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Ld Collins
Molon Labe. General Tso's Alliance
115
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Posted - 2014.02.19 08:21:00 -
[1] - Quote
Alena Ventrallis wrote:Video test of how much damage swarms do vs militia tanks. All militia tanks were as they come, nothing extra added. The Gunnlogi at the end was fitted with two basic hardeners and a complex heavy shield extender. Swarm user (ratamaq doc) had proficiency 3. 1st swarm launcher was a dren launcher with 1 basic damage mod. When he suicides, the second was proto swarm with 2 complex mods. 3rd swarm was proto swarm with no damage mods. I admit, I was wrong. Swarms do need a small buff to damage. I suggest this. Make current proto swarms the new militia/basic swarms. All versions would shoot 6 missiles.Militia/basic would do 220 damage per missile. Advanced would do 235 per missile. Proto would be 250 per missile. The Video.
The only thing this video shows me is that 1 person shouldn't try to kill a tank on his own with a swarm launcher alone. Before 1.7 there use to be av squads that would run around in lavs and ambush tanks because they were extremely easy to kill but what everyone has done was given up and put all their skills into Rail Rifles. You show me a video of a commando, a heavy and a logibro in a lav attacking a hardened tank with the following. Assualt FG Flux nades Swarm Launchers and Av nades have the three of them jump out of the lav and ambush the tanker. Post that video and then the truth will come out. Give the Logi A 2 man rep tool a nano hive and a scanner give the heavy a decent FG fit and the commando dual Swarms.
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Ld Collins
Molon Labe. General Tso's Alliance
115
|
Posted - 2014.02.19 11:18:00 -
[2] - Quote
Aeon Amadi wrote:Ld Collins wrote:Alena Ventrallis wrote:Video test of how much damage swarms do vs militia tanks. All militia tanks were as they come, nothing extra added. The Gunnlogi at the end was fitted with two basic hardeners and a complex heavy shield extender. Swarm user (ratamaq doc) had proficiency 3. 1st swarm launcher was a dren launcher with 1 basic damage mod. When he suicides, the second was proto swarm with 2 complex mods. 3rd swarm was proto swarm with no damage mods. I admit, I was wrong. Swarms do need a small buff to damage. I suggest this. Make current proto swarms the new militia/basic swarms. All versions would shoot 6 missiles.Militia/basic would do 220 damage per missile. Advanced would do 235 per missile. Proto would be 250 per missile. The Video. The only thing this video shows me is that 1 person shouldn't try to kill a tank on his own with a swarm launcher alone. Before 1.7 there use to be av squads that would run around in lavs and ambush tanks because they were extremely easy to kill but what everyone has done was given up and put all their skills into Rail Rifles. You show me a video of a commando, a heavy and a logibro in a lav attacking a hardened tank with the following. Assualt FG Flux nades Swarm Launchers and Av nades have the three of them jump out of the lav and ambush the tanker. Post that video and then the truth will come out. Give the Logi A 2 man rep tool a nano hive and a scanner give the heavy a decent FG fit and the commando dual Swarms. Three guys to kill one tank. That's funny. I suppose I can request that my Gallente Assault suit should have enough armor that it should require three other players to kill me..? Because it's expensive..? While we're at it, bear in mind that the reason those AV teams don't really exist anymore is because AV Grenades got nerfed to hell. Light infantry can't just run up on a tank and destroy it with burst damage like that anymore, especially what with dual-hardener shield tanks being able to recharge through almost anything. I used to run these exact things with Harlequin13 - we've tried it a few times since 1.7 dropped. Doesn't work nearly as well anymore. You're better off dropping in a railgun tank to alpha-strike it to death or use a forge team.
when it was expensive for tankers no one cared they just said it was all qq and poorly fitted tanks and in pre 1.7 it only took 1 lav and a heavy with a FG to kill a tank. Jihad lav FG dead tank nano hive av nades dead tank now that it takes some effort. People want to complain its expensive please how is it expensive if the load is shared by 3 different players. Pre 1.7 tanks were averaging 1.5 mil that was for 1 person to bear.
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Ld Collins
Molon Labe. General Tso's Alliance
115
|
Posted - 2014.02.19 11:21:00 -
[3] - Quote
Ld Collins wrote:Aeon Amadi wrote:Ld Collins wrote:Alena Ventrallis wrote:Video test of how much damage swarms do vs militia tanks. All militia tanks were as they come, nothing extra added. The Gunnlogi at the end was fitted with two basic hardeners and a complex heavy shield extender. Swarm user (ratamaq doc) had proficiency 3. 1st swarm launcher was a dren launcher with 1 basic damage mod. When he suicides, the second was proto swarm with 2 complex mods. 3rd swarm was proto swarm with no damage mods. I admit, I was wrong. Swarms do need a small buff to damage. I suggest this. Make current proto swarms the new militia/basic swarms. All versions would shoot 6 missiles.Militia/basic would do 220 damage per missile. Advanced would do 235 per missile. Proto would be 250 per missile. The Video. The only thing this video shows me is that 1 person shouldn't try to kill a tank on his own with a swarm launcher alone. Before 1.7 there use to be av squads that would run around in lavs and ambush tanks because they were extremely easy to kill but what everyone has done was given up and put all their skills into Rail Rifles. You show me a video of a commando, a heavy and a logibro in a lav attacking a hardened tank with the following. Assualt FG Flux nades Swarm Launchers and Av nades have the three of them jump out of the lav and ambush the tanker. Post that video and then the truth will come out. Give the Logi A 2 man rep tool a nano hive and a scanner give the heavy a decent FG fit and the commando dual Swarms. Three guys to kill one tank. That's funny. I suppose I can request that my Gallente Assault suit should have enough armor that it should require three other players to kill me..? Because it's expensive..? While we're at it, bear in mind that the reason those AV teams don't really exist anymore is because AV Grenades got nerfed to hell. Light infantry can't just run up on a tank and destroy it with burst damage like that anymore, especially what with dual-hardener shield tanks being able to recharge through almost anything. I used to run these exact things with Harlequin13 - we've tried it a few times since 1.7 dropped. Doesn't work nearly as well anymore. You're better off dropping in a railgun tank to alpha-strike it to death or use a forge team. when it was expensive for tankers no one cared they just said it was all qq and poorly fitted tanks and in pre 1.7 it only took 1 lav and a heavy with a FG to kill a tank. Jihad lav FG dead tank nano hive av nades dead tank now that it takes some effort. People want to complain its expensive please how is it expensive if the load is shared by 3 different players. Pre 1.7 tanks were averaging 1.5 mil that was for 1 person to bear. Also the way things are with RR atm it does take what's that word people were telling tankers a SQUAD to be effective solo tanking in 1.6 thats a stupid move.
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