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Heathen Bastard
The Bastard Brigade
971
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Posted - 2014.02.18 19:20:00 -
[1] - Quote
I miss the days when a MLT tank was literally just something to get your feet wet in tanking. You had crappy modules, no fitting to speak of, and even at high SP, they were no match for a real tank. When I saw those, I felt like "Yup, someone's just starting to learn their tanking. as long as they weren't harrassing my team/me too much, I'd just let them **** around and figure out the controls.
Now? they're 90% as efficient as a real tank for no SP investment. Was someone at CCP smoking crack when they decided on this? The only things that are stronger on real tanks are the cooldown speeds, and raw HP(which, thanks to ludicrously high damage, means effectively nothing)
CCP, in order to fix the MLTspam problem with tanks, just make them like they used to be: Crippled. they were the one legged man in an ass-kicking contest. they could get all of one good hit in, but then they were basically scrap metal.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Fire of Prometheus
Alpha Response Command
3706
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Posted - 2014.02.18 19:21:00 -
[2] - Quote
Heathen Bastard wrote:...... Was someone at CCP smoking crack when they decided on this? Yes.....
CCP RobFord
Scout: I'm going to knife you my commando!!!
commando turns around
Commando:FAAAAALCCCOOOOONNNNNN PUUUUUUNNNCCCCHH!!
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Marc Rime
257
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Posted - 2014.02.18 19:31:00 -
[3] - Quote
Please show on the doll where the militia tank destroyed your otherwise invulnerable i-win button ;). |
Thor Odinson42
Molon Labe. General Tso's Alliance
2873
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Posted - 2014.02.18 19:31:00 -
[4] - Quote
problem with getting rid of them is the regular tanks.
What do you use to kill them?
ML Director
Eve Toon - Raylan Scott
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Charlotte O'Dell
Fatal Absolution General Tso's Alliance
1961
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Posted - 2014.02.18 19:48:00 -
[5] - Quote
Well, it'd be like when free lavs were removed during Talladega 514 and instead of balochs you had bpo sagas and eventually llavs running you over.
Tank damage mods just do way to much damage (a passive 10% module would be good, instead) and hardeners are way too effective when stacked. Stacking penalty needs to be far greater (100%, 40%, 15%, 12.5%), for example. Also proto and adv swarms need a buff so they can take out tanks when their hardeners are down.
If none of that works, adding webifiers as amarr heavy weapons would be great.
Charlotte O'Dell is the highest level unicorn!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7286
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Posted - 2014.02.18 19:51:00 -
[6] - Quote
Marc Rime wrote:Please show on the doll where the militia tank destroyed your otherwise invulnerable i-win button ;).
Heathen isn't a dedicated tanker, but I would agree with him. There is no downside to MLT HAV as a rule of thumb, especially since they can be kit out ot deliver max fire power with lower shields and armour to bust superior ISK and SP HAV.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7286
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Posted - 2014.02.18 19:57:00 -
[7] - Quote
Charlotte O'Dell wrote:Well, it'd be like when free lavs were removed during Talladega 514 and instead of balochs you had bpo sagas and eventually llavs running you over.
Tank damage mods just do way to much damage (a passive 10% module would be good, instead) and hardeners are way too effective when stacked. Stacking penalty needs to be far greater (100%, 40%, 15%, 12.5%), for example. Also proto and adv swarms need a buff so they can take out tanks when their hardeners are down.
If none of that works, adding webifiers as amarr heavy weapons would be great.
Webifiers are something the Amarr do well but no, they should not be a primary heavy weapon.
Equipment item maybe, like a rep tool which locks and slows enemy vehicles.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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Altina McAlterson
Pure Innocence. EoN.
879
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Posted - 2014.02.18 19:58:00 -
[8] - Quote
Marc Rime wrote:Please show on the doll where the militia tank destroyed your otherwise invulnerable i-win button ;). It's only an "otherwise invulnerable i-win button" because nobody specs into good AV or knows how to actually kill tanks.
