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Cody Sietz
Bullet Cluster Legacy Rising
2284
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Posted - 2014.02.16 14:40:00 -
[1] - Quote
I've said this many times, but I feel people are blaming tanks and not the tools used to kill them.
Buffing dmg on the swarm launcher and the PLC will stop MLT tank spam. Or at the very least, lower it.
You can't buff AV nades because they were far to powerful. However, I'd like to see them get a bonus multiplier against LAVs and Dropships. It shouldn't take 3 Packed AV nades to kill a MLT LAV.
FGs are fine IMO, maybe buff the DMG by 5 percent on non-Assault/Breach variant so it's actually worth using.
You can't nerf MLT tanks because STD tanks will run wild with no fear of being popped by a soma/sica. The system is to intertwined as of right now. Buffing one, nerfs the other and vise versa.
Tanks are balanced IMO, but they need to be tuned and tweaked. The base work is there, it just needs to be built on and to have a proper counter.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Arkena Wyrnspire
Fatal Absolution
9595
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Posted - 2014.02.16 14:47:00 -
[2] - Quote
But swarm launchers and plasma cannons should only be able to kill LAVs and dropships!
ZATARA CARRIES US ALL
Lenin of the glorious armoured revolution
MAG Raven
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Cody Sietz
Bullet Cluster Legacy Rising
2287
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Posted - 2014.02.16 14:49:00 -
[3] - Quote
Arkena Wyrnspire wrote:But swarm launchers and plasma cannons should only be able to kill LAVs and dropships! Don't forget, it should take at least 3 Proto swarm users firing on a tanker while he is sleeping to kill him.
Ok, I couldn't resist xD
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Arkena Wyrnspire
Fatal Absolution
9595
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Posted - 2014.02.16 14:50:00 -
[4] - Quote
Cody Sietz wrote:Arkena Wyrnspire wrote:But swarm launchers and plasma cannons should only be able to kill LAVs and dropships! Don't forget, it should take at least 3 Proto swarm users firing on a tanker while he is sleeping to kill him. Ok, I couldn't resist xD
Don't be absurd. That shouldn't be possible, even if the tanker is sleeping.
On a serious note, the plasma cannon is a very sad weapon. I was using a pair of them on a Commando against a tank the other day and it couldn't make a dent. I fired off 8 or so rounds and the tank was near full health when I gave up.
ZATARA CARRIES US ALL
Lenin of the glorious armoured revolution
MAG Raven
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Texs Red
DUST University Ivy League
215
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Posted - 2014.02.16 14:56:00 -
[5] - Quote
Or they could introduce a whole array of AV for light and heavy weapons along with EWAR to accompany it. Close range heavy AV with stasis webifiers to hold the vehicle in place should be the most deadly form of AV, long range AV should be a hinderance that can kill only the vehicle is exposed for a decent period of time.
We are trying to balance AV/vehicle with half of the light AV, 1/4 of the heavy AV, none of the EWAR that is supposed to accompany it, and only standard vehicles with no specializations.
It's like trying to balance a person who only has half a left arm, has a right hand but no right arm, no right leg at all, and a left leg with no toes. Clearly this person is in need of serious help if they are to ever function normally, this is also the current state of AV/vehicles. |
Cody Sietz
Bullet Cluster Legacy Rising
2287
|
Posted - 2014.02.16 15:05:00 -
[6] - Quote
Arkena Wyrnspire wrote:Cody Sietz wrote:Arkena Wyrnspire wrote:But swarm launchers and plasma cannons should only be able to kill LAVs and dropships! Don't forget, it should take at least 3 Proto swarm users firing on a tanker while he is sleeping to kill him. Ok, I couldn't resist xD Don't be absurd. That shouldn't be possible, even if the tanker is sleeping. On a serious note, the plasma cannon is a very sad weapon. I was using a pair of them on a Commando against a tank the other day and it couldn't make a dent. I fired off 8 or so rounds and the tank was near full health when I gave up. Oh yeah, it's a sad weapon. Still holds a special place in my green heart(mostly cause I went straight to prof 3 hoping it would not suck for too long)
@Texs, swarms as they are now, are a close range AV weapon. A tank can murder anyone from 150 meters away. And I'm honestly fine with the swarm launcher not having the range it had before, it could solo tanks from high up on any tower.
They have 3 round mags(now) fire slow, and the missile can be outrun. Not to mention the lock/relock system can be a bit glitchy(no lock on sound, box doesn't turn red,only 1 missile comes out)they don't always hit, but when they do, it should seriously hurt.
The swarm launcher is a relic and has been nerfed into the ground. It has to do one thing, and that is be able to mess up vehicles.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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CYRAX SERVIUS
Death Firm. Canis Eliminatus Operatives
896
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Posted - 2014.02.16 15:06:00 -
[7] - Quote
1.5 mil sp to even get into a Militia tank, 2 mil for std.
Fixed.
Oh yeah, and raise the price.
CEO
Whiskey squad leader
Invictus Maneo~"I Remain Unvanquished"~
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Protocake JR
Royal Uhlans Amarr Empire
1358
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Posted - 2014.02.16 15:11:00 -
[8] - Quote
I agree on the sentiment.
I don't necessarily mind the amount of tanks that are often deployed.
What I absolutely HATE is not being able to do anything about them 90% of the time unless I use my forge gun fit. And it's boring because I end up spending a lot of time waiting or crying while watching tanks escape with 10% of their health left. Other times I decide to spawn my forge gunner and all the tanks get destroyed before I get a chance to engage one. So then i'm stuck in a slow ass suit, trying to make my way to a supply depot.
Anyways, Light AV needs to be buffed, yes. Just enough so that at least one single light AV guy can force a tank to retreat after taking fire from two or three "magazines" worth of ammo. (give the plc 2 or 3 shots before it has to reload)
DPS needs to be higher than the highest amount of passive reps a tank can receive (I used a PlC on an armor tank that recovered to full health before I could even get a second shot off).
