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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
171
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Posted - 2014.02.21 22:35:00 -
[1] - Quote
Underpowerd when your running 4 complex dmg mods with proficiency level 4 in snipers and the charge still cannot one hit a militia gallante suit...
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
743
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Posted - 2014.02.21 22:39:00 -
[2] - Quote
Vegetation Monster wrote:Underpowerd when your running 4 complex dmg mods with proficiency level 4 in snipers and the charge still cannot one hit a militia gallante suit... it is a gallente suit, which do have the highest EHP of any suit in the gameGǪmilitia gallente suit>ADV minmitar suit
Kills- Archduke Ferdinand
Balance!
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Bayeth Mal
OSG Planetary Operations Covert Intervention
85
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Posted - 2014.02.21 22:43:00 -
[3] - Quote
Have you tried aiming for the head?
A standard rifle will one shot a lot of suits with a head shot. Also, if it was militia they were tanked and had a lot of SP. A charge shot does something like 350 damage? |
Vegetation Monster
KILL-EM-QUICK RISE of LEGION
172
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Posted - 2014.02.21 22:59:00 -
[4] - Quote
Bayeth Mal wrote:Have you tried aiming for the head?
A standard rifle will one shot a lot of suits with a head shot. Also, if it was militia they were tanked and had a lot of SP. A charge shot does something like 350 damage?
do you have any clue how hard it is to aim to the head of a moving target especailly since the terrain isn't plain
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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
172
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Posted - 2014.02.21 23:00:00 -
[5] - Quote
Gavr1lo Pr1nc1p wrote:Vegetation Monster wrote:Underpowerd when your running 4 complex dmg mods with proficiency level 4 in snipers and the charge still cannot one hit a militia gallante suit... it is a gallente suit, which do have the highest EHP of any suit in the gameGǪmilitia gallente suit>ADV minmitar suit
amarr is suppose to the the armor tankers and have the highest hp.
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Rusty Shallows
1005
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Posted - 2014.02.21 23:02:00 -
[6] - Quote
Vegetation Monster wrote:Underpowerd when your running 4 complex dmg mods with proficiency level 4 in snipers and the charge still cannot one hit a militia gallante suit... You found a glitch. Mid last year hit-detection got so bad for sniper rifles I knew two guys who quit the game.
Here, have some candy and a Like. :-)
Forums > Game
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Rogue Saint
Science For Death
829
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Posted - 2014.02.21 23:22:00 -
[7] - Quote
Vegetation Monster wrote:Underpowerd when your running 4 complex dmg mods with proficiency level 4 in snipers and the charge still cannot one hit a militia gallante suit...
Woah there bro... Your likes are going up and you have a proto sniping fit... Pot? Kettle? Black?
GôêGÆ+GÆ+GƦ - Causes headaches, it's official
+1 for Infantry Skills Refund in 1.8 or I win DUST514
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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
172
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Posted - 2014.02.21 23:27:00 -
[8] - Quote
Rogue Saint wrote:Vegetation Monster wrote:Underpowerd when your running 4 complex dmg mods with proficiency level 4 in snipers and the charge still cannot one hit a militia gallante suit... Woah there bro... Your likes are going up and you have a proto sniping fit... Pot? Kettle? Black?
no... I don't but I have an Advanced one
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Rogue Saint
Science For Death
829
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Posted - 2014.02.21 23:31:00 -
[9] - Quote
Vegetation Monster wrote:Rogue Saint wrote:Vegetation Monster wrote:Underpowerd when your running 4 complex dmg mods with proficiency level 4 in snipers and the charge still cannot one hit a militia gallante suit... Woah there bro... Your likes are going up and you have a proto sniping fit... Pot? Kettle? Black? no... I don't but I have an Advanced one
1) Which suit has 4 highs at ADV? Answer: None! 2) The Charged Sniper is? Answer: Proto!
GôêGÆ+GÆ+GƦ - Causes headaches, it's official
+1 for Infantry Skills Refund in 1.8 or I win DUST514
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Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
84
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Posted - 2014.02.21 23:31:00 -
[10] - Quote
You might as well just ditch that fourth damage mod. You're only getting a 1% bonus from it.
Oh, and try the Flaylock.
Sometimes I miss never seeing tanks in a battle... then I remember the mystical flying soma, and I can't help but smile.
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Bones McGavins
TacoCat Industries
511
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Posted - 2014.02.21 23:47:00 -
[11] - Quote
I don't get the complaints by snipers. I rarely snipe and when I do it seems easy. Also where are you snipers when the enemy is all huddled together on one building? Should be easy pickins! |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
3017
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Posted - 2014.02.22 00:11:00 -
[12] - Quote
Crimson ShieId wrote:You might as well just ditch that fourth damage mod. You're only getting a 1% bonus from it. Oh, and try the Flaylock.
1% matters for a sniper. |
Vegetation Monster
KILL-EM-QUICK RISE of LEGION
176
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Posted - 2014.02.22 00:24:00 -
[13] - Quote
Bones McGavins wrote:I don't get the complaints by snipers. I rarely snipe and when I do it seems easy. Also where are you snipers when the enemy is all huddled together on one building? Should be easy pickins!
Try using a DS3, unless you are superhuman you're gonna miss 9 out of 10 head shots on a moving target maybe due to lag. And when people are on a building, im in a python hovering over them and blowing them up.
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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
176
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Posted - 2014.02.22 00:28:00 -
[14] - Quote
Rogue Saint wrote:Vegetation Monster wrote:Rogue Saint wrote:Vegetation Monster wrote:Underpowerd when your running 4 complex dmg mods with proficiency level 4 in snipers and the charge still cannot one hit a militia gallante suit... Woah there bro... Your likes are going up and you have a proto sniping fit... Pot? Kettle? Black? no... I don't but I have an Advanced one 1) Which suit has 4 highs at ADV? Answer: None! 2) The Charged Sniper is? Answer: Proto!
am I proto stomping? am I really stomping the whole team of 16 peeps. Last time I checked using a proto under powerd weapon isn't bad. Gazerbazan uses a plasma cannon on a proto logi but he's not stomping going 35-0.
