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Godin Thekiller
OSG Planetary Operations Covert Intervention
1683
|
Posted - 2014.02.14 02:45:00 -
[1] - Quote
It's no secret that I love Gallente. I use mostly Gallente things (I use rails in EVE instead of blasters, which are technically blasters, and blasters suck for drone boats, and I use the CR over the PR. Everything else is Gallente stuff). I even use Maddy and blasters (unless I get pissed off at a redline rail and switches to a Gunnlogi rail) 60% of the time, and the rest of it is spent running around in a Gallente Scout. However, I noticed something that many others have noticed:
1: the small blasters suck against small rails or missiles on any vehicle
2: large blasters are too infantry oriented
Now, the small ones need some fixes. it needs dispersion to better hit target, as the accurateness of it does not match the sight or the speeds it's usually used at. Make it more like the HMG in that regard.
As for the large ones, they need to become a higher vehicle oriented, but less infantry oriented. The ways I've been seeing them, such as making them a giant PLC is silly, ass it more fits the way it is now than that. Blasters simply need a nerf in ROF and a slight nerf in tracking, but more damage. So although it'll be harder to aim with it, and consecutive shots are are hard to pull off, hitting large targets will still be easy, and it'll kill the larger targets easier due to higher alpha.
Peace, Godin
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1683
|
Posted - 2014.02.14 02:53:00 -
[2] - Quote
Joel II X wrote:Just give small blasters a dmg increase and better hit detection.
Also, nerf CR a bit.
You lack the use of federation equipment.
Been using the small Stabilized Ion cannons before you came into the game (unless you were in day 1). They were, and always has had this exact problem. The problem is even clearer when placed at the nose turret of a ADS.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1683
|
Posted - 2014.02.14 02:54:00 -
[3] - Quote
Patrick57 wrote:I had no idea you loved Gallente.
Really? I thought I made it pretty clear. With my hatred of the money whores, and my love of plasma. Oh and the fact that I say "Gallente forever!" in my sig.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1683
|
Posted - 2014.02.14 02:55:00 -
[4] - Quote
abarkrishna wrote:Blasters need a range nerf as well. Doing full damage more than 200 units of measure away is brutal.
At that range you're not doing full damage. Stop standing still, and you won't die.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1683
|
Posted - 2014.02.14 03:00:00 -
[5] - Quote
TheAmazing FlyingPig wrote:OR...
... add a cone of fire (dispersion) so it's not a rapid fire sniper. Boom, you just nerfed its effectiveness at small targets, while minimally affecting its potency against vehicles and enforcing the close-range brawling mentality one should have with a close range weapon.
Large blasters needs to be accurate because moving and shooting is a thing with blasters.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1683
|
Posted - 2014.02.14 03:02:00 -
[6] - Quote
Joel II X wrote:Godin Thekiller wrote:Joel II X wrote:Just give small blasters a dmg increase and better hit detection.
Also, nerf CR a bit.
You lack the use of federation equipment. Been using the small Stabilized Ion cannons before you came into the game (unless you were in day 1). They were, and always has had this exact problem. The problem is even clearer when placed at the nose turret of a ADS. I don't know. I haven't had a problem with their accuracy since they turn quickly. Problem is that they don't kill anything because Infantry gets to cover before you can get rid of their shields. It's as good as the CR in stats, but doesn't kill as efficient. The only reason why this happens is because of hit detection that I can think of. Maybe a small buff to damage would be cool too (since they're a turret). I've been here since Uprising 1.2 and the problem never changed. If they operated better in earlier builds, feel free to enlighten me.
Nope, the problem hasn't changed. It's always been like this. and it only has slight hit detection problems. it's more of, "the sight is so inaccurate and the turret is so accurate that you're bound to miss.". That's why I said to give it dispersion.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1683
|
Posted - 2014.02.14 03:04:00 -
[7] - Quote
abarkrishna wrote:Godin Thekiller wrote:abarkrishna wrote:Blasters need a range nerf as well. Doing full damage more than 200 units of measure away is brutal. At that range you're not doing full damage. Stop standing still, and you won't die. You try moving fast with a heavy suit and forge gun.
strafing makes it hard to fit a dropsuit, and sentinels will have a **** ton of eHP in 1.8. You have no excuses.
