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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
184
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Posted - 2014.02.22 18:40:00 -
[61] - Quote
Cody Sietz wrote:Vegetation Monster wrote:Alaika Arbosa wrote:IMHO, Headshots should be needed for OHK, however, in the case of Light Frames/Scouts I do think that there should be potential for OHK body shots (especially seeing as how they are mostly all going to be cloaking come 1.8)
As a note, I am talking about using STD gear with no more than 1 Damage Mod A charge proto snipers should be taking away at least 75% of a heavly tanked proto suits health with 4 complexes. Shouldn't 1 complex armour plate counter 1 complex dmg mod?
sure.
B
Double O
T
Y
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Alternate Insano
SUICIDE SPITE SQUAD
148
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Posted - 2014.02.22 18:47:00 -
[62] - Quote
SRs aren't UP. When they hit they work well. I have an alt that is all snipered right out, all the rifles, the dmg mods, and have the same issue. Everybody does. The big thing is you can't zoom in enough, and see what you're aiming at.
However, if SRs worked like the real ones, it would kill this game. Nobody would go for the obj, everyone would just camp somewhere as high up as possible and go for KDR.
You all know I speak the truth on this.
DUST 514 Super Scrub
Level 262 Forum Troll
Play, or play not. There is no balance.
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TheD1CK
Dead Man's Game
690
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Posted - 2014.02.22 20:02:00 -
[63] - Quote
I use a basic SR... recently spec'd into Tac SR I use it if the situation means I have to...
My favorite fitting w/SR (Baal's creation)
- Minmatar Scout M1-Series - Basic Tac Sniper - Adv Nova Knives - Locus Grenades - Scanner
This way I can provide cover fire to anywhere my squad needs it As I don't need to stay stationary, while scanning and providing intel The knives are just to insult other snipers
I do apologize for mocking OP but you should re-think your claim Sitting in the redline needs to be removed, not encouraged and yes CCP have made hit detection at range really bad but, I feel this is needed as Snipers need to adjust to a role that benefits their team Not just farming kills/WP while not contributing to objectives
Plasma Cannon will have its chance if AR/HAV 514 is ever fixed
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1749
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Posted - 2014.02.22 21:21:00 -
[64] - Quote
Alternate Insano wrote:SRs aren't UP. When they hit they work well. I have an alt that is all snipered right out, all the rifles, the dmg mods, and have the same issue. Everybody does. The big thing is you can't zoom in enough, and see what you're aiming at.
However, if SRs worked like the real ones, it would kill this game. Nobody would go for the obj, everyone would just camp somewhere as high up as possible and go for KDR.
You all know I speak the truth on this. Not everyone, just a significant enough percentage to make it feel like it was everyone.
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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neausea 1987
A.N.O.N.Y.M.O.U.S.
46
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Posted - 2014.02.22 21:25:00 -
[65] - Quote
headshot or tac rifle,im not skilled into sniping except level 2 and no damage mods and i have no problems
(Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ what i do to proto suit users
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
769
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Posted - 2014.02.22 21:32:00 -
[66] - Quote
Spkr4theDead wrote:Gavr1lo Pr1nc1p wrote:Vegetation Monster wrote:Underpowerd when your running 4 complex dmg mods with proficiency level 4 in snipers and the charge still cannot one hit a militia gallante suit... it is a gallente suit, which do have the highest EHP of any suit in the gameGǪmilitia gallente suit>ADV minmitar suit But everything goes through armor easier than shield. I have Gal Logis, I know this. the largest bonus is on the unused mass driver, which is 20%. Armor plates have over 100% more hp than shield extenders, therefore, armor is far stronger EHP wise, even if it is shot with a scrambler rifle, and shield is shot with a mass driver.
Kills- Archduke Ferdinand
Balance!
