Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Echo 1991
WarRavens League of Infamy
59
|
Posted - 2014.02.24 23:18:00 -
[1] - Quote
So was just in an ambush with none other than the infamous duna. They had 7 tanks. Seriously, this crap needs to be sorted. There is never a need to have more than 3-4 tanks in a battle ever. It makes it completely one sided and it sucks the fun out of the game when you cant spawn at all without being shot by an ion cannon. CCP please sort this out. |
Obodiah Garro
Tech Guard RISE of LEGION
671
|
Posted - 2014.02.24 23:20:00 -
[2] - Quote
HAV needs to be banned from Ambush, full stop. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7495
|
Posted - 2014.02.24 23:20:00 -
[3] - Quote
All working as intended. Sounds like fun to me.
But duna has been doing this for months.......why stop him now?
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
|
Dauth Jenkins
Ultramarine Corp
78
|
Posted - 2014.02.24 23:21:00 -
[4] - Quote
To be honest, I wouldn't mind a vehicle free ambush
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
|
mollerz
Minja Scouts
2399
|
Posted - 2014.02.24 23:23:00 -
[5] - Quote
Just played a match.. 6-7 tanks were rolling around. The weirdest thing.. I hacked a blaster turret and started railing a blaster tank... took out it's shields.. started eating into it's armor... and the tanker got out of his tank! I was like wut. Then I shot him down and left his hobbled tank as bait.. no one took it so I just blowed it up.
What the hell is the point?
You gotta hustle if you wanna make a dolla
|
Happy Violentime
OMFGZOMBIESRUN
221
|
Posted - 2014.02.24 23:25:00 -
[6] - Quote
Obodiah Garro wrote:HAV needs to be banned from Ambush, full stop.
All vehicles, otherwise next it will be 6 ADS a side and LAV's full of heavies. |
TheD1CK
Dead Man's Game
736
|
Posted - 2014.02.24 23:27:00 -
[7] - Quote
I have posted on this before, a simple solution that benefits ALL playstyles
-2 HAV's in Ambush (No tanks isn't really a good option, if you want all infantry play COD) -3 HAV's in Domination -4 HAV's in Skirmish
This benefits everyone, Tanks still run all modes, Infantry aren't crushed by 6/7 HAV's
Plasma Cannon will have its chance if AR/HAV 514 is ever fixed
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7495
|
Posted - 2014.02.24 23:27:00 -
[8] - Quote
Happy Violentime wrote:Obodiah Garro wrote:HAV needs to be banned from Ambush, full stop. All vehicles, otherwise next it will be 6 ADS a side and LAV's full of heavies. But that's like banning Infantry from skirmish......
Either way war does not work like that, you don't get to arbitrarily decide who deploys what and where, only CONCORD can do that.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
|
Icarus DelSol
BIG BAD W0LVES
25
|
Posted - 2014.02.24 23:28:00 -
[9] - Quote
Happy Violentime wrote:Obodiah Garro wrote:HAV needs to be banned from Ambush, full stop. All vehicles, otherwise next it will be 6 ADS a side and LAV's full of heavies.
I think a game mode that promoted LAVS full of heavies and logis would be fun actually... |
Justice Darling
Themis Argonauts
37
|
Posted - 2014.02.24 23:28:00 -
[10] - Quote
Really some underground maps would be nice way to keep tanks and any other vehicles out of the match, Bust out the heavy boys Its time for an overhaul |
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7498
|
Posted - 2014.02.24 23:32:00 -
[11] - Quote
Justice Darling wrote:Really some underground maps would be nice way to keep tanks and any other vehicles out of the match, Bust out the heavy boys Its time for an overhaul
Yeah but then I could call in MTAC which I would. I'm a vehicle man through and through.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
|
Happy Violentime
OMFGZOMBIESRUN
222
|
Posted - 2014.02.24 23:34:00 -
[12] - Quote
Icarus DelSol wrote:Happy Violentime wrote:Obodiah Garro wrote:HAV needs to be banned from Ambush, full stop. All vehicles, otherwise next it will be 6 ADS a side and LAV's full of heavies. I think a game mode that promoted LAVS full of heavies and logis would be fun actually...
