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Awry Barux
New Eden Blades Of The Azure Zero-Day
557
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Posted - 2014.02.14 06:19:00 -
[91] - Quote
Soldier Sorajord wrote:abarkrishna wrote:Soldier Sorajord wrote:abarkrishna wrote:There is no way to balance large blasters. If you nerf them they will be useless against tanks. If you do not nerf it they will be way to OP against infantry like we have currently. There is no middle ground.
I am open to the idea but I have yet to hear an intelligent idea regarding a good way to nerf them.
To be clear I am only speaking about large blasters. Small blasters can stay the way they are. Blaster is meant for anti infantry. Get over it. It wouldn't have 200 rounds and a heat up if it wasn't for anti infantry. Rails and missiles are your AV. Wrong currently the large blaster is just as effective at killing tanks as any other large turret. If it is meant to be anti-infantry then it's damage should not be as high as it currently is. Large blasters are not balanced. Railguns can not kill people easily. Missiles can not kill infantry easily. Blasters can kill tanks and infantry with very litte effort. Sure blasters have a slight disadvantage when fighting vehicles but not enough to actually make a difference. Do you even run blasters? They aren't unbalanced. If you wanna keep QQ then go somewhere else, LOL. They're a CLOSE RANGE WEAPON. They can kill both Infantry and Vehicles. AT CLOSE RANGE.
pffft. 150m is not close range. |
Soldier Sorajord
Subsonic Synthesis RISE of LEGION
71
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Posted - 2014.02.14 15:06:00 -
[92] - Quote
So done with you all, lol.
Do not complain if you have never done anything about it.
Chromosome Veteran
Subsonic.
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Garrett Blacknova
Codex Troopers
4474
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Posted - 2014.02.15 06:44:00 -
[93] - Quote
Soldier Sorajord wrote:Run some blasters and try hitting a heavy from 150m, then come back to talk about how "easy" it was. I can honestly say that it's MUCH easier hitting them with a Blaster Turret than a Missile Turret, which ISN'T meant to be a short-range weapon, and is meant to be useful against infantry. Or an Assault Rifle, Plasma Cannon, Shotgun, or anything else that's typically described as a short range weapon.
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Maniak Madness
Death Firm. Canis Eliminatus Operatives
10
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Posted - 2014.02.15 08:26:00 -
[94] - Quote
Stinker Butt wrote:Altina McAlterson wrote:There's only 2 problems with tanks:
1. They are way too cheap, especially the militia tanks.
2. Rail tanks in the redline.
That's it. Everything else might not be fine, but it is at least tolerable. I agree with that. There are also way too many. Limit of 2 per side per match - 4 total. There shouldn't be more tanks than objectives. Slow them down. It's a tank, it's not supposed to run away. Nerf red line rail tanks hard.
I suppose we should put a cap on how many heavies are allowed per team too while were at it, since 1.8 is just around the corner.
In a completely sane world, madness is the only freedom.
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The Robot Devil
Molon Labe. General Tso's Alliance
1634
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Posted - 2014.02.15 08:35:00 -
[95] - Quote
Monkey MAC wrote:Lorhak Gannarsein wrote:That would not be a great start.
Nerfing them, for sure.
But "Hey guys I have a great idea lets remove some of the already limited content in the game because I can't think of a better way of working it!" is stupid.
Nerf them so they're either capable only of AI, and change them to AV when we get a medium vehicle class (so HAVs are heavy breaching and AV weapons) or just make them CQC AV par excellence. This is the way to do it. Im not a tank advocate, that much is probably well know. But even I disagree with removing blaster turrets, we want a full battlfiled, not 2 seperate ones. Nerf the Blaster by giving it dispersion, REAL dispersion. Then reduce tne DPS to approx 400 DPS and reduce optimal ramge to 80m and effective to 200m. It is now a CLOSE RANGE anti infantry turret. By reducing the DPS sentinels can now go toe to toe as expected. Buff Swarms, FG, Plc by 25% direct damage. Then increase charge time on hardners by 50% Sorted.
They should take this time to introduce modules that modify light av weapons. Faster lock times, more range, faster projectiles and a larger blast radius. Allow AVers to fit their suit with modules that make AV weapons better.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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