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richiesutie 2
The Rainbow Effect Negative-Feedback
785
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Posted - 2014.02.19 23:40:00 -
[1] - Quote
Or there won't be a game to be persistent.
compilation of Patch/build notes
Check it out! :)
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7331
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Posted - 2014.02.19 23:44:00 -
[2] - Quote
If and only if CCP remembers where their original vision once lay.
If this game became a mainstream PoS FPS I would ditch this game so quickly. Sure good mechanics are a must, but MMO and such are integral to this games raison d'etre
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1631
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Posted - 2014.02.19 23:55:00 -
[3] - Quote
richiesutie 2 wrote:Or there won't be a game to be persistent. So simple, so profound....so beautiful.
Dammit richiesutie y'dun gone and made this ol' merc cry.
I support SP rollover.
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Croned
562
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Posted - 2014.02.19 23:57:00 -
[4] - Quote
True Adamance wrote:If and only if CCP remembers where their original vision once lay.
If this game became a mainstream PoS FPS I would ditch this game so quickly. Sure good mechanics are a must, but MMO and such are integral to this games raison d'etre Agree. I'm surprised people like the OP even still play the game if all they care about is the core FPS. It's not like CCP updates any of the MMO stuff very often. Virtually every update has been focused on core shooter gameplay and content, so I don't really see the point of this thread...
Son of a plasma cannon!
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richiesutie 2
The Rainbow Effect Negative-Feedback
787
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Posted - 2014.02.19 23:58:00 -
[5] - Quote
Vrain Matari wrote:richiesutie 2 wrote:Or there won't be a game to be persistent. So simple, so profound....so beautiful. Dammit richiesutie y'dun gone and made this ol' merc cry. Richie> Shakespeare
compilation of Patch/build notes
Check it out! :)
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9423
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Posted - 2014.02.20 00:02:00 -
[6] - Quote
If we listened to you we would never get anywhere. The game's core FPS gameplay has improved a lot since I first played in closed beta (controls were so awful, hit detection was extremely horrendous, melee didn't cancel reloading, running didn't cancel croutch etc), but there will always be room for improvements of core mechanics. If being done with core FPS gameplay is a prerequisite for getting anything else, then we would never get any new maps, we would have never got any more weapons and racial dropsuits beyond what were available in closed beta, and we would not even have player-created corps in Dust.
A better approach in my opinion (which CCP does already) is to do a bit of everything. New maps once in a while, core gameplay refinements, bug fixes, technical improvements, new content.
Furthermore, I hate vague posts like this; you don't specify exactly what mechanics you're talking about, how they need to be improved, or what your standards for them are. Pretty worthless as feedback, and CCP won't and shouldn't take your opinions seriously without details.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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richiesutie 2
The Rainbow Effect Negative-Feedback
787
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Posted - 2014.02.20 00:06:00 -
[7] - Quote
Croned wrote:True Adamance wrote:If and only if CCP remembers where their original vision once lay.
If this game became a mainstream PoS FPS I would ditch this game so quickly. Sure good mechanics are a must, but MMO and such are integral to this games raison d'etre Agree. I'm surprised people like the OP even still play the game if all they care about is the core FPS. It's not like CCP updates any of the MMO stuff very often. Virtually every update has been focused on core shooter gameplay and content, so I don't really see the point of this thread...
Just felt it needed reinforcing.
True Adamance wrote:UR M0MMA wrote:There should be levels of gameplay:[
*1st level: Milita and standard fits only= Little ISK gain but is safe for people running those suits *2nd level: Advanced suits and modules= Better ISK gain than prev. level but still keeps protos out and evens out the battlefield. *3rd level: Proto and everything else= Best ISK payout and salvage along with other incentives to make people strive to get access to this level.
Other things such as WP and SP gain should vary for each level to make it worth while.
I think that would be a good start to make the gameplay a lot more evenly matched. No there shouldn't, this is a persistent world, you don't get to make those kinds of choices.
compilation of Patch/build notes
Check it out! :)
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Maken Tosch
DUST University Ivy League
6904
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Posted - 2014.02.20 00:08:00 -
[8] - Quote
That's what a lot of us here have been asking for. It's nice to have mmo persistence, but all that means nothing if the core content is not even finished yet.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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richiesutie 2
The Rainbow Effect Negative-Feedback
787
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Posted - 2014.02.20 00:09:00 -
[9] - Quote
KAGEHOSHI Horned Wolf wrote:If we listened to you we would never get anywhere. The game's core FPS gameplay has improved a lot since I first played in closed beta (controls were so awful, hit detection was extremely horrendous, melee didn't cancel reloading, running didn't cancel croutch etc), but there will always be room for improvements of core mechanics. If being done with core FPS gameplay is a prerequisite for getting anything else, then we would never get any new maps, we would have never got any more weapons and racial dropsuits beyond what were available in closed beta, and we would not even have player-created corps in Dust.
