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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6729
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Posted - 2014.02.14 19:49:00 -
[1] - Quote
I've been saying this for awhile but figure it needs saying again. I will make it super short this time and you can ask me to elaborate if you wish.
The Problem- People complain that Amarr and Caldari bluedots are terrible
- These aren't Amarr and Caldari bluedots though
- They are newberries with all four factions selected
- Most people have Minmatar and Gallente specifically chosen
- Newberries get thrown on Amarr and Caldari teams in order to get more matches going
- Newberries are bad at the game
- Not only are they handicapping your team, they are depriving a spot for a better player
- Minmatar and Gallente win vast majority of battles by a landslide.
Minor Tweak to get Closer to Balance- Default everyone to have no factions selected
- Currently no factions selected = all factions selected
- Change to no factions selected = can't queue up
- Players must specifically choose who they want to fight for
- Players can still select all four if they want
- Newberries are now more spread out among the teams
You'd be surprised how many players came to me complaining that FW is stupid because you can't even choose what faction to fight for. Dead serious. A lot of new players have no clue that you can press SQUARE to select your factions. Dust's great UI has hidden this very well.
Results- Positive: More balanced FW battles
- Negative: Longer queue times
- Conclusion: Worth it
And Aero said unto his children, "LET THERE BE A REGISTRY"
CPM Info and Q&A -Status: Open
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Maken Tosch
DUST University Ivy League
6827
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Posted - 2014.02.14 20:07:00 -
[2] - Quote
Agree.
But don't forget that I think faction warfare currently gives precedence to squads over solo players which explains why lone wolves are taking longer to queue up than a whole squad.
Solution: Expand factional warfare to encourage use of the squad finder. I mean, it has to be there for a reason, right?
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4893
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Posted - 2014.02.14 20:52:00 -
[3] - Quote
Maken Tosch wrote:Agree.
But don't forget that I think faction warfare currently gives precedence to squads over solo players which explains why lone wolves are taking longer to queue up than a whole squad.
Solution: Expand factional warfare to encourage use of the squad finder. I mean, it has to be there for a reason, right?
To begin, I'm not coming off as abrasive - it's a legitimate question I want to hear your side on! I know how the forums always come off as pretentious or undermining
How would you expand FW to encourage use of the squad finder? Is there some needed functionality that isn't currently provided?
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1977
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Posted - 2014.02.14 20:54:00 -
[4] - Quote
+1 aero.
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.1
Amarr victor!
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Texs Red
DUST University Ivy League
210
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Posted - 2014.02.14 21:05:00 -
[5] - Quote
Problem: While newberries may be more spread out between the factions that doesn't mean that skilled players will be. Vets looking for easy wins will still go to Minmatar and Gallente FW instead of Amarr/Caldari, the result will just be longer wait times while Caldari/Amarr still get crushed. |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6736
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Posted - 2014.02.14 21:10:00 -
[6] - Quote
Texs Red wrote:Problem: While newberries may be more spread out between the factions that doesn't mean that skilled players will be. Vets looking for easy wins will still go to Minmatar and Gallente FW instead of Amarr/Caldari, the result will just be longer wait times while Caldari/Amarr still get crushed. There is no mechanic you can put in place to ensure equal density of skilled players, nor should they be. And who is saying Minmatar and Gallente would still be easy mode? They'd start getting put up against players who know what they are doing more often.
And Aero said unto his children, "LET THERE BE A REGISTRY"
CPM Info and Q&A -Status: Open
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Texs Red
DUST University Ivy League
211
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Posted - 2014.02.14 21:29:00 -
[7] - Quote
Aero Yassavi wrote: There is no mechanic you can put in place to ensure equal density of skilled players, nor should they be. And who is saying Minmatar and Gallente would still be easy mode? They'd start getting put up against players who know what they are doing more often.
