|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Cody Sietz
Bullet Cluster Legacy Rising
2284
|
Posted - 2014.02.16 14:40:00 -
[1] - Quote
I've said this many times, but I feel people are blaming tanks and not the tools used to kill them.
Buffing dmg on the swarm launcher and the PLC will stop MLT tank spam. Or at the very least, lower it.
You can't buff AV nades because they were far to powerful. However, I'd like to see them get a bonus multiplier against LAVs and Dropships. It shouldn't take 3 Packed AV nades to kill a MLT LAV.
FGs are fine IMO, maybe buff the DMG by 5 percent on non-Assault/Breach variant so it's actually worth using.
You can't nerf MLT tanks because STD tanks will run wild with no fear of being popped by a soma/sica. The system is to intertwined as of right now. Buffing one, nerfs the other and vise versa.
Tanks are balanced IMO, but they need to be tuned and tweaked. The base work is there, it just needs to be built on and to have a proper counter.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
Cody Sietz
Bullet Cluster Legacy Rising
2287
|
Posted - 2014.02.16 14:49:00 -
[2] - Quote
Arkena Wyrnspire wrote:But swarm launchers and plasma cannons should only be able to kill LAVs and dropships! Don't forget, it should take at least 3 Proto swarm users firing on a tanker while he is sleeping to kill him.
Ok, I couldn't resist xD
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
Cody Sietz
Bullet Cluster Legacy Rising
2287
|
Posted - 2014.02.16 15:05:00 -
[3] - Quote
Arkena Wyrnspire wrote:Cody Sietz wrote:Arkena Wyrnspire wrote:But swarm launchers and plasma cannons should only be able to kill LAVs and dropships! Don't forget, it should take at least 3 Proto swarm users firing on a tanker while he is sleeping to kill him. Ok, I couldn't resist xD Don't be absurd. That shouldn't be possible, even if the tanker is sleeping. On a serious note, the plasma cannon is a very sad weapon. I was using a pair of them on a Commando against a tank the other day and it couldn't make a dent. I fired off 8 or so rounds and the tank was near full health when I gave up. Oh yeah, it's a sad weapon. Still holds a special place in my green heart(mostly cause I went straight to prof 3 hoping it would not suck for too long)
@Texs, swarms as they are now, are a close range AV weapon. A tank can murder anyone from 150 meters away. And I'm honestly fine with the swarm launcher not having the range it had before, it could solo tanks from high up on any tower.
They have 3 round mags(now) fire slow, and the missile can be outrun. Not to mention the lock/relock system can be a bit glitchy(no lock on sound, box doesn't turn red,only 1 missile comes out)they don't always hit, but when they do, it should seriously hurt.
The swarm launcher is a relic and has been nerfed into the ground. It has to do one thing, and that is be able to mess up vehicles.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
Cody Sietz
Bullet Cluster Legacy Rising
2287
|
Posted - 2014.02.16 15:12:00 -
[4] - Quote
CYRAX SERVIUS wrote:1.5 mil sp to even get into a Militia tank, 2 mil for std.
Fixed.
Oh yeah, and raise the price. Raise the price for MLT tanks slightly, it should bankrupt some to run MLT gear. But it should be felt if you lose it.
Same goes for STD tanks, raise the price slightly. You get too bang for your buck.
As for the sp, it does take a decent amount to use a STD tank. And even if you asked people to skill into MLT tanks(which doesn't make sense IMO) people would still do so and continue to abuse this broken system. You would actually mess it up for newer players more then anything.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
Cody Sietz
Bullet Cluster Legacy Rising
2287
|
Posted - 2014.02.16 15:19:00 -
[5] - Quote
Protocake JR wrote:I agree on the sentiment.
I don't necessarily mind the amount of tanks that are often deployed.
What I absolutely HATE is not being able to do anything about them 90% of the time unless I use my forge gun fit. And it's boring because I end up spending a lot of time waiting or crying while watching tanks escape with 10% of their health left. Other times I decide to spawn my forge gunner and all the tanks get destroyed before I get a chance to engage one. So then i'm stuck in a slow ass suit, trying to make my way to a supply depot.
Anyways, Light AV needs to be buffed, yes. Just enough so that at least one single light AV guy can force a tank to retreat after taking fire from two or three "magazines" worth of ammo. (give the plc 2 or 3 shots before it has to reload)
DPS needs to be higher than the highest amount of passive reps a tank can receive (I used a PlC on an armor tank that recovered to full health before I could even get a second shot off).