EDIT: also strafing in and out of cover is even worse.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1683
|
Posted - 2014.02.14 03:12:00 -
[8] - Quote
Joel II X wrote:Godin Thekiller wrote:Joel II X wrote:Godin Thekiller wrote:Joel II X wrote:Just give small blasters a dmg increase and better hit detection.
Also, nerf CR a bit.
You lack the use of federation equipment. Been using the small Stabilized Ion cannons before you came into the game (unless you were in day 1). They were, and always has had this exact problem. The problem is even clearer when placed at the nose turret of a ADS. I don't know. I haven't had a problem with their accuracy since they turn quickly. Problem is that they don't kill anything because Infantry gets to cover before you can get rid of their shields. It's as good as the CR in stats, but doesn't kill as efficient. The only reason why this happens is because of hit detection that I can think of. Maybe a small buff to damage would be cool too (since they're a turret). I've been here since Uprising 1.2 and the problem never changed. If they operated better in earlier builds, feel free to enlighten me. Nope, the problem hasn't changed. It's always been like this. and it only has slight hit detection problems. it's more of, "the sight is so inaccurate and the turret is so accurate that you're bound to miss.". That's why I said to give it dispersion. I see. Yup, you might be on to something here. A SLIGHT dispersion might be suitable, but not something akin to the HMG. Actually wait, HMG spread while crouched could be viable. Maybe a tinsy bit more accurate and more damage. 37? C'mon.
I wasn't saying THAT mugh dispersion. That would be silly. Yea, I was thinking the AHMG wile crouched though.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1683
|
Posted - 2014.02.14 03:13:00 -
[9] - Quote
True Adamance wrote:Godin Thekiller wrote:It's no secret that I love Gallente. I use mostly Gallente things (I use rails in EVE instead of blasters, which are technically blasters, and blasters suck for drone boats, and I use the CR over the PR. Everything else is Gallente stuff). I even use Maddy and blasters (unless I get pissed off at a redline rail and switches to a Gunnlogi rail) 60% of the time, and the rest of it is spent running around in a Gallente Scout. However, I noticed something that many others have noticed: 1: the small blasters suck against small rails or missiles on any vehicle 2: large blasters are too infantry oriented Now, the small ones need some fixes. it needs dispersion to better hit target, as the accurateness of it does not match the sight or the speeds it's usually used at. Make it more like the HMG in that regard. As for the large ones, they need to become a higher vehicle oriented, but less infantry oriented. The ways I've been seeing them, such as making them a giant PLC is silly, ass it more fits the way it is now than that. Blasters simply need a nerf in ROF and a slight nerf in tracking, but more damage. So although it'll be harder to aim with it, and consecutive shots are are hard to pull off, hitting large targets will still be easy, and it'll kill the larger targets easier due to higher alpha. Peace, Godin What would you think of replacing the Blaster Turret with a Heavy Plams projector, that fires, a bit faster than a rail gun plasma cannon rounds.
True, read the large blaster suggestion again. There's your answer.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1686
|
Posted - 2014.02.14 03:31:00 -
[10] - Quote
True Adamance wrote:Godin Thekiller wrote:True Adamance wrote:Godin Thekiller wrote:It's no secret that I love Gallente. I use mostly Gallente things (I use rails in EVE instead of blasters, which are technically blasters, and blasters suck for drone boats, and I use the CR over the PR. Everything else is Gallente stuff). I even use Maddy and blasters (unless I get pissed off at a redline rail and switches to a Gunnlogi rail) 60% of the time, and the rest of it is spent running around in a Gallente Scout. However, I noticed something that many others have noticed: 1: the small blasters suck against small rails or missiles on any vehicle 2: large blasters are too infantry oriented Now, the small ones need some fixes. it needs dispersion to better hit target, as the accurateness of it does not match the sight or the speeds it's usually used at. Make it more like the HMG in that regard. As for the large ones, they need to become a higher vehicle oriented, but less infantry oriented. The ways I've been seeing them, such as making them a giant PLC is silly, ass it more fits the way it is now than that. Blasters simply need a nerf in ROF and a slight nerf in tracking, but more damage. So although it'll be harder to aim with it, and consecutive shots are are hard to pull off, hitting large targets will still be easy, and it'll kill the larger targets easier due to higher alpha. Peace, Godin What would you think of replacing the Blaster Turret with a Heavy Plams projector, that fires, a bit faster than a rail gun plasma cannon rounds. True, read the large blaster suggestion again. There's your answer. Nice suggestion. I am a huge fan of making Tanks the supreme Ground based Anti Vehicle unit. Requring HAV to skill shot infantry if they want those kills, and no one could complain about that, while opening up roles of the other vehicle frames.
