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Archbot
W a r F o r g e d
25
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Posted - 2014.02.18 02:54:00 -
[1] - Quote
Once a destabilizer (or any name fit) is thrown this grenade will cause any vehicle module or infantry weapon to either overheat or unable to charge. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9336
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Posted - 2014.02.18 03:14:00 -
[2] - Quote
1+ I like the idea, though I wish it was more fleshed out. Ideally it should only make only the currently activated active module of the vehicle enter "overheat", and need to cooldown.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Archbot
W a r F o r g e d
26
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Posted - 2014.02.18 03:28:00 -
[3] - Quote
KAGEHOSHI Horned Wolf wrote:1+ I like the idea, though I wish it was more fleshed out. Ideally it should only make only the currently activated active module of the vehicle enter "overheat", and need to cooldown. I'll elaborate more tomorrow, it's late where I'm at and I'm tired. Basically a good device to use if you want to get away from a tank quickly
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9336
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Posted - 2014.02.18 03:37:00 -
[4] - Quote
I would love to use it to get an edge in a gunfight (instead of just blowing up my enemy with locus grenades). Make their weapons overheat, and storm in and kill them. To be balance it should have a very short infantry weapon overheat duration, like 1.5 seconds. The blast radius would need to be around 5 meters (still less than a flux) to make it useful against vehicles, since vehicles are pretty fast, and can easily evade a smaller blast radius.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7229
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Posted - 2014.02.18 03:39:00 -
[5] - Quote
Archbot wrote:Once a destabilizer (or any name fit) is thrown this grenade will cause any vehicle module or infantry weapon to either overheat or unable to charge.
Why do people feel grenades should be able to do everything.
Newsflash they can't.... But an Item like a cap neut or overheat equipment item you apply/ shoot directly onto an HAV would be cool.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9337
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Posted - 2014.02.18 03:47:00 -
[6] - Quote
True Adamance wrote:Archbot wrote:Once a destabilizer (or any name fit) is thrown this grenade will cause any vehicle module or infantry weapon to either overheat or unable to charge. Why do people feel grenades should be able to do everything. Newsflash they can't.... But an Item like a cap neut or overheat equipment item you apply/ shoot directly onto an HAV would be cool. We're still missing an Amarr grenade, this could be it. I would also like interesting E-war equipment sot items as well, but I also want an interesting grenade type that suit my purposes in anti-infantry. Locus are too boring, and have to worry about cooking. Fluxes are great, but my SCR already destroys shields, and AV grenades are anti-vehicle only (which is fine).
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Maverick Hollms
Savage Bullet
0
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Posted - 2014.02.18 04:58:00 -
[7] - Quote
Archbot wrote:Once a destabilizer (or any name fit) is thrown this grenade will cause any vehicle module or infantry weapon to either overheat or unable to charge.
Whoa! That would come in handy for geting your team across the tanks range! Except for road kill... |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9350
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Posted - 2014.02.18 17:29:00 -
[8] - Quote
Anyone else want?
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Awry Barux
New Eden Blades Of The Azure Zero-Day
837
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Posted - 2014.02.18 17:33:00 -
[9] - Quote
Do want. While we're at it, it should pause shield recharge delay and stop passive armor reps. |
Archbot
W a r F o r g e d
28
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Posted - 2014.02.18 19:15:00 -
[10] - Quote
Changed the name and gave it a better description with stats. |
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Awry Barux
New Eden Blades Of The Azure Zero-Day
848
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Posted - 2014.02.18 19:22:00 -
[11] - Quote
Thoughts on it disrupting repair tool focusing crystals for a longer time, say 5-10 seconds? Also, my idea about it adding to shield recharge delay? |
Archbot
W a r F o r g e d
29
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Posted - 2014.02.18 19:33:00 -
[12] - Quote
Awry Barux wrote:Thoughts on it disrupting repair tool focusing crystals for a longer time, say 5-10 seconds? Also, my idea about it adding to shield recharge delay? Added to suggested/additional features. Could possibly work with the repair tool, but i'm not to sure about how it could affect shields. Maybe that could be another feature for a flux grenade? |
Mikey The Bandaid
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
176
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Posted - 2014.02.18 19:59:00 -
[13] - Quote
What if, since we are trying to create an e-war grenade, after detonation the targets HUD/Tacnet goes offline for a brief period of time. Meaning the minimap, kill feed and target info (what shows up when you point your gun at an enemy) is no longer visable. Could add an interesting effect visually, and be tactical at the same time. |
Ghermard-ol Dizeriois
Maphia Clan Corporation
170
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Posted - 2014.02.18 20:17:00 -
[14] - Quote
According to the way you described this grenade, it is more oriented VS Amarr Scrambler Rifle: they would be VERY VERY STUPID to use this grenade against Scramble Rifles...
