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abarkrishna
WarRavens
294
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Posted - 2014.02.13 11:34:00 -
[1] - Quote
It is getting pretty effing ridiculous. 1.7 has been out for 2 months and not a word has been uttered about what your doing to fix tanks.
How about some input.
P.s A great start would be getting rid of large blasters.
No you kill this blueberry hacking the CRU we are camping. I already killed the last 2.
When will they learn!
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abarkrishna
WarRavens
294
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Posted - 2014.02.13 11:50:00 -
[2] - Quote
There is no way to balance large blasters. If you nerf them they will be useless against tanks. If you do not nerf it they will be way to OP against infantry like we have currently. There is no middle ground.
I am open to the idea but I have yet to hear an intelligent idea regarding a good way to nerf them.
To be clear I am only speaking about large blasters. Small blasters can stay the way they are.
No you kill this blueberry hacking the CRU we are camping. I already killed the last 2.
When will they learn!
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abarkrishna
WarRavens
294
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Posted - 2014.02.13 11:56:00 -
[3] - Quote
We all know the problems with tanks. I am just looking for Dev input. I want to know what their plans are. Do they even have plans?
No you kill this blueberry hacking the CRU we are camping. I already killed the last 2.
When will they learn!
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abarkrishna
WarRavens
294
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Posted - 2014.02.13 12:29:00 -
[4] - Quote
Garrett Blacknova wrote:abarkrishna wrote:If you nerf them they will be useless against tanks. ...and the problem with having an anti-infantry weapon that's useless against tanks is... what, exactly?
I personally do not have an issue with them being anti infantry. In fact i would like to see that however I can already hear all the scrubs whining about it.
No you kill this blueberry hacking the CRU we are camping. I already killed the last 2.
When will they learn!
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abarkrishna
WarRavens
295
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Posted - 2014.02.13 15:04:00 -
[5] - Quote
Atiim wrote:The Attorney General wrote:So you went from one OP thing to another? Wow you are a shameless scrub.
I was tanking before the changes, and I will be tanking after they get nerfed. Because I am a tanker.
You on the other hand are just chasing whatever can make up for your lack of skill.
BTW, there is still workable AV, you just refuse to spec into it. I guess you really are not an AV player like you want to pretend you are.
I've got both Missiles and Blasters too. But wasn't it tankers who said that the best AV should be another HAV? I was also tanking before the changes, and I will still tank after the changes. I'm not an AV player? Swarm Launchers & Plasma Cannons are specifically classified as AV weapons, so yes I am an AV player. Along with that, Gunnlogies are HAVs, and Particle Cannons and Neuron Blasters are also turrets, so yes I am also a tanker as well. It's rather hilarious. A tanker tells me to adapt, and I do. Then they come tell me about how they don't like the way I adapted. Could you please make up your mind already?
Why are you even listening to tankers?
No you kill this blueberry hacking the CRU we are camping. I already killed the last 2.
When will they learn!
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abarkrishna
WarRavens
296
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Posted - 2014.02.13 15:10:00 -
[6] - Quote
Soldier Sorajord wrote:abarkrishna wrote:There is no way to balance large blasters. If you nerf them they will be useless against tanks. If you do not nerf it they will be way to OP against infantry like we have currently. There is no middle ground.
I am open to the idea but I have yet to hear an intelligent idea regarding a good way to nerf them.
To be clear I am only speaking about large blasters. Small blasters can stay the way they are. Blaster is meant for anti infantry. Get over it. It wouldn't have 200 rounds and a heat up if it wasn't for anti infantry. Rails and missiles are your AV.
Wrong currently the large blaster is just as effective at killing tanks as any other large turret.
If it is meant to be anti-infantry then it's damage should not be as high as it currently is. Large blasters are not balanced. Railguns can not kill people easily. Missiles can not kill infantry easily. Blasters can kill tanks and infantry with very litte effort.
Sure blasters have a slight disadvantage when fighting vehicles but not enough to actually make a difference.
No you kill this blueberry hacking the CRU we are camping. I already killed the last 2.
When will they learn!
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abarkrishna
WarRavens
296
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Posted - 2014.02.13 15:35:00 -
[7] - Quote
Soldier Sorajord wrote:Do you all believe that one guy should be able to two shot a Tank? LOL.
Do you think tanks should be cheaper than proto suits with 5 times the effectiveness in every sense?
Do you think one weapon should be both AV and AI?
Why should I run my logi when I can just run tanks and actually profit?
No you kill this blueberry hacking the CRU we are camping. I already killed the last 2.
When will they learn!
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abarkrishna
WarRavens
296
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Posted - 2014.02.13 16:10:00 -
[8] - Quote
It's not about profit. I have plenty of isk. My issue is when 7 enemy tanks come out and my entire squad goes av gets one tank almost dead and he runs away like a rocket o nly to have another tank roll up with full Hp and hardeners.
I find it stupid that I spent 18 million Sp to be a logi that I can no longer use due to tank spam.
The point is tanks are not balanced and there needs to be something put in place. I did not claim to have the answers I was merely posting some suggestions made by the community.
Just because I feel blasters are Op does not mean ****. You have your opinion I have mine. Regardless of that something needs to happen. Obviously CCP is aware of the problems and I am asking what their plans are. This debate has been going on since 1.7 came out and I really do not care to continue it again.
All I want to know is what CCP intends to do to resolve this issue.
No you kill this blueberry hacking the CRU we are camping. I already killed the last 2.
When will they learn!
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abarkrishna
WarRavens
296
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Posted - 2014.02.13 16:23:00 -
[9] - Quote
Ryme Intrinseca wrote:abarkrishna wrote:There is no way to balance large blasters. If you nerf them they will be useless against tanks. If you do not nerf it they will be way to OP against infantry like we have currently. There is no middle ground.
I am open to the idea but I have yet to hear an intelligent idea regarding a good way to nerf them.
I don't think blasters themselves are a problem. They only seem like a problem now because you can ALWAYS get them in range, as there is no effective AV threat. Easy solution: buff AV. Maybe +30% damage for forges and +50% damage plus a range increase for swarms. That way blasters will remain devastating but the challenge will be to get them in range.
This is the first valid counter point I have heard yet.
No you kill this blueberry hacking the CRU we are camping. I already killed the last 2.
When will they learn!
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abarkrishna
WarRavens
297
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Posted - 2014.02.13 16:34:00 -
[10] - Quote
FG does not need a damage buff. Swarms however do. They should never have touched the damage on swarms.
The range nerf I understand.
No you kill this blueberry hacking the CRU we are camping. I already killed the last 2.
When will they learn!
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abarkrishna
WarRavens
298
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Posted - 2014.02.13 16:42:00 -
[11] - Quote
They nerfed the range because of the invisible swarms pre 1.7 The draw distance still exists so they can not buff range. Thats why a damage buff is needed for swarms. Besides to get as close as you currently have to to use swarms your easily gunned down by blasters.
Oh hey there is a swarmer let me just drive towards him and not activate my hardener because my passive repps will heal me before he gets another shot off.
No you kill this blueberry hacking the CRU we are camping. I already killed the last 2.
When will they learn!
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