Make Light AV weapons equipable to the sidearm weapon slot (go ahead and change the name "sidearm" to "secondary" if it makes you feel better). Rocket launchers are not primary weapons in modern FPS for a reason. Primary "rocket launchers" and everything else similar should be reserved for HEAVY weaponry (like the forge gun).
I agree, running 2 reps/hardeners/boosters should have some sort of drawback. Again, that's where the tuning and tweaking will come into Play.
And I'd love for light AV to be a "secondary" but you will never get the community on board with it.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
Cody Sietz
Bullet Cluster Legacy Rising
2288
|
Posted - 2014.02.16 15:49:00 -
[6] - Quote
The Attorney General wrote:Yet another medium frames should do everything post.
Why not just remove everything that isn't a medium suit and a rail rifle? That seems to be where people want this game to go, lets just skip all the intermediate steps.
We get it, you want us to play a certain way. We have to spec FG and heavy. God forbid we get to play how we wanna play.
Let's just remove light AV since you guys say it's fine.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
Cody Sietz
Bullet Cluster Legacy Rising
2288
|
Posted - 2014.02.16 16:08:00 -
[7] - Quote
The Attorney General wrote:Cody Sietz wrote: We get it, you want us to play a certain way. We have to spec FG and heavy. God forbid we get to play how we wanna play.
Let's just remove light AV since you guys say it's fine.
Really? Because I have made several suggestions for buffs to the PLC, and either a range or damage buff for swarms. The difference is that I want to keep the heavy suit as the primary AV role because it is very well suited to it, whereas you scrubs don't want to make any sort of distinction between your AP fits and your AV fits, you want everything in a single frame to save you SP, or the difficult task of figuring out which suit is best suited to the task at hand. I want to run a different turret, it takes a boatload of SP, but you just want to scroll down to another light weapon and get the same effectiveness as the only AV weapon on the only frame that is designed to be able to survive a fight against a vehicle. Hey, since infantry are too stupid to figure out that attacking a hardened shield tank with swarms is not effective, we should change that too right? Catering to mouth breathers rarely improves a game. Like I said, remove light AV because my 120k Proto swarm launcher fit shouldn't be able to dent tanks. Prof 4+2 complex dmg mods and I have literally watched maddys and so as just shrug it off. There is only so much dancing I can do vs a tank and just watch him walk away.
But hey, insult me. That's how to get a point across.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
Cody Sietz
Bullet Cluster Legacy Rising
2291
|
Posted - 2014.02.16 16:46:00 -
[8] - Quote
The Attorney General wrote:Cody Sietz wrote: Like I said, remove light AV because my 120k Proto swarm launcher fit shouldn't be able to dent tanks. Prof 4+2 complex dmg mods and I have literally watched maddys and so as just shrug it off. There is only so much dancing I can do vs a tank and just watch him walk away.
But hey, insult me. That's how to get a point across.
Edit:What about people who don't wanna spec heavy till we get the full line? I know I'm waiting for the Gallente heavy.
But even then, the GalHeavy will be the worst AV because of the single low slot it gets. So what will you say then?
Should tanks only be killed by other tanks and non Gallente heavies?
Removing swarms would be great, because people who want fire and forget AV are bad, and should have no impact on the game. You want AV that works, aim for yourself. You already get AV nades, and if you need your main to aim for you as well, then maybe you should do something other than play an FPS. You want an effective PLC? I am with you on that, that thing is monstrously difficult with a low payoff. If it needs that much skill to get hits, it needs lots more damage. The issue CCP has stated is not overbuffing it versus infantry. Untie that knot and you win a prize. As to your Last couple of lines, an Amarr Sentinel can wield a forge just fine. So the Gallente should serve just as well. Not that you would know, because you won't even spend 273k SP to get an advanced Amarr heavy frame and run 2 damage mods. Because less than a weeks worth of SP to run dual damage mods is a bad investment somehow. Keep getting stomped in whatever ambush matches you spam trying to grind out ISK. i have already said that I'm saving for Gallente. Why would I spend a weeks worth of SP on something I don't wanna use?
Also, how is the SL a fire and forget weapon now? You have to be within 150 meters and there is no chance that 3 rounds will kill any tank. It's a fire, relock, fire, relock, fire, reload weapon.
I'll agree that pre 1.7 it was way too easy to use and far to much range. Now it is a joke.
I would love if my PLC didn't make vehicle users laugh. But for some reason CCP can't buff the direct dmg and not the splash dmg. Not sure why...