You should have been here for the indestructible Logi LAV's then! Heavy pulls up in a LLAV, jumps out and starts mowing everyone down with his HMG then drives off like a scrub as soon as they start taking dmg |
Logi Stician
The Vanguardians INTERGALACTIC WARPIGS
262
|
Posted - 2014.02.24 23:36:00 -
[13] - Quote
Echo 1991 wrote:So was just in an ambush with none other than the infamous duna. They had 7 tanks. Seriously, this crap needs to be sorted. There is never a need to have more than 3-4 tanks in a battle ever. It makes it completely one sided and it sucks the fun out of the game when you cant spawn at all without being shot by an ion cannon. CCP please sort this out.
Well I was in a few Tankmination(c) battles where there were 5 or 6 tanks on the field. I believe we were good sports and tried our best to AV the tanks, but man oh man, what a whoopin' they put on us. Just seemed like dropping everything to handle the tanks left us wide open to infantry reaming.
*raises glass*
Here's to playable, fun-for-all balance in 1.8!
"...and I'm the seventh out of seven sons, my pappy was a pistol, I'm a son of a gun. "
|
Bethhy
Ancient Exiles. Renegade Alliance
1329
|
Posted - 2014.02.24 23:37:00 -
[14] - Quote
Dauth Jenkins wrote:To be honest, I wouldn't mind a vehicle free ambush
Yah you just want DUST 514 without vehicles... Tiered suits... Weapon tiers..... The maps are way to big aswell...
Basically CoD but done by CCP. Right?
So much of what sorry state DUST has become from 1.4 can be blamed on this kind of understanding in DUST.
|
Happy Violentime
OMFGZOMBIESRUN
223
|
Posted - 2014.02.24 23:40:00 -
[15] - Quote
Anyway, best way not to get killed by Duna? Quit the match whenever he's on the other side.
If you stay. That's your choice.
I generally leave cos I'm damned if he's going to pad his stats with anymore of my deaths.
What's he going to do when in every match the opposition leave?? He won't be able to pad his stats then |
Rusty Shallows
1030
|
Posted - 2014.02.24 23:42:00 -
[16] - Quote
True Adamance wrote:Happy Violentime wrote:Obodiah Garro wrote:HAV needs to be banned from Ambush, full stop. All vehicles, otherwise next it will be 6 ADS a side and LAV's full of heavies. But that's like banning Infantry from skirmish...... Either way war does not work like that, you don't get to arbitrarily decide who deploys what and where, only CONCORD can do that. You have to spawn in match before getting a HAV. Everyone starts as infantry. So it isn't the same at all.
If you have a fix for Tankbush please share. Considering the amount of flak CCP has been getting on this topic since before Uprising 1.7 something needs to be done.
Here, have some candy and a Like. :-)
Forums > Game
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7498
|
Posted - 2014.02.24 23:46:00 -
[17] - Quote
Rusty Shallows wrote:True Adamance wrote:Happy Violentime wrote:Obodiah Garro wrote:HAV needs to be banned from Ambush, full stop. All vehicles, otherwise next it will be 6 ADS a side and LAV's full of heavies. But that's like banning Infantry from skirmish...... Either way war does not work like that, you don't get to arbitrarily decide who deploys what and where, only CONCORD can do that. You have to spawn in match before getting a HAV. Everyone starts as infantry. So it isn't the same at all. If you have a fix for Tankbush please share. Considering the amount of flak CCP has been getting on this topic since before Uprising 1.7 something needs to be done.
I don't claim to have a solution but simply exiling something because you don't like it is not the way to achieve a heathy and balanced game.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
|
Mortedeamor
Imperfects Negative-Feedback
1414
|
Posted - 2014.02.24 23:48:00 -
[18] - Quote
i think duna would quit dust if he couldnt run ina 6 tank squad in tankbush
A laser rifle master for life not just for when it becomes popular
Long Live the Empress
Burn the Heretics
|
Atiim
Living Like Larry Schwag
5085
|
Posted - 2014.02.24 23:59:00 -
[19] - Quote
TheD1CK wrote:I have posted on this before, a simple solution that benefits ALL playstyles
-2 HAV's in Ambush (No tanks isn't really a good option, if you want all infantry play COD) -3 HAV's in Domination -4 HAV's in Skirmish
This benefits everyone, Tanks still run all modes, Infantry aren't crushed by 6/7 HAV's
To be honest, I'd much rather see other issues such as AV weaponry, map design, and "smart" deploy fixed as opposed to a hard cap on the amount of vehicles.
I don't think it'd be fair to vehicle pilots who invested almost all of their SP into vehicles, and just want to have a fun game with there friends.
