Thaddeus Reynolds
Facepunch Security
14
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Posted - 2014.02.19 00:30:00 -
[1] - Quote
First of all I'm going to say I like your post, and (in general like what you're saying)
I'm a Support Logi, tanker, AVer...so not 100% true tanker...But I'll respond to point 3 as best I can. First off, there are no passive hardeners. The duration/effectiveness of active hardeners is something that needs looked at IMO...and this includes in relation with each other. The best fix to the overall vehicle problem would be to resurrect the idea of the vehicle capacitor...but I don't see that happening. So my thought is that hardeners need their individual effectiveness penalized for fitting multiple hardeners (since there is the absence of the capacitor to make up for duration problems)...this would be in addition to a stacking penalty for having multiple active at the same time
Ex. (numbers don't actually mean anything just here for example)
When fit and activated individually 1 hardener 60% resist 2 hardeners 50% resist each 3 hardeners 40% resist.
When fit an activated together 1 harder 60% 2 hardeners 50% + 25% (50% of the remaining 50%) = 75% 4 hardeners 40% + 24%(40% of remaining 60%) + 14.4% (40% of the remaining 36%)= 78.4%
This limits hardeners without limiting hardeners (creates a practical ceiling that you can only advance a few % above)That's just my thoughts...keep in mind that those are only the basic numbers, and there's probably more of a stacking penalty already built in (Like in eve).
Now for Miscellaneous points
Vehicle armor repairers are passive modules now. (and I'd like to see an active, charge based Ancillary Armor Rep) Swarm Damage and Flight speed both need slight buffs MLT (and by extension 'Dren') Swarms need to have the full magazine size of STD (to make them useful) even if that means even higher fitting cost to offset AV grenades need some sort of buff Swarm Launcher lock range was decreased (to my knowledge at least) to combat a draw distance bug...it was my understanding it was supposed to come back at some point anyway (getting killed by several salvos of invisible rockets...you couldn't dodge them because you couldn't see them) Plasma Cannon could benefit from a tracer round or other targeting interface to make it easier to use (currently, when Plasma Cannons hit shield tanks, they are devastating). People need to remember that the Flux Grenade is an awesome AV weapon |