I'm getting really sick and tired of hearing this. It makes me sad to think that most players really think tanks are OP right now but refuse to put any effort in to figuring out how to kill them. They just throw their hands up and say "it's too hard! help me devs!" Either CCP will ignore them and then everyone will stop playing and DUST will die or CCP will listen and the game won't be fun for anybody anymore and DUST will die.
Running a blaster tank in ambush is like bringing Anthrax to a pillow fight.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7288
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Posted - 2014.02.18 20:00:00 -
[9] - Quote
Altina McAlterson wrote:Marc Rime wrote:Please show on the doll where the militia tank destroyed your otherwise invulnerable i-win button ;). It's only an "otherwise invulnerable i-win button" because nobody specs into good AV or knows how to actually kill tanks. I'm getting really sick and tired of hearing this. It makes me sad to think that most players really think tanks are OP right now but refuse to put any effort in to figuring out how to kill them. They just throw their hands up and say "it's too hard! help me devs!" Either CCP will ignore them and then everyone will stop playing and DUST will die or CCP will listen and the game won't be fun for anybody anymore and DUST will die.
Also Avers don't realise that a buff to their AV weapons doesn't just make tanks easier to kill it unbalances their weapons against Small and Medium frame vehicles, like the Dropship and soon the MAV, and MTAC.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
384
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Posted - 2014.02.18 20:05:00 -
[10] - Quote
Altina McAlterson wrote:Marc Rime wrote:Please show on the doll where the militia tank destroyed your otherwise invulnerable i-win button ;). It's only an "otherwise invulnerable i-win button" because nobody specs into good AV or knows how to actually kill tanks. I'm getting really sick and tired of hearing this. It makes me sad to think that most players really think tanks are OP right now but refuse to put any effort in to figuring out how to kill them. They just throw their hands up and say "it's too hard! help me devs!" Either CCP will ignore them and then everyone will stop playing and DUST will die or CCP will listen and the game won't be fun for anybody anymore and DUST will die.
yup whinny whinny, if you cantkill a militia tank ur a whinny baby |
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Kane Fyea
2613
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Posted - 2014.02.18 20:45:00 -
[11] - Quote
I can agree militia tanks are too good as they are but they do not need to be trash again. They were literally useless pre 1.7. |
Sergeant Sazu
Snow Pirates
8
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Posted - 2014.02.18 21:10:00 -
[12] - Quote
I have made it my mission to kill tanks since I began playing since my derpy team can never succeed when one's rolling around. I usually don't have a problem taking them out by myself, as long as there are no hardeners or infantry to mess things up. (I use the CBR7 Swarm Launcher and Packed AV Grenades) But in my tanking alternate, the tank vs. tank metagame is horribly broken. For every last active module after 1.7, ADV and PRO versions were no more effective than a STD or MLT, they just had better recharge times. I had no problem with this and found it very interesting until I realized what had happened. Regardless of how awesome and expensive your tank is, any dude with zero SP investment can just get a Sica with a Railgun damage mod and 2-4 shot you from their redline. I see this every day, and can't effectively use my Blaster tanks anymore. Since the whole module change and how MLT modules are just as immediately effective, MLT tanks are as stated, "90% as effective as actual tanks".
Disagree? Then you haven't seen it or you're part of the problem.
I say make MLT tanks have reduced total HP like they did before. This is what set them apart then.
Also, just a personal opinion, but Railguns are horribly OP. 1. They can cover the entire map and still deal maximum damage 2. Their power was increased in 1.7. How was this called for? (Approximately 1100 to 1400) 3. Tanks' survivability HP wise was reduced. (Gunnlogi's base shield + shield extenders were reduced, and Madrugars now have slow passive repair, not very useful when being slaughtered by a Railgun) 4. Kills your expensive dropship in 2-3 hits. Aren't there enough things trying to shoot them down? -_- I'm not counting hardeners, but they're off longer than they're on, and they don't save you from Railguns anyway.