How about, we fix these issues first, as opposed to covering a band-aid over the real problem.
That would truly benefit everyone. HAVs run in all modes, nobody is stomped by HAVs, and HAV pilots can have fun with there friends.
Atiim (Gunnlogi - 80GJ Particle Cannon) Tank Scrub
I've adapted, and soon I will HTFU...
...Permanently. In a Gunnlogi
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7501
|
Posted - 2014.02.25 00:05:00 -
[20] - Quote
Atiim wrote:TheD1CK wrote:I have posted on this before, a simple solution that benefits ALL playstyles
-2 HAV's in Ambush (No tanks isn't really a good option, if you want all infantry play COD) -3 HAV's in Domination -4 HAV's in Skirmish
This benefits everyone, Tanks still run all modes, Infantry aren't crushed by 6/7 HAV's
To be honest, I'd much rather see other issues such as AV weaponry, map design, and "smart" deploy fixed as opposed to a hard cap on the amount of vehicles. I don't think it'd be fair to vehicle pilots who invested almost all of their SP into vehicles, and just want to have a fun game with there friends. How about, we fix these issues first, as opposed to covering a band-aid over the real problem. That would truly benefit everyone. HAVs run in all modes, nobody is stomped by HAVs, and HAV pilots can have fun with there friends. That's why I am here. Not because I like shitting all over your game time but instead because I have fun doing my thing.
If wanted HAV vs HAV all the time I'd be in WoT.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
|
|
Justice Darling
Themis Argonauts
38
|
Posted - 2014.02.25 04:52:00 -
[21] - Quote
Bethhy wrote:Dauth Jenkins wrote:To be honest, I wouldn't mind a vehicle free ambush Yah you just want DUST 514 without vehicles... Tiered suits... Weapon tiers..... The maps are way to big aswell... Basically CoD but done by CCP. Right? So much of what sorry state DUST has become from 1.4 can be blamed on this kind of understanding in DUST.
No, really what I would like to see is when you have 10 guys with AV hitting tanks and they are perm tanked, and not dying to be NOS'ed and WEB and there over all usefulness drop to 0% without ground support, so they can't do their best impression of Monty python and the holy grail of "RUN AWAY" its a killer Dust bunny, but folks don't want a game that is from the universe of EvE Online. They want a World of Tanks version of CoD done by CCP, myself I would love to be back in the universe of EvE and call it a day. |
Michael Arck
Onuoto Uakan Huogaatsu Lokun Listamenn
3287
|
Posted - 2014.02.25 05:09:00 -
[22] - Quote
Just up the swarms and AV...
Hnolai ki tuul, ti sei oni a tiu.
Are you OUKH?
|
CommanderBolt
ACME SPECIAL FORCES
800
|
Posted - 2014.02.25 05:45:00 -
[23] - Quote
I hate it how everyone compares any sort of idea to 'Oh you want COD'. No we just want fun. Ambush is NOT fun when before you even get into the game 7+ tanks are rolling around and camping spawns.
I regularly get a forge out but once the spawns are camped there is NOTHING you can do. Not a thing. The only way you can do a damn thing is to get a lucky fast spawn and then head for high ground.
I usually start off with uplinks and try and get a good position for AV for my team. I come back in with a forge and occasionally I do smash me up a silly tanker. The problem is even if by some miracle you do kill a tank, his friends soon rush up on you at 100mph with blasters blazing.
And to think, you guys have the audacity to say we want COD?
What's so wrong with an infantry only ambush? It would be great fun and there is support for it. Don't give me the "It does not fit in with EVE lore". The entire mode of ambush does not fit in with EVE lore. F**k - the whole game does not fit in with eve lore if we want to be technical!
Join our public channel - A great place to hang out / find squads.
ACME SPECIAL FORCES PUB
|
OliX PRZESMIEWCA
Bezimienni...
22
|
Posted - 2014.02.25 06:46:00 -
[24] - Quote
Tankers don't wanna separate ambush mode because they will play that ambush alone without infantry (maybe except few forge/remote users). All railguns :) |
Justice Darling
Themis Argonauts
38
|
Posted - 2014.02.25 20:00:00 -
[25] - Quote
also why does ambush have smart deploy its anything but, it would be better if it was more random the dumb deploy into the enemy hands, If you ask me its anything but smart |
Tau Lai
Isuuaya Tactical Caldari State
52
|
Posted - 2014.02.25 20:04:00 -
[26] - Quote
Echo 1991 wrote:So was just in an ambush with none other than the infamous duna. They had 7 tanks. Seriously, this needs to be sorted. There is never a need to have more than 3-4 tanks in a battle ever. It makes it completely one sided and it sucks the fun out of the game when you cant spawn at all without being shot by an ion cannon. CCP please sort this out.