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Horizen Kenpachi
Kenpachi's Castle
195
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Posted - 2014.02.22 00:36:00 -
[15] - Quote
Consider they may of alted the fit stacked armour im not suprised gals can be hardy
Hit me with your nerf bat.
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
263
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Posted - 2014.02.22 00:37:00 -
[16] - Quote
Vegetation Monster wrote:Bayeth Mal wrote:Have you tried aiming for the head?
A standard rifle will one shot a lot of suits with a head shot. Also, if it was militia they were tanked and had a lot of SP. A charge shot does something like 350 damage? do you have any clue how hard it is to aim to the head of a moving target especailly since the terrain isn't plain
That's the problem with sniper rifles. Damage is fine but you can't get ohk because of the awful aiming and low zoom scope |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1742
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Posted - 2014.02.22 00:39:00 -
[17] - Quote
Vegetation Monster wrote:Bayeth Mal wrote:Have you tried aiming for the head?
A standard rifle will one shot a lot of suits with a head shot. Also, if it was militia they were tanked and had a lot of SP. A charge shot does something like 350 damage? do you have any clue how hard it is to aim to the head of a moving target especailly since the terrain isn't plain Hard? Yes.
Impossible? No.
I've done it before, I am not saying that it wasn't mostly luck but hey, find their line of travel and take a guess.
Feels good when it works.
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Chunky Munkey
Amarr Templars Amarr Empire
3166
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Posted - 2014.02.22 00:49:00 -
[18] - Quote
Vegetation Monster wrote:Underpowerd when your running 3 complex dmg mods with proficiency level 4 in snipers and the charge still cannot one hit a militia gallante suit...
Get good scrub.
No.
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Bones McGavins
TacoCat Industries
511
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Posted - 2014.02.22 00:50:00 -
[19] - Quote
Yeah but pick targets who aren't sprinting? Or targets that can't get cover before a second or third body shot? I've honestly never had a target I **** at that didnt die in my relatively limited sniping experience |
Vegetation Monster
KILL-EM-QUICK RISE of LEGION
179
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Posted - 2014.02.22 01:07:00 -
[20] - Quote
Bones McGavins wrote:Yeah but pick targets who aren't sprinting? Or targets that can't get cover before a second or third body shot? I've honestly never had a target I **** at that didnt die in my relatively limited sniping experience
you mean heavies... well that takes like 3 consecutive shots... and you miss a lot cuz bad hit detection.
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Rogue Saint
Science For Death
835
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Posted - 2014.02.22 01:45:00 -
[21] - Quote
Vegetation Monster wrote:am I proto stomping? am I really stomping the whole team of 16 peeps. Last time I checked using a proto under powerd weapon isn't bad. Gazerbazan uses a plasma cannon on a proto logi but he's not stomping going 35-0. Also- using a basic proto frame ck.o isn't even half as OP as using a gallante log i or any logi with 3 complex dmg mods, the OP RR and CRs and having over 700 ehp and sitting on a proto triage hive.
No, but you certainly aren't helping the venerated noobs you keep telling other proto users to stop killing. Plus the bitching in other threads. Hypocrite.
GôêGÆ+GÆ+GƦ - Causes headaches, it's official
+1 for Infantry Skills Refund in 1.8 or I win DUST514
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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
182
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Posted - 2014.02.22 01:57:00 -
[22] - Quote
Rogue Saint wrote:Vegetation Monster wrote:am I proto stomping? am I really stomping the whole team of 16 peeps. Last time I checked using a proto under powerd weapon isn't bad. Gazerbazan uses a plasma cannon on a proto logi but he's not stomping going 35-0. Also- using a basic proto frame ck.o isn't even half as OP as using a gallante log i or any logi with 3 complex dmg mods, the OP RR and CRs and having over 700 ehp and sitting on a proto triage hive. No, but you certainly aren't helping the venerated noobs you keep telling other proto users to stop killing. Plus the bitching in other threads. Hypocrite.
shhh... go away. you are inferior to the minmitar! well, at least in weapon technology and intelligence.
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Rogue Saint
Science For Death
837
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Posted - 2014.02.22 02:04:00 -
[23] - Quote
Vegetation Monster wrote:Rogue Saint wrote:Vegetation Monster wrote:am I proto stomping? am I really stomping the whole team of 16 peeps. Last time I checked using a proto under powerd weapon isn't bad. Gazerbazan uses a plasma cannon on a proto logi but he's not stomping going 35-0. Also- using a basic proto frame ck.o isn't even half as OP as using a gallante log i or any logi with 3 complex dmg mods, the OP RR and CRs and having over 700 ehp and sitting on a proto triage hive. No, but you certainly aren't helping the venerated noobs you keep telling other proto users to stop killing. Plus the bitching in other threads. Hypocrite. shhh... go away. you are inferior to the minmitar! well, at least in weapon technology and intelligence.
I had some witty retort, but I can't be arsed with you.
GôêGÆ+GÆ+GƦ - Causes headaches, it's official
+1 for Infantry Skills Refund in 1.8 or I win DUST514
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Joel II X
Dah Gods O Bacon
1258
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Posted - 2014.02.22 02:32:00 -
[24] - Quote
Himiko Kuronaga wrote:Crimson ShieId wrote:You might as well just ditch that fourth damage mod. You're only getting a 1% bonus from it. Oh, and try the Flaylock. 1% matters for a sniper. Not really, unless you're sporting a Thale's. |
Outer Raven
WarRavens League of Infamy
180
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Posted - 2014.02.22 09:32:00 -
[25] - Quote
Bones McGavins wrote:Yeah but pick targets who aren't sprinting? Or targets that can't get cover before a second or third body shot? I've honestly never had a target I **** at that didnt die in my relatively limited sniping experience Relaying info and softening up people for your squad to take out is fine but sometimes you need to be able to down mercs to help out and when you can only do this consistently with an officer weapon it makes one feel that their weapon of choice is partially broken.