Generally speaking, I like the idea but it should be more effective against everyone instead of a limited group of targets (RR, ScR, and cSR - which, let's face it, won't suffer any problem from this grenade: why would you sneak behind an enemy sniper just to toss against him a Thermal Grenade???) Good point in making it effective against vehicles too, that's a use I'd take in great consideration...
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
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Martyr Saboteur
Amarrtyrs
127
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Posted - 2014.02.18 21:54:00 -
[15] - Quote
10/10. Would fit.
Totally not Fizzer94's forum alt. Definitely just a random dude.
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Archbot
W a r F o r g e d
30
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Posted - 2014.02.18 23:33:00 -
[16] - Quote
Ghermard-ol Dizeriois wrote:According to the way you described this grenade, it is more oriented VS Amarr Scrambler Rifle: they would be VERY VERY STUPID to use this grenade against Scramble Rifles...
Generally speaking, I like the idea but it should be more effective against everyone instead of a limited group of targets (RR, ScR, and cSR - which, let's face it, won't suffer any problem from this grenade: why would you sneak behind an enemy sniper just to toss against him a Thermal Grenade???) Good point in making it effective against vehicles too, that's a use I'd take in great consideration... It's more oriented against anything that charges and overheats. The scrambler rifle won't be prevented the ability to charge, since in the description it only affects rails, plus even if it did it wouldn't be noticed since the scrambler rifle is overheated anyways.
This grenade could, based by how I described it, have a blinding effect due to its sudden burst of thermal radiation. This is an optional feature, but I'm not sure how the community would react to it since it already disables charging and overheats weapons (don't want to make it an all-purpose grenade). A blinding effect would affect anyone. The reason it also affects the charged sniper is simply because the weapon can charge, and no it's not suggested to throw this at a charged sniper user, because it's much easier to just kill him/her. Much like how it's not effective to throw a flux grenade at someone just to take out their shields, instead of using any other weapon to kill them. |
Fire of Prometheus
Alpha Response Command
3716
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Posted - 2014.02.19 00:40:00 -
[17] - Quote
Thai would be kinda cool actually, I like this idea :D
Scout: I'm going to knife you my commando!!!
commando turns around
Commando:FAAAAALCCCOOOOONNNNNN PUUUUUUNNNCCCCHH!!
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Ghermard-ol Dizeriois
Maphia Clan Corporation
172
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Posted - 2014.02.19 12:19:00 -
[18] - Quote
Archbot wrote:It's more oriented against anything that charges and overheats. The scrambler rifle won't be prevented the ability to charge, since in the description it only affects rails, plus even if it did it wouldn't be noticed since the scrambler rifle is overheated anyways.
If it is an AV-oriented grenade, it should have the auto-aim like the current Explosive AV grenade: if there are nearby enemy troops using a Scrambler Rifle then they shall suffer the effects too.
Archbot wrote:This grenade could {...} have a blinding effect due to its sudden burst of thermal radiation. This is an optional feature, but I'm not sure how the community would react to it since it already disables charging and overheats weapons (don't want to make it an all-purpose grenade). A blinding effect would affect anyone. The reason it also affects the charged sniper is simply because the weapon can charge, and no it's not suggested to throw this at a charged sniper user, because it's much easier to just kill him/her. Much like how it's not effective to throw a flux grenade at someone just to take out their shields, instead of using any other weapon to kill them.
The blinding effect should be definitely added, it's not something "optional"...
This grenade looks really like something the Minmatar would use against the hated Amarr Empire: to be used against ScR and LR (yeah, a weapon usually never mentioned).
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9421
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Posted - 2014.02.19 23:39:00 -
[19] - Quote
I think it should disable all infantry weaponry, not just those that charge or use blasters; the way you describe it leaves projectile and explosives completely unaffected, which I see as a balance issue. I liked the idea better when it overheated vehicle modules. I guess a separate thread could be made for that.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Ghermard-ol Dizeriois
Maphia Clan Corporation
173
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Posted - 2014.02.20 18:10:00 -
[20] - Quote
@OP: Nova Knives are charged weapons too: would they be affected by your grenade?
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
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Archbot
W a r F o r g e d
36
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Posted - 2014.02.21 01:21:00 -
[21] - Quote
Ghermard-ol Dizeriois wrote:Archbot wrote:It's more oriented against anything that charges and overheats. The scrambler rifle won't be prevented the ability to charge, since in the description it only affects rails, plus even if it did it wouldn't be noticed since the scrambler rifle is overheated anyways. If it is an AV-oriented grenade, it should have the auto-aim like the current Explosive AV grenade: if there are nearby enemy troops using a Scrambler Rifle then they shall suffer the effects too. Archbot wrote:This grenade could {...} have a blinding effect due to its sudden burst of thermal radiation. This is an optional feature, but I'm not sure how the community would react to it since it already disables charging and overheats weapons (don't want to make it an all-purpose grenade). A blinding effect would affect anyone. The reason it also affects the charged sniper is simply because the weapon can charge, and no it's not suggested to throw this at a charged sniper user, because it's much easier to just kill him/her. Much like how it's not effective to throw a flux grenade at someone just to take out their shields, instead of using any other weapon to kill them. The blinding effect should be definitely added, it's not something "optional"... This grenade looks really like something the Minmatar would use against the hated Amarr Empire: to be used against ScR and LR (yeah, a weapon usually never mentioned). Like I stated before, It's oriented against anything that charges and overheats.