Make Light AV weapons equipable to the sidearm weapon slot (go ahead and change the name "sidearm" to "secondary" if it makes you feel better). Rocket launchers are not primary weapons in modern FPS for a reason. Primary "rocket launchers" and everything else similar should be reserved for HEAVY weaponry (like the forge gun).
The PC and SL should fit into the Sidearm slot so it's accessible and practical to carry one.
AV spam vs V spam
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Cody Sietz
Bullet Cluster Legacy Rising
2287
|
Posted - 2014.02.16 15:12:00 -
[9] - Quote
CYRAX SERVIUS wrote:1.5 mil sp to even get into a Militia tank, 2 mil for std.
Fixed.
Oh yeah, and raise the price. Raise the price for MLT tanks slightly, it should bankrupt some to run MLT gear. But it should be felt if you lose it.
Same goes for STD tanks, raise the price slightly. You get too bang for your buck.
As for the sp, it does take a decent amount to use a STD tank. And even if you asked people to skill into MLT tanks(which doesn't make sense IMO) people would still do so and continue to abuse this broken system. You would actually mess it up for newer players more then anything.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
Bullet Cluster Legacy Rising
2287
|
Posted - 2014.02.16 15:19:00 -
[10] - Quote
Protocake JR wrote:I agree on the sentiment.
I don't necessarily mind the amount of tanks that are often deployed.
What I absolutely HATE is not being able to do anything about them 90% of the time unless I use my forge gun fit. And it's boring because I end up spending a lot of time waiting or crying while watching tanks escape with 10% of their health left. Other times I decide to spawn my forge gunner and all the tanks get destroyed before I get a chance to engage one. So then i'm stuck in a slow ass suit, trying to make my way to a supply depot.
Anyways, Light AV needs to be buffed, yes. Just enough so that at least one single light AV guy can force a tank to retreat after taking fire from two or three "magazines" worth of ammo. (give the plc 2 or 3 shots before it has to reload)
DPS needs to be higher than the highest amount of passive reps a tank can receive (I used a PlC on an armor tank that recovered to full health before I could even get a second shot off).
Make Light AV weapons equipable to the sidearm weapon slot (go ahead and change the name "sidearm" to "secondary" if it makes you feel better). Rocket launchers are not primary weapons in modern FPS for a reason. Primary "rocket launchers" and everything else similar should be reserved for HEAVY weaponry (like the forge gun).
I agree, running 2 reps/hardeners/boosters should have some sort of drawback. Again, that's where the tuning and tweaking will come into Play.
And I'd love for light AV to be a "secondary" but you will never get the community on board with it.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Protocake JR
Royal Uhlans Amarr Empire
1359
|
Posted - 2014.02.16 15:24:00 -
[11] - Quote
CYRAX SERVIUS wrote:1.5 mil sp to even get into a Militia tank, 2 mil for std.
Fixed.
Oh yeah, and raise the price.
NO!
Do not raise the price. If you payed any attention to the history of this "Vehicle versus Anti-Vehicle" war you should have realized that ISK is NOT a balancing factor.
You should not get God Mode, just because it cost you 2.5 mil ISK. Also, you do not want people paying 2.5 mil ISK for something that has fairly low survivability. BALANCING WITH ISK AND SP DOES NOT WORK.
If anything, I would even be up for a price reduction. Tanks (and all other vehicles) need to be accessible. If you want to pilot a vehicle, if that is what's fun for you, you should be able to do so. The only thing that is missing from this puzzle is equally accessible and viable counters to vehicles.
The current light AV is definitely NOT viable. Sacrifice a real primary weapon (infantry killing power) for an AV weapon that might ward off a tank. Does that sound like fun? It's not.
Like the OP and I have said. Tanks are not the issue, it's the fact that the counters put in place are neither practical nor viable in terms of effectiveness and entertainment (it's why we play games after all, right?)
The PC and SL should fit into the Sidearm slot so it's accessible and practical to carry one.
AV spam vs V spam
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negative49er
Profits Of Mayhem
506
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Posted - 2014.02.16 15:26:00 -
[12] - Quote
Arkena Wyrnspire wrote:But swarm launchers and plasma cannons should only be able to kill LAVs and dropships!
yeah they're very effective against them(LLAV)
Dedicated Shotgun Scout and professional backstabber
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NF Travel Agent
Escrow Removal and Acquisition Negative-Feedback
0
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Posted - 2014.02.16 15:33:00 -
[13] - Quote
Cody Sietz wrote:I've said this many times, but I feel people are blaming tanks and not the tools used to kill them.
Buffing dmg on the swarm launcher and the PLC will stop MLT tank spam. Or at the very least, lower it.
You can't buff AV nades because they were far to powerful. However, I'd like to see them get a bonus multiplier against LAVs and Dropships. It shouldn't take 3 Packed AV nades to kill a MLT LAV.
FGs are fine IMO, maybe buff the DMG by 5 percent on non-Assault/Breach variant so it's actually worth using.
You can't nerf MLT tanks because STD tanks will run wild with no fear of being popped by a soma/sica. The system is to intertwined as of right now. Buffing one, nerfs the other and vise versa.
Tanks are balanced IMO, but they need to be tuned and tweaked. The base work is there, it just needs to be built on and to have a proper counter. Two words ready say it with me "forge gun"
Contact in game to buy a district or register .
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The Attorney General
1976
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Posted - 2014.02.16 15:43:00 -
[14] - Quote
Yet another medium frames should do everything post.
Why not just remove everything that isn't a medium suit and a rail rifle? That seems to be where people want this game to go, lets just skip all the intermediate steps.
Mr. Hybrid Vayu.
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Cody Sietz
Bullet Cluster Legacy Rising
2288
|
Posted - 2014.02.16 15:49:00 -
[15] - Quote
The Attorney General wrote:Yet another medium frames should do everything post.
Why not just remove everything that isn't a medium suit and a rail rifle? That seems to be where people want this game to go, lets just skip all the intermediate steps.
We get it, you want us to play a certain way. We have to spec FG and heavy. God forbid we get to play how we wanna play.