___-öGûêGûêGêƒ________________
GûêGûêGûêGòÜGûêa»½GòáGûê Gûæ Gûæ Gûæ Gûæ Gûæ Gûæ Gûæ GûÆ PEW
¯¯GùÑGò¥GûêGûêGùñ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1748
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Posted - 2014.02.22 14:24:00 -
[26] - Quote
Well, here's a little story that will enlighten everyone to why Sniper Rifles are the way they are.
Ok, so there is this guy named Mark Critelli somewhere out there in the wide world of FPS. Mark Critelli sucks dead donkey **** when it comes to actually playing FPS, however, for whatever reason, he is apparently a phenomenal sniper (or so he would have you think).
Well, Mark Critelli played MAG (as did a large portion of Closed Beta testers) and he created a threadnaught on the MAG forums regarding the "Rollins .50" (the Anti-Material Sniper Rifle for Valor). He begged and cried, pleaded and cajoled and generally threw an Eric Cartman style tantrum on the forums until the Rollins would body shot OHK anything that didn't have (at minimum) upgraded health and Medium+ Armor on (if you didn't have upgraded health, it would OHK anything that wasn't a Heavy and those it would body shot 2HK).
Now move forward to the Dust Closed Beta. A bunch of the MAG vets who had come over to the Beta lobbied for there to be no body shot OHK Sniper Rifles, they begged and cried, pleaded and cajoled and generally threw an Eric Cartman style tantrum on the forums under it was accepted that the Sniper Rifle should be little more than a "Wounding Weapon" without headshots and/or stacked damage mods.
So there you have it, blame Mark Critelli for the state of Sniper Rifles in Dust today.
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
89
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Posted - 2014.02.22 16:03:00 -
[27] - Quote
Himiko Kuronaga wrote:Crimson ShieId wrote:You might as well just ditch that fourth damage mod. You're only getting a 1% bonus from it. Oh, and try the Flaylock. 1% matters for a sniper.
2 to 3 extra damage matters? On a full auto weapon, perhaps, but a sniper rifle isn't going to get a real benefit from that 10%, yea, 5%, yea, but 1% isn't even worth the CPU and PG that it takes to fit. Better off with a shield mod or something to help avoid getting one shotted. Heck, a shield recharger would probably be more useful.
Sometimes I miss never seeing tanks in a battle... then I remember the mystical flying soma, and I can't help but smile.
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
296
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Posted - 2014.02.22 16:08:00 -
[28] - Quote
I guess I got a magic Charge Sniper (to be fair, its from early uprising when they cost like, 2,000 isk or some ridiculously small amount, so it probably is) cause I'm able to drop everything but Heavies with Prof. 1 and 2 damage mods...
xSivartx is my Heavy. There are many like him, but he is my own...
So, other Logi's back off, those are my Warpoints!
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Cat Merc
Ahrendee Mercenaries EoN.
6732
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Posted - 2014.02.22 16:13:00 -
[29] - Quote
You are doing it very very wrong then. Anything under ADV dies in one shot to the body.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Ryme Intrinseca
Fatal Absolution
770
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Posted - 2014.02.22 16:19:00 -
[30] - Quote
Vegetation Monster wrote:Underpowerd when your running 3 complex dmg mods with proficiency level 4 in snipers and the charge still cannot one hit a militia gallante suit... So shooting at people who can't shoot back, or even enter the area you're in, isn't easymode enough for you? You want OHKs to the BODY as well? |
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Bones McGavins
TacoCat Industries
513
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Posted - 2014.02.22 16:20:00 -
[31] - Quote
I honestly don't get it. It's so easy to body shot snipe, if those were ohk this game would be so broken. If you use the tactical it's easy to get 2-3 shots off on a target before they can get cover. Even with body shots this kills most assaults.
What do you snipers honestly want? I'd be all for a headshot bonus increasse to allow the the tact to ohk addaults with a headshot and the charge/thale to pretty much be RE damage with a headshot.
But body shots? No. Why should you get to sit across the map and 1 shot me in the body giving me zero chance t react? One charge sniper can already completely keep me from using half the map for flanking. They are an ewar scouts bane and a great counter to heavies. Assaults in the open? Yep. The only player hard to kill with a sniper is a medium frame near cover. Which is how it should be.
And if you absolutely need to wreck everyone? Work together with one other sniper and coordinate your shots. Christ. Seriously every tine I sniper with basic **** it feels like easy mode. Your complaints seem so unfounded to me. |
PLAYSTTION
GamersForChrist
48
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Posted - 2014.02.22 16:22:00 -
[32] - Quote
Vegetation Monster wrote:Underpowerd when your running 3 complex dmg mods with proficiency level 4 in snipers and the charge still cannot one hit a militia gallante suit... Charge sniper with 3x damage mods? you probably missed
-Open Beta Vet-13.7 mil sp-
Laser+Flaylock
Dust 514 recruitment link here
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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
184
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Posted - 2014.02.22 16:32:00 -
[33] - Quote
PLAYSTTION wrote:Vegetation Monster wrote:Underpowerd when your running 3 complex dmg mods with proficiency level 4 in snipers and the charge still cannot one hit a militia gallante suit... Charge sniper with 3x damage mods? you probably missed
no he had about 30 armor left.
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Scheherazade VII
238
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Posted - 2014.02.22 16:37:00 -
[34] - Quote
my mlt gallente suit has 612 armour and could have a lot more than that if i had access to plates and pg/cpu upgrades. why should you be able to sit in the redline, do nothing but sit still and kill people with one shot?
why are you complaining that you can't be effective whilst doing NOTHING, never pushing the objective, pissing people off who are trying to 1v1 someone then they get sniped at the objective by some numb-skull who is too scared to even fight on the ground.
Why don't you just sit on the hill on the bridge map with 6 other snipers like I see every game, maybe then you can steal some kills and finally be able to kill the tricky militia suit.
By the way that person is wearing a militia suit because they don't have access to any other suits, do you think the game is fun for them if they're being one-shotted by somebody who is hidden so far behind the redline that they're invisible and invincible?
-1 for wanting to take all the fairness out of the game. Sorry that you're apparently too bad to ruin every single game like all the other snipers seem to do. They have no problem so you must suck!!
