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Glitch116
On The Brink CRONOS.
63
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Posted - 2014.02.13 18:52:00 -
[1] - Quote
i really like this it has always bugged me how thing work great in eve and then ccp decide we're going to change everything! this makes perfect since and yes damage mods need to go to the low slots to help the hit and run shield tankers
I AM THE KING OF THE BLASTER!!!
deal with it
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Glitch116
On The Brink CRONOS.
63
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Posted - 2014.02.13 19:50:00 -
[2] - Quote
Gavr1lo Pr1nc1p wrote:nope, dampeners in the lows are the only thing balancing out a caldari scout ATM, and if put in the highs, they would only help the 2 best scout classes, caldari and gallente
please explain your reasoning as i have no clue what you mean
I AM THE KING OF THE BLASTER!!!
deal with it
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Glitch116
On The Brink CRONOS.
63
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Posted - 2014.02.13 20:42:00 -
[3] - Quote
BL4CKST4R wrote:I would love for CCP to follow the Gallente profile from EVE more closely. Starting with this, although damage mods in the lows would help bring some balance there are some thing wrong with it. For example the HP of shield alone is way to high if you are planning on stacking 3 damage modifiers in tbe lows.That 27% damage is so much better than 200 HP.
Not saying shields are OP or anything but that damage mods give way to much for no ddrawback. Even then armor tanking with damage mods is pretty OP to.
true but CCP has already said that they are reworking damage mods so i don't think it would be that big of a problem
I AM THE KING OF THE BLASTER!!!
deal with it
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Glitch116
On The Brink CRONOS.
65
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Posted - 2014.02.13 22:57:00 -
[4] - Quote
Jebus McKing wrote:I need those high slots for my shields and damage mods and I think dampeners on a slow armor tanked suit are a waste.
And if you change damage mods to low slots what would an armor tanker use for the high slots instead if he doesn't wish to use dampeners?
I know that some things might make sense from an Eve point of view but this is not Eve and I don't think this would be a good change for Dust right now.
armor tankers would then have all of the scanning and utility mods to help them they would be slower and tanker but better able to see what is going on around them
shield tankers are meant to be hit and run fighters but how can they do that if damage mods are highs damage mods they need to be in the lows
damps in the highs would really help armor tankers as it would let them get closer to their target before being noticed this would help make up for what they lack in speed
you still get shield mods as well to put on top of your armor you just cant have the best ehp in the game and the highest damage we need to trade for one or the other that is not balanced this is where fitting comes into play pick one you shouldn't get both
this works in EVE and while these are to different games they are designed around the same idea what works in EVE is a fantastic modal for dust to use while yes i agree some other things would have to be tweaked to match this it would be a great way to finally get closer to a solid base
I AM THE KING OF THE BLASTER!!!
deal with it
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Glitch116
On The Brink CRONOS.
65
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Posted - 2014.02.14 00:27:00 -
[5] - Quote
Jebus McKing wrote:What armor tankers lack in speed they gain in total HP, so they don't really need damps to compensate for anything.
These things work in Eve because it is a totally different game. Fights work totally different in Dust than they do in Eve.
In Eve the choice between armor and shields is mainly decided by your race / preferred ship / the kind of weapon you expect your enemies to use etc.
In Dust though they serve different roles. Armor is there to stand and fight / be less mobile but hit harder and defend, where shield tankers are fast and trying to cap objectives while not being seen. In a game like Eve where there is no cover, no objectives to be capped, no equipment to be deployed or destroyed, it might make sense to balance those tanking types by making one hit hard and run and the other one have high HP and good sensors. In Dust it does not.
What is doing more damage good for when your enemy can see you through the wall? With your low HP you will be dead before you realised there was an armor tanker around the corner. And to make it worse, if you want to use damps you will further decrease your total HP as a shield tanker. The margin for errors as a shield tanker would be very small while it would not be so bad for armor tankers.
And what if you are an armor tanker and neither using damps nor scanners? A mobile shield tanker with damage mods will just rip you apart because you are too slow to react to him attacking from different positions in quick succession.
Therefore: Armor = high HP, high damage, slow Shield = low HP, damps, fast
while yes fights maybe "different" in the sence that this is space combat vs ground warfare but the same ideas and principles still apply i see the same tactics i use in EVE being applied in DUST they use the same ideas armor in both games is meant to be slow but defensive in nature where as shields are meant to be more hit and run an armor tanker be it dust or eve uses their greater EHP to out last and hold their ground shield tankers use speed and damage to quickly take down a target and GFTO
is is the same in eve as it is in dust there is no difference in the tactics behind it while the manner in which they are done is the core concept is the same
in eve what what you use is decided not by your race but by what you decide to train the same as it is in dust a player could chose cal as their race but then turn around and train up their armor skills one of the great things about both EVE and DUST is you don't have to stick with a certain style just because of your starting race while your race my give you an advantage towards a certain style to begin with you are not stuck with that if you dont want to
as for shields having more damage means that they can quickly take down a target and move on armor has better senors to give better utility to spot targets
this is balance both have their advantages over the other but do so in their own way each tanking style has its strengths and weaknesses this is where player skill comes in being able to know your weaknesses and try to limit them is part of the games no one suit is going to be able to beat every thing you can't win every fight with the same set up this is the whole point of DUST adapt to what your enemy is doing or die
I AM THE KING OF THE BLASTER!!!
deal with it
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