Since tanks are balanced, It doesn't matter if there are 7 or 16 tanks in game. It is balanced. Ironic mode OFF. |
TheD1CK
Dead Man's Game
769
|
Posted - 2014.02.25 20:08:00 -
[27] - Quote
I repeat..... HAV limits
2 in Ambush 3 in Domination 4 in Skirmish
Until enough people agree and push CCP to do this,
Enjoy the Tank spam !!!!
Plasma Cannons works, any less drawbacks
And I would have an Atomic Bomber on my shoulder
|
Skihids
Bullet Cluster Legacy Rising
2908
|
Posted - 2014.02.25 20:12:00 -
[28] - Quote
What's happening is that players are choosing the more appropriate suit for the task at hand.
The task is to slay infantry and there is one suit that does so far better than all the rest. It has far more eHP, DPS, and speed than every other suit in the game. It costs about as much as an ADV suit of any other type so it's an economical choice.
You my call it a tank, but I call it a suit because it is worn by a single person, has a main weapon that is built to slay infantry, and fills exactly the same role.
Anyone not choosing that suit is either too late for the team cap or is being foolishly stubborn. |
Skihids
Bullet Cluster Legacy Rising
2908
|
Posted - 2014.02.25 20:18:00 -
[29] - Quote
TheD1CK wrote:I repeat..... HAV limits
2 in Ambush 3 in Domination 4 in Skirmish
Until enough people agree and push CCP to do this,
Enjoy the Tank spam !!!!
Artificial caps on otherwise OP suits is not the way.
Tanks need to be given a different role than infantry so they fill a different need. It shouldn't be a race to see who gets the OP suit this match. Make them good at something infantry can't do and poor at competing with the infantry's job and you will see a natural cap on usage. People will judge that it's better to run infantry than bring out a fourth tank.
Right now a tank trumps every other suit, so there's no reason not to choose it. |
nakaya indigene
0uter.Heaven
126
|
Posted - 2014.02.25 21:10:00 -
[30] - Quote
they should limit veciles in separate tiers. for example. light tier having a large quota. medium limited to 3. and large limited to 2. not just for ambush. skirm and dom also
The Jove espier --- https://www.youtube.com/channel/UCPGgRFDT9eYY1dMwb50luXw
|
|
Scheherazade VII
274
|
Posted - 2014.02.25 21:13:00 -
[31] - Quote
The problem is that a single group of people are completely destroying and ruining an entire game mode for a lot of people. They shouldn't be allowed to just sit there and farm. duna must have a pretty sad life if this is all he does all day every day. |
Alternate Insano
SUICIDE SPITE SQUAD
180
|
Posted - 2014.02.25 21:37:00 -
[32] - Quote
It's a crappy game. I'm sure the devs are too busy looking for new jobs to care if its players are killing it.
DUST 514 Super Scrub
Level 262 Forum Troll
Play, or play not. There is no balance.
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7540
|
Posted - 2014.02.25 21:41:00 -
[33] - Quote
Alternate Insano wrote:It's a crappy game. I'm sure the devs are too busy looking for new jobs to care if its players are killing it.
Prospective CPM candidate right ^ folks.....
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
|
TheD1CK
Dead Man's Game
773
|
Posted - 2014.02.25 23:43:00 -
[34] - Quote
Scheherazade VII wrote:The problem is that a single group of people are completely destroying and ruining an entire game mode for a lot of people. They shouldn't be allowed to just sit there and farm. duna must have a pretty sad life if this is all he does all day every day.
Single group of people??? seriously??? I may have referenced Duna2002 but he is not alone in this A majority of the playerbase are taking advantage of this, or using Alts to do so
If Dust players were not so quick to abuse the game at the first chance We would all see that CCP have done a good job with vehicles ...
- Cost Effective - Near invulnerable during hardeners
Which they need to be to give new tankers a chance to train, there are 3 issues with HAV
- Stacked hardeners fixes - Less effectiveness when stacked, reduced from 40% to 25% each - Remove ability to stack (as with speed mods) - Increase fitting cost, make it so fitting 2 would take majority of your fitting cost
- Vehicle limits (estimate of no.) - 2 HAV 1 ADS 1 DS 3 LAV in Ambush - 3 HAV 1 ADS 1 DS 3 LAV in Domination - 4 HAV 3 DS (2max ADS) 3 LAV in Skirmish
This would go a long way towards balancing battles in Dust And make the Vehicles more important to your team ...