A better approach in my opinion (which CCP does already) is to do a bit of everything. New maps once in a while, core gameplay refinements, bug fixes, technical improvements, new content.
Furthermore, I hate vague posts like this; you don't specify exactly what mechanics you're talking about, how they need to be improved, or what your standards for them are. Pretty worthless as feedback, and CCP won't and shouldn't take your opinions seriously without details.
Sorry, I didn't mean FPS components such a hit detection ETC, but gameplay features: WP rewards PVE tiered matchmaking
compilation of Patch/build notes
Check it out! :)
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Croned
565
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Posted - 2014.02.20 00:16:00 -
[10] - Quote
richiesutie 2 wrote:KAGEHOSHI Horned Wolf wrote:If we listened to you we would never get anywhere. The game's core FPS gameplay has improved a lot since I first played in closed beta (controls were so awful, hit detection was extremely horrendous, melee didn't cancel reloading, running didn't cancel croutch etc), but there will always be room for improvements of core mechanics. If being done with core FPS gameplay is a prerequisite for getting anything else, then we would never get any new maps, we would have never got any more weapons and racial dropsuits beyond what were available in closed beta, and we would not even have player-created corps in Dust.
A better approach in my opinion (which CCP does already) is to do a bit of everything. New maps once in a while, core gameplay refinements, bug fixes, technical improvements, new content.
Furthermore, I hate vague posts like this; you don't specify exactly what mechanics you're talking about, how they need to be improved, or what your standards for them are. Pretty worthless as feedback, and CCP won't and shouldn't take your opinions seriously without details. Sorry, I didn't mean FPS components such a hit detection ETC, but gameplay features: WP rewards PVE tiered matchmaking You want more WP rewards rather than item trading?! And you actually expect to see PVE soon, before things like better corp management?
Son of a plasma cannon!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7338
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Posted - 2014.02.20 00:16:00 -
[11] - Quote
richiesutie 2 wrote:KAGEHOSHI Horned Wolf wrote:If we listened to you we would never get anywhere. The game's core FPS gameplay has improved a lot since I first played in closed beta (controls were so awful, hit detection was extremely horrendous, melee didn't cancel reloading, running didn't cancel croutch etc), but there will always be room for improvements of core mechanics. If being done with core FPS gameplay is a prerequisite for getting anything else, then we would never get any new maps, we would have never got any more weapons and racial dropsuits beyond what were available in closed beta, and we would not even have player-created corps in Dust.
A better approach in my opinion (which CCP does already) is to do a bit of everything. New maps once in a while, core gameplay refinements, bug fixes, technical improvements, new content.
Furthermore, I hate vague posts like this; you don't specify exactly what mechanics you're talking about, how they need to be improved, or what your standards for them are. Pretty worthless as feedback, and CCP won't and shouldn't take your opinions seriously without details. Sorry, I didn't mean FPS components such a hit detection ETC, but gameplay features: WP rewards PVE tiered matchmaking
Tiers should never be a thing, only player created Security Sec gameplay.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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richiesutie 2
The Rainbow Effect Negative-Feedback
787
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Posted - 2014.02.20 00:18:00 -
[12] - Quote
True Adamance wrote:richiesutie 2 wrote:KAGEHOSHI Horned Wolf wrote:If we listened to you we would never get anywhere. The game's core FPS gameplay has improved a lot since I first played in closed beta (controls were so awful, hit detection was extremely horrendous, melee didn't cancel reloading, running didn't cancel croutch etc), but there will always be room for improvements of core mechanics. If being done with core FPS gameplay is a prerequisite for getting anything else, then we would never get any new maps, we would have never got any more weapons and racial dropsuits beyond what were available in closed beta, and we would not even have player-created corps in Dust.
A better approach in my opinion (which CCP does already) is to do a bit of everything. New maps once in a while, core gameplay refinements, bug fixes, technical improvements, new content.
Furthermore, I hate vague posts like this; you don't specify exactly what mechanics you're talking about, how they need to be improved, or what your standards for them are. Pretty worthless as feedback, and CCP won't and shouldn't take your opinions seriously without details. Sorry, I didn't mean FPS components such a hit detection ETC, but gameplay features: WP rewards PVE tiered matchmaking Tiers should never be a thing, only player created Security Sec gameplay. I'm confused...
compilation of Patch/build notes
Check it out! :)
|
richiesutie 2
The Rainbow Effect Negative-Feedback
788
|
Posted - 2014.02.20 00:25:00 -
[13] - Quote
Croned wrote:richiesutie 2 wrote:KAGEHOSHI Horned Wolf wrote:If we listened to you we would never get anywhere. The game's core FPS gameplay has improved a lot since I first played in closed beta (controls were so awful, hit detection was extremely horrendous, melee didn't cancel reloading, running didn't cancel croutch etc), but there will always be room for improvements of core mechanics. If being done with core FPS gameplay is a prerequisite for getting anything else, then we would never get any new maps, we would have never got any more weapons and racial dropsuits beyond what were available in closed beta, and we would not even have player-created corps in Dust.