Let's just remove light AV since you guys say it's fine.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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The Attorney General
1978
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Posted - 2014.02.16 15:59:00 -
[16] - Quote
Cody Sietz wrote: We get it, you want us to play a certain way. We have to spec FG and heavy. God forbid we get to play how we wanna play.
Let's just remove light AV since you guys say it's fine.
Really?
Because I have made several suggestions for buffs to the PLC, and either a range or damage buff for swarms.
The difference is that I want to keep the heavy suit as the primary AV role because it is very well suited to it, whereas you scrubs don't want to make any sort of distinction between your AP fits and your AV fits, you want everything in a single frame to save you SP, or the difficult task of figuring out which suit is best suited to the task at hand.
I want to run a different turret, it takes a boatload of SP, but you just want to scroll down to another light weapon and get the same effectiveness as the only AV weapon on the only frame that is designed to be able to survive a fight against a vehicle.
Hey, since infantry are too stupid to figure out that attacking a hardened shield tank with swarms is not effective, we should change that too right? Catering to mouth breathers rarely improves a game.
Mr. Hybrid Vayu.
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Cody Sietz
Bullet Cluster Legacy Rising
2288
|
Posted - 2014.02.16 16:08:00 -
[17] - Quote
The Attorney General wrote:Cody Sietz wrote: We get it, you want us to play a certain way. We have to spec FG and heavy. God forbid we get to play how we wanna play.
Let's just remove light AV since you guys say it's fine.
Really? Because I have made several suggestions for buffs to the PLC, and either a range or damage buff for swarms. The difference is that I want to keep the heavy suit as the primary AV role because it is very well suited to it, whereas you scrubs don't want to make any sort of distinction between your AP fits and your AV fits, you want everything in a single frame to save you SP, or the difficult task of figuring out which suit is best suited to the task at hand. I want to run a different turret, it takes a boatload of SP, but you just want to scroll down to another light weapon and get the same effectiveness as the only AV weapon on the only frame that is designed to be able to survive a fight against a vehicle. Hey, since infantry are too stupid to figure out that attacking a hardened shield tank with swarms is not effective, we should change that too right? Catering to mouth breathers rarely improves a game. Like I said, remove light AV because my 120k Proto swarm launcher fit shouldn't be able to dent tanks. Prof 4+2 complex dmg mods and I have literally watched maddys and so as just shrug it off. There is only so much dancing I can do vs a tank and just watch him walk away.
But hey, insult me. That's how to get a point across.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2225
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Posted - 2014.02.16 16:14:00 -
[18] - Quote
PRO Plasma Cannons should take no more than 3 landed shots to destroy ANY tank. 2 shots for Sicas/Gunnlogis, and 3 shots for Somas/Madrugars.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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The Attorney General
1979
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Posted - 2014.02.16 16:30:00 -
[19] - Quote
Cody Sietz wrote: Like I said, remove light AV because my 120k Proto swarm launcher fit shouldn't be able to dent tanks. Prof 4+2 complex dmg mods and I have literally watched maddys and so as just shrug it off. There is only so much dancing I can do vs a tank and just watch him walk away.
But hey, insult me. That's how to get a point across.
Edit:What about people who don't wanna spec heavy till we get the full line? I know I'm waiting for the Gallente heavy.
But even then, the GalHeavy will be the worst AV because of the single low slot it gets. So what will you say then?
Should tanks only be killed by other tanks and non Gallente heavies?
Removing swarms would be great, because people who want fire and forget AV are bad, and should have no impact on the game.
You want AV that works, aim for yourself. You already get AV nades, and if you need your main to aim for you as well, then maybe you should do something other than play an FPS.
You want an effective PLC? I am with you on that, that thing is monstrously difficult with a low payoff. If it needs that much skill to get hits, it needs lots more damage. The issue CCP has stated is not overbuffing it versus infantry. Untie that knot and you win a prize.
As to your Last couple of lines, an Amarr Sentinel can wield a forge just fine. So the Gallente should serve just as well. Not that you would know, because you won't even spend 273k SP to get an advanced Amarr heavy frame and run 2 damage mods. Because less than a weeks worth of SP to run dual damage mods is a bad investment somehow.
Keep getting stomped in whatever ambush matches you spam trying to grind out ISK.
Mr. Hybrid Vayu.
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DUST Fiend
OSG Planetary Operations Covert Intervention
10903
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Posted - 2014.02.16 16:33:00 -
[20] - Quote
MLT tanks are an abomination
It doesn't take long to skill into your own tank, there is absolutely no excuse for MLT tanks as is, period.
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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Cody Sietz
Bullet Cluster Legacy Rising
2291
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Posted - 2014.02.16 16:46:00 -
[21] - Quote
The Attorney General wrote:Cody Sietz wrote: Like I said, remove light AV because my 120k Proto swarm launcher fit shouldn't be able to dent tanks. Prof 4+2 complex dmg mods and I have literally watched maddys and so as just shrug it off. There is only so much dancing I can do vs a tank and just watch him walk away.
But hey, insult me. That's how to get a point across.
Edit:What about people who don't wanna spec heavy till we get the full line? I know I'm waiting for the Gallente heavy.
But even then, the GalHeavy will be the worst AV because of the single low slot it gets. So what will you say then?
Should tanks only be killed by other tanks and non Gallente heavies?
Removing swarms would be great, because people who want fire and forget AV are bad, and should have no impact on the game. You want AV that works, aim for yourself. You already get AV nades, and if you need your main to aim for you as well, then maybe you should do something other than play an FPS. You want an effective PLC? I am with you on that, that thing is monstrously difficult with a low payoff. If it needs that much skill to get hits, it needs lots more damage. The issue CCP has stated is not overbuffing it versus infantry. Untie that knot and you win a prize. As to your Last couple of lines, an Amarr Sentinel can wield a forge just fine. So the Gallente should serve just as well. Not that you would know, because you won't even spend 273k SP to get an advanced Amarr heavy frame and run 2 damage mods. Because less than a weeks worth of SP to run dual damage mods is a bad investment somehow. Keep getting stomped in whatever ambush matches you spam trying to grind out ISK. i have already said that I'm saving for Gallente. Why would I spend a weeks worth of SP on something I don't wanna use?
