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Spkr4theDead
Red Star. EoN.
1878
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Posted - 2014.02.25 17:55:00 -
[1] - Quote
Zeylon Rho wrote:Takahiro Kashuken wrote:Tebu Gan wrote:
Because there are certain aspects of tanking that are currently unbalanced and broken. Why won't you admit that? It's the stone cold truth man.
Name them A MLT tank is dirt cheap compared to a dropsuit. That alone is something of an issue. So, another one complaining that MLT gear is cheap.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1878
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Posted - 2014.02.25 18:00:00 -
[2] - Quote
Takahiro Kashuken wrote:Yea but infantry doesnt like it when a tank is a tank, they like it when its a coffin on wheels Also the armor point is moot anyways, we dont have angles/armor thickness or penetration values for the AV we have let alone the hulls Its future tech Quote:Future tanks will likely have a crew of one or two, video cameras that will help the crew see more clearly, targeting computers and various anti-missile and anti-personel defenses.
With all the new systems and the smaller crew, tanks are more likley to become like aircraft. A small crew to operate the vehicle in combat and a support crew to help maintain and repair it. Since the support crew will likely consist of specialists it is unlikely to follow the tank into battle.
Tanks are big and mean but they are far from invulnerable if the defender knows what he is doing. That is unlikely to change. This quote here is bang on the money Right now small crew or 1-3, camera drones we have to see outside the tank, support crew to maintain could be another vehicle when we had remote armor/shield reppers for vehicles which we on LAV or another tank which was weaker Last line is DUST right now That's the whole problem though, infantry don't know what they're doing, and have been badly spoiled by OP swarms.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1879
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Posted - 2014.02.25 18:35:00 -
[3] - Quote
Zahle Undt wrote:Spkr4theDead wrote:Takahiro Kashuken wrote:Yea but infantry doesnt like it when a tank is a tank, they like it when its a coffin on wheels Also the armor point is moot anyways, we dont have angles/armor thickness or penetration values for the AV we have let alone the hulls Its future tech Quote:Future tanks will likely have a crew of one or two, video cameras that will help the crew see more clearly, targeting computers and various anti-missile and anti-personel defenses.
With all the new systems and the smaller crew, tanks are more likley to become like aircraft. A small crew to operate the vehicle in combat and a support crew to help maintain and repair it. Since the support crew will likely consist of specialists it is unlikely to follow the tank into battle.
Tanks are big and mean but they are far from invulnerable if the defender knows what he is doing. That is unlikely to change. This quote here is bang on the money Right now small crew or 1-3, camera drones we have to see outside the tank, support crew to maintain could be another vehicle when we had remote armor/shield reppers for vehicles which we on LAV or another tank which was weaker Last line is DUST right now That's the whole problem though, infantry don't know what they're doing, and have been badly spoiled by OP swarms. Yeah the problem is infantry don't know what we're doing, no the fact that hardeners last too long, or can be stacked or that tanks are just too fast. Look, I'm the very definition of a scrub tanker, I have 0 SP invested and I suck at driving vehicles in this or any game. Yet if I pull out a militia tank my only fears are: a real tank, a good forge gunner, or my own stupidity. That sums up the problem right there, yet we need scrubs with militia tanks because now swarms are so UP. That's what you get when you change 2 variables at the same time with apparently zero testing I suppose. You wanted the changes. Why aren't you happy with them?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1879
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Posted - 2014.02.25 18:48:00 -
[4] - Quote
Pisidon Gmen wrote:[
You wanted the changes. Why aren't you happy with them?
change is good when it changes small things over time changing every thing at 1 time was stupid[/quote] But that's what infantry wanted. Everything redone now, instead of changing over time. As a result, we have no specialized ground vehicles.
