Faunher
Ivory Vanguard
130
|
Posted - 2014.02.17 21:15:00 -
[1] - Quote
To start, LAVs should be better at killing and supporting infantry (not murder-taxi wise) and HAVS should be geared towards taking out LAVs and other HAVs.
Militia HAVs should be less effective.
Scrap the wave of opportunity idea, it is not going to work given the current speed of tanks and the ability of them to stack their invincibility modules.
Give them more hp or more reps, but make them slow. At the moment they are too adept at getting in and out of situations. Tanking should be 90% situational, and crippling their speed would make positioning an important factor in tanking.
They need a more defined role. As it is, the only things tanks cannot do is hack objectives. Heavy turrets should be geared towards vehicles, small turrets should be geared towards infantry.
Tanks are fundamentally flawed, it is similar to rail rifles having long range and high damage. |
Faunher
Ivory Vanguard
131
|
Posted - 2014.02.17 22:39:00 -
[2] - Quote
Flix Keptick wrote:Faunher wrote:To start, LAVs should be better at killing and supporting infantry (not murder-taxi wise) and HAVS should be geared towards taking out LAVs and other HAVs.
Militia HAVs should be less effective.
Scrap the wave of opportunity idea, it is not going to work given the current speed of tanks and the ability of them to stack their invincibility modules.
Give them more hp or more reps, but make them slow. At the moment they are too adept at getting in and out of situations. Tanking should be 90% situational, and crippling their speed would make positioning an important factor in tanking.
They need a more defined role. As it is, the only things tanks cannot do is hack objectives. Heavy turrets should be geared towards vehicles, small turrets should be geared towards infantry.
Tanks are fundamentally flawed, it is similar to rail rifles having long range and high damage. I agree. However, I think tanks should be geared to take out other vehicles (if ccp f****** released them) Ya that's the main problem with things atm. It is difficult to balance something when it was created to counter, or act against, things that are currently not in the game. The opposite rings true as well; you cannot balance something by its relation to content that is not in the game. On second thought, what we truly need is fleshed out content, give us the basic building blocks, all the suits and vehicles, new vehicle types, then balancing can actually accomplish something. |