Also, how is the SL a fire and forget weapon now? You have to be within 150 meters and there is no chance that 3 rounds will kill any tank. It's a fire, relock, fire, relock, fire, reload weapon.
I'll agree that pre 1.7 it was way too easy to use and far to much range. Now it is a joke.
I would love if my PLC didn't make vehicle users laugh. But for some reason CCP can't buff the direct dmg and not the splash dmg. Not sure why...
I honestly can't believe you think the SL is in a good place right now. It is baffling.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
Bullet Cluster Legacy Rising
2291
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Posted - 2014.02.16 19:15:00 -
[22] - Quote
DUST Fiend wrote:MLT tanks are an abomination
It doesn't take long to skill into your own tank, there is absolutely no excuse for MLT tanks as is, period.
Swarms need the tiniest buff to damage, a little buff to lock on range, and a healthy buff to projectile speed. Plasma Cannon...needs....a reason to exist. my Proto suits hate MLT ARs.
But you gotta give people a jumping off point.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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THEAMAZING POTHEAD
Nyain San Renegade Alliance
961
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Posted - 2014.02.16 19:22:00 -
[23] - Quote
Return all AV to 1.6 levels, leave AV nades as they are to keep the ultimate mega scrub tankers happy that somehow managed to get killed by these 20m ranged, stock of 3 nades.
Then buff the PLC direct damage to 1500 STD, 1750 ADV, 2000 PRO.
Then watch tanks actually be balanced against the old swarms.
How to get likes: post QQ reply to every thread where a PC corps players post claiming they only win cus "FOTM"
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Spectral Clone
Dust2Dust. Top Men.
1252
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Posted - 2014.02.16 19:26:00 -
[24] - Quote
Plasma cannon needs an outright 200% direct damage boost. CQC AV should outdamage forge gun DPS.
Drop it like its hat.
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Cody Sietz
Bullet Cluster Legacy Rising
2292
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Posted - 2014.02.16 19:26:00 -
[25] - Quote
THEAMAZING POTHEAD wrote:Return all AV to 1.6 levels, leave AV nades as they are to keep the ultimate mega scrub tankers happy that somehow managed to get killed by these 20m ranged, stock of 3 nades.
Then buff the PLC direct damage to 1500 STD, 1750 ADV, 2000 PRO.
Then watch tanks actually be balanced against the old swarms. I think they got FGs just right actually.
And swarms had far to much range. The dmg nerf however, was to much. Combine that with the previous nerf of having a smaller mag, and you get what we have today.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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DUST Fiend
OSG Planetary Operations Covert Intervention
10917
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Posted - 2014.02.16 19:27:00 -
[26] - Quote
Cody Sietz wrote:DUST Fiend wrote:MLT tanks are an abomination
It doesn't take long to skill into your own tank, there is absolutely no excuse for MLT tanks as is, period.
Swarms need the tiniest buff to damage, a little buff to lock on range, and a healthy buff to projectile speed. Plasma Cannon...needs....a reason to exist. my Proto suits hate MLT ARs. But you gotta give people a jumping off point. They need a jumping off point, not a ******* catapult.
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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Cody Sietz
Bullet Cluster Legacy Rising
2292
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Posted - 2014.02.16 19:28:00 -
[27] - Quote
Spectral Clone wrote:Plasma cannon needs an outright 200% direct damage boost. CQC AV should outdamage forge gun DPS. I was actually thinking that it should do more dmg the closer you are to a target. And as the plasma ball travels, it gets weaker.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
Bullet Cluster Legacy Rising
2292
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Posted - 2014.02.16 19:31:00 -
[28] - Quote
DUST Fiend wrote:Cody Sietz wrote:DUST Fiend wrote:MLT tanks are an abomination
It doesn't take long to skill into your own tank, there is absolutely no excuse for MLT tanks as is, period.
Swarms need the tiniest buff to damage, a little buff to lock on range, and a healthy buff to projectile speed. Plasma Cannon...needs....a reason to exist. my Proto suits hate MLT ARs. But you gotta give people a jumping off point. They need a jumping off point, not a ******* catapult. The problem is, there is no way to nerf the MLT tank without effecting a number of other factors.
The only way I can think of is to nerf large MLT turrets. Less dmg, smaller mags, less ammo, higher heat build up and higher CPU/PG cost.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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DUST Fiend
OSG Planetary Operations Covert Intervention
10919
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Posted - 2014.02.16 19:33:00 -
[29] - Quote
The best way to nerf MLT tanks is to force them to fit small turrets.
Bam, now they can't fit a lot of tank and have to use teamwork to get the most out of them.
You don't want to fit turrets? Skill into Gunloggis or Madrugars.
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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The Attorney General
1981
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Posted - 2014.02.16 19:34:00 -
[30] - Quote
How about we get rid of that ridiculous damage scale while we are at it.
No other weapon gets a 50% bump in damage output going from STD to Proto.
Mr. Hybrid Vayu.
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Cody Sietz
Bullet Cluster Legacy Rising
2292
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Posted - 2014.02.16 19:38:00 -
[31] - Quote
The Attorney General wrote:How about we get rid of that ridiculous damage scale while we are at it.
No other weapon gets a 50% bump in damage output going from STD to Proto.
Fine, we will make it have one big missile that does 1400/1500/1600
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Billi Gene
488
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Posted - 2014.02.16 19:48:00 -
[32] - Quote
any discussion about increasing effectiveness of AV vs HAV should have the decency to at least reflect on the effect any changes will have on DS, ADS specifically.
from a purely intuited standpoint: Swarms need either clip buff or minor damage buff FG fine, even from ADS POV- map design seems to be the major ***** in DS armor any ways most of the time :( AV Grenade mostly fine, feels underpowered unless its proto. (from tank POV) PlasC ... never faced one tbh.. and havent bothered to spec into it... does that say anything? O_o
hopefully once all racial suits arrive we can get onto delivering the rest of the racial weapon varients, and then maybe we'll see some movement on delivery of the racial vehicles and more vehicle types, at which point it could be expected to see larger maps (:P for the PS4 ver.DUST514)
it its starting to get to you, take a damn break from the game...