Ah, I assume you understood what I meant . Anyways, yea, the blaster's concept is fine, just it wasn't executed right. It sucks as AV, and a little too good for AI. I saw that, and this is how I thought it should be fixed.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1686
|
Posted - 2014.02.14 03:37:00 -
[11] - Quote
BAD FURRY wrote:Godin Thekiller wrote:It's no secret that I love Gallente. I use mostly Gallente things (I use rails in EVE instead of blasters, which are technically blasters, and blasters suck for drone boats, and I use the CR over the PR. Everything else is Gallente stuff). I even use Maddy and blasters (unless I get pissed off at a redline rail and switches to a Gunnlogi rail) 60% of the time, and the rest of it is spent running around in a Gallente Scout. However, I noticed something that many others have noticed: 1: the small blasters suck against small rails or missiles on any vehicle 2: large blasters are too infantry oriented Now, the small ones need some fixes. it needs dispersion to better hit target, as the accurateness of it does not match the sight or the speeds it's usually used at. Make it more like the HMG in that regard. As for the large ones, they need to become a higher vehicle oriented, but less infantry oriented. The ways I've been seeing them, such as making them a giant PLC is silly, ass it more fits the way it is now than that. Blasters simply need a nerf in ROF and a slight nerf in tracking, but more damage. So although it'll be harder to aim with it, and consecutive shots are are hard to pull off, hitting large targets will still be easy, and it'll kill the larger targets easier due to higher alpha. Peace, Godin you must think Blasters are awesome
I don't use blasters in EVE. too close range for me.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1687
|
Posted - 2014.02.14 10:51:00 -
[12] - Quote
Venerable Phage wrote:But if it is a cone (think flamer) you can move and hit large moving targets, it just stops being a reliable long range weapon.
Look at rail rifles, their hip fire dispersion is bad for long range fire but actually improves their CQC potential as they spray an area.
When did you get the idea that a blaster was meant for long range? Blasters have always meant to be short range.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1687
|
Posted - 2014.02.14 11:03:00 -
[13] - Quote
MINA Longstrike wrote:I'd be a fan of making blasters more like *blasters* than the miniguns we've currently got - start by cutting the RoF on both small and large guns and increasing damage per shot to compensate, then either adding appropriate dispersion and maybe a small bit of splash to the small turrets and a bit more dispersion to the large turrets so they're not *as* easy to use against infantry.
I already explained why dispersion is not needed for the large blasters, and why tracking is just fine.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1701
|
Posted - 2014.02.15 02:56:00 -
[14] - Quote
Racro 01 Arifistan wrote:abarkrishna wrote:Blasters need a range nerf as well. Doing full damage more than 200 units of measure away is brutal. its not actually applying full damage. the blster just has very high ROF that it seems to. past 150m it only puts out at least 30-50 damage tops.
This. Also, it'll only do enough damage to kill if you're still. keep on moving, and you won't die. If I can dodge 3 blasters at point blank (~25m), you can survive 1 at that ridiculous range.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1702
|
Posted - 2014.02.15 04:02:00 -
[15] - Quote
Oxskull Duncarino wrote:Godin Thekiller wrote:abarkrishna wrote:Godin Thekiller wrote:abarkrishna wrote:Blasters need a range nerf as well. Doing full damage more than 200 units of measure away is brutal. At that range you're not doing full damage. Stop standing still, and you won't die. You try moving fast with a heavy suit and forge gun. strafing makes it hard to fit a dropsuit, and sentinels will have a **** ton of eHP in 1.8. You have no excuses. EDIT: also strafing in and out of cover is even worse. Lol, you must be trolling, or a terrible shot if you're trying to say that a heavy strafing is hard to hit. And what extra eHP we get in 1.8 will matter little with a large blaster pointing at us, unless your aim sucks.
