Ryme Intrinseca
Fatal Absolution
663
|
Posted - 2014.02.13 14:50:00 -
[1] - Quote
Prior to 1.7, when you chose a spawn point, you could see if there were reds around a CRU. So if it was being camped by half a dozen reds, you could choose a different spawn point.
CCP noticed that this made the job of the spawn camper that bit harder, so they buffed spawn camping. CRUs no longer have a vision radius, so you can't see if it's being camped. There is no way to avoid spawn camping, short of spawning back in your red line or not spawning at all.
I applaud CCP's robust support for the noble spawn camper, but don't think they've gone far enough. For maximal spawn camping enjoyment, I suggest that CCP make campers not just invisible to the CRU, but also invisible to any unfortunate souls that spawn there. Invisibility for hostile units within 5 metres of a hostile CRU should do the job. This way, even the most incompetent spawn camper will easily be able to kill anybody brave or stupid enough to actually try to play the game.
Either that or they could try to make the game better, rather than worse, with each update. CRU and objective vision should be restored, at least for units on the spawn map. |
Ryme Intrinseca
Fatal Absolution
664
|
Posted - 2014.02.13 15:58:00 -
[2] - Quote
Stinker Butt wrote:I don't play ambush, and 99% of the time I spawn in my own redline to avoid insta-dieing. I've accepted spawn camping as part of the game and am even guilty of doing it myself. There needs to be some risk to spawning in whatever convenient location you desire. Just don't be like most people who keep spawning over and over just repeatedly losing their team clones. Move on and while ten reds are camping that spawn point, hack an objective or two. I'm a pretty good player, I know not to go back to a camped CRU. But my point is that even one CHEAP death is too much. I don't mind getting outnumbered, outmanoeuvred or even plain outgungamed - it happens from time to time. What I ******* hate are all the deaths due to playstyles that involve virtually zero risk or skill, e.g.:
- Spawn camping - Redline sniping - Tanking - Large rail turret sniping - Tower forging - Reviving into line of fire
All these 'playstyles' make the game less enjoyable for the typical run and game FPS player. The more prominent these playstyles become, the less playable the game becomes. A new player that keeps dying to invincible tanks or snipers on the other side of the map - things he can't even shoot back at - is much less likely to stick to the game.
The ridiculous thing is that, time and time again, CCP has left these cheap playstyles untouched, or even buffed them. Look at 1.7. Redline snipers, large rail turret snipers, tower forgers, and revive-killers were all left as they were, and spawn camping and tanking got these crazy buffs. And CCP wonder why they have a tiny playerbase.
There is a place for all of the above - even spawn camping. But they should not the be the no-brainer they presently are from a risk-reward perspective. Snipers should be on the battlefield, not by the MCC. Tankers should fear AV. And spawn campers should know that if someone's coming in, they're probably equipped for CQC and not alone... |