|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Buster Friently
Rosen Association
1797
|
Posted - 2014.02.15 00:37:00 -
[1] - Quote
Baal Roo wrote:Yeah, they should totally port to PS4 so that they can have this same problem again in 5 years down the line of their "10 year plan."
PC or bust.
100% agree
|
Buster Friently
Rosen Association
1798
|
Posted - 2014.02.15 00:39:00 -
[2] - Quote
Th3rdSun wrote:http://www.slashgear.com/playstation-3-has-2-4-years-left-in-it-according-to-sony-11316546/
So if CCP is sticking to their guns of being "laser focused" on developing for the PS3,this game is most definitely doomed.Oh,and the whole "five year roadmap" is pretty much out the window as well.
CCP,it's PS4 or bust for this game,you have to know that,right?
None of the (now old) generation of consoles are going to even last this long. Mobile is going to eat the console market alive in under two years.
|
Buster Friently
Rosen Association
1798
|
Posted - 2014.02.15 00:55:00 -
[3] - Quote
Th3rdSun wrote:Buster Friently wrote:Th3rdSun wrote:http://www.slashgear.com/playstation-3-has-2-4-years-left-in-it-according-to-sony-11316546/
So if CCP is sticking to their guns of being "laser focused" on developing for the PS3,this game is most definitely doomed.Oh,and the whole "five year roadmap" is pretty much out the window as well.
CCP,it's PS4 or bust for this game,you have to know that,right? None of the (now old) generation of consoles are going to even last this long. Mobile is going to eat the console market alive in under two years. I'll take that bet,with real world currency too,not ISK. There's no way that the mobile market is going to dominate the console market.While it is successful,it's not going to lure the hardcore gamers away from their consoles and PCs.
Sure thing. Look me up in 2 years.
Hardcore gamers are on PC already. Consoles have, for their existence, been the low hanging fruit, i.e the cheaper, easier, lesser alternative to PCs. Guess what fills that niche now? yeah mobile. All the AAA developers are already in the process of transferring their development to where the most possible customers are - mobile. That means you're going to be seeing a lot more ports from mobile, i.e. Android, onto the consoles, just like we've seen for consoles -> PCs for the last decade.
Console users are already the minority in terms of numbers, and worse yet, they're now sandwiched between the high end PC users (small number, but willing to pay a lot) and the mobile users (very large numbers, but willing to pay less). this trend is only going to accelerate as mobile becomes more powerful.
How old is an "old" mobile device? One year? Two? Consoles can not maintain a 10, or even 5 year cycle anymore. By then, Mobile devices will out power even the current generation of consoles, let alone, the last gen.
I'm sorry, but Consoles are on their way to niche much faster that most people realize.
This is just one of the reasons that Dust should move to PC. The PC high end will likely survive for much longer.
|
Buster Friently
Rosen Association
1799
|
Posted - 2014.02.15 01:08:00 -
[4] - Quote
Th3rdSun wrote:Buster Friently wrote:Th3rdSun wrote:Buster Friently wrote:Th3rdSun wrote:http://www.slashgear.com/playstation-3-has-2-4-years-left-in-it-according-to-sony-11316546/
So if CCP is sticking to their guns of being "laser focused" on developing for the PS3,this game is most definitely doomed.Oh,and the whole "five year roadmap" is pretty much out the window as well.
CCP,it's PS4 or bust for this game,you have to know that,right? None of the (now old) generation of consoles are going to even last this long. Mobile is going to eat the console market alive in under two years. I'll take that bet,with real world currency too,not ISK. There's no way that the mobile market is going to dominate the console market.While it is successful,it's not going to lure the hardcore gamers away from their consoles and PCs. Sure thing. Look me up in 2 years. Hardcore gamers are on PC already. Consoles have, for their existence, been the low hanging fruit, i.e the cheaper, easier, lesser alternative to PCs. Guess what fills that niche now? yeah mobile. All the AAA developers are already in the process of transferring their development to where the most possible customers are - mobile. That means you're going to be seeing a lot more ports from mobile, i.e. Android, onto the consoles, just like we've seen for consoles -> PCs for the last decade. Console users are already the minority in terms of numbers, and worse yet, they're now sandwiched between the high end PC users (small number, but willing to pay a lot) and the mobile users (very large numbers, but willing to pay less). this trend is only going to accelerate as mobile becomes more powerful. How old is an "old" mobile device? One year? Two? Consoles can not maintain a 10, or even 5 year cycle anymore. By then, Mobile devices will out power even the current generation of consoles, let alone, the last gen. I'm sorry, but Consoles are on their way to niche much faster that most people realize. This is just one of the reasons that Dust should move to PC. The PC high end will likely survive for much longer. All of that is good in theory,but the one thing that mobile gaming still has to overcome is that their games are designed for smaller play sessions,mostly due to limitations with the battery life.Mobile is made for short sessions like riding on the bus or train to work,or sitting on the toilet taking a dump. The other problem against mobile gaming is why would I buy a AAA title to play on a 5 inch screen,when I can play a AAA title on the $1000 50" LED TV in my living room?Mobile will never,let me repeat,will NEVER pull away that MASSIVE audience.
Your first point is good, but it's pretty easy to plug a mobile device in, and there are wireless charging systems as well.
As for the small screen? Hmm, Rift? Just one example. Another example would be just, you know, output the video to a "TV" or any monitor. I have a Droid X that's more than a year old that has an HDMI output, and that's not even assuming wireless transfer.
None of this really matters though. I'm not super interested in arguing about it per se. I'd just like to point out that the PC is a better target because it will likely weather the storm better. Having said that, Dust is a UDK engine game anyway, so porting is relatively easy.
And re: Galaga - at least it was a star at some point. Dust has never been a star. |
Buster Friently
Rosen Association
1799
|
Posted - 2014.02.15 01:27:00 -
[5] - Quote
Th3rdSun wrote:Buster Friently wrote:
Your first point is good, but it's pretty easy to plug a mobile device in, and there are wireless charging systems as well.
As for the small screen? Hmm, Rift? Just one example. Another example would be just, you know, output the video to a "TV" or any monitor. I have a Droid X that's more than a year old that has an HDMI output, and that's not even assuming wireless transfer.
None of this really matters though. I'm not super interested in arguing about it per se. I'd just like to point out that the PC is a better target because it will likely weather the storm better. Having said that, Dust is a UDK engine game anyway, so porting is relatively easy.
And re: Galaga - at least it was a star at some point. Dust has never been a star.
I don't think we are arguing about it,rather having a pretty good debate.I just don't think that mobile gaming will have the technical ability to complete with current gen consoles(PS4 and Xbone) in 2 years.Maybe in 5,but two years seems way too soon,even though mobile phones and tablets have been progressing super fast.I think we'll be hard pressed to think we'll ever see a game like BF4 on PS4 running on any mobile device with the same fidelity that we see on console.
Good point.
Let me first say that I harbor no one ill will regarding this subject. If this was 15 years ago and someone was saying this to me re: PC vs Console, I'd have the exact same skepticism.
PC's have always maintained a tech advantage compared to consoles. This, however, did not prevent the major game manufacturers from settling on consoles as the preferred development target. There are many reasons for that, but technical superiority doesn't trump money.
The only thing that's prevented this from happening already isn't the difference in technical specs, it's the difference in what people expect to pay for a game. If people were paying $15 per phone game, there wouldn't even be a debate going on here. Even with cheap game prices, there are so many more mobile devices out there that the money is already greater, or close to it. Technical inferiority might actually be beneficial from a developer's eyes because it may mean less development time.
|
|
|
|