I honestly can't believe you think the SL is in a good place right now. It is baffling.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
Cody Sietz
Bullet Cluster Legacy Rising
2291
|
Posted - 2014.02.16 19:15:00 -
[9] - Quote
DUST Fiend wrote:MLT tanks are an abomination
It doesn't take long to skill into your own tank, there is absolutely no excuse for MLT tanks as is, period.
Swarms need the tiniest buff to damage, a little buff to lock on range, and a healthy buff to projectile speed. Plasma Cannon...needs....a reason to exist. my Proto suits hate MLT ARs.
But you gotta give people a jumping off point.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
Cody Sietz
Bullet Cluster Legacy Rising
2292
|
Posted - 2014.02.16 19:26:00 -
[10] - Quote
THEAMAZING POTHEAD wrote:Return all AV to 1.6 levels, leave AV nades as they are to keep the ultimate mega scrub tankers happy that somehow managed to get killed by these 20m ranged, stock of 3 nades.
Then buff the PLC direct damage to 1500 STD, 1750 ADV, 2000 PRO.
Then watch tanks actually be balanced against the old swarms. I think they got FGs just right actually.
And swarms had far to much range. The dmg nerf however, was to much. Combine that with the previous nerf of having a smaller mag, and you get what we have today.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
|
Cody Sietz
Bullet Cluster Legacy Rising
2292
|
Posted - 2014.02.16 19:28:00 -
[11] - Quote
Spectral Clone wrote:Plasma cannon needs an outright 200% direct damage boost. CQC AV should outdamage forge gun DPS. I was actually thinking that it should do more dmg the closer you are to a target. And as the plasma ball travels, it gets weaker.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
Cody Sietz
Bullet Cluster Legacy Rising
2292
|
Posted - 2014.02.16 19:31:00 -
[12] - Quote
DUST Fiend wrote:Cody Sietz wrote:DUST Fiend wrote:MLT tanks are an abomination
It doesn't take long to skill into your own tank, there is absolutely no excuse for MLT tanks as is, period.
Swarms need the tiniest buff to damage, a little buff to lock on range, and a healthy buff to projectile speed. Plasma Cannon...needs....a reason to exist. my Proto suits hate MLT ARs. But you gotta give people a jumping off point. They need a jumping off point, not a ******* catapult. The problem is, there is no way to nerf the MLT tank without effecting a number of other factors.
The only way I can think of is to nerf large MLT turrets. Less dmg, smaller mags, less ammo, higher heat build up and higher CPU/PG cost.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
Cody Sietz
Bullet Cluster Legacy Rising
2292
|
Posted - 2014.02.16 19:38:00 -
[13] - Quote
The Attorney General wrote:How about we get rid of that ridiculous damage scale while we are at it.
No other weapon gets a 50% bump in damage output going from STD to Proto.
Fine, we will make it have one big missile that does 1400/1500/1600
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
Cody Sietz
Bullet Cluster Legacy Rising
2298
|
Posted - 2014.02.16 20:08:00 -
[14] - Quote
Billi Gene wrote:any discussion about increasing effectiveness of AV vs HAV should have the decency to at least reflect on the effect any changes will have on DS, ADS specifically.
from a purely intuited standpoint: Swarms need either clip buff or minor damage buff FG fine, even from ADS POV- map design seems to be the major ***** in DS armor any ways most of the time :( AV Grenade mostly fine, feels underpowered unless its proto. (from tank POV) PlasC ... never faced one tbh.. and havent bothered to spec into it... does that say anything? O_o
hopefully once all racial suits arrive we can get onto delivering the rest of the racial weapon varients, and then maybe we'll see some movement on delivery of the racial vehicles and more vehicle types, at which point it could be expected to see larger maps (:P for the PS4 ver.DUST514)
it its starting to get to you, take a damn break from the game... I think if we get the current range of the swarm launcher, it can safely buffed without becoming to strong vs dropships.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
Cody Sietz
Bullet Cluster Legacy Rising
2300
|
Posted - 2014.02.16 20:56:00 -
[15] - Quote
DUST Fiend wrote:Cody Sietz wrote:Billi Gene wrote:any discussion about increasing effectiveness of AV vs HAV should have the decency to at least reflect on the effect any changes will have on DS, ADS specifically.