You get given free access to shoot onto any objective on any map in any mode whilst sitting hundreds of metres away impervious to infantry who won't be able to do anything about you as it would mean abandoning the objective and you still complain......... |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
221
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Posted - 2014.02.22 16:51:00 -
[35] - Quote
Yeah, only headshots should OHK. You must be insane to think that bodyshots should OHK. Snipers are one of the most frustrating things in this game. Sometimes more so than redline railgun tanks. At least you can see the tanks and aren't affected as infantry. Yes, snipers don't do much damage. I know it, snipers is one of my roles. But it's one of those "I run around and suddenly I'm dead for no apparent reason" issues like the TTK problem. It's the kind of thing that can get grating, even if it doesn't affect the entire match much.
However, I'd be interested in a change to effective rang: Make the sniper capable of OHK at RR's max range. For ordinary sniper range, the damage should stay like it is now. The result? More active snipers, now with the possibility of running marksman effectively. Believe me, it's not all that easy to line up that shot before the enemy sees you at that range. I did manage to headshot someone who was running at me at even shorter range once, though.
Also, sniper kill assists should get more WP. And getting an enemy down to 30% of eHP or something from 100% should grant a "crippling" bonus, because it effectively takes an enemy out of the fight for some time. (Less so on shield tankers) |
Vegetation Monster
KILL-EM-QUICK RISE of LEGION
184
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Posted - 2014.02.22 16:53:00 -
[36] - Quote
Scheherazade VII wrote:my mlt gallente suit has 612 armour and could have a lot more than that if i had access to plates and pg/cpu upgrades. why should you be able to sit in the redline, do nothing but sit still and kill people with one shot?
why are you complaining that you can't be effective whilst doing NOTHING, never pushing the objective, pissing people off who are trying to 1v1 someone then they get sniped at the objective by some numb-skull who is too scared to even fight on the ground.
Why don't you just sit on the hill on the bridge map with 6 other snipers like I see every game, maybe then you can steal some kills and finally be able to kill the tricky militia suit.
By the way that person is wearing a militia suit because they don't have access to any other suits, do you think the game is fun for them if they're being one-shotted by somebody who is hidden so far behind the redline that they're invisible and invincible?
-1 for wanting to take all the fairness out of the game. Sorry that you're apparently too bad to ruin every single game like all the other snipers seem to do. They have no problem so you must suck!!
You get given free access to shoot onto any objective on any map in any mode whilst sitting hundreds of metres away impervious to infantry who won't be able to do anything about you as it would mean abandoning the objective and you still complain.........
dude, don't even get me started on how important the sniper is (a good one). And it's really easy to counter sniper a glass cannon sniper. All you're other points are "I-AM-TOO-LAZY". How bout you pick up a sniper and fight me in my comfort zone?And FYI- It's nearly impossible to get a head shot using the DS3. BTW- a militia sniper in a starter fit isn't the same as a specced. Funny that i can do more damage with a viziam charge shot than a charge sniper.
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Spkr4theDead
Red Star. EoN.
1872
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Posted - 2014.02.22 16:56:00 -
[37] - Quote
Gavr1lo Pr1nc1p wrote:Vegetation Monster wrote:Underpowerd when your running 4 complex dmg mods with proficiency level 4 in snipers and the charge still cannot one hit a militia gallante suit... it is a gallente suit, which do have the highest EHP of any suit in the gameGǪmilitia gallente suit>ADV minmitar suit But everything goes through armor easier than shield. I have Gal Logis, I know this.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
184
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Posted - 2014.02.22 16:56:00 -
[38] - Quote
Sole Fenychs wrote:Yeah, only headshots should OHK. You must be insane to think that bodyshots should OHK. Snipers are one of the most frustrating things in this game. Sometimes more so than redline railgun tanks. At least you can see the tanks and aren't affected as infantry. Yes, snipers don't do much damage. I know it, snipers is one of my roles. But it's one of those "I run around and suddenly I'm dead for no apparent reason" issues like the TTK problem. It's the kind of thing that can get grating, even if it doesn't affect the entire match much.
However, I'd be interested in a change to effective rang: Make the sniper capable of OHK at RR's max range. For ordinary sniper range, the damage should stay like it is now. The result? More active snipers, now with the possibility of running marksman effectively. Believe me, it's not all that easy to line up that shot before the enemy sees you at that range. I did manage to headshot someone who was running at me at even shorter range once, though.
Also, sniper kill assists should get more WP. And getting an enemy down to 30% of eHP or something from 100% should grant a "crippling" bonus, because it effectively takes an enemy out of the fight for some time. (Less so on shield tankers)
If it takes a weapon 4 complex dmg mods to e semi-effective, then you got yourself an underpowerd sniper.
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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
184
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Posted - 2014.02.22 16:58:00 -
[39] - Quote
Spkr4theDead wrote:Gavr1lo Pr1nc1p wrote:Vegetation Monster wrote:Underpowerd when your running 4 complex dmg mods with proficiency level 4 in snipers and the charge still cannot one hit a militia gallante suit... it is a gallente suit, which do have the highest EHP of any suit in the gameGǪmilitia gallente suit>ADV minmitar suit But everything goes through armor easier than shield. I have Gal Logis, I know this.
sure a 10% bonus to RR and CR make them more effective at taking out armor but armor tankers have almost twice the armor per complex module and use way way way less CPU and PG.
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TheD1CK
Dead Man's Game
681
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Posted - 2014.02.22 17:01:00 -
[40] - Quote
Vegation Monster wrote:shhh... go away. you are inferior to the minmitar! well, at least in weapon technology and intelligence.