Greater incentive to play for different sides. Improve factional gear so they actually offer something people want; Gallente plates have less of a speed penalty and Amarr plates give more HP. Stuff like that and then make it so whomever hold the least amount of districts in FW gain a LP positive multiplier while holding more territory gives a negative one. Suddenly you would see a massive boom in Amarr and Caldari FW when people start earning several thousand LP there and earn only a few hundred for Gallente/Minmatar. In the end they balance out where the current LP yields are. |
Terry Webber
Turalyon 514 Turalyon Alliance
406
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Posted - 2014.02.14 21:49:00 -
[8] - Quote
Someone suggested that first time players should have one faction selected according to their character's selected race. I think it's a good idea. What do you guys think?
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
592
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Posted - 2014.02.14 22:08:00 -
[9] - Quote
an even better idea i heard was the introduction of a pot system, where every time a faction loses, a pot accumulates and grows larger, and when they win, the earnings are redispersed among the winning team
Kills- Archduke Ferdinand
Balance!
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Galvan Nized
Deep Space Republic
657
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Posted - 2014.02.14 22:52:00 -
[10] - Quote
Texs Red wrote:Aero Yassavi wrote: There is no mechanic you can put in place to ensure equal density of skilled players, nor should they be. And who is saying Minmatar and Gallente would still be easy mode? They'd start getting put up against players who know what they are doing more often.
Greater incentive to play for different sides. Improve factional gear so they actually offer something people want; Gallente plates have less of a speed penalty and Amarr plates give more HP. Stuff like that and then make it so whomever hold the least amount of districts in FW gain a LP positive multiplier while holding more territory gives a negative one. Suddenly you would see a massive boom in Amarr and Caldari FW when people start earning several thousand LP there and earn only a few hundred for Gallente/Minmatar. In the end they balance out where the current LP yields are.
This could make faction items too powerful, basically a necessity to play in any competitive match...we should avoid that.
Plus just changing multipliers means people will just jump faction to faction. Beat the Amarr back into super high multiplier then switch to that faction and continue until you beat the Minnies back. You might lose a few LP points from a particular faction but you'll gain MUCH more switching. Why would you fight for the faction with the low multiplier? You'll have the same problem we have now, almost no matches because everyone is only fighting for one side, in this case the highest multiplier.
Loyalty means nothing, that should be addressed first. Give reason to only fight for 1 side. |
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Texs Red
DUST University Ivy League
212
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Posted - 2014.02.14 23:37:00 -
[11] - Quote
Galvan Nized wrote: This could make faction items too powerful, basically a necessity to play in any competitive match...we should avoid that.
Plus just changing multipliers means people will just jump faction to faction. Beat the Amarr back into super high multiplier then switch to that faction and continue until you beat the Minnies back. You might lose a few LP points from a particular faction but you'll gain MUCH more switching. Why would you fight for the faction with the low multiplier? You'll have the same problem we have now, almost no matches because everyone is only fighting for one side, in this case the highest multiplier.
Loyalty means nothing, that should be addressed first. Give reason to only fight for 1 side.
Hmmm... I see what you mean but LP needs to have something you can't get anywhere else, a few specialty weapons isn't enough. Otherwise what is the point of LP when I can just buy it ISK? I saw someone run the math before, you make around 200k ISK worth of LP at level 10 standing. So really LP offer nothing of meaning other than a handful of specialty weapons. How about getting rid of specialty weapons in general and make all factional gear have lower fitting costs, although that doesn't help with suits.
I am not sure your prediction would happen though. It assumes everyone will pile on one side, make a coordinated effort to push a multiplier down, and then switch sides. However that would require a very large, organized, and persistent effort with mounting opposition. As soon as you start to push one side down, anyone not part of your movement will join the other side for better LP gain until you get pushed back.
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Talos Vagheitan
Ancient Exiles.
449
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Posted - 2014.02.15 07:32:00 -
[12] - Quote
What makes you think FW needs to be balanced? If this is supposed to be a war, why isn't one side allowed to win?
Who cares what some sniper has to say
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
201
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Posted - 2014.02.15 12:05:00 -
[13] - Quote
Terry Webber wrote:Someone suggested that first time players should have one faction selected according to their character's selected race. I think it's a good idea. What do you guys think? Won't work properly. As I found out, your selection is locally saved. That means that ALL of your accounts will always have the same selection. The setting needs to be saved for each account for this to work properly. |
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