Fair? No. Isn't there some kind of test server to decide whether or not something like this is a really stupid idea?
1.7: Railgun damage goes up, tank HP goes down. How is this okay?
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Heathen Bastard
The Bastard Brigade
974
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Posted - 2014.02.18 21:12:00 -
[13] - Quote
True Adamance wrote:Marc Rime wrote:Please show on the doll where the militia tank destroyed your otherwise invulnerable i-win button ;). Heathen isn't a dedicated tanker, but I would agree with him. There is no downside to MLT HAV as a rule of thumb, especially since they can be kit out ot deliver max fire power with lower shields and armour to bust superior ISK and SP HAV.
technically correct, I'm only 8mil into tanks, mostly shield before I realized that they completely removed the shields ability to stay in a fight(I had 40% passive resist to everything! damnit!) I miss my passive hardeners.
I would have no problem if I was being defeated by superior tactics or play, but at this point its become "spam MLT tanks until they get overwhelmed"
and even then, I just put on my scout suit and teach them the meaning of remote explosives. stick 'em on a weakpoint and /lol when their faketank turns into a fine mist.
and there is a test server, it's used by CCP only, so they will never see the kinds of things players will do when they give us something.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
680
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Posted - 2014.02.18 21:13:00 -
[14] - Quote
Thor Odinson42 wrote:problem with getting rid of them is the regular tanks.
What do you use to kill them? AV! Duh!
Oh waitGǪGǪGǪGǪGǪ.
Kills- Archduke Ferdinand
Balance!
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Darken-Soul
BIG BAD W0LVES
859
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Posted - 2014.02.18 21:24:00 -
[15] - Quote
Alabastor 'TheBlaster' Alcar wrote:Altina McAlterson wrote:Marc Rime wrote:Please show on the doll where the militia tank destroyed your otherwise invulnerable i-win button ;). It's only an "otherwise invulnerable i-win button" because nobody specs into good AV or knows how to actually kill tanks. I'm getting really sick and tired of hearing this. It makes me sad to think that most players really think tanks are OP right now but refuse to put any effort in to figuring out how to kill them. They just throw their hands up and say "it's too hard! help me devs!" Either CCP will ignore them and then everyone will stop playing and DUST will die or CCP will listen and the game won't be fun for anybody anymore and DUST will die. yup whinny whinny, if you cantkill a militia tank ur a whinny baby
he does look like a fucken baby..... I mean, wee baby
Who wants some?
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Scout Registry
Nos Nothi
1298
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Posted - 2014.02.18 21:33:00 -
[16] - Quote
Heathen Bastard wrote:They really need to get rid of / severely weaken Tanks FTFY |
Atiim
Living Like Larry Schwag
4796
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Posted - 2014.02.18 21:44:00 -
[17] - Quote
Why they did it? Because CCP prefers the Skill > Skill Point ideal.
Sadly, there isn't really much of an incentive to max anything other than Turret Skills and the skills that increase your Uptime for modules.
Atiim (Gunnlogi - 80GJ Particle Cannon) Tank Scrub
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Heathen Bastard
The Bastard Brigade
974
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Posted - 2014.02.18 22:02:00 -
[18] - Quote
Atiim wrote:Why they did it? Because CCP prefers the Skill > Skill Point ideal.
Sadly, there isn't really much of an incentive to max anything other than Turret Skills and the skills that increase your Uptime for modules.
this is new eden. SP and gear> skill, to a point. A moron undocking in an unfit titan will get stomped to death by a fleet of frigates, but that same titan in the hands of someone who knows how to kit it out, and fly it, is damn near unassailable.
CCP should realize this, they're already making the suits fit the new eden style(you get bonuses to your racial thing, not a blanket bonus to HP or self reps or other crap like that)
Make the vehicles like that too. I want to see a tank be an actual asset to a fight, something that when it's on the field, you know it's there and you either want to avoid it completely, drive it off, or destroy it. I want to see a more complex answer to a good tank than "spam railtanks until he runs out of ammo to kill us with!"