Pedant, Ape, Troll.
My Beard makes Alpha's sook :P
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Cody Sietz
Bullet Cluster Legacy Rising
2298
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Posted - 2014.02.16 20:08:00 -
[33] - Quote
Billi Gene wrote:any discussion about increasing effectiveness of AV vs HAV should have the decency to at least reflect on the effect any changes will have on DS, ADS specifically.
from a purely intuited standpoint: Swarms need either clip buff or minor damage buff FG fine, even from ADS POV- map design seems to be the major ***** in DS armor any ways most of the time :( AV Grenade mostly fine, feels underpowered unless its proto. (from tank POV) PlasC ... never faced one tbh.. and havent bothered to spec into it... does that say anything? O_o
hopefully once all racial suits arrive we can get onto delivering the rest of the racial weapon varients, and then maybe we'll see some movement on delivery of the racial vehicles and more vehicle types, at which point it could be expected to see larger maps (:P for the PS4 ver.DUST514)
it its starting to get to you, take a damn break from the game... I think if we get the current range of the swarm launcher, it can safely buffed without becoming to strong vs dropships.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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DUST Fiend
OSG Planetary Operations Covert Intervention
10922
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Posted - 2014.02.16 20:52:00 -
[34] - Quote
Cody Sietz wrote:Billi Gene wrote:any discussion about increasing effectiveness of AV vs HAV should have the decency to at least reflect on the effect any changes will have on DS, ADS specifically.
from a purely intuited standpoint: Swarms need either clip buff or minor damage buff FG fine, even from ADS POV- map design seems to be the major ***** in DS armor any ways most of the time :( AV Grenade mostly fine, feels underpowered unless its proto. (from tank POV) PlasC ... never faced one tbh.. and havent bothered to spec into it... does that say anything? O_o
hopefully once all racial suits arrive we can get onto delivering the rest of the racial weapon varients, and then maybe we'll see some movement on delivery of the racial vehicles and more vehicle types, at which point it could be expected to see larger maps (:P for the PS4 ver.DUST514)
it its starting to get to you, take a damn break from the game... I think if we get the current range of the swarm launcher, it can safely buffed without becoming to strong vs dropships. Actually if you buff the damage too much then they do become too much of a threat when there's just a couple, considering that they don't have to be aimed. While they do need a very small buff to damage, what they actually need is faster projectile speed, so their damage is more reliably applied to all forms of vehicles.
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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Cody Sietz
Bullet Cluster Legacy Rising
2300
|
Posted - 2014.02.16 20:56:00 -
[35] - Quote
DUST Fiend wrote:Cody Sietz wrote:Billi Gene wrote:any discussion about increasing effectiveness of AV vs HAV should have the decency to at least reflect on the effect any changes will have on DS, ADS specifically.
from a purely intuited standpoint: Swarms need either clip buff or minor damage buff FG fine, even from ADS POV- map design seems to be the major ***** in DS armor any ways most of the time :( AV Grenade mostly fine, feels underpowered unless its proto. (from tank POV) PlasC ... never faced one tbh.. and havent bothered to spec into it... does that say anything? O_o
hopefully once all racial suits arrive we can get onto delivering the rest of the racial weapon varients, and then maybe we'll see some movement on delivery of the racial vehicles and more vehicle types, at which point it could be expected to see larger maps (:P for the PS4 ver.DUST514)
it its starting to get to you, take a damn break from the game... I think if we get the current range of the swarm launcher, it can safely buffed without becoming to strong vs dropships. Actually if you buff the damage too much then they do become too much of a threat when there's just a couple, considering that they don't have to be aimed. While they do need a very small buff to damage, what they actually need is faster projectile speed, so their damage is more reliably applied to all forms of vehicles. I think a small buff to speed, but honestly, that would seem to make swarms more problematic for dropships since they would have a harder time running from a swarm launcher round.
A dmg buff would be enough to scare away a Dropship and be enough to kill someone who was dumb enough to hang around and try to get kills.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Bethhy
Ancient Exiles. Renegade Alliance
1233
|
Posted - 2014.02.16 21:02:00 -
[36] - Quote
I'd rather Proxy's be deadly.. and make them a bit bigger...
When infantry setup proxy traps in high traffic area's for anti tank defense it should work... not be a speed bump...
If there is 3-4 Proxy sitting on a road and a tank runs over it no matter the tank... BOOOOOM
If it's a smart tanker they will have situational awareness and see the proxy and pre-detonate them with their turret.
Anti-Vehicle Infantry Warfare Should be Defensive not Offensive... that mere notion is a bit silly... and goes against natural AV balance. |
Cody Sietz
Bullet Cluster Legacy Rising
2300
|
Posted - 2014.02.16 21:09:00 -
[37] - Quote
Bethhy wrote:I'd rather Proxy's be deadly.. and make them a bit bigger...
When infantry setup proxy traps in high traffic area's for anti tank defense it should work... not be a speed bump...
If there is 3-4 Proxy sitting on a road and a tank runs over it no matter the tank... BOOOOOM
If it's a smart tanker they will have situational awareness and see the proxy and pre-detonate them with their turret.
Anti-Vehicle Infantry Warfare Should be Defensive not Offensive... that mere notion is a bit silly... and goes against natural AV balance. I can agree with that. The only problem is, current AV is enough to actually move vehicles back for more then 5-10 seconds. They can just roll back in, mop up the area and let infantry set up camp.
Swarms just aren't a deterring factor anymore.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Bormir1r
WarRavens League of Infamy
79
|
Posted - 2014.02.16 21:15:00 -
[38] - Quote
Cody Sietz wrote:I've said this many times, but I feel people are blaming tanks and not the tools used to kill them.
Buffing dmg on the swarm launcher and the PLC will stop MLT tank spam. Or at the very least, lower it.
You can't buff AV nades because they were far to powerful. However, I'd like to see them get a bonus multiplier against LAVs and Dropships. It shouldn't take 3 Packed AV nades to kill a MLT LAV.
