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Heathen Bastard
The Bastard Brigade
1006
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Posted - 2014.02.25 03:22:00 -
[1] - Quote
More specifically, why are rails the overall best choice for vehicular weaponry in all situations(except for dropships)
They have better DPS than blasters(WHY!?) Best range, and enough damage to make hardeners irrelevant. There is no reason to use any of the other turrets because a rail does their job better, or more safely for the operator.
Oh, and you fixed the hit detection for the small rails, but not the small blasters.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
940
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Posted - 2014.02.25 03:23:00 -
[2] - Quote
blasters are by far the most versatile 200 meters of range, 2-3 shot infantry, best rotation, easily kills other tanks, especially with damage mods
Kills- Archduke Ferdinand
Balance!
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Heathen Bastard
The Bastard Brigade
1006
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Posted - 2014.02.25 03:31:00 -
[3] - Quote
Gavr1lo Pr1nc1p wrote:blasters are by far the most versatile 200 meters of range, 2-3 shot infantry, best rotation, easily kills other tanks, especially with damage mods
600 meters, 1 shot, doesn't matter, see 600 meter range, kills tanks more easily. Oh, and at 200 meters with a blaster you're doing practically nothing. at 600 with a rail? full damage.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Awry Barux
Ametat Security Amarr Empire
1088
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Posted - 2014.02.25 04:08:00 -
[4] - Quote
Heathen Bastard wrote:More specifically, why are rails the overall best choice for vehicular weaponry in all situations(except for dropships)
They have better DPS than blasters(WHY!?) Best range, and enough damage to make hardeners irrelevant. There is no reason to use any of the other turrets because a rail does their job better, or more safely for the operator.
Oh, and you fixed the hit detection for the small rails, but not the small blasters.
Yes, that's why people spam nothing but rail tanks in ambush.
Oh wait.
There's a reason to use blasters, it's just not AV. |
Heathen Bastard
The Bastard Brigade
1006
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Posted - 2014.02.25 04:11:00 -
[5] - Quote
Awry Barux wrote:Heathen Bastard wrote:More specifically, why are rails the overall best choice for vehicular weaponry in all situations(except for dropships)
They have better DPS than blasters(WHY!?) Best range, and enough damage to make hardeners irrelevant. There is no reason to use any of the other turrets because a rail does their job better, or more safely for the operator.
Oh, and you fixed the hit detection for the small rails, but not the small blasters. Yes, that's why people spam nothing but rail tanks in ambush. Oh wait. There's a reason to use blasters, it's just not AV.
Then why are infantry so ****ing bitchy about the blaster tank doing what it was obviously designed ONLY for doing?(since it's total and absolute **** for AV)
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Bethhy
Ancient Exiles. Renegade Alliance
1344
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Posted - 2014.02.25 04:22:00 -
[6] - Quote
Heathen Bastard wrote:Awry Barux wrote:Heathen Bastard wrote:More specifically, why are rails the overall best choice for vehicular weaponry in all situations(except for dropships)
They have better DPS than blasters(WHY!?) Best range, and enough damage to make hardeners irrelevant. There is no reason to use any of the other turrets because a rail does their job better, or more safely for the operator.
Oh, and you fixed the hit detection for the small rails, but not the small blasters. Yes, that's why people spam nothing but rail tanks in ambush. Oh wait. There's a reason to use blasters, it's just not AV. Then why are infantry so ****ing bitchy about the blaster tank doing what it was obviously designed ONLY for doing?(since it's total and absolute **** for AV)
It's mainly because the tank has this Massive gun mounted to it... That then has the accuracy of a Singular pixel...
Then the Heavy Machine gun on a Heavy.... Has this giant generalized Aiming circle...
The fact that the Blaster from a massive tank turret has that kind of accuracy reticule... Is purpose built to kill infantry over other large objects.
Which would be fine if the maps Where built with any competence to the different roles DUST 514 has. |
Heathen Bastard
The Bastard Brigade
1006
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Posted - 2014.02.25 04:55:00 -
[7] - Quote
but people are against putting a spread on it(mostly because that would make it better against infantry groups, though, technically worse against single targets. and it would neuter it's ability to reliably pick buildings clean of infantry from 100 meters off, it could still suppress, but at that distance, you'd need either some amount of luck, or someone being really stupid and standing there until enough rounds connect to kill them.)
