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Duran Lex
Fraternity of St. Venefice Amarr Empire
538
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Posted - 2014.02.26 04:20:00 -
[1] - Quote
Flix Keptick wrote:To the people saying "irl it takes a crew to drive a tank" well guess what! A single person can control a 16km long ship in the eve universe!!! How cool is that? It's also called computer assisted controls :D
To op: It's the madrugar that has the insane gun depression. Gunnlogi can't shoot infantry that get too close.
It's a good thing those same ships aren't housed with hundreds to thousands of crew members that are doing their part in keeping the entire vessel operational.
Yea, you would feel pretty silly if that were the case.... |
Duran Lex
Fraternity of St. Venefice Amarr Empire
538
|
Posted - 2014.02.26 04:24:00 -
[2] - Quote
Godin Thekiller wrote:Takahiro Kashuken wrote:Tebu Gan wrote:
Because there are certain aspects of tanking that are currently unbalanced and broken. Why won't you admit that? It's the stone cold truth man.
Name them 1: MLT HAV's and all the active modules and turrets are too similar 2: hardeners are completely broken 3: Slot layout is ****** 4: Gallente HAV's have horrible fitting capabilities 5: handling is ****** 6: they go too fast and the acceleration is too high 7: turrets are either ****** on some/all vehicles (small blasters), or is OP (Large rails/missiles). I could go all day.
And he will ignore you all day whilst retorting with
"You just want to destroy tanks with ARs" |
Duran Lex
Fraternity of St. Venefice Amarr Empire
538
|
Posted - 2014.02.26 04:29:00 -
[3] - Quote
Foehammerr wrote:Duran Lex wrote:Flix Keptick wrote:To the people saying "irl it takes a crew to drive a tank" well guess what! A single person can control a 16km long ship in the eve universe!!! How cool is that? It's also called computer assisted controls :D
To op: It's the madrugar that has the insane gun depression. Gunnlogi can't shoot infantry that get too close. It's a good thing those same ships aren't housed with hundreds to thousands of crew members that are doing their part in keeping the entire vessel operational. Yea, you would feel pretty silly if that were the case.... Well, technically they don't, if your being sarcastic. But Lore-wise that's correct (somewhat.) While regular NPC crewed ships would be like this, a Megathron for example probably only has like 50 crew members if a Capsuleer is at the helm.
The explanation of a ship being piloted by a single person is also EVE lore.
Edit - reworded the douche-like nature of my sentence. |
Duran Lex
Fraternity of St. Venefice Amarr Empire
540
|
Posted - 2014.02.26 04:50:00 -
[4] - Quote
Foehammerr wrote:Duran Lex wrote:Foehammerr wrote:Duran Lex wrote:Flix Keptick wrote:To the people saying "irl it takes a crew to drive a tank" well guess what! A single person can control a 16km long ship in the eve universe!!! How cool is that? It's also called computer assisted controls :D
To op: It's the madrugar that has the insane gun depression. Gunnlogi can't shoot infantry that get too close. It's a good thing those same ships aren't housed with hundreds to thousands of crew members that are doing their part in keeping the entire vessel operational. Yea, you would feel pretty silly if that were the case.... Well, technically they don't, if your being sarcastic. But Lore-wise that's correct (somewhat.) While regular NPC crewed ships would be like this, a Megathron for example probably only has like 50 crew members if a Capsuleer is at the helm. You do know the explanation of a single person driving the ship is also EVE lore...right? Well, yes. But being that the two game's lore are deeply interconnected, it wouldn't be unsafe to assume that the same tech that is applied to ships is applied to vehicles. As the Capsuleer uses his pod as a medium for interacting with the ship, controlling the actions of the ship with his mind, should a mercenary not be able to use the implants in his brain and dropsuit as a medium for interacting with the vehicle controlling it with his mind thereby minimizing the required crew to operate it?
Sure.
But a game needs to balanced first, then lore created afterward. Not the other way around. |
Duran Lex
Fraternity of St. Venefice Amarr Empire
540
|
Posted - 2014.02.26 05:07:00 -
[5] - Quote
Foehammerr wrote:Duran Lex wrote:
Sure.
But a game needs to balanced first, then lore created afterward. Not the other way around.
Ironically enough, there already is lore of some of the events that have taken place early on like the Battle for Caldari Prime and early Planetary Conquest and even the PSN Mercenary Pack http://dust514.wikia.com/wiki/Category:History_and_Lore
Unless you are trying to say EVE created that lore before said events happened, I'm not sure how it relates to our discussion.
As for the merc pack, i also do not see how that lore has any correlation on balance within the game. |
Duran Lex
Fraternity of St. Venefice Amarr Empire
540
|
Posted - 2014.02.26 05:26:00 -
[6] - Quote
Bethhy wrote:No tank operates in Real life with just one operator...
You need a gunner to operate the turret along with someone to drive the tank.
MAV's should be introduced into DUST that a singular mercenary could drive with limited strength that 1-2 infantry could compete with.
The HAV's should need a Driver to "Drive" the tank and gets the small front turret position... And an Actual "Gunner" that operates the main turret of the HAV.... With all the glory and strength potential tanks have now.
Will it be hard to get the team work down to max out the potential of the HAV? hell yea... But Imagine being able to evade drive.. while the gunner is fighting the target behind you... The potential is amazing.. With good team work.
HAV's will always be a force multiplier problem in DUST. The fact that one person can call in a mechanized unit and increase their battlefield potential by 300% can never be balanced unless it requires more then 1 Mercenary to utilize that potential.
I'd rather have the HAV's main turrets to only be effective against vehicles, unless it opted to provide passenger turrets that could kill infantry. If a single tank is rolling around taking out vehicles whilst it's two passengers work over the infantry...taking 3 AV to take out that HAV is perfectly balanced.
Let the MAV be the infantry dominate vehicle that also can be taken out by other, just as skilled and SP sinked AV infantry.
It keeps the rock/paper/scissor scenario in check.
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