FGs are fine IMO, maybe buff the DMG by 5 percent on non-Assault/Breach variant so it's actually worth using.
You can't nerf MLT tanks because STD tanks will run wild with no fear of being popped by a soma/sica. The system is to intertwined as of right now. Buffing one, nerfs the other and vise versa.
Tanks are balanced IMO, but they need to be tuned and tweaked. The base work is there, it just needs to be built on and to have a proper counter.
Another solution which has been suggested in the forums is to increase the price of tanks (both types)...I think this plus increasing the damage of AVs (but not to pre1.7 standards) will do the trick.
Minja. We run and hide. And then we kill you.
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Bethhy
Ancient Exiles. Renegade Alliance
1233
|
Posted - 2014.02.16 21:17:00 -
[39] - Quote
Cody Sietz wrote:Bethhy wrote:I'd rather Proxy's be deadly.. and make them a bit bigger...
When infantry setup proxy traps in high traffic area's for anti tank defense it should work... not be a speed bump...
If there is 3-4 Proxy sitting on a road and a tank runs over it no matter the tank... BOOOOOM
If it's a smart tanker they will have situational awareness and see the proxy and pre-detonate them with their turret.
Anti-Vehicle Infantry Warfare Should be Defensive not Offensive... that mere notion is a bit silly... and goes against natural AV balance. I can agree with that. The only problem is, current AV is enough to actually move vehicles back for more then 5-10 seconds. They can just roll back in, mop up the area and let infantry set up camp. Swarms just aren't a deterring factor anymore.
With defensive capabilities of the Proximities mercenaries would be able to start setting up more of an anti tank perimeter of operation.. With confidence of the performance of the equipment placed..
Allowing the times when tanks are forced to retreat... A time to replace anti tank defenses and setup a "trap"
This is largely why people want a Webbifier Proximity that would cut the speed of a Vehicle down by 50%-100% allowing the true definition of a "trap" to enter peoples gameplay and moment to moment excitement in the vehicle versus infantry challenge. |
Foundation Seldon
Molon Labe. General Tso's Alliance
462
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Posted - 2014.02.16 21:20:00 -
[40] - Quote
The Attorney General wrote:How about we get rid of that ridiculous damage scale while we are at it.
No other weapon gets a 50% bump in damage output going from STD to Proto.
Sure, but let's make it so that STD Swarms are much closer to PRO in terms of damage output. Right now Proto swarms are pretty much the only type of Swarms worth pulling out on the field, Standard and ADV have trouble even being a threat to LAVs much less anything else the opposing team can call out.
Saga v. Methana Balance
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NextDark Knight
Hellstorm Inc League of Infamy
190
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Posted - 2014.02.16 21:43:00 -
[41] - Quote
See my signature.. Forge gun ROF and Splash nerf has made it a crappy weapon. Damage decrease was fine.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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Cody Sietz
Bullet Cluster Legacy Rising
2307
|
Posted - 2014.02.16 21:46:00 -
[42] - Quote
NextDark Knight wrote:See my signature.. Forge gun ROF and Splash nerf has made it a crappy weapon. Damage decrease was fine. Sorry, but AssaultFG was crazy OP and the splash dmg made it far to good vs infantry.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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DUST Fiend
OSG Planetary Operations Covert Intervention
10924
|
Posted - 2014.02.16 21:55:00 -
[43] - Quote
NextDark Knight wrote:See my signature.. Forge gun ROF and Splash nerf has made it a crappy weapon. Damage decrease was fine. If you can't make forge guns work in 1.7 I'm sorry, but you're just bad
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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Chesyre Armundsen
Thanes Of Dust
426
|
Posted - 2014.02.16 22:10:00 -
[44] - Quote
The Attorney General wrote:Yet another medium frames should do everything post.
Why not just remove everything that isn't a medium suit and a rail rifle? That seems to be where people want this game to go, lets just skip all the intermediate steps.
This is hardly "Medium Frames only". Its a valid observation that has been stated before. FGs shouldn't be the only option to deter armor.
There should be a light AV option that can deter vehicles and the current AV needs work. A speed increase to the SwmL missile speed would be appreciated, and at this point the PlC might as well shoot confetti.
Infantry doesn't want a "win button". We just want a fighting chance with multiple options
Mihi gravato Deus - "Let God lay the burden on me!"
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STEALTH HUNTER ZERO
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
64
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Posted - 2014.02.16 22:11:00 -
[45] - Quote
How about changing the module efficiency from mlt to complex instead of only changing cooldown time on them such as hardners. If the efficiency of hardners was less at mlt and you had to spend SP to get modules that were better instead of just cooldown times then mlt tanks wouldn't be so tough. The efficiency of current hardners are what they should be at complex, NOT all across the board. Anyways, this would definitely help though it probably won't be a complete fix, it's still a step in the right direction. |
Chesyre Armundsen
Thanes Of Dust
426
|
Posted - 2014.02.16 22:13:00 -
[46] - Quote
And for the record I ditched my SL fit when 1.7 dropped and started my part time FG career. Love me my forge, but light AV still needs improvement.
Mihi gravato Deus - "Let God lay the burden on me!"
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Echo 1991
WarRavens League of Infamy
51
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Posted - 2014.02.16 22:17:00 -
[47] - Quote
[quote=Chesyre Armundsen light AV still needs improvement. [/quote] Dont say that. The tankers dont like being killed by medium suits. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7125
|
Posted - 2014.02.16 22:33:00 -
[48] - Quote
Cody Sietz wrote:I've said this many times, but I feel people are blaming tanks and not the tools used to kill them.
Buffing dmg on the swarm launcher and the PLC will stop MLT tank spam. Or at the very least, lower it.
You can't buff AV nades because they were far to powerful. However, I'd like to see them get a bonus multiplier against LAVs and Dropships. It shouldn't take 3 Packed AV nades to kill a MLT LAV.
FGs are fine IMO, maybe buff the DMG by 5 percent on non-Assault/Breach variant so it's actually worth using.
You can't nerf MLT tanks because STD tanks will run wild with no fear of being popped by a soma/sica. The system is to intertwined as of right now. Buffing one, nerfs the other and vise versa.
