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Dexter307
The Unholy Legion Of DarkStar
965
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Posted - 2014.02.23 17:57:00 -
[1] - Quote
Harpyja wrote:INFINITE DIVERSITY IDIC wrote:Rei Shepard wrote:Qwak Qwak wrote:So apparently there are people who don't use scanners? My main skilled into scanner early and uses them all the time, they are very helpful and i believe them to be something essential even, well at least 1 per squad, but i like them because if your team is good, it will make them better, and get you points. and if your team is bad, it will help your team, get you points,(less), and help keep you alive because you know where they are.
I made this alt to be a logi and i have to say i suck without scanners, i constantly am getting scanned down myself and killed. when i run with a squad i have noticed noone uses scanners. now if you have a very good team scanners aren't needed because they can protect you ( the logi) but most of the time they are mediocre at best. so my question is why don't more people use scanners? and should i start using one, in place of one of my logi equipment slots so that i die less with scrub teams? If you rely on scanners too much you will end up capping your awareness factor 10 fold and getting better at that requires time and patience. Ive ran dampeners for a while and i was amazed about how much people relied on it to aquire there targets, i could just sidestep a few meters away from a frontline assault and be completely invisible vs whole teams that are considered "Awesome" if these great players do not receive target data their reaction speeds dropped like a brick, ofcourse now they had no idea i was there and could not adjust to pre-fire or "get-ready" for me to rear the corner. I don't touch that thing and just react to moving pixels, it didnt excist in other shooters and i didnt need it there but i guess since most people buy wallhacks on PC shooter games, having there own legit wallhack here is what they need to not suck i suppose. Some form of scanners or radar exists in all major titles. But Dust's active scanners are the most powerful and rather game-breaking. In BF, you have to see the enemy in order to tag the enemy, and it doesn't last for as long. In CoD (the ones I played before I switched over to Dust completely), your active scanner was a piece of equipment you had to put on the ground, which had a limited scan radius. You were limited to one I believe and placing down a new one would destroy your previous one. They also produced a unique sound, were easily destroyed, and you can guarantee 100% stealth if you had the right perk to avoid detection. Dust's active scanner is too powerful. Reason I say this is because you can take it anywhere with you, in addition to having a rather long scan range in comparison to other major game titles. Not to even mention that the proto scanner can scan down absolutely everything except the most dampened and skilled scout suit. Cod allowed you to see people in real time anywhere on the map in some of the games It was some sort of killstreak or something and lasted for 30 seconds to a minuet |
Dexter307
The Unholy Legion Of DarkStar
965
|
Posted - 2014.02.23 17:59:00 -
[2] - Quote
I love active scanners because people never expect a dampened scout to apear |
Dexter307
The Unholy Legion Of DarkStar
970
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Posted - 2014.02.23 22:50:00 -
[3] - Quote
Rei Shepard wrote:Dexter307 wrote:Harpyja wrote:INFINITE DIVERSITY IDIC wrote:
Some form of scanners or radar exists in all major titles. But Dust's active scanners are the most powerful and rather game-breaking. In BF, you have to see the enemy in order to tag the enemy, and it doesn't last for as long. In CoD (the ones I played before I switched over to Dust completely), your active scanner was a piece of equipment you had to put on the ground, which had a limited scan radius. You were limited to one I believe and placing down a new one would destroy your previous one. They also produced a unique sound, were easily destroyed, and you can guarantee 100% stealth if you had the right perk to avoid detection. Dust's active scanner is too powerful. Reason I say this is because you can take it anywhere with you, in addition to having a rather long scan range in comparison to other major game titles. Not to even mention that the proto scanner can scan down absolutely everything except the most dampened and skilled scout suit. Cod allowed you to see people in real time anywhere on the map in some of the games It was some sort of killstreak or something and lasted for 30 seconds to a minuet
Yeah you called in a spy plane to scan the groundmap for you,
1) You could not get a spy plane every 3 seconds, you needed to fill a kill streak first, the scanner here can be spammed 2) The airspace could be full and you didnt get your plane at all 3) it put dots on the minimap, not in some huge *ss way with chevrons trhough the friggin walls, with the head just below the red glowy 4) you did not see them in realtime, it was minimap based 5) i never used that one either, but cod has been 3 years so its a but fuzzy how it exactly worked.
Quote: Some form of scanners or radar exists in all major titles.
I completely agree with you on this, but not in the form we have in Dust, dust mechanic works almost as bad as a hackers Wallhack in any of the pc games, now the package would be complete if DS3 users had an Aimbot to go with that Wallhack ....ow wait......F*CK...[/quote] It was in real time http://img1.wikia.nocookie.net/__cb20120202084411/callofduty/images/9/96/SR71-Minimap-BO.jpg It worked no matter how full air space is, same goes for the uav Edit: Quotes got all messed up |
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