Really, they should make two kinds of blasters, one with lower damage and a fast rate of fire with high accuracy(the one we have now) and a second with spread, higher damage and a slower fire rate optimized for antivehicle play.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Obodiah Garro
Tech Guard RISE of LEGION
680
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Posted - 2014.02.25 05:42:00 -
[8] - Quote
Heathen Bastard wrote:Gavr1lo Pr1nc1p wrote:blasters are by far the most versatile 200 meters of range, 2-3 shot infantry, best rotation, easily kills other tanks, especially with damage mods 600 meters, 1 shot, doesn't matter, see 600 meter range, kills tanks more easily. Oh, and at 200 meters with a blaster you're doing practically nothing. at 600 with a rail? full damage.
Rails are underpowered compared to blasters at this stage, sure with range and better situational awareness you should be taking down other HAV/DS, but aside from that metagame, the blaster is overlord of the battlefield in every other area. From anti vehicle/structure and ofc the wholesale slaughter of infrantry. |
Heathen Bastard
The Bastard Brigade
1006
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Posted - 2014.02.25 05:45:00 -
[9] - Quote
Obodiah Garro wrote:Heathen Bastard wrote:Gavr1lo Pr1nc1p wrote:blasters are by far the most versatile 200 meters of range, 2-3 shot infantry, best rotation, easily kills other tanks, especially with damage mods 600 meters, 1 shot, doesn't matter, see 600 meter range, kills tanks more easily. Oh, and at 200 meters with a blaster you're doing practically nothing. at 600 with a rail? full damage. Rails are underpowered compared to blasters at this stage, sure with range and better situational awareness you should be taking down other HAV/DS, but aside from that metagame, the blaster is overlord of the battlefield in every other area. From anti vehicle/structure and ofc the wholesale slaughter of infrantry.
rails will kill the structures before the blaster even gets in range, while expending less of their total ammo pool.
the only thing blasters are good for at this point is fighting infantry. Full stop, no other job. and the infantry are trying to whine it out of the game for the literal only job it excels at.
Rails UP?! Were you dropped on your head as a child?
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Obodiah Garro
Tech Guard RISE of LEGION
682
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Posted - 2014.02.25 07:59:00 -
[10] - Quote
You must have poor skills and can only redline snipe with the rail. Either way a well fit gunn/maddy with a blaster can approach and destroy installations with no concern to their ammo, also if your losing to rails you really need to learn to drive, and perhaps learn to cycle so you can survive a few shots.
What am talking about isnt for the qq noob like yourself sir, am talking about HAV in general, stick a blaster on it and collect tears. |
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Heathen Bastard
The Bastard Brigade
1006
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Posted - 2014.02.25 14:45:00 -
[11] - Quote
Obodiah Garro wrote:You must have poor skills and can only redline snipe with the rail. Either way a well fit gunn/maddy with a blaster can approach and destroy installations with no concern to their ammo, also if your losing to rails you really need to learn to drive, and perhaps learn to cycle so you can survive a few shots.
What am talking about isnt for the qq noob like yourself sir, am talking about HAV in general, stick a blaster on it and collect tears.
and a lolfit anything with a rail will do better than that "well fit" blaster tank. Maybe you should learn how to read.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Chunky Munkey
Amarr Templars Amarr Empire
3263
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Posted - 2014.02.25 14:50:00 -
[12] - Quote
Heathen Bastard wrote:More specifically, why are rails the overall best choice for vehicular weaponry in all situations(except for dropships)
They have better DPS than blasters(WHY!?) Best range, and enough damage to make hardeners irrelevant. There is no reason to use any of the other turrets because a rail does their job better, or more safely for the operator.
Oh, and you fixed the hit detection for the small rails, but not the small blasters.
Try using a rail turret on infantry.
No.
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Takahiro Kashuken
Red Star. EoN.
2707
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Posted - 2014.02.25 14:54:00 -
[13] - Quote
Awry Barux wrote:Heathen Bastard wrote:More specifically, why are rails the overall best choice for vehicular weaponry in all situations(except for dropships)
They have better DPS than blasters(WHY!?) Best range, and enough damage to make hardeners irrelevant. There is no reason to use any of the other turrets because a rail does their job better, or more safely for the operator.
Oh, and you fixed the hit detection for the small rails, but not the small blasters. Yes, that's why people spam nothing but rail tanks in ambush. Oh wait. There's a reason to use blasters, it's just not AV.
No redline for either either team in ambush
Also ambush is where you go to kill infantry, blasters do it better
Intelligence is OP
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Heathen Bastard
The Bastard Brigade
1006
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Posted - 2014.02.25 14:54:00 -
[14] - Quote
Chunky Munkey wrote:Heathen Bastard wrote:More specifically, why are rails the overall best choice for vehicular weaponry in all situations(except for dropships)
They have better DPS than blasters(WHY!?) Best range, and enough damage to make hardeners irrelevant. There is no reason to use any of the other turrets because a rail does their job better, or more safely for the operator.