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oooooooooooo 111111111111
Molon Labe. General Tso's Alliance
5
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Posted - 2014.03.03 21:28:00 -
[67] - Quote
Alts a sniper and all I would suggest is increased headshot damage. Rest is crap. |
Darken-Soul
BIG BAD W0LVES
1475
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Posted - 2014.03.03 21:33:00 -
[68] - Quote
oooooooooooo 111111111111 wrote:Alts a sniper and all I would suggest is increased headshot damage. Rest is crap.
aramis. farming biomas?
Who wants some?
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Nothing Certain
Villore Sec Ops Gallente Federation
282
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Posted - 2014.03.03 21:33:00 -
[69] - Quote
Bones McGavins wrote:I don't get the complaints by snipers. I rarely snipe and when I do it seems easy. Also where are you snipers when the enemy is all huddled together on one building? Should be easy pickins!
I know I am getting one shotted by snipers all the time and I have an alt with a charged SR, no damage mods and I seem to drop almost everybody I hit.
Because, that's why.
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Nothing Certain
Villore Sec Ops Gallente Federation
282
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Posted - 2014.03.03 22:23:00 -
[70] - Quote
Vegetation Monster wrote:TheD1CK wrote:Stop hiding 400+m away from everyone and your performance will improve This whole thread amounts to one thing ... QQ 'Why can't I OHK while hiding 400m away from targets' The answer is in the problem .... Most weapon ranges are useless at 200m yet snipers feel, they need to be double that distance away to be effective.... Move into the map, fight in range of 200/300m You'l find hit detection greatly improved and you may actually contribute to your team Until that time, quit bitching that you suck at hitting targets because you are camping 400m+ Away from MOVING targets .... seriously have you not took the hint from the replies here Most weapons are useful within close range but sniper suck within 300m... you are sitting still as a fly, you cant really see anything around you and if your found, your're good as dead. I still dont get how the most powerful sniper still cannot OHK a militia suit. A FUKING MILITIA SUIT even with 4 complex dmg mods!!! 4 complex damgage mods and proficiency 4.
The problem is, that all of us who have sniped even a little, find that this is not true. Now if everyone who sniped complained about this and we seldom got OHK'd by snipers you might get some agreement, even with the dislike of redline snipers, but I get killed every other match this way, and the few times I have sniped with the charged rifle about half my hits were OHK's. I sure you are a better sniper than me, so I don't have any sympathy for your position which seems to be that you should be able to OHK anyone you can get in your sights.
Because, that's why.
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CRNWLLC
Screwy Rabbit ULC
74
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Posted - 2014.03.03 22:52:00 -
[71] - Quote
Himiko Kuronaga wrote:Crimson ShieId wrote:You might as well just ditch that fourth damage mod. You're only getting a 1% bonus from it. Oh, and try the Flaylock. 1% matters for a sniper.
That's what she said.
Have you seen my baseball?
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CRNWLLC
Screwy Rabbit ULC
74
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Posted - 2014.03.03 23:14:00 -
[72] - Quote
Seriously, though, this is hilarious.
I primarily snipe and my standard fit includes 3 complex damage mods and a charge sniper, and my proficiency skill is only at 2. I OHK at least half the reds I hit, and catch many of the survivors on their beeline to cover.
I disagree that sniper rifles need any changes--I actually think they are incredibly balanced. I posted some maths on it before; here's the relevant part:
CRNWLLC wrote:Base damage = 321.9 x 1.09 (+9% from Proficiency 3) = 350.87 x 1.17 (approx. +17% from 2 complex damage mods) = 410.52 x 1.75 (headshot bonus) = 718.41 per head shot. This is entirely adequate to take out the majority of players (IGÇÖd wager at least 2/3) with one headshot, and a second shot, if needed, is enough to take out most of those that survive the headshot. Even without the headshot bonus, 322 - 410 damage is enough to take out many non/poorly-tanked, sub-proto suits in one shot.
Throw in an extra complex damage mod and the headshot number for a charge sniper rifle is almost 750 damage. That's insane. No other light weapon does damage like that.
Have you seen my baseball?
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