|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

bogeyman m
Learning Coalition College
91
 |
Posted - 2014.02.18 23:34:00 -
[1] - Quote
KAGEHOSHI Horned Wolf wrote:
Or... Why doesn't a damaged tank slow down because of its damage?
|

bogeyman m
Learning Coalition College
91
 |
Posted - 2014.02.18 23:44:00 -
[2] - Quote
Darken-Soul wrote:Takahiro Kashuken wrote:DUST Fiend wrote:Takahiro Kashuken wrote:Looks like the pilot is OP
We dont have pilot suits, so whatever suit we use to pilot offers nothing to the vehicle so sure i could use a proto HMG and heavy suit and nip out and kill you then get back in
He had a heavy and planned for the worst it seems and while you were occupied with killing him instead of his vehicle it gave the vehicle enough time to start clawing back its HP so then by the time you nearly kill him he just got back in and drop away
Doesn't change the fact that teleporting in and out of vehicles is stupid. Do you see a door? no. There was supposed to be a window too. CCP can't be expected to remember anything. edit: I meant everything. That was a slip that turned out for the best.
Teleporting is fine... INSTANTANEOUS teleporting is the issue. (If you're close enough, a pilot can hop out and kill you before you even get a target lock.)
|

bogeyman m
Learning Coalition College
92
 |
Posted - 2014.02.18 23:49:00 -
[3] - Quote
True Adamance wrote:Does scout stand and fight when under heavy enemy pressure?
As kings of running away lecturing other plays how they should conform to your ideals of gameplay is pretty poorly thought out and mild hypocritical....
LOL
And you're comparing a tank (and pilot) with thousands of eHP and significant fire power to a sound with hundreds of eHP and a (nerfed) Light Weapon? |

bogeyman m
Learning Coalition College
93
 |
Posted - 2014.02.19 00:00:00 -
[4] - Quote
True Adamance wrote:bogeyman m wrote:True Adamance wrote:Does scout stand and fight when under heavy enemy pressure?
As kings of running away lecturing other plays how they should conform to your ideals of gameplay is pretty poorly thought out and mild hypocritical.... LOL And you're comparing a tank (and pilot) with thousands of eHP and significant fire power to a sound with hundreds of eHP and a (nerfed) Light Weapon? No I am comparing two play styles that rely on solo work and decision making, and when under enemy pressure are required to pull out of the fight.
Right. Except in this case, the tanker was actually playing two (2) roles at the same time... And still ran away.
|
|
|
|