Plasma Cannons works, any less drawbacks
And I would have an Atomic Bomber on my shoulder
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7562
|
Posted - 2014.02.25 23:49:00 -
[35] - Quote
TheD1CK wrote:Scheherazade VII wrote:The problem is that a single group of people are completely destroying and ruining an entire game mode for a lot of people. They shouldn't be allowed to just sit there and farm. duna must have a pretty sad life if this is all he does all day every day. Single group of people??? seriously??? I may have referenced Duna2002 but he is not alone in this A majority of the playerbase are taking advantage of this, or using Alts to do so If Dust players were not so quick to abuse the game at the first chance We would all see that CCP have done a good job with vehicles ... - Cost Effective - Near invulnerable during hardeners Which they need to be to give new tankers a chance to train, there are 3 issues with HAV - Stacked hardeners fixes - Less effectiveness when stacked, reduced from 40% to 25% each - Remove ability to stack (as with speed mods) - Increase fitting cost, make it so fitting 2 would take majority of your fitting cost - Vehicle limits (estimate of no.) - 2 HAV 1 ADS 1 DS 3 LAV in Ambush - 3 HAV 1 ADS 1 DS 3 LAV in Domination - 4 HAV 3 DS (2max ADS) 3 LAV in Skirmish This would go a long way towards balancing battles in Dust And make the Vehicles more important to your team ...
You are also forgetting that if you ban me from game modes you are ruining my enjoyment of a section so the game.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
|
Alternate Insano
SUICIDE SPITE SQUAD
183
|
Posted - 2014.02.26 02:03:00 -
[36] - Quote
I seem to always come back to one thing. The biggest problem DUST has is a skill system that allows one player to get vastly ahead of another such that fps skills don't matter. There is no changing this, the game is built around it. Why then, with such a fatal flaw looming over everything, don't the devs attempt to fix the little things, when the players generally would enjoy the small tweaks and improvements such that they continued playing, or even recommended it to friends? Their inaction does not make sense.
DUST 514 Super Scrub
Level 262 Forum Troll
Play, or play not. There is no balance.
|
MRBH1997
Knights Of Ender Galactic Skyfleet Empire
69
|
Posted - 2014.02.26 02:14:00 -
[37] - Quote
Echo 1991 wrote:So was just in an ambush with none other than the infamous duna. They had 7 tanks. Seriously, this needs to be sorted. There is never a need to have more than 3-4 tanks in a battle ever. It makes it completely one sided and it sucks the fun out of the game when you cant spawn at all without being shot by an ion cannon. CCP please sort this out.
Rarely can you not contract this, a simple sica or forge fun can usually solve the problem. What would be smart is to get your squad away from the tanks and get a bunch of 2x damage modes sicas. Until 1.8 this should easily own the average tank spammer because rarely are they actually good at tanking. Just wait till 1.8 and militia spammers will be nonexistent which will reduce tank spammers significantly. All you will have left are PC ringers with wallets for it.
CEO of Knights of Ender
Corporation Website: http://koe.shivtr.com
Public Channel: Knights of Ender Public
|
Scout Registry
Nos Nothi
1336
|
Posted - 2014.02.26 03:38:00 -
[38] - Quote
Would be nice if they kept CCP Logic Loop in the loop. Our maps were likely not planned to support 6+ tanks per side. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7593
|
Posted - 2014.02.26 03:39:00 -
[39] - Quote
Scout Registry wrote:Would be nice if they kept CCP Logic Loop in the loop. Our maps were likely not planned to support 6+ tanks per side.
You didn't hear?
Shhhhhh.....
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
|
Echo 1991
WarRavens League of Infamy
62
|
Posted - 2014.02.26 10:13:00 -
[40] - Quote
MRBH1997 wrote:Echo 1991 wrote:So was just in an ambush with none other than the infamous duna. They had 7 tanks. Seriously, this needs to be sorted. There is never a need to have more than 3-4 tanks in a battle ever. It makes it completely one sided and it sucks the fun out of the game when you cant spawn at all without being shot by an ion cannon. CCP please sort this out. Rarely can you not contract this, a simple sica or forge fun can usually solve the problem. What would be smart is to get your squad away from the tanks and get a bunch of 2x damage modes sicas. Until 1.8 this should easily own the average tank spammer because rarely are they actually good at tanking. Just wait till 1.8 and militia spammers will be nonexistent which will reduce tank spammers significantly. All you will have left are PC ringers with wallets for it.
