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Thread Statistics | Show CCP posts - 2 post(s) |
Dj grammer
Red Star. EoN.
135
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Posted - 2014.02.19 20:44:00 -
[1] - Quote
Alldin Kan wrote:CCP Logibro wrote:Due to the excesive spamming of topics related to the possibility of a respec, all discussion about respecs must take place in this thread. This includes any posts in support or against a respec. Any other topics anywhere else on the forums will be locked or deleted, and linked to this thread, and repeated starting new topics may result in a warning or bans as per the forum rules.
Note that this is not a confirmation that we will or will not be providing a respec in 1.8, this is merely a venue to discuss it. Respec is not deemed necessary because: 1. Almost all incoming changes to current assets are enhancements, RR and CR tweaks were expected 2. Work on Infantry AV vs vehicles is not declared finished 3. Changes to Logi suits were expected, it's not supposed to be a slayer suit 4. We had anticipation of new content coming for 1.8, for that I saved up at least 3.5 million SP 5. Skill tree is remaining mostly intact (unlike 1.7)
As much as I respect you (8.5/10), there are some points I may need to disagree on you from your post. Yes I know as fellow vets we need to expect the following changes ahead of time as well as speculating anything that is in need of a buff or nerf. It is true that the respec is not necessary but at this point late in the game CCP needs to consider one. Not a full respec but an full "INFANTRY" respec.
Example, I know you play a mean heavy but sometimes I wonder if you ever had a thought of being in a different heavy suit with a different setup (which I know what you are doing this week for the event) On your points:
1.) Agreed, we ALL foreseen this happening. We knew from day one of the new guns that they were set to be the the most Overused weapon(s) of 1.7 (going on 3 months now). 2.) Totally agreed, there is still some imbalance 3.) 50/50. This point here is a toss-up. With the new updates you are not only stopping slayers but punishing actual logistics users in the process by having them focus only in one equipment they can excel at. So you mean to tell me that if I want my up-links to be efficient and effective I need to skill in Amarr? But I chose Minmatar for the hacking bonus!? Not only that but by your standards people will be stuck in said suit with a bonus to one equipment they never use (e.g some people prefer injector over repair tool. I know it sounds crazy but people actually do that). 4.) Yes we all anticipated BUT saving up SP is not enough of argument to stop respecs 5.) Hold up, the skill tree remains mostly intact but with bonuses changing, nerfs to equipment, new suits being released, or just about changes and add-on of just about anything infantry related, the skill tree is actually kind of changing here
Open Beta (12/13/2012) to a 1-year Vet.
Have been a Logistics user since Uprising 1.0.
Yea that old.
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Dj grammer
Red Star. EoN.
139
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Posted - 2014.03.02 22:48:00 -
[2] - Quote
F*ck it, I'm bringing the M.O.A.B.
Open Beta (12/13/2012) to a 1-year Vet.
Have been a Logistics user since Uprising 1.0.
Yea that old.
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Dj grammer
Red Star. EoN.
140
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Posted - 2014.03.03 06:19:00 -
[3] - Quote
The Robot Devil wrote:Vakki Yuki wrote:Brian LaFleur wrote:CCP, please explain the decision making process the Dev team goes through. We've been waiting on some word but we don't get any. This is why there are multiple threads on the subject because it seems to be the only way to get a response from you. Maybe a reddit thread? Or 4chan /b/? Just a theory, but it's possible that the respec has been confirmed on the inside, but devs are not allowed to comment yet for fear that people might go bonkers with their skills and suits more than they already are. Either way, I think I speak for us all when I say please tell us something. Anything. Tell us it's still unconfirmed. At least we'll know. Consider it a show of good faith. Tell us the cow jumped over the moon, at least we'll know we're not being blatantly ignored. Don't let the bunnies out of the bag because we multiply fast. Let them work, it will be ok. Here take a cookie. I promise, by the time you're done eating it you'll feel right as rain.
Can I have a Snickers instead?
Open Beta (12/13/2012) to a 1-year Vet.
Have been a Logistics user since Uprising 1.0.
Yea that old.
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Dj grammer
Red Star. EoN.