A better approach in my opinion (which CCP does already) is to do a bit of everything. New maps once in a while, core gameplay refinements, bug fixes, technical improvements, new content.
Furthermore, I hate vague posts like this; you don't specify exactly what mechanics you're talking about, how they need to be improved, or what your standards for them are. Pretty worthless as feedback, and CCP won't and shouldn't take your opinions seriously without details. Sorry, I didn't mean FPS components such a hit detection ETC, but gameplay features: WP rewards PVE tiered matchmaking You want more WP rewards rather than item trading?! And you actually expect to see PVE soon, before things like better corp management? Not only more, but better more balanced rewards that don't just insta kill the whole bloody team.
compilation of Patch/build notes
Check it out! :)
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Maken Tosch
DUST University Ivy League
6905
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Posted - 2014.02.20 00:57:00 -
[14] - Quote
Here's the thing, OP. When you say you want core content, the first thing that comes to mind is:
PVE Secondary market Racial symmetry A much more robust Eve-DUST connection All the planet types like magma, water, gas giants, etc. Open world play
Actual content. Things like rewards and overhauling PC districts is not really core content but iterations of current content.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Scheneighnay McBob
Learning Coalition College
4090
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Posted - 2014.02.20 00:58:00 -
[15] - Quote
Core gameplay is fine, aside from balance which always always ALWAYS will change no matter what.
**** off.
I am your scan error.
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Maken Tosch
DUST University Ivy League
6905
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Posted - 2014.02.20 01:06:00 -
[16] - Quote
Scheneighnay McBob wrote:Core gameplay is fine, aside from balance which always always ALWAYS will change no matter what.
**** off.
Um, no. Core gameplay is not fine. Please see my last post of what we're still missing.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Croned
569
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Posted - 2014.02.20 01:43:00 -
[17] - Quote
richiesutie 2 wrote:Or there won't be a game to be persistent.
To clarify As i was rather vague.I am talking about FPS features such as NPE PVE WP rewards ETC. I'm saying this because i feel a large proportion of the player base thinkd everything should tie in with lore and a persistant universe even if it means excruciatingly slow progress. Last time I checked, PVE kinda equals a persistent universe/MMO. That is, if you're regarding PVE as open-world gameplay with other players.
I'm curious as to what you're referring to when you say "MMO persistent crap". Care to elaborate?
Son of a plasma cannon!
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Croned
569
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Posted - 2014.02.20 01:45:00 -
[18] - Quote
Maken Tosch wrote:Here's the thing, OP. When you say you want core content, the first thing that comes to mind is:
PVE Secondary market Racial symmetry A much more robust Eve-DUST connection All the planet types like magma, water, gas giants, etc. Open world play
Actual content. Things like rewards and overhauling PC districts is not really core content but iterations of current content. I believe the OP was referring to core FPS content (as worded by the title), not just core content in general. PVE, open-world play, and the secondary market have nothing to do with "core FPS gameplay". In fact, the player market is part of the MMO.
Son of a plasma cannon!
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Mortedeamor
Imperfects Negative-Feedback
1404
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Posted - 2014.02.20 01:55:00 -
[19] - Quote
richiesutie 2 wrote:Vrain Matari wrote:richiesutie 2 wrote:Or there won't be a game to be persistent. So simple, so profound....so beautiful. Dammit richiesutie y'dun gone and made this ol' merc cry. Richie> Shakespeare Richie> edgar allen poe
A laser rifle master for life not just for when it becomes popular
Long Live the Empress
Burn the Heretics
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Galvan Nized
Deep Space Republic
672
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Posted - 2014.02.20 02:08:00 -
[20] - Quote
At this point I'll take anything from CCP. They need to do something, anything, to breathe any kind of life into the game.
Right now it is a terrible FPS and an even worse MMO. |
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Kigurosaka Laaksonen
DUST University Ivy League
339
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Posted - 2014.02.20 02:16:00 -
[21] - Quote
What would your NPE at this point in the game look like? The only things I can think of are
1) The skill system 2) The fitting system
Other than that, Dust is pretty run of the mill point and shoot.
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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Akdhar Saif
Intaki Liberation Front Intaki Prosperity Initiative
325
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Posted - 2014.02.20 02:16:00 -
[22] - Quote
richiesutie 2 wrote:Or there won't be a game to be persistent.