I want(in a couple years time, I'm guessing) to see battles fought and won/lost on who had the better integration of forces, not just by who can glitch or abuse the OP the best. I want to see fights that rove across a sprawling map, fighters in the sky duking it out for air superiority before raining hell down on the ground units, tanks being unique from each other, yet still strong, but at the same time, requiring teamwork to survive. I want to see infantry actually making use of tanks as rolling cover and working to protect their cover, and tanks that work to protect their infantry push.
That is the game I want to play, and I hope that one day, dust can be that game
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Marc Rime
262
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Posted - 2014.02.18 22:28:00 -
[19] - Quote
Heathen Bastard wrote: Now? they're 90% as efficient as a real tank for no SP investment. Was someone at CCP smoking crack when they decided on this? The only things that are stronger on real tanks are the cooldown speeds, and raw HP(which, thanks to ludicrously high damage, means effectively nothing)
Just like militia suits and weapons are almost as good as standard variants. The same arguments that are found in this thread can be (and have been) made against starter fits being able to kill proto suits. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7295
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Posted - 2014.02.18 22:35:00 -
[20] - Quote
Marc Rime wrote:Heathen Bastard wrote: Now? they're 90% as efficient as a real tank for no SP investment. Was someone at CCP smoking crack when they decided on this? The only things that are stronger on real tanks are the cooldown speeds, and raw HP(which, thanks to ludicrously high damage, means effectively nothing)
Just like militia suits and weapons are almost as good as standard variants. The same arguments that are found in this thread can be (and have been) made against starter fits being able to kill proto suits.
Except you have multiple suit tiers with each tier having significant adavantages. Comparing the MLT HAV TO STD HAV is comparing
MLT dropstuits to ADV ones.
Why don't we have proto/ marauder/enforcer HAV anymore.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7295
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Posted - 2014.02.18 22:37:00 -
[21] - Quote
Atiim wrote:Why they did it? Because CCP prefers the Skill > Skill Point ideal.
Sadly, there isn't really much of an incentive to max anything other than Turret Skills and the skills that increase your Uptime for modules. That's why this game is in the state that it is. IN EVE SP = you are better. Its how it should be.
At which time SP balances by player skill.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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Ankbar Latrommi
S.e.V.e.N. General Tso's Alliance
79
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Posted - 2014.02.18 23:12:00 -
[22] - Quote
True Adamance wrote:Charlotte O'Dell wrote:If none of that works, adding webifiers as amarr heavy weapons would be great. Webifiers are something the Amarr do well but no, they should not be a primary heavy weapon.
The webbers are Minmatar. Just check out the recons.
Reiner Knizia-"When playing a game, the goal is to win, but it is the goal that is important, not the winning."
Eve> FPS
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Chunky Munkey
Amarr Templars Amarr Empire
3159
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Posted - 2014.02.18 23:16:00 -
[23] - Quote
Not until they boost the prices of Maddys & Gunnys.
No.
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Rinzler XVIII
Edimmu Warfighters Gallente Federation
6
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Posted - 2014.02.19 00:08:00 -
[24] - Quote
Altina McAlterson wrote:Marc Rime wrote:Please show on the doll where the militia tank destroyed your otherwise invulnerable i-win button ;). It's only an "otherwise invulnerable i-win button" because nobody specs into good AV or knows how to actually kill tanks. I'm getting really sick and tired of hearing this. It makes me sad to think that most players really think tanks are OP right now but refuse to put any effort in to figuring out how to kill them. They just throw their hands up and say "it's too hard! help me devs!" Either CCP will ignore them and then everyone will stop playing and DUST will die or CCP will listen and the game won't be fun for anybody anymore and DUST will die.
Tell that to my dampened AV scout
Attaches remotes to OP ... throws a couple of Packed AV grenades .. presses L1 ... KABOOOOM +150 +50
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