Why can't infantry be happy with the changes they forced on CCP?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1880
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Posted - 2014.02.26 06:57:00 -
[5] - Quote
Tebu Gan wrote:Dovallis Martan JenusKoll wrote:Zahle Undt wrote:Flix Keptick wrote:To the people saying "irl it takes a crew to drive a tank" well guess what! A single person can control a 16km long ship in the eve universe!!! How cool is that? It's also called computer assisted controls :D
To op: It's the madrugar that has the insane gun depression. Gunnlogi can't shoot infantry that get too close. No kidding really!? Hey its tankers that continually say it should take multiple AVers to take them out which is just as silly am argument. Also as the OP pointed out tanks should be feared but also have to fear being flanked by infantry or infantry getting close enough to sticky bomb them all Saving Private Ryan style. Right now our triple hardener stacked tanks have virtually no weaknesses to infantry and that is the problem. When tanks can willingly reduce the number of engaged hostile AV users to only 1 at a time, then you might have a point. You don't have a point, and sound quite absurd because of the fact that tanks will always be engaged by multiple people at once. Just being in a tank already causes the attention of every player within a 100 meter radius to look in your direction. In other words, 1v1 is impossible unless the infantry being targeted is running alone for some unknown reason. Once spotted, the only way for a tank to lose the attention of a combatant is to speed away. Dropsuits on the other hand can sneak around, or simply run straight up to an enemy and engage 1v1 whenever they feel like it. Albeit a quick blurb over comms can quickly end the 1v1, but it is possible for infantry to get such a situation, and then retreat by cover and loose any pursuant. Also, I hear a lot of people rant and rave over "triple hardeners" when most fits cannot afford more than 2, only a shield tank might have three, but the limit of hardeners is 2 per health type due to slot and stat constraints. Can you detail the slot uses of these "Triple hardeners"? Nobody uses triple hardeners. I've tried them, and typically I'm better off using the last slot for a damage mod, or nitro. Triple hardened tanks are myths. You obviously don't tank.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1880
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Posted - 2014.02.26 06:58:00 -
[6] - Quote
Alena Ventrallis wrote:Make large turrets suck against infantry. Make small turrets better at killing infantry. Most importantly, release more vehicles so large turrets have more to shoot at.
Then you're gonna have to lose something.
AV grenade variants?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1880
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Posted - 2014.02.26 07:06:00 -
[7] - Quote
Skihids wrote:I'm complaining about ambush because that all I play, because I have ADD and can't pay attention to objectives
Infantry complained about tanks, CCP listened, and they reworked everything.
They're going to work on roles.
You just wanted it to be done in one sweep. Well, guess what, that's not going to happen. They're not on a 3, 6, or 12 month plan. They're thinking multiple years down the line, to have such and such a thing ready to go by X / X / 2017.
Remember that one awesome video, that showed ISK prices of everything, where a massive ground installation vaporized an EVE ship? When do you think that's going to come out? Summer this year? Winter? Spring of 2015? No, that's years down the line, when the EVE / Dust link has been matured to a stable enough state.
CCP still needs to put out the STD Minmatar and Ammar hulls, plus their respective turrets. But, I bet that behind the scenes, they'll be looking at those, plus the Gallente and Caldari hulls, and figuring out what their specialized roles on the battlefield will be.
The Enforcers were terrible. Few were willing to invest an obscene amount of SP for a hull with what were basically MLT stats. The Vayu had a blaster bonus, and the Falchion had a missile bonus. Problem was, missiles were still terrible, so it was next to useless. The Vayu wasn't bad, but once a rail saw one, the Vayu was useless.
Stop complaining about the timeline you gave CCP without telling them, with the stuff that you want, still without telling them, that affects a smaller segment of the game population that you're not a part of.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1880
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Posted - 2014.02.26 07:07:00 -
[8] - Quote
Alena Ventrallis wrote:Ran with two missile turrets on my railgun a few matches. Felt like it should be. My railgun sucks against infantry and wrecks vehicles. My turrets ate up infantry, and supplemented me against vehicles. Took three tanks and a forge gunner to down me. That's how it should be. If you can't use a rail against infantry, you haven't been using it long enough.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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