To clarify As i was rather vague.I am talking about FPS features such as NPE PVE WP rewards ETC. I'm saying this because i feel a large proportion of the player base thinkd everything should tie in with lore and a persistant universe even if it means excruciatingly slow progress.
The "MMO persistant crap" is the only worthy selling point of Dust. Otherwise it's just a crap FPS that will always fail when compared to other shooters. If CCP want the money to improve on the FPS side of Dust then implement the simple MMO parts like PVE(NPE), and an open market and you should see the the player count go up. Why? Because these aspects would make Dust a truly unique game. |
DootDoot
Da Short Buss Legacy Rising
196
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Posted - 2014.02.20 02:20:00 -
[23] - Quote
richiesutie 2 wrote:Or there won't be a game to be persistent.
To clarify As i was rather vague.I am talking about FPS features such as NPE PVE WP rewards ETC. I'm saying this because i feel a large proportion of the player base thinkd everything should tie in with lore and a persistant universe even if it means excruciatingly slow progress.
What PVE Did Counter-strike have? Shooters have been about the multiplayer for ever.
Core FPS gameplay would be Frames per Second, Hit Detection, Control Interface Customization, Collision Mechanics(Where you get stuck on things?) Physics.... Weapon balance.
New player experience and Learning curve has never been CCP's strong suit.. sadly. All they need to do is Hire a good You-tuber to start banging out good videos for a temporary fix. |
Johnny Guilt
Algintal Core
511
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Posted - 2014.02.20 02:35:00 -
[24] - Quote
what the point of core FPS gameplay and MMO persistent details, if ccp cant make a good mode or level for you to play in?
A strange game.
The only winning move is
not to play.
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
3006
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Posted - 2014.02.20 03:01:00 -
[25] - Quote
When I think "core fps" I think "mechanics" like, jumping, moving up a hillside and over terrain, vehicle handling, aiming, etc.
And those things? Not really that great, I have to say. |
richiesutie 2
The Rainbow Effect Negative-Feedback
794
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Posted - 2014.02.20 10:09:00 -
[26] - Quote
Himiko Kuronaga wrote:When I think "core fps" I think "mechanics" like, jumping, moving up a hillside and over terrain, vehicle handling, aiming, etc.
And those things? Not really that great, I have to say. ....Vehicle balancing....
compilation of Patch/build notes
Check it out! :)
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richiesutie 2
The Rainbow Effect Negative-Feedback
794
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Posted - 2014.02.20 10:10:00 -
[27] - Quote
Akdhar Saif wrote:richiesutie 2 wrote:Or there won't be a game to be persistent.
To clarify As i was rather vague.I am talking about FPS features such as NPE PVE WP rewards ETC. I'm saying this because i feel a large proportion of the player base thinkd everything should tie in with lore and a persistant universe even if it means excruciatingly slow progress. The "MMO persistant crap" is the only worthy selling point of Dust. Otherwise it's just a crap FPS that will always fail when compared to other shooters. If CCP want the money to improve on the FPS side of Dust then implement the simple MMO parts like PVE(NPE), and an open market and you should see the the player count go up. Why? Because these aspects would make Dust a truly unique game.
I'm not saying remove it just that the fps should be built around good ideas not the lore of the game.
compilation of Patch/build notes
Check it out! :)
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Faquira Bleuetta
Fatal Absolution General Tso's Alliance
234
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Posted - 2014.02.20 13:49:00 -
[28] - Quote
Mortedeamor wrote:richiesutie 2 wrote:Vrain Matari wrote:richiesutie 2 wrote:Or there won't be a game to be persistent. So simple, so profound....so beautiful. Dammit richiesutie y'dun gone and made this ol' merc cry. Richie> Shakespeare Richie> edgar allen poe wesley willis>Richie
Fatal Absolution bench proficiency lvl 5
why so serious zatara
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Croned
572
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Posted - 2014.02.20 13:55:00 -
[29] - Quote
richiesutie 2 wrote:
I'm not saying remove it just that the fps should be built around good ideas not the lore of the game.
I'd like to hear your input on the following:
Croned wrote: I believe the OP was referring to core FPS content (as worded by the title), not just core content in general. PVE, open-world play, and the secondary market have nothing to do with "core FPS gameplay". In fact, the player market is part of the MMO.
and
Croned wrote:richiesutie 2 wrote:Or there won't be a game to be persistent.
To clarify As i was rather vague.I am talking about FPS features such as NPE PVE WP rewards ETC. I'm saying this because i feel a large proportion of the player base thinkd everything should tie in with lore and a persistant universe even if it means excruciatingly slow progress. Last time I checked, PVE kinda equals a persistent universe/MMO. That is, if you're regarding PVE as open-world gameplay with other players. I'm curious as to what you're referring to when you say "MMO persistent crap". Care to elaborate?
Son of a plasma cannon!
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