146
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Posted - 2014.03.06 20:39:00 -
[4] - Quote
Respec or not, there will ALWAYS be a Flavor of the Month gear.
having 23 soon to be 24 million, I can have that FOTM anytime I want to. Sure a respec (infantry only) would cause me to spend stuff elsewhere. If they did spend it into FOTM they can expect a nerf and no respec in the aftermath. So if anything having a respec will not hurt nor remedy the situation.
Open Beta (12/13/2012) to a 1-year Vet.
Have been a Logistics user since Uprising 1.0.
Yea that old.
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Dj grammer
Red Star. EoN.
150
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Posted - 2014.03.09 00:52:00 -
[5] - Quote
CCP anything?
Open Beta (12/13/2012) to a 1-year Vet.
Have been a Logistics user since Uprising 1.0.
Yea that old.
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Dj grammer
Red Star. EoN.
155
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Posted - 2014.03.17 14:50:00 -
[6] - Quote
Klash 816 wrote:Echo 1991 wrote:1, any good logi would have attempted to get all the equipment to lvl 5 anyway. 2, every suit receives the bonuses that the upgrades to pg, cpu, health and movement speed provide. and 3, why are you not going to skill into an armour repair/ plate or shield extension just because your suit tanks one better?. 1 because you don't want to be a logi anymore 2 an armor tank has no need for shield extenders if he runs damage mods 3 some people don't have 15mil SP to wast on shields and equipment when they want to run a gal heavy ^_^ full respec plz~
I am starting to understand why we the consumers are only receiving a partial reimbursement in skill points. If memory serves right, everyone obtained a full reimbursement in Uprising 1.0. So what did people and followers do with all of their points? They re-allocated them into Caldari Logistics (you know the 5H 4L 3E 390CPU and 78PG). That quickly became the god fit EVERYONE wanted to run due to how well it shield tanked and how fast it can regenerate. There were also people complaining about the suit, reason being is because they themselves were not running the fit but 75% wish that they did. CCP nerf it with a vast majority of the users wanting reimbursement of their skill points to which CCP said no.
To sum it up, CCP along side with CPM were trying to lessen the chances of there being some FOTM fit. Now some of you players will look at me as if I cussed out the queen of Britain in here face, follow me for a second with this example.
Say we did obtained a full reimbursement for infantry only (command, upgrades, and weapons), I have 25 million skill points lifetime along with having BPO's at my disposal (Dragonfly assault, scout, toxin SMG and AR). Playing it smart i could just run that suit for 2 weeks just to see what id popular to use. Next thing you know I found the king fit everyone loves to use and I can spend skill points right into it causing it to become a problem for everyone else who doesn't have as much skill points and such. This applies to anyone with 20+ million skill points with players having more than 30 million. Knowing this ask yourself the following questions:
- Do you really want the vets to have all of their skill points back in infantry they spend?
- Would this only help lessen the FOTM usage or make it worse?
- Are players wanting a reimbursement in their skill points only to run that FOTM fit?
- Are you yourself wanting to do the above question?
Also:
- Even if he chose not to be a Logistics user anymore, anything he spend into being a logistics user will still benefit him in any other suit of his choosing.
- Damage mods along with weapon proficiencies are getting hit hard. Weapon proficiency only applies to the weapon's strength against something. Example the AR will now have their proficiency do additional damage according to what the weapon does best in. In other words the proficiencies no longer give a flat bonus to damage for both shield and armor. You will only get one or the other depending on weapon type. Also damage mods will scale as 3/4/5 % instead of the usual 3/5/10 % everyone loves.
- True but Gallente Heavy tends to armor tank and shields will still help him out overall. Many players tend to overlook the drop suit armor/shield upgrades because they think it doesn't help in the long run. In all reality they do. I tell new players to get both Armor and Shield upgrades to level 5 ASAP (not to be confused with armor plating and shield extenders) since it helps with the suits base EHP. Same applies for core upgrades, electronics, and engineering. With time and proper spending they can hit this pretty soon. So not having 15 million skill points is not the greatest excuse to use (trust me from personal experience).
Open Beta (12/13/2012) to a 1-year Vet.
Have been a Logistics user since Uprising 1.0.
Yea that old.
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