This guy in no-way endorses the opinion of the Matari... If you are struggling to kill with a DMG modded Charge, there is no hope for you If you can't hit headshots, you don't deserve the OHK
Plasma Cannon will have its chance if AR/HAV 514 is ever fixed
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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
184
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Posted - 2014.02.22 17:05:00 -
[41] - Quote
Rogue Saint wrote:Vegetation Monster wrote:am I proto stomping? am I really stomping the whole team of 16 peeps. Last time I checked using a proto under powerd weapon isn't bad. Gazerbazan uses a plasma cannon on a proto logi but he's not stomping going 35-0. Also- using a basic proto frame ck.o isn't even half as OP as using a gallante log i or any logi with 3 complex dmg mods, the OP RR and CRs and having over 700 ehp and sitting on a proto triage hive. No, but you certainly aren't helping the venerated noobs you keep telling other proto users to stop killing. Plus the bitching in other threads. Hypocrite.
hypocrite my ass, people are running around in their fuking proto gal logis with 4 compolex dmg mods and proto RRs and CRs and then they call nyain chan a fking proto stomping corp. I still have more respect for a guy being an actual logi than a slayer b*tch probably like you. How about you f*ckers actually do your god dam role than do other players role. I use a proto type sniper because anything less its like throwing twinkies from hundreds of meters away. The charge is like throwing a potatoes, it does damage but not enough. Im "b*tching cus B*tches like you fuking flood the game.
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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
184
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Posted - 2014.02.22 17:10:00 -
[42] - Quote
TheD1CK wrote:Vegation Monster wrote:shhh... go away. you are inferior to the minmitar! well, at least in weapon technology and intelligence. This guy in no-way endorses the opinion of the Matari... If you are struggling to kill with a DMG modded Charge, there is no hope for you If you can't hit headshots, you don't deserve the OHK
The most powerful sniper in the game cannot OHK a militia suit... A FUKING MILITA SUIT!!! I CAN DISH OUT MORE DAMAGE WITH A CHARGE SHOT FROM MY VIZIAM THAN A CHARGE SHOT FROM A SNIPER. anyway, how many mother f*cking times do i have to say that is neraly impossible to get a head shot from 400m away with a DS3. It's like a guy with an RR tying to hit the antenna on an ant without aim assist.
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Ryme Intrinseca
Fatal Absolution
772
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Posted - 2014.02.22 17:13:00 -
[43] - Quote
Vegetation Monster wrote:Scheherazade VII wrote:my mlt gallente suit has 612 armour and could have a lot more than that if i had access to plates and pg/cpu upgrades. why should you be able to sit in the redline, do nothing but sit still and kill people with one shot?
why are you complaining that you can't be effective whilst doing NOTHING, never pushing the objective, pissing people off who are trying to 1v1 someone then they get sniped at the objective by some numb-skull who is too scared to even fight on the ground.
Why don't you just sit on the hill on the bridge map with 6 other snipers like I see every game, maybe then you can steal some kills and finally be able to kill the tricky militia suit.
By the way that person is wearing a militia suit because they don't have access to any other suits, do you think the game is fun for them if they're being one-shotted by somebody who is hidden so far behind the redline that they're invisible and invincible?
-1 for wanting to take all the fairness out of the game. Sorry that you're apparently too bad to ruin every single game like all the other snipers seem to do. They have no problem so you must suck!!
You get given free access to shoot onto any objective on any map in any mode whilst sitting hundreds of metres away impervious to infantry who won't be able to do anything about you as it would mean abandoning the objective and you still complain......... dude, don't even get me started on how important the sniper is (a good one). And it's really easy to counter sniper a glass cannon sniper. All you're other points are "I-AM-TOO-LAZY". How bout you pick up a sniper and fight me in my comfort zone?And FYI- It's nearly impossible to get a head shot using the DS3. BTW- a militia sniper in a starter fit isn't the same as a specced. Funny that i can do more damage with a viziam charge shot than a charge sniper. Obviously a good sniper is very effective. That's the problem - high reward, virtually zero risk.
Telling someone like me, who has proficiency 4 or 5 in RR, AR, and HMG but nothing in SR, and hundreds of hours of experience on the frontline but basically no experience with SRs (because I like take and hold objectives), to 'pick up a sniper and fight me in my comfort zone' is absolutely ridiculous. Why don't you come and fight me in my comfort zone, 0-80m? Because you'd get slaughtered, same as I would when engaging any skilled and fully specced sniper at 200m+.
A good sniper is a great asset to the team. The problem is (1) most snipers are not good, they go 2-0 or 4-1 in pubs and (2) due to the artifical redline dynamic there is basically no risk to sniping. It's the same as the situation with 1.7 tanks. Every class needs a hard counter; when the best counter is that class, that class is evidently OP. |
Vegetation Monster
KILL-EM-QUICK RISE of LEGION
184
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Posted - 2014.02.22 17:15:00 -
[44] - Quote
Ryme Intrinseca wrote:Vegetation Monster wrote:Scheherazade VII wrote:my mlt gallente suit has 612 armour and could have a lot more than that if i had access to plates and pg/cpu upgrades. why should you be able to sit in the redline, do nothing but sit still and kill people with one shot?
why are you complaining that you can't be effective whilst doing NOTHING, never pushing the objective, pissing people off who are trying to 1v1 someone then they get sniped at the objective by some numb-skull who is too scared to even fight on the ground.
Why don't you just sit on the hill on the bridge map with 6 other snipers like I see every game, maybe then you can steal some kills and finally be able to kill the tricky militia suit.
By the way that person is wearing a militia suit because they don't have access to any other suits, do you think the game is fun for them if they're being one-shotted by somebody who is hidden so far behind the redline that they're invisible and invincible?
-1 for wanting to take all the fairness out of the game. Sorry that you're apparently too bad to ruin every single game like all the other snipers seem to do. They have no problem so you must suck!!
