Blub Bloop. Translation: Die -_-
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