Zeylon Rho
Subdreddit Test Alliance Please Ignore
3556
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Posted - 2014.02.25 09:53:00 -
[1] - Quote
The dark cloud wrote:"Hello there im your drill sergant here is your gun and there is the door to the battlefield". Now good luck soldier (kicks the rookie out of the door and quickly closes it). The rookie runs around for 10 secs and gets murdered instantly by vets who know every aspect of the game. Why does Dust514 doesnt has a training lvl like M.A.G. had? On mag you could do the training which told you the essential basics like throwing grenades, shoting, driving a vehicle, hacking a objective and repairing vehicles etc. Dust has nothing that explains the game mechanics which is really horrible. On the battlefinder once you made a new char there should be a "training session" highlighted which awards the newbie with maybe some equipment upon completion.
New players used to be in the "academy" longer. They decided 2 matches or whatever was enough at some point.
/shrug
Dren and Templar equipment stats, wrong since release.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3561
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Posted - 2014.02.25 15:07:00 -
[2] - Quote
INFINITE DIVERSITY IDIC wrote:Zeylon Rho wrote:The dark cloud wrote:"Hello there im your drill sergant here is your gun and there is the door to the battlefield". Now good luck soldier (kicks the rookie out of the door and quickly closes it). The rookie runs around for 10 secs and gets murdered instantly by vets who know every aspect of the game. Why does Dust514 doesnt has a training lvl like M.A.G. had? On mag you could do the training which told you the essential basics like throwing grenades, shoting, driving a vehicle, hacking a objective and repairing vehicles etc. Dust has nothing that explains the game mechanics which is really horrible. On the battlefinder once you made a new char there should be a "training session" highlighted which awards the newbie with maybe some equipment upon completion.
New players used to be in the "academy" longer. They decided 2 matches or whatever was enough at some point. /shrug They shortened the academy because surprise surprise people were farming it with alts for isk, so just like so much else its ****** up a good thing because of people looking to exploit something....
Somehow, it seems like that "fix" screwed new players more than old.
They could've reduced the rewards. They could have a parallel economy, where most of your battle rewards are in "Academy tokens" that are only good while you can still use the academy, and/or can only be used on skillbooks and STD equipment.
I wouldn't personally give them 2 million SP to start, or leave the SP uncapped to 5 million. I think that would be unlikely to happen to begin with because I assume a large chunk of AUR sales go towards boosters, and removing the cap removes a large incentive to use them.
I think something closer to the cerebral accelerators, etc. you can get on new characters in EVE, where you have something that's only good for X time or in this case... while you're in the academy or till you hit 30k/whatever WP. For the period it's active, your weekly SP cap is doubled (old-school doubling that impacts both passive and active battle sp, but not regular passive SP, and the double cap can be affected by boosters).
Dren and Templar equipment stats, wrong since release.
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