Hard to do when you spawn and insta-die. |
|
Spkr4theDead
Red Star. EoN.
1881
|
Posted - 2014.02.26 10:20:00 -
[41] - Quote
Echo 1991 wrote:So was just in an ambush with none other than the infamous duna. They had 7 tanks. Seriously, this needs to be sorted. There is never a need to have more than 3-4 tanks in a battle ever. It makes it completely one sided and it sucks the fun out of the game when you cant spawn at all without being shot by an ion cannon. CCP please sort this out. You're complaining about ambush. You go into ambush with it in the back of your mind, that you might face up to 7 tanks, yet you still go in. You complain about it. You want tanks balanced around ambush, and you don't care about FW and PC.
Why should CCP continue to listen to people like you, when it's literally the same story all the time?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Rasatsu
Much Crying Old Experts
1097
|
Posted - 2014.02.26 11:20:00 -
[42] - Quote
Your team should have had plenty of time to get out some JLAV's before they hit 7. |
TheD1CK
Dead Man's Game
777
|
Posted - 2014.02.26 11:32:00 -
[43] - Quote
True Adamance wrote:TheD1CK wrote:Scheherazade VII wrote:The problem is that a single group of people are completely destroying and ruining an entire game mode for a lot of people. They shouldn't be allowed to just sit there and farm. duna must have a pretty sad life if this is all he does all day every day. Single group of people??? seriously??? I may have referenced Duna2002 but he is not alone in this A majority of the playerbase are taking advantage of this, or using Alts to do so If Dust players were not so quick to abuse the game at the first chance We would all see that CCP have done a good job with vehicles ... - Cost Effective - Near invulnerable during hardeners Which they need to be to give new tankers a chance to train, there are 3 issues with HAV - Stacked hardeners fixes - Less effectiveness when stacked, reduced from 40% to 25% each - Remove ability to stack (as with speed mods) - Increase fitting cost, make it so fitting 2 would take majority of your fitting cost - Vehicle limits (estimate of no.) - 2 HAV 1 ADS 1 DS 3 LAV in Ambush - 3 HAV 1 ADS 1 DS 3 LAV in Domination - 4 HAV 3 DS (2max ADS) 3 LAV in Skirmish This would go a long way towards balancing battles in Dust And make the Vehicles more important to your team ... You are also forgetting that if you ban me from game modes you are ruining my enjoyment of a section so the game.
Dammit, True.... No-one gets banned from any mode.... The numbers get capped so the vehicles are required to be skilled I have no issue fighting tankers, myself and revolutionkiller actively deploy In 'Duna Hunting' ambushes, the issues is 6/7 HAV's .....
HAV's are not OP it is just the amount is impossible to deal with
Plasma Cannons works, any less drawbacks
And I would have an Atomic Bomber on my shoulder
|
Echo 1991
WarRavens League of Infamy
62
|
Posted - 2014.02.26 15:29:00 -
[44] - Quote
Spkr4theDead wrote:Echo 1991 wrote:So was just in an ambush with none other than the infamous duna. They had 7 tanks. Seriously, this needs to be sorted. There is never a need to have more than 3-4 tanks in a battle ever. It makes it completely one sided and it sucks the fun out of the game when you cant spawn at all without being shot by an ion cannon. CCP please sort this out. You're complaining about ambush. You go into ambush with it in the back of your mind, that you might face up to 7 tanks, yet you still go in. You complain about it. You want tanks balanced around ambush, and you don't care about FW and PC. Why should CCP continue to listen to people like you, when it's literally the same story all the time? Why should a team be able to call in 8 tanks in an ambush? Explain that. You just want tanks to roll over everything and not once did i mention anything about balancing tanks around ambush. It shouldnt even be balanced around PC because a small amount of people play that game mode. Tanks should not be readily available to every single person and be able to go toe to toe with actual tanks. The sheer amount of tanks us stupid and needs to be adjusted. It wont even cause many problems if the amount of tanks that can be deployed was set at 4 if militia ones were removed or the price was increased.
|
|
|
|
Pages: 1 2 :: [one page] |