Tanks are balanced IMO, but they need to be tuned and tweaked. The base work is there, it just needs to be built on and to have a proper counter.
No its not. That a ******* ignorant an short sighted means of balancing something that need to change on the end of the HAV not AV.
HAV need the change. AV is in possibly the most solid place it could be right now when you consider Medium Vehicle frames will be introduce in the coming months/ year.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
|
Cody Sietz
Bullet Cluster Legacy Rising
2313
|
Posted - 2014.02.16 22:37:00 -
[49] - Quote
True Adamance wrote:Cody Sietz wrote:I've said this many times, but I feel people are blaming tanks and not the tools used to kill them.
Buffing dmg on the swarm launcher and the PLC will stop MLT tank spam. Or at the very least, lower it.
You can't buff AV nades because they were far to powerful. However, I'd like to see them get a bonus multiplier against LAVs and Dropships. It shouldn't take 3 Packed AV nades to kill a MLT LAV.
FGs are fine IMO, maybe buff the DMG by 5 percent on non-Assault/Breach variant so it's actually worth using.
You can't nerf MLT tanks because STD tanks will run wild with no fear of being popped by a soma/sica. The system is to intertwined as of right now. Buffing one, nerfs the other and vise versa.
Tanks are balanced IMO, but they need to be tuned and tweaked. The base work is there, it just needs to be built on and to have a proper counter. No its not. That a ******* ignorant an short sighted means of balancing something that need to change on the end of the HAV not AV. HAV need the change. AV is in possibly the most solid place it could be right now when you consider Medium Vehicle frames will be introduce in the coming months/ year. You can't simply change tanks right now. They need to be adjusted, but not nerfed. We have no idea how good AV will effect vehicles. The last change in 1.7 was to drastic to judge anything.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
NK Scout
Storm Wind Strikeforce Caldari State
394
|
Posted - 2014.02.16 22:40:00 -
[50] - Quote
Chesyre Armundsen wrote:The Attorney General wrote:Yet another medium frames should do everything post.
Why not just remove everything that isn't a medium suit and a rail rifle? That seems to be where people want this game to go, lets just skip all the intermediate steps.
This is hardly "Medium Frames only". Its a valid observation that has been stated before. FGs shouldn't be the only option to deter armor. There should be a light AV option that can deter vehicles and the current AV needs work. A speed increase to the SwmL missile speed would be appreciated, and at this point the PlC might as well shoot confetti. Infantry doesn't want a "win button". We just want a fighting chance with multiple options then buff std and adv av but leave proto alone, it's strong enough.
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
|
Protocake JR
Royal Uhlans Amarr Empire
1366
|
Posted - 2014.02.16 22:42:00 -
[51] - Quote
True Adamance wrote:Cody Sietz wrote:I've said this many times, but I feel people are blaming tanks and not the tools used to kill them.
Buffing dmg on the swarm launcher and the PLC will stop MLT tank spam. Or at the very least, lower it.
You can't buff AV nades because they were far to powerful. However, I'd like to see them get a bonus multiplier against LAVs and Dropships. It shouldn't take 3 Packed AV nades to kill a MLT LAV.
FGs are fine IMO, maybe buff the DMG by 5 percent on non-Assault/Breach variant so it's actually worth using.
You can't nerf MLT tanks because STD tanks will run wild with no fear of being popped by a soma/sica. The system is to intertwined as of right now. Buffing one, nerfs the other and vise versa.
Tanks are balanced IMO, but they need to be tuned and tweaked. The base work is there, it just needs to be built on and to have a proper counter. No its not. That a ******* ignorant an short sighted means of balancing something that need to change on the end of the HAV not AV. HAV need the change. AV is in possibly the most solid place it could be right now when you consider Medium Vehicle frames will be introduce in the coming months/ year.
The only thing that needs rebalancing on the tanks end is the large blaster turret effectiveness against infantry (with the way things are right now). Tanks should equip small blaster turrets for killing infantry. If light AV was buffed and equipable to the sidearm slot, I wouldn't mind tanks keeping their infantry killing power.
Swarms and plasma cannons are useless. How the hell can you say they are in a solid place right now? WTF is a medium Vehicle? You mean like the Bolas' that drop off other vehicles (medium air vehicle)? You realize that light AV is barely effective against LAVs right?
The PC and SL should fit into the Sidearm slot so it's accessible and practical to carry one.
AV spam vs V spam
|
NK Scout
Storm Wind Strikeforce Caldari State
394
|
Posted - 2014.02.16 22:44:00 -
[52] - Quote
actually swarms 2 shot shield lavs
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
Chesyre Armundsen
Thanes Of Dust
427
|
Posted - 2014.02.16 22:45:00 -
[53] - Quote
I'd also say we need variety in the armour, and not just "all racial HAVs".
I mean we need LAV or MAV solo tank/assault vehicles. Price change then for a more expensive HAV would be offset by a cheaper, lighter solo variant.
Mihi gravato Deus - "Let God lay the burden on me!"
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Scheneighnay McBob
Learning Coalition College
4069
|
Posted - 2014.02.16 22:47:00 -
[54] - Quote
http://cdn.memegenerator.net/instances/500x/46104446.jpg
I am your scan error.
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1712
|
Posted - 2014.02.16 22:47:00 -
[55] - Quote
lolno
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
NK Scout
Storm Wind Strikeforce Caldari State
394
|
Posted - 2014.02.16 22:49:00 -
[56] - Quote
Scheneighnay McBob wrote:http://cdn.memegenerator.net/instances/500x/46104446.jpg so true, on most maps tanks aren't a problem. if i had a squad vs tank spam i'd use my python to drop people off.
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
Talos Alomar
Subdreddit Test Alliance Please Ignore
2032
|
Posted - 2014.02.16 22:49:00 -
[57] - Quote
I have a soma fit that costs me only 62k isk. My go to advanced suit is 60k for reference. I have two heavy reppers on that thing and I go from 1 armor to full health before my afterburner even shuts off. I have to be really stupid to die to swarms.
Light AV does need a bit of a buff.