You get given free access to shoot onto any objective on any map in any mode whilst sitting hundreds of metres away impervious to infantry who won't be able to do anything about you as it would mean abandoning the objective and you still complain......... dude, don't even get me started on how important the sniper is (a good one). And it's really easy to counter sniper a glass cannon sniper. All you're other points are "I-AM-TOO-LAZY". How bout you pick up a sniper and fight me in my comfort zone?And FYI- It's nearly impossible to get a head shot using the DS3. BTW- a militia sniper in a starter fit isn't the same as a specced. Funny that i can do more damage with a viziam charge shot than a charge sniper. Obviously a good sniper is very effective. That's the problem - high reward, virtually zero risk. Telling someone like me, who has proficiency 4 or 5 in RR, AR, HMG and FG but nothing in SR, and hundreds of hours of experience on the frontline but basically no experience with SRs ([cough] because I'm not a redline scrub [cough]), to 'pick up a sniper and fight me in my comfort zone' is absolutely ridiculous. Why don't you come and fight me in my comfort zone, 0-80m? Because you'd get slaughtered, same as I would when engaging any skilled and fully specced sniper at 200m+. A good sniper is a great asset to the team. The problem is (1) most snipers are not good, they go 2-0 or 4-1 in pubs and (2) due to the artifical redline dynamic there is basically no risk to sniping. It's the same as the situation with 1.7 tanks. Every class needs a hard counter; when the best counter is that class, that class is evidently OP.
virtually zero rsik because people aern't willing to do anything about it. I have killed so many proto snipers and those fits cost a lot and i can kill the two three times a match. They still probably die more than a gal logi sitting on his thriage hive with his proto type weapon and 3 complex dmg mods with 800 armor.
EDIT: the reason you see so many thales snipers is because it is the only good sniper the a good sniper can actually do good with. The charge is sh*t because the enemies don't die and just walk away.
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TheD1CK
Dead Man's Game
683
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Posted - 2014.02.22 17:25:00 -
[45] - Quote
Stop hiding 400+m away from everyone and your performance will improve This whole thread amounts to one thing ... QQ
'Why can't I OHK while hiding 400m away from targets'
The answer is in the problem .... Most weapon ranges are useless at 200m yet snipers feel, they need to be double that distance away to be effective....
Move into the map, fight in range of 200/300m You'l find hit detection greatly improved and you may actually contribute to your team Until that time, quit bitching that you suck at hitting targets because you are camping 400m+ Away from MOVING targets .... seriously have you not took the hint from the replies here
Plasma Cannon will have its chance if AR/HAV 514 is ever fixed
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Rogue Saint
Science For Death
863
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Posted - 2014.02.22 17:30:00 -
[46] - Quote
Vegetation Monster wrote:hypocrite my ass, people are running around in their fuking proto gal logis with 4 compolex dmg mods and proto RRs and CRs and then they call nyain chan a fking proto stomping corp. I still have more respect for a guy being an actual logi than a slayer b*tch probably like you. How about you f*ckers actually do your god dam role than do other players role. I use a proto type sniper because anything less its like throwing twinkies from hundreds of meters away. The charge is like throwing a potatoes, it does damage but not enough. Im "b*tching cus B*tches like you fuking flood the game.
You know nothing about me, my game style or what I run. This character is actually a scout, so **** you.
*rides to the sunset with my middle finger in the air*
GôêGÆ+GÆ+GƦ - Causes headaches, it's official
+1 for Infantry Skills Refund in 1.8 or I win DUST514
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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
184
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Posted - 2014.02.22 17:42:00 -
[47] - Quote
Rogue Saint wrote:Vegetation Monster wrote:hypocrite my ass, people are running around in their fuking proto gal logis with 4 compolex dmg mods and proto RRs and CRs and then they call nyain chan a fking proto stomping corp. I still have more respect for a guy being an actual logi than a slayer b*tch probably like you. How about you f*ckers actually do your god dam role than do other players role. I use a proto type sniper because anything less its like throwing twinkies from hundreds of meters away. The charge is like throwing a potatoes, it does damage but not enough. Im "b*tching cus B*tches like you fuking flood the game. You know nothing about me, my game style or what I run. This character is actually a scout, so **** you. *rides to the sunset with my middle finger in the air*
how bout you go shove that middle finger up your pus.
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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
184
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Posted - 2014.02.22 17:44:00 -
[48] - Quote
TheD1CK wrote:Stop hiding 400+m away from everyone and your performance will improve This whole thread amounts to one thing ... QQ 'Why can't I OHK while hiding 400m away from targets' The answer is in the problem .... Most weapon ranges are useless at 200m yet snipers feel, they need to be double that distance away to be effective.... Move into the map, fight in range of 200/300m You'l find hit detection greatly improved and you may actually contribute to your team Until that time, quit bitching that you suck at hitting targets because you are camping 400m+ Away from MOVING targets .... seriously have you not took the hint from the replies here
Most weapons are useful within close range but sniper suck within 300m... you are sitting still as a fly, you cant really see anything around you and if your found, your're good as dead.
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TheD1CK
Dead Man's Game
684
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Posted - 2014.02.22 17:47:00 -
[49] - Quote
Try moving rather than sitting in the same area, Every time you post you only let us know how much of a bad sniper you are
Plasma Cannon will have its chance if AR/HAV 514 is ever fixed
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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
184
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Posted - 2014.02.22 17:50:00 -
[50] - Quote
TheD1CK wrote:Try moving rather than sitting in the same area, Every time you post you only let us know how much of a bad sniper you are
every time you post, you make me feel better about myself.
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Bones McGavins
TacoCat Industries
515
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Posted - 2014.02.22 17:52:00 -
[51] - Quote
Why exactly is a sniper dead if found? I mean sure if they get the jump on you unaware if them. But if you are a scout you can run, if you are anything else, scrambler pistols are amazing, especially against someone trying to get close do you can't snipe then.
No offense man but none of your complaints seem smrelated to snipers and more reflect your own skills and playstyle limitations |
TheD1CK
Dead Man's Game
686
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Posted - 2014.02.22 17:53:00 -
[52] - Quote
Lol you must feel pretty good right now
Think of me laughing next time you fail PRO V MLT
Plasma Cannon will have its chance if AR/HAV 514 is ever fixed
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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
184
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Posted - 2014.02.22 17:54:00 -
[53] - Quote
Bones McGavins wrote:Why exactly is a sniper dead if found? I mean sure if they get the jump on you unaware if them. But if you are a scout you can run, if you are anything else, scrambler pistols are amazing, especially against someone trying to get close do you can't snipe then.
No offense man but none of your complaints seem smrelated to snipers and more reflect your own skills and playstyle limitations
sorry, had to take away your 514 likes...
