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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
1262
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Posted - 2014.02.16 05:04:00 -
[1] - Quote
It is the hip fire accuracy. The higher the number the more acurate the hip fire.
Tbh, I'm surprised at how many people answered this thread and didn't know this?
{:)}{3GÇó>
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
1263
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Posted - 2014.02.16 05:35:00 -
[2] - Quote
DeadlyAztec11 wrote:Son-Of A-Gun wrote:It is the hip fire accuracy. The higher the number the more acurate the hip fire.
Tbh, I'm surprised at how many people answered this thread and didn't know this? ADS also has dispersion, does it not?
Not that I have been able to tell from testing. The ads fires where ever the sight is pointed. This factor would be accounted for under "kick" where as hip fire under "dispersion".
{:)}{3GÇó>
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
1263
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Posted - 2014.02.16 05:40:00 -
[3] - Quote
Summ Dude wrote:Son-Of A-Gun wrote:It is the hip fire accuracy. The higher the number the more acurate the hip fire.
Tbh, I'm surprised at how many people answered this thread and didn't know this? And you got your info from...?
Field testing. *taps the side of his temple with his index finger* Smarter than your average bear, you see.
{:)}{3GÇó>
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
1263
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Posted - 2014.02.16 05:57:00 -
[4] - Quote
Summ Dude wrote:Son-Of A-Gun wrote:Summ Dude wrote:Son-Of A-Gun wrote:It is the hip fire accuracy. The higher the number the more acurate the hip fire.
Tbh, I'm surprised at how many people answered this thread and didn't know this? And you got your info from...? Field testing. *taps the side of his temple with his index finger* Smarter than your average bear, you see. ...how exactly do you field test what a number represents? Especially when it could be representing a combination of stats, such as kick and dispersion.
It's quite easy really you take a very low dispersion like weapon, like the burst scrambler pistol and a really high one, like the Balac's AR, stand about ten to fifteen meter away from a wall and fire at the wall. The rest is pattern recognition and understanding mathematics/physics and what could possibly be involved in the composition of such a stat.
The other: "ads", is a lot more simple. It only requires good pattern observation. It is quite easy to see the bullets land where ever the sight is pointed.
It's really not as difficult as you are making it out to be. Take it or leave it. Really doesn't matter to me. *shrugs*
{:)}{3GÇó>
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
1263
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Posted - 2014.02.16 06:01:00 -
[5] - Quote
Son-Of A-Gun wrote:DeadlyAztec11 wrote:Son-Of A-Gun wrote:It is the hip fire accuracy. The higher the number the more acurate the hip fire.
Tbh, I'm surprised at how many people answered this thread and didn't know this? ADS also has dispersion, does it not? How that I have been able to tell? From testing. The ads fires where ever the sight is pointed. This factor would be accounted for under "kick" where as hip fire under "dispersion".
As to kick and dispersion... I have now edited the above post, so maybe it'll make more sence to you now.
{:)}{3GÇó>
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
1263
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Posted - 2014.02.16 07:15:00 -
[6] - Quote
"Which variant of spread does it use? If I had a gun with 100 bullets that would theoretically represent the entirety of the accuracy quota would it with 55 accuracy:"
I'm petty sure that it doesn't work anything like what you are thinking. Pretty sure that it woks a a percentage. With 100% being a strait line and 0% being some arbitrary angle chosen by CCP.
"1: Land 55 bullets on the center of the reticule or close to it, while the 45 other bullets get randomly distributed through radial distribution?"
I'm not understanding your question.
"2:Set two target zones within which the bullets land at random and 55 will land inside of the smaller of the two zones, while the 45 land in the outer zone (think an archery target, but the bullets would be exclusive to their separate rings)"
It's a flight path trajectory. I'm not understanding what your trying to get at here.
In the first spread, the random bullets have a chance of hitting on target, in the second one the random bullets will never strike center, because the impact regions do not intersect.
?
{:)}{3GÇó>
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
1263
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Posted - 2014.02.16 07:18:00 -
[7] - Quote
Summ Dude wrote:Son-Of A-Gun wrote:Son-Of A-Gun wrote:DeadlyAztec11 wrote:Son-Of A-Gun wrote:It is the hip fire accuracy. The higher the number the more acurate the hip fire.
Tbh, I'm surprised at how many people answered this thread and didn't know this? ADS also has dispersion, does it not? How that I have been able to tell? From testing. The ads fires where ever the sight is pointed. This factor would be accounted for under "kick" where as hip fire under "dispersion". As to kick and dispersion... I have now edited the above post, so maybe it'll make more sence to you now. So you're saying to test this, you shoot at a wall and try to "eyeball" how severe the spread is?
Exactly. Though I think you are selling it short. I have really good eyeballs.
{:)}{3GÇó>
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