Try to kill it all you want CCP, I still <3 my laser.
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AK Cyberdemon
Red Star. EoN.
13
|
Posted - 2014.02.16 22:49:00 -
[58] - Quote
They should make them weaker so I can ram my jeep into tanks easier and make them go boom. |
NK Scout
Storm Wind Strikeforce Caldari State
394
|
Posted - 2014.02.16 22:51:00 -
[59] - Quote
Talos Alomar wrote:I have a soma fit that costs me only 62k isk. My go to advanced suit is 60k for reference. I have two heavy reppers on that thing and I go from 1 armor to full health before my afterburner even shuts off. I have to be really stupid to die to swarms.
Light AV does need a bit of a buff. double reps/double hards need fixing and nitros fixed. DONE.
oh and infantry stuff needs price reduction.
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
Obodiah Garro
Tech Guard RISE of LEGION
646
|
Posted - 2014.02.16 22:52:00 -
[60] - Quote
Swarm launchers need a massive buff back to what it was before its hyper nerf, other than that HAV vs Infrantry is quite balanced.
Rail HAV can only effectively engage other HAV, Missle HAV does a bit of both and Blaster HAV are just OP death machines vs infrantry and 200wp to other HAV. Well, other than top skilled OP Magrubbers with dual complex armour rep |
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NK Scout
Storm Wind Strikeforce Caldari State
394
|
Posted - 2014.02.16 22:54:00 -
[61] - Quote
Obodiah Garro wrote:Swarm launchers need a massive buff back to what it was before its hyper nerf, other than that HAV vs Infrantry is quite balanced. Rail HAV can only effectively engage other HAV, Missle HAV does a bit of both and Blaster HAV are just OP death machines vs infrantry and 200wp to other HAV. Well, other than top skilled OP Magrubbers with dual complex armour rep LOL NO old swarms damage would be worse than op balance std and adv AV tiers.
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7127
|
Posted - 2014.02.16 22:59:00 -
[62] - Quote
Protocake JR wrote:True Adamance wrote:Cody Sietz wrote:I've said this many times, but I feel people are blaming tanks and not the tools used to kill them.
Buffing dmg on the swarm launcher and the PLC will stop MLT tank spam. Or at the very least, lower it.
You can't buff AV nades because they were far to powerful. However, I'd like to see them get a bonus multiplier against LAVs and Dropships. It shouldn't take 3 Packed AV nades to kill a MLT LAV.
FGs are fine IMO, maybe buff the DMG by 5 percent on non-Assault/Breach variant so it's actually worth using.
You can't nerf MLT tanks because STD tanks will run wild with no fear of being popped by a soma/sica. The system is to intertwined as of right now. Buffing one, nerfs the other and vise versa.
Tanks are balanced IMO, but they need to be tuned and tweaked. The base work is there, it just needs to be built on and to have a proper counter. No its not. That a ******* ignorant an short sighted means of balancing something that need to change on the end of the HAV not AV. HAV need the change. AV is in possibly the most solid place it could be right now when you consider Medium Vehicle frames will be introduce in the coming months/ year. The only thing that needs rebalancing on the tanks end is the large blaster turret effectiveness against infantry (with the way things are right now). Tanks should equip small blaster turrets for killing infantry. If light AV was buffed and equipable to the sidearm slot, I wouldn't mind tanks keeping their infantry killing power. Swarms and plasma cannons are useless. How the hell can you say they are in a solid place right now? WTF is a medium Vehicle? You mean like the Bolas' that drop off other vehicles (medium air vehicle)? You realize that light AV is barely effective against LAVs right?
HAV need a significant redesign in terms of turrets.
The Large blaster needs to go. It undermines the basic role of an HAV/tank in the field.
As a result it significantly unbalances Infantry vs HAV vs AV gameplay to such an extent we have the QQ we have now. HAV should not be designed to fight or counter infantry directly. They should be primarily designated with the role of top tier ground based Anti Vehicle platforms.
I appreciate what CCP did with the new model of HAV but all it had done is make HAV very powerful for low SP and ISK invesetments. This is wrong. Back in earlier iterations of HAV gameplay High SP and ISK requirements created a class of skilled and potent HAV players which were able to achieve things with their vehicles few others could. Now thskill in HAV piloting is being marginalized by 0SP and low ISK tankers with the same effectiveness in terms of hardware as high SP tankers.
This is wrong and needs to change. AV has hit a sweet spot. Dedicated AVers, and multiple AVers can crush HAV with co-ordinated fire, but the job is not easy.
What needs to be altered are HAV modules.
Hardeners need percentage nerfs. I would think Shield Hardener 50% and Armour Hardener 35% is fair.
Secondly Modules like Nitrous are causing issues with HAV as they are now much faster and manoeuvrable. I have no real balancing suggestion save significantly longer cool down, and lesser speed bonuses.
Thirdly HAV should not put vehicle dirving and heavy anti infantry fire power in the hands of a single man. However significant anti vehicle capacity is fair.
Under this new model vehicles should still impact infantry game play by destroying emplacements and enemy vehicles, occasionally scoring a kill, but not woefully unbalance it by allowing us tankers to spam HAV as they are more SP intensive, and ISK intensive, at the same time by taking away or massive Anti Infantry capacity, but retaining armour, mobility, and fire power tenets of modern tank design.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
|
Cody Sietz
Bullet Cluster Legacy Rising
2328
|
Posted - 2014.02.17 15:21:00 -
[63] - Quote
NK Scout wrote:Obodiah Garro wrote:Swarm launchers need a massive buff back to what it was before its hyper nerf, other than that HAV vs Infrantry is quite balanced. Rail HAV can only effectively engage other HAV, Missle HAV does a bit of both and Blaster HAV are just OP death machines vs infrantry and 200wp to other HAV. Well, other than top skilled OP Magrubbers with dual complex armour rep LOL NO old swarms damage would be worse than op balance std and adv AV tiers. I think the range was the only problem. If they would have nerfed all AV and left tanks as they were then I think we could have skipped the vehicle rebalance then judge if AV was OP or not.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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