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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
184
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Posted - 2014.02.22 18:01:00 -
[54] - Quote
TheD1CK wrote:Lol you must feel pretty good right now Think of me laughing next time you fail PRO V MLT
Edit: im happy that im not stupid as you.
let me prove your stupidity using BF4 because Dice is better at balancing than CCP and BF4 sniper are actually good:
1. BF4, a sniper within 20 m can 1 hit kill 2. BF4 sniper devastates most of their targest 3. You can shoot quickly lay down head shot after headshot because you can actually see the head. (they are useful in medium to close range). 4. OHK head shot no matter what unless using scout elite 5: Yoy dont have to sit still like a duck and have your whole screens view obstructed by your scope 6. the scopes are actually good 7. you can stand and actually aim. 8. crosshairs.
Now, i know what you are thinking, there is no bullet drop in dust and no velocity but i would be more than happy to get bullet drop as long as the sniper is useful in CQC. If you were a sniper you would understand but you are probably one of those fools who gets annoyed by snipers but isn't willing to counter them and ins't willing to support them because they annoy you even though they are underpowerd as hell.
Dust is not BF4 but Dust can learn a few things.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1748
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Posted - 2014.02.22 18:02:00 -
[55] - Quote
IMHO, Headshots should be needed for OHK, however, in the case of Light Frames/Scouts I do think that there should be potential for OHK body shots (especially seeing as how they are mostly all going to be cloaking come 1.8)
As a note, I am talking about using STD gear with no more than 1 Damage Mod
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
184
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Posted - 2014.02.22 18:07:00 -
[56] - Quote
Alaika Arbosa wrote:IMHO, Headshots should be needed for OHK, however, in the case of Light Frames/Scouts I do think that there should be potential for OHK body shots (especially seeing as how they are mostly all going to be cloaking come 1.8)
As a note, I am talking about using STD gear with no more than 1 Damage Mod
A charge proto snipers should be taking away at least 75% of a heavly tanked proto suits health with 4 complexes.
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Cody Sietz
Bullet Cluster Legacy Rising
2376
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Posted - 2014.02.22 18:12:00 -
[57] - Quote
Vegetation Monster wrote:Alaika Arbosa wrote:IMHO, Headshots should be needed for OHK, however, in the case of Light Frames/Scouts I do think that there should be potential for OHK body shots (especially seeing as how they are mostly all going to be cloaking come 1.8)
As a note, I am talking about using STD gear with no more than 1 Damage Mod A charge proto snipers should be taking away at least 75% of a heavly tanked proto suits health with 4 complexes. Shouldn't 1 complex armour plate counter 1 complex dmg mod?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Zahle Undt
Bullet Cluster Legacy Rising
741
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Posted - 2014.02.22 18:15:00 -
[58] - Quote
No one likes snipers or cares about your problems.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1748
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Posted - 2014.02.22 18:18:00 -
[59] - Quote
Cody Sietz wrote:Vegetation Monster wrote:Alaika Arbosa wrote:IMHO, Headshots should be needed for OHK, however, in the case of Light Frames/Scouts I do think that there should be potential for OHK body shots (especially seeing as how they are mostly all going to be cloaking come 1.8)
As a note, I am talking about using STD gear with no more than 1 Damage Mod A charge proto snipers should be taking away at least 75% of a heavly tanked proto suits health with 4 complexes. Shouldn't 1 complex armour plate counter 1 complex dmg mod? Complex plates would need a huge nerf to bring that into balance (not saying they should get that nerf, just pointing this out).
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Cody Sietz
Bullet Cluster Legacy Rising
2376
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Posted - 2014.02.22 18:31:00 -
[60] - Quote
Alaika Arbosa wrote:Cody Sietz wrote:Vegetation Monster wrote:Alaika Arbosa wrote:IMHO, Headshots should be needed for OHK, however, in the case of Light Frames/Scouts I do think that there should be potential for OHK body shots (especially seeing as how they are mostly all going to be cloaking come 1.8)
As a note, I am talking about using STD gear with no more than 1 Damage Mod A charge proto snipers should be taking away at least 75% of a heavly tanked proto suits health with 4 complexes. Shouldn't 1 complex armour plate counter 1 complex dmg mod? Complex plates would need a huge nerf to bring that into balance (not saying they should get that nerf, just pointing this out). Complex plates are the only plate that is balanced. Maybe add a extra 1 percent movement penalty, but that would mean even less people using them(people don't bother and just run enhanced)
Plates need a higher speed penalty across the board, maybe 3/5/6 or at least 3/4/5
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
184
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Posted - 2014.02.22 18:40:00 -
[61] - Quote
Cody Sietz wrote:Vegetation Monster wrote:Alaika Arbosa wrote:IMHO, Headshots should be needed for OHK, however, in the case of Light Frames/Scouts I do think that there should be potential for OHK body shots (especially seeing as how they are mostly all going to be cloaking come 1.8)
As a note, I am talking about using STD gear with no more than 1 Damage Mod A charge proto snipers should be taking away at least 75% of a heavly tanked proto suits health with 4 complexes. Shouldn't 1 complex armour plate counter 1 complex dmg mod?
sure.
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Alternate Insano
SUICIDE SPITE SQUAD
148
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Posted - 2014.02.22 18:47:00 -
[62] - Quote
SRs aren't UP. When they hit they work well. I have an alt that is all snipered right out, all the rifles, the dmg mods, and have the same issue. Everybody does. The big thing is you can't zoom in enough, and see what you're aiming at.
However, if SRs worked like the real ones, it would kill this game. Nobody would go for the obj, everyone would just camp somewhere as high up as possible and go for KDR.
You all know I speak the truth on this.
DUST 514 Super Scrub
Level 262 Forum Troll
Play, or play not. There is no balance.
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TheD1CK
Dead Man's Game
690
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Posted - 2014.02.22 20:02:00 -
[63] - Quote
I use a basic SR... recently spec'd into Tac SR I use it if the situation means I have to...
