Reallusion GrimSleeper
Turalyon 514 Turalyon Alliance
5
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Posted - 2014.03.07 20:01:00 -
[1] - Quote
I believe respecs should ALWAYS take place when a spec'd item changes for the worse, but that is the only time. People know changes are going to happen regularly, so planning accordingly should be essential. I have a lot of stuff I specced into (wasted over 3 mil SP easily) for stuff I don't even use anymore due to changes, but I'm not complaining, it's just the way life works.
But in a case like the damage modifiers, snipers don't do enough damage as it is, especially considering how wiggly mercs are on this game. It takes a great deal of practice and skill to get headshots on these people and after one hit they get even more slippery. The only reason I spec'd 10% damage mods is to actually be able to kill heavies sometimes with 3 good head shots, and half the time they STILL live, lol. I mean there head shots... Generally in games 1 headshot = dead no matter how strong the enemy is. Now it's going to take 4 or 5 headshots to bring down a real Heavy, meaning I have to empty a clip basically just to attempt to kill one. Of course I could go for lightweights, but hell.. even the Logis I'm seeing now are having over 1000hp. LOL.
Under that notion, I believe if damage modifiers are to be lowered, then headshot multipliers should be re-evaluated. How does a pistol do over 4x damage it seems on a headshot (much easier with a pistol) but a sniper rifle does 1.75x ? that's kinda ridiculous. The sniper rifles should at LEAST do 2.35x on a headshot or something.
I wouldn't have ever bought 5% damage mods with the low damage I already do cause it's pretty much pointless, but now my investment to 10% mods is basically dropping to the useless ones I would have never bought to begin with. That's pretty unfair and deserves a respect seriously. I don't believe FULL respecs should be given to anyone, but for universal modules/items that can be used by anyone? That's a completely different scenario. The damage mods effect pretty much EVERYONE on the game, but hurts Snipers the most.
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Reallusion GrimSleeper
Need Permission to Die LLC
6
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Posted - 2014.03.09 15:43:00 -
[2] - Quote
Like I was saying before....
FULL Respecs I think are a ridiculous request, however some are DEFINITELY due.
When new weapons come out = You don't need to use them to keep your current playstyle, it's like streetfighter or mortal kombat adding more characters. Are you tired of your current setup and want to learn something new? If not...
When new DropSuits come out = I would feel the same way as the above to the most point, BUT... there are significant differences when it comes to the racial choices (the racial bonuses). How do you go into FACTION Warfare as the Gallente race, but you are wearing Amarr armor and shooting with a Caldari or Minmatar gun? Some people want to stay completely loyal to their race (suits, guns, etc.) but if there is no option for them to do that in the beginning, then that's kind of a catch-22. My choice for heavy suit would probably be based on the look (i like to look FRESH on the battlefield... sue me) but in other people's cases they would probably much more rather their default classes. You should at least allow people of a natural race a respec of heavy dropsuits so they can pick their natural race if they choose. When the Gallaente, Caldari, and Minmatar heavies come, anyone that has selected their race as those should be allowed to respec into their SOLE race only. This would eliminate everyone doing it, but give people their proper suits.
When modules change = these modules are generally applied to a person's dropsuit EVERY GAME. I have a Logi - Sniper with 2x 25% dampeners / 3 complex light damage mods, etc. EVERY game that I bring him out, he has those complex mods on and in order to get decent kills, I cannot take those off. Now you are dropping his damage from mods by 50% and basically making a kala rifle do much less than a charge sniper rifle (which is by default going to be the only sniper rifle worth using now if you actually want a kill... and that does a half ass job too sometimes with the current state of hit detection)
^ Notice that I mentioned hit detection. Anytime your getting headshots and seeing it hit, blue sparking up, and ZERO life coming off... that needs a serious look. Some people have gotten this down to a science and know places to get where you literally cannot kill them outside of having a Thales and getting in a spot that you normally wouldn't get in anyway.
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