I was thinking about this, and didn't want it to be too OP. But I believe a short blinding effect wouldn't be too bad.
KAGEHOSHI Horned Wolf wrote:I think it should disable all infantry weaponry, not just those that charge or use blasters; the way you describe it leaves projectile and explosives completely unaffected, which I see as a balance issue. I liked the idea better when it overheated vehicle modules. I guess a separate thread could be made for that.
I could see how it could affect explosives, probably detonating all explosives upon impact due to excessive thermal energy. This could cause an MD's projectile to explode in mid-air or remote explosives detonating. I'm not too sure how it would relate to projectiles though, going by its lore.
If by vehicle modules you mean weapons, then yes it could overheat that.
Ghermard-ol Dizeriois wrote:@OP: Nova Knives are charged weapons too: would they be affected by your grenade?
I'm debating on this, possibly they could be affected. What's your opinion?
Ya¦Åu-Å Å-ÅGèéGäîGä¦Gä¦Gä¦-ìY
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Ghermard-ol Dizeriois
Maphia Clan Corporation
174
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Posted - 2014.02.21 15:59:00 -
[22] - Quote
OP, your grenade looks really like an "all-purpose" weapon, with the lack of physical damage. While I like the idea, I think you should focus on one~two aspects, not everything...
Is the primary task to disrupt charging weapons? Or the ones with heat-sinkers? GÇó In the first group, you can count Charged Sniper Rifles, Rail Rifles, Nova Knives, Scrambler Rifles (not the Assault model), Forgeguns and probably something else GåÆ that's a good array of weapons GÇó In the second group, we only have Laser Rifles, Scrambler Rifles, Blaster cannons, Blaster Turrets and Antimatter Turrets (AFAIK the antimatter tank turret do not overheat, but I'm not a tank driver). GåÆ Few weapons, turrets included here
Second point: does the grenade have a secondary effect? GÇó YES GåÆ pick one or more (do not exagerate) and decide how it works GÇó NO GåÆ Should it deal some damage to infantry then?
Final point: is my grenade OP? GÇó YES GåÆ remove one or more effects and/or re-evaluate the ones you added GÇó NO GåÆ let's see what Dust players say
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
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Archbot
W a r F o r g e d
36
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Posted - 2014.02.22 18:23:00 -
[23] - Quote
Ghermard-ol Dizeriois wrote:OP, your grenade looks really like an "all-purpose" weapon, with the lack of physical damage. While I like the idea, I think you should focus on one~two aspects, not everything...
Is the primary task to disrupt charging weapons? Or the ones with heat-sinkers? GÇó In the first group, you can count Charged Sniper Rifles, Rail Rifles, Nova Knives, Scrambler Rifles (not the Assault model), Forgeguns and probably something else GåÆ that's a good array of weapons GÇó In the second group, we only have Laser Rifles, Scrambler Rifles, Blaster cannons, Blaster Turrets and Antimatter Turrets (AFAIK the antimatter tank turret do not overheat, but I'm not a tank driver). GåÆ Few weapons, turrets included here
Second point: does the grenade have a secondary effect? GÇó YES GåÆ pick one or more (do not exagerate) and decide how it works GÇó NO GåÆ Should it deal some damage to infantry then?
Final point: is my grenade OP? GÇó YES GåÆ remove one or more effects and/or re-evaluate the ones you added GÇó NO GåÆ let's see what Dust players say This is a simple weapon, no need to over-complicated things. This only has 1 aspect to it, it disables certain weapons and turrets.
It hinders the use of any weapon using a charged or heat mechanic. This is particularly aimed for vehicles, so you can throw this grenade and run without the worry of a tank blowing you up. It would make no sense for it to not apply to infantry, since some infantry weapons also use this mechanic. It also does not make sense for this grenade to affect ALL infantry, because not all weapons use a heat/charged mechanic.
To make this grenade seem more useful than just throwing it at tanks and disarming their turrets (as well as disarming any infantry weapons that it affects which are in it's blast radius) a short blinding effect could be implemented.
Ya¦Åu-Å Å-ÅGèéGäîGä¦Gä¦Gä¦-ìY
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Archbot
W a r F o r g e d
61
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Posted - 2014.02.26 22:24:00 -
[24] - Quote
Bump
Ya¦Åu-Å Å-ÅGèéGäîGä¦Gä¦Gä¦-ìY
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