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Meeko Fent
Kirkinen Risk Control Caldari State
1757
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Posted - 2014.02.19 00:35:00 -
[1] - Quote
NK Scout wrote:Xander Mercy wrote:Theres nothing wrong with running q-sync in pubs. The only defences between running solo or with a squad is the communication between players. So pretty much all your saying is "hey these guys are playing as a team and working together, thats not fair why can i do that" well you can its called squading up and it doesn't cost you any sp or isk in fact it may just save you some. And if thats not enough ccp even gave you away to make it easier than it ever was before with squad finder. So get in there start a squad and give us "Stompers" a good fight. Remember like a great earth loving man once said: THE POWER IS YOURS!!! *reads *checks corp *checks alliance *laughs so hard *leaves Nothing like getting 10 proto stompers on 1 team.... This.
Q-syncing itself isn't terribad, but it's being done in the worst place for a game.
But it's being done in a place which means nothing, and on people who want to have a chill time.
Seriously, do you need 12 guys from your corp to win a match that means nothing?
Why does it matter to you if you absolutely crush the other guys in a pub? Seriously, it means about as much as spit.
Sadly, we all probably know why it's done, particularly by huge corps. Peoe who feel striking their epeen is much more important then have a fun, tight match, with equally matched teams.
Don't tell me joining a squad of randoms is any better then being solo, they probably don't have mics either. You don't improve yourself in any way by using the squad finder, you improve the game of the squad lead more then anything, particularly because most random. Squad leads don't know how to be a squad lead.
Get Gud only works if the field was level in the first place.
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Meeko Fent
Kirkinen Risk Control Caldari State
1757
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Posted - 2014.02.19 00:40:00 -
[2] - Quote
Nothing Certain wrote:Alternate Insano wrote:There is no such thing as 'pubstomping' or 'protostomping'. There are good players, and there are bad players. Good players use the best available equipment, and take advantage of mics to coordinate with each other in battles. Bad players refuse to do what the good players do to win, even though the bad players have every chance available. Good players figure out the range of their weapon and pick fights at that range. Bad players never think of this. Good players learn to avoid enemy tanks. Bad players think tanks are the Devil. Good players learn to use a variety weapons. Bad players wonder why the ScR won't one hit everything. Good players trash talk each other on the forums. Bad players threaten to sue CCP over a free game. Good players recognize when they suck. Bad players blame anything else they can find. Yeah, 3 million SP, one month playing, they should pull out their proto suits, link up with their buddies flying top of the line dropships and driving top tanks and play like real men and quit their bitching. What a hero. *Slow clap*
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Meeko Fent
Kirkinen Risk Control Caldari State
1757
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Posted - 2014.02.19 02:05:00 -
[3] - Quote
Captain Crutches wrote:Personally, I would be much less frustrated at getting stomped if I was getting stomped by people who really use teamwork and tactics to win or are genuinely better at the game than me, than by people who dominate simply because they run gear that most of the guys on my team have neither the ISK nor the SP to use.
Not saying that a lot of the protostompers don't also use teamwork and tactics to their advantage - that's all fine and should be encouraged - but stat padders who run protosquads because they know their gear will squash the opposition without challenge should feel bad because they're turning even beta vets like me off this game, to say nothing of the newberries who see that as their first experience out of the academy.
Of course, Scotty should also feel bad because his aptitude for finding appropriate challenges for these protosquads is abysmal, and I'm strongly in favor of a high-priority matchmaking overhaul to create more balanced pub matches in terms of squads and SP. I want to log into Dust for an hour and have fun... kill, die, win, lose, be challenged, not stomped.
FW, PC, and any other game modes that affect the greater New Eden universe should remain open to the same anything-goes mindset that Eve is so famous for, but pubs should be a place for people to have fun, not merely a stomping ground for protobears. No, it isn't "practice" for PC/FW, because there's no challenge involved. Bring back corp battles if you want a practice mode, that way one protosquad can fight another protosquad and be challenged on their terms, while more casual or lower SP players can be challenged on their terms in pubs.
-My .02 isk My Likes, take zem all.
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Meeko Fent
Kirkinen Risk Control Caldari State
1762
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Posted - 2014.02.20 03:29:00 -
[4] - Quote
ERYN Warchild wrote:So I've read this thread and others. I looked into the game EVE and so some things there. So the veteran players can't take their best gear into a fight. That still doesn't make them new. It only evens the playing field in that they need to get hit less. But they still have the knowledge. So they fit their destroyer or cruiser and head and into the area of the game where the new people are. It is knowing how to use what you have that makes the difference. Regardless of meta level. Tactics and knowledge are the greatest tools to success.
Real world example in the reverse. The Regular Vietnamese army could not go head to head with the US military instead they used tactics and knowledge of the land and what they had with them to hold their own. Same thing applies here. You could give the best trained special forces gear from the 70s and 80s and they would still win guaranteed. Instead of this proto-stomping it would adv-stomping.
So let's say they restrict meta level in corporate matches to adv or below. And those same 12 queue together. Do you think their chances of success are that much lower because of gear? I don't think so. I have a few points here...
1- This game's fitting system is much less complicated then EVE's. The only role I can think of that isn't "Fit as many buffer mods as possible" is a scout. Or a glass cannon, which has arguable effectiveness, depending on the situation.
2- This isn't the real world. This isn't Nam. If it was, then the turrets in EVE wouldn't be instant, Spaceships wouldn't just hold dead still in orbit, and light would go on forever. And cloning would be ridiculously expensive, and probably illegal some places. Just because the Vietnamese beat the US Army doesn't mean that a video game should have the same effect. If DUST was going for that, then I could understand that you know, that be a thing. But this isn't that. This a game which, if you want a more accurate representation, would be more conventional war.
The idea that anything would COMPLETELY level the playing field is crazy and dumb, but making so those in big corps, with the funding, the SP, and the fact the over half the team are all in their corp are either not completely overwhelming to those in lower-tier gear. I find it funny that you think that a bunch of dudes in 400-575 HP suits w/ standard guns can fight off an almost full line up of protobears in 800-1000 HP suits, with weapons that sneeze and wipe out half the population of Texas can be fought an any way the game demands you play.
It can't, unless you hang in the redline and play "Guerilla Style" and take pot shots at the bears with your sniper. Which can't be done if you trained as a frontline assault (Which a large majority did).
Teamwork can only bring you so far against people with twice the health as you.
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