My favorite fitting w/SR (Baal's creation)
- Minmatar Scout M1-Series - Basic Tac Sniper - Adv Nova Knives - Locus Grenades - Scanner
This way I can provide cover fire to anywhere my squad needs it As I don't need to stay stationary, while scanning and providing intel The knives are just to insult other snipers
I do apologize for mocking OP but you should re-think your claim Sitting in the redline needs to be removed, not encouraged and yes CCP have made hit detection at range really bad but, I feel this is needed as Snipers need to adjust to a role that benefits their team Not just farming kills/WP while not contributing to objectives
Plasma Cannon will have its chance if AR/HAV 514 is ever fixed
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1749
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Posted - 2014.02.22 21:21:00 -
[64] - Quote
Alternate Insano wrote:SRs aren't UP. When they hit they work well. I have an alt that is all snipered right out, all the rifles, the dmg mods, and have the same issue. Everybody does. The big thing is you can't zoom in enough, and see what you're aiming at.
However, if SRs worked like the real ones, it would kill this game. Nobody would go for the obj, everyone would just camp somewhere as high up as possible and go for KDR.
You all know I speak the truth on this. Not everyone, just a significant enough percentage to make it feel like it was everyone.
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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neausea 1987
A.N.O.N.Y.M.O.U.S.
46
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Posted - 2014.02.22 21:25:00 -
[65] - Quote
headshot or tac rifle,im not skilled into sniping except level 2 and no damage mods and i have no problems
(Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ what i do to proto suit users
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
769
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Posted - 2014.02.22 21:32:00 -
[66] - Quote
Spkr4theDead wrote:Gavr1lo Pr1nc1p wrote:Vegetation Monster wrote:Underpowerd when your running 4 complex dmg mods with proficiency level 4 in snipers and the charge still cannot one hit a militia gallante suit... it is a gallente suit, which do have the highest EHP of any suit in the gameGǪmilitia gallente suit>ADV minmitar suit But everything goes through armor easier than shield. I have Gal Logis, I know this. the largest bonus is on the unused mass driver, which is 20%. Armor plates have over 100% more hp than shield extenders, therefore, armor is far stronger EHP wise, even if it is shot with a scrambler rifle, and shield is shot with a mass driver.
Kills- Archduke Ferdinand
Balance!
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oooooooooooo 111111111111
Molon Labe. General Tso's Alliance
5
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Posted - 2014.03.03 21:28:00 -
[67] - Quote
Alts a sniper and all I would suggest is increased headshot damage. Rest is crap. |
Darken-Soul
BIG BAD W0LVES
1475
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Posted - 2014.03.03 21:33:00 -
[68] - Quote
oooooooooooo 111111111111 wrote:Alts a sniper and all I would suggest is increased headshot damage. Rest is crap.
aramis. farming biomas?
Who wants some?
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Nothing Certain
Villore Sec Ops Gallente Federation
282
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Posted - 2014.03.03 21:33:00 -
[69] - Quote
Bones McGavins wrote:I don't get the complaints by snipers. I rarely snipe and when I do it seems easy. Also where are you snipers when the enemy is all huddled together on one building? Should be easy pickins!
I know I am getting one shotted by snipers all the time and I have an alt with a charged SR, no damage mods and I seem to drop almost everybody I hit.
Because, that's why.
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Nothing Certain
Villore Sec Ops Gallente Federation
282
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Posted - 2014.03.03 22:23:00 -
[70] - Quote
Vegetation Monster wrote:TheD1CK wrote:Stop hiding 400+m away from everyone and your performance will improve This whole thread amounts to one thing ... QQ 'Why can't I OHK while hiding 400m away from targets' The answer is in the problem .... Most weapon ranges are useless at 200m yet snipers feel, they need to be double that distance away to be effective.... Move into the map, fight in range of 200/300m You'l find hit detection greatly improved and you may actually contribute to your team Until that time, quit bitching that you suck at hitting targets because you are camping 400m+ Away from MOVING targets .... seriously have you not took the hint from the replies here Most weapons are useful within close range but sniper suck within 300m... you are sitting still as a fly, you cant really see anything around you and if your found, your're good as dead. I still dont get how the most powerful sniper still cannot OHK a militia suit. A FUKING MILITIA SUIT even with 4 complex dmg mods!!! 4 complex damgage mods and proficiency 4.
The problem is, that all of us who have sniped even a little, find that this is not true. Now if everyone who sniped complained about this and we seldom got OHK'd by snipers you might get some agreement, even with the dislike of redline snipers, but I get killed every other match this way, and the few times I have sniped with the charged rifle about half my hits were OHK's. I sure you are a better sniper than me, so I don't have any sympathy for your position which seems to be that you should be able to OHK anyone you can get in your sights.
Because, that's why.
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CRNWLLC
Screwy Rabbit ULC
74
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Posted - 2014.03.03 22:52:00 -
[71] - Quote
Himiko Kuronaga wrote:Crimson ShieId wrote:You might as well just ditch that fourth damage mod. You're only getting a 1% bonus from it. Oh, and try the Flaylock. 1% matters for a sniper.
That's what she said.
Have you seen my baseball?
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CRNWLLC
Screwy Rabbit ULC
74
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Posted - 2014.03.03 23:14:00 -
[72] - Quote
Seriously, though, this is hilarious.
I primarily snipe and my standard fit includes 3 complex damage mods and a charge sniper, and my proficiency skill is only at 2. I OHK at least half the reds I hit, and catch many of the survivors on their beeline to cover.
I disagree that sniper rifles need any changes--I actually think they are incredibly balanced. I posted some maths on it before; here's the relevant part:
CRNWLLC wrote:Base damage = 321.9 x 1.09 (+9% from Proficiency 3) = 350.87 x 1.17 (approx. +17% from 2 complex damage mods) = 410.52 x 1.75 (headshot bonus) = 718.41 per head shot. This is entirely adequate to take out the majority of players (IGÇÖd wager at least 2/3) with one headshot, and a second shot, if needed, is enough to take out most of those that survive the headshot. Even without the headshot bonus, 322 - 410 damage is enough to take out many non/poorly-tanked, sub-proto suits in one shot.
Throw in an extra complex damage mod and the headshot number for a charge sniper rifle is almost 750 damage. That's insane. No other light weapon does damage like that.
Have you seen my baseball?
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