I do it to blaster HAV's all the time. I can count on my fingers how many times I've been killed by one. You just suck.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1703
|
Posted - 2014.02.15 20:09:00 -
[16] - Quote
Oxskull Duncarino wrote:Haha, I'm not surprised by the juvenile quality of your response considering you spent the last long time posting on the forums through an imaginary friend, good auld Roger I've taken out plenty of tanks with a forgegun, in fairly similar circumstances, yet I'm not so arrogant/stupid to presume it was due to my superb skills at strafing in my high eHP fat suit while charging a forgegun that was the clincher in the kill. Maybe 10% of the kills would be simply due to the fact that I got an open ground ambush fully going while their hardeners were on cool down. 90% of the kills are due to idiots driving them that just forget basics when they come under fire outside their optimal. If they've a hardener all they've to do is activate it and roll forward 50m, not hard considering the HAVs are fast, and wipe me out before my fat waddling ass can get into cover or reload and get the kill shot. I've had a blaster Maddie with a terrible pilot square off with me on open ground, sit still and demonstrate to me how bad his aim sucked as I emptied my forgegun clip from ~50m, reloaded and finished him, after which I still had half my shield left. If you want to lump yourself in with these pilots, work away I know optimum is well below 200m, but claiming a single fatsuit waddling back and forth on open ground charging a forgegun causes you issues.....lol.
Imaginary? No, he just left my house (we was chilling). Also,
1: Why are you trying to kill HAV's in the open?
2: Why are you complaining that you got killed by a HAV in the open, which is their domain?
3: I was referring to myself dodging the idiots letting themselves overheat (yes, 3 HAV's all shooting at me overheated). ou just suck if you can't dodge 1.
EDIT: Trying to call a legal adult (21, almost 22) a child is quite silly.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1703
|
Posted - 2014.02.15 20:15:00 -
[17] - Quote
Now, back on topic.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1703
|
Posted - 2014.02.15 20:19:00 -
[18] - Quote
Zirzo Valcyn wrote:Godin Thekiller wrote:It's no secret that I love Gallente. I use mostly Gallente things (I use rails in EVE instead of blasters, which are technically blasters, and blasters suck for drone boats, and I use the CR over the PR. Everything else is Gallente stuff). I even use Maddy and blasters (unless I get pissed off at a redline rail and switches to a Gunnlogi rail) 60% of the time, and the rest of it is spent running around in a Gallente Scout. However, I noticed something that many others have noticed: 1: the small blasters suck against small rails or missiles on any vehicle 2: large blasters are too infantry oriented Now, the small ones need some fixes. it needs dispersion to better hit target, as the accurateness of it does not match the sight or the speeds it's usually used at. Make it more like the HMG in that regard. As for the large ones, they need to become a higher vehicle oriented, but less infantry oriented. The ways I've been seeing them, such as making them a giant PLC is silly, ass it more fits the way it is now than that. Blasters simply need a nerf in ROF and a slight nerf in tracking, but more damage. So although it'll be harder to aim with it, and consecutive shots are are hard to pull off, hitting large targets will still be easy, and it'll kill the larger targets easier due to higher alpha. Peace, Godin yea it sux they removed the scatter blaster that had dispersion there was hint one time of HMG turrets
It was the same as all the other turrets (minus the stabilized, which had the highest range, and comp. Ion Cannon with the highest damage), but better in literally every way but cost. No, it has never existed.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1703
|
Posted - 2014.02.15 20:36:00 -
[19] - Quote
Evolution-7 wrote:Godin Thekiller wrote:Zirzo Valcyn wrote:Godin Thekiller wrote:It's no secret that I love Gallente. I use mostly Gallente things (I use rails in EVE instead of blasters, which are technically blasters, and blasters suck for drone boats, and I use the CR over the PR. Everything else is Gallente stuff). I even use Maddy and blasters (unless I get pissed off at a redline rail and switches to a Gunnlogi rail) 60% of the time, and the rest of it is spent running around in a Gallente Scout. However, I noticed something that many others have noticed: 1: the small blasters suck against small rails or missiles on any vehicle 2: large blasters are too infantry oriented Now, the small ones need some fixes. it needs dispersion to better hit target, as the accurateness of it does not match the sight or the speeds it's usually used at. Make it more like the HMG in that regard. As for the large ones, they need to become a higher vehicle oriented, but less infantry oriented. The ways I've been seeing them, such as making them a giant PLC is silly, ass it more fits the way it is now than that. Blasters simply need a nerf in ROF and a slight nerf in tracking, but more damage. So although it'll be harder to aim with it, and consecutive shots are are hard to pull off, hitting large targets will still be easy, and it'll kill the larger targets easier due to higher alpha. Peace, Godin yea it sux they removed the scatter blaster that had dispersion there was hint one time of HMG turrets It was the same as all the other turrets (minus the stabilized, which had the highest range, and comp. Ion Cannon with the highest damage), but better in literally every way but cost. No, it has never existed. Video proof of scattered blasters in uprising: http://www.youtube.com/watch?v=el5nlkLhYVMAlso read my previous post in this thread