Oh, and you fixed the hit detection for the small rails, but not the small blasters. Try using a rail turret on infantry.
Have. It's hilarious to watch the bodies go flying.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Harpyja
Molon Labe. General Tso's Alliance
1208
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Posted - 2014.02.25 15:02:00 -
[15] - Quote
Obodiah Garro wrote:Heathen Bastard wrote:Gavr1lo Pr1nc1p wrote:blasters are by far the most versatile 200 meters of range, 2-3 shot infantry, best rotation, easily kills other tanks, especially with damage mods 600 meters, 1 shot, doesn't matter, see 600 meter range, kills tanks more easily. Oh, and at 200 meters with a blaster you're doing practically nothing. at 600 with a rail? full damage. Rails are underpowered compared to blasters at this stage, sure with range and better situational awareness you should be taking down other HAV/DS, but aside from that metagame, the blaster is overlord of the battlefield in every other area. From anti vehicle/structure and ofc the wholesale slaughter of infrantry. Dude, rails are completely overpowered compared to blasters and missiles. They can and will take out any tank at any range, even in CQC, when they are supposed to be long-ranged weapons, i.e. they should suck at CQC, but they don't. Blasters are awful at AV. I've been taking out shield blaster tanks with my missile Gunnlogi, and not a single one has beaten me, though only one managed to get me down to a couple hundred armor before I destroyed it because the fight lasted longer than both our hardeners.
But going against a rail tank at CQC and I lose maybe 4/5 of the time. I'll only win if I use tactics to ambush it if it's an armor tank, otherwise I have to wait for the hardeners to go down on a shield rail tank. But rails are still overpowered because anyone can use them and win, while it takes plenty of skill to win with missiles.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Thumb Green
Mannar Focused Warfare Gallente Federation
811
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Posted - 2014.02.25 16:37:00 -
[16] - Quote
The only advantage rails really have is range; up close a blaster tank can drive circles around the rail tank and kill it easily because the rail turret can't turn fast enough. If you're getting beat in QCQ by a rail tank it's because he sneaked up on you and plugged you in the @ss (which wouldn't happen often with squad gunners in your tank) or you're a sh!tty tank driver.
Support Orbital Spawns
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knight of 6
SVER True Blood General Tso's Alliance
1511
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Posted - 2014.02.25 16:38:00 -
[17] - Quote
*looks at missile turret "it's okay one day they'll forgive you"
GÇ£The universe is a big place, perhaps the biggest.GÇ¥ ~ Kurt Vonnegut
Ko6, scout.
CLOSED BETA VET
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Heathen Bastard
The Bastard Brigade
1009
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Posted - 2014.02.25 17:28:00 -
[18] - Quote
Thumb Green wrote:The only advantage rails really have is range; up close a blaster tank can drive circles around the rail tank and kill it easily because the rail turret can't turn fast enough. If you're getting beat in QCQ by a rail tank it's because he sneaked up on you and plugged you in the @ss (which wouldn't happen often with squad gunners in your tank) or you're a sh!tty tank driver.
their advantage is better range, better DPS at standard than a prototype blaster turret, and enough of a punch to make hardeners null and void.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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xSir Campsalotx
G0DS AM0NG MEN D.E.F.I.A.N.C.E
128
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Posted - 2014.02.25 17:29:00 -
[19] - Quote
Gavr1lo Pr1nc1p wrote:blasters are by far the most versatile 200 meters of range, 2-3 shot infantry, best rotation, easily kills other tanks, especially with damage mods At that range blasters have half efficiency even an ion cannon would only have 65 damage a shot, so 2-3 shotting scouts. As for destroying tanks that is just hilarious rail wins vs blaster unless the rail driver is incompetent or has a wierd fit. |
Spkr4theDead
Red Star. EoN.
1878
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Posted - 2014.02.25 17:54:00 -
[20] - Quote
Awry Barux wrote:Heathen Bastard wrote:More specifically, why are rails the overall best choice for vehicular weaponry in all situations(except for dropships)
They have better DPS than blasters(WHY!?) Best range, and enough damage to make hardeners irrelevant. There is no reason to use any of the other turrets because a rail does their job better, or more safely for the operator.
Oh, and you fixed the hit detection for the small rails, but not the small blasters. Yes, that's why people spam nothing but rail tanks in ambush. Oh wait. There's a reason to use blasters, it's just not AV. Why are you complaining about ambush?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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