from a purely intuited standpoint: Swarms need either clip buff or minor damage buff FG fine, even from ADS POV- map design seems to be the major ***** in DS armor any ways most of the time :( AV Grenade mostly fine, feels underpowered unless its proto. (from tank POV) PlasC ... never faced one tbh.. and havent bothered to spec into it... does that say anything? O_o
hopefully once all racial suits arrive we can get onto delivering the rest of the racial weapon varients, and then maybe we'll see some movement on delivery of the racial vehicles and more vehicle types, at which point it could be expected to see larger maps (:P for the PS4 ver.DUST514)
it its starting to get to you, take a damn break from the game... I think if we get the current range of the swarm launcher, it can safely buffed without becoming to strong vs dropships. Actually if you buff the damage too much then they do become too much of a threat when there's just a couple, considering that they don't have to be aimed. While they do need a very small buff to damage, what they actually need is faster projectile speed, so their damage is more reliably applied to all forms of vehicles. I think a small buff to speed, but honestly, that would seem to make swarms more problematic for dropships since they would have a harder time running from a swarm launcher round.
A dmg buff would be enough to scare away a Dropship and be enough to kill someone who was dumb enough to hang around and try to get kills.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
Cody Sietz
Bullet Cluster Legacy Rising
2300
|
Posted - 2014.02.16 21:09:00 -
[16] - Quote
Bethhy wrote:I'd rather Proxy's be deadly.. and make them a bit bigger...
When infantry setup proxy traps in high traffic area's for anti tank defense it should work... not be a speed bump...
If there is 3-4 Proxy sitting on a road and a tank runs over it no matter the tank... BOOOOOM
If it's a smart tanker they will have situational awareness and see the proxy and pre-detonate them with their turret.
Anti-Vehicle Infantry Warfare Should be Defensive not Offensive... that mere notion is a bit silly... and goes against natural AV balance. I can agree with that. The only problem is, current AV is enough to actually move vehicles back for more then 5-10 seconds. They can just roll back in, mop up the area and let infantry set up camp.
Swarms just aren't a deterring factor anymore.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
Cody Sietz
Bullet Cluster Legacy Rising
2307
|
Posted - 2014.02.16 21:46:00 -
[17] - Quote
NextDark Knight wrote:See my signature.. Forge gun ROF and Splash nerf has made it a crappy weapon. Damage decrease was fine. Sorry, but AssaultFG was crazy OP and the splash dmg made it far to good vs infantry.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
Cody Sietz
Bullet Cluster Legacy Rising
2313
|
Posted - 2014.02.16 22:37:00 -
[18] - Quote
True Adamance wrote:Cody Sietz wrote:I've said this many times, but I feel people are blaming tanks and not the tools used to kill them.
Buffing dmg on the swarm launcher and the PLC will stop MLT tank spam. Or at the very least, lower it.
You can't buff AV nades because they were far to powerful. However, I'd like to see them get a bonus multiplier against LAVs and Dropships. It shouldn't take 3 Packed AV nades to kill a MLT LAV.
FGs are fine IMO, maybe buff the DMG by 5 percent on non-Assault/Breach variant so it's actually worth using.
You can't nerf MLT tanks because STD tanks will run wild with no fear of being popped by a soma/sica. The system is to intertwined as of right now. Buffing one, nerfs the other and vise versa.
Tanks are balanced IMO, but they need to be tuned and tweaked. The base work is there, it just needs to be built on and to have a proper counter. No its not. That a ******* ignorant an short sighted means of balancing something that need to change on the end of the HAV not AV. HAV need the change. AV is in possibly the most solid place it could be right now when you consider Medium Vehicle frames will be introduce in the coming months/ year. You can't simply change tanks right now. They need to be adjusted, but not nerfed. We have no idea how good AV will effect vehicles. The last change in 1.7 was to drastic to judge anything.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
Cody Sietz
Bullet Cluster Legacy Rising
2328
|
Posted - 2014.02.17 15:21:00 -
[19] - Quote
NK Scout wrote:Obodiah Garro wrote:Swarm launchers need a massive buff back to what it was before its hyper nerf, other than that HAV vs Infrantry is quite balanced. Rail HAV can only effectively engage other HAV, Missle HAV does a bit of both and Blaster HAV are just OP death machines vs infrantry and 200wp to other HAV. Well, other than top skilled OP Magrubbers with dual complex armour rep LOL NO old swarms damage would be worse than op balance std and adv AV tiers. I think the range was the only problem. If they would have nerfed all AV and left tanks as they were then I think we could have skipped the vehicle rebalance then judge if AV was OP or not.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
|
|
|