I saw no such proof, just a idiot running around.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1703
|
Posted - 2014.02.15 20:47:00 -
[20] - Quote
Oxskull Duncarino wrote:Godin Thekiller wrote:Oxskull Duncarino wrote:Haha, I'm not surprised by the juvenile quality of your response considering you spent the last long time posting on the forums through an imaginary friend, good auld Roger I've taken out plenty of tanks with a forgegun, in fairly similar circumstances, yet I'm not so arrogant/stupid to presume it was due to my superb skills at strafing in my high eHP fat suit while charging a forgegun that was the clincher in the kill. Maybe 10% of the kills would be simply due to the fact that I got an open ground ambush fully going while their hardeners were on cool down. 90% of the kills are due to idiots driving them that just forget basics when they come under fire outside their optimal. If they've a hardener all they've to do is activate it and roll forward 50m, not hard considering the HAVs are fast, and wipe me out before my fat waddling ass can get into cover or reload and get the kill shot. I've had a blaster Maddie with a terrible pilot square off with me on open ground, sit still and demonstrate to me how bad his aim sucked as I emptied my forgegun clip from ~50m, reloaded and finished him, after which I still had half my shield left. If you want to lump yourself in with these pilots, work away I know optimum is well below 200m, but claiming a single fatsuit waddling back and forth on open ground charging a forgegun causes you issues.....lol. Imaginary? No, he just left my house (we was chilling). Also, 1: Why are you trying to kill HAV's in the open? 2: Why are you complaining that you got killed by a HAV in the open, which is their domain? 3: I was referring to myself dodging the idiots letting themselves overheat (yes, 3 HAV's all shooting at me overheated). ou just suck if you can't dodge 1. EDIT: Trying to call a legal adult (21, almost 22) a child is quite silly. 1: If they're viable targets why shouldn't I kill them as I'm crossing ground. Open ground refers to away from cover, and that was what abarkrishna and yourself were posting about. You even introduced at the end that the fact that if cover was used it was even worse to deal with a forgegunner. 2: You might want to read that again. It was me that did the killing and I used it as an example of how bad alot of tankers are. 3: Lol, I actually would've loved to see that. Some people shouldn't be in tanks for their own good, and those three sound like they belong to that group. And your edit. Juvenile doesn't just refer to the physical age of something, it is also used to refer to characteristics associated with the age group. As to the OP, props for the suggestions. I love blasters myself, but I'm actually happy with HAV present blasters. HAVs just need a reduced ability to stack hardeners, or reduced power of hardeners, and rails need reduced range. Everyone to their own though.
Open ground does not refer to cover, it refers to a open space without cover (AKA outside of a compound). As for the second one, I must've read that wrong. Thought it said you died to a blaster in the open, which people foer some reason ***** about when I kill them over and over. As for me dodging those HAV's, yes, it was quite amazing. I killed them all with some fluxes, a wiki swarm, and some RE's. they were that bad to die to one scout. As for my edit, how you used it was a noun, which is how I responded to it. Either way, it is not right. I was simply telling it how I see it.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1705
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Posted - 2014.02.15 21:00:00 -
[21] - Quote
Oxskull Duncarino wrote:Lol, to quote you from IRC "go back to highschool and take a lit class and learn how to use nouns and adjectives", and yet it's you that is still having issues reading and/or understanding basic English. Brilliant stuff, and do please keep it coming.
lol, all you did was come here to argue with me. Whatever, I could give two shots about you. I already won, so like I give a ****.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1705
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Posted - 2014.02.15 21:10:00 -
[22] - Quote
KAGEHOSHI Horned Wolf wrote:I agree that small blasters need more dispersion. I agree that large blasters need to be less anti-infantry; higher damage and lower ROF is a good way to go about it.
Really, I see large blasters going 1 of 2 ways:
1: This way
2: full auto shotgun
But the full auto shotgun would be quite silly to use due to the **** range.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1706
|
Posted - 2014.02.16 01:00:00 -
[23] - Quote
Bump
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1744
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Posted - 2014.02.23 03:16:00 -
[24] - Quote
anymore suguestions
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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