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Ryme Intrinseca
Fatal Absolution
664
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Posted - 2014.02.13 16:21:00 -
[1] - Quote
abarkrishna wrote:There is no way to balance large blasters. If you nerf them they will be useless against tanks. If you do not nerf it they will be way to OP against infantry like we have currently. There is no middle ground.
I am open to the idea but I have yet to hear an intelligent idea regarding a good way to nerf them.
I don't think blasters themselves are a problem. They only seem like a problem now because you can ALWAYS get them in range, as there is no effective AV threat.
Easy solution: buff AV. Maybe +30% damage for forges and +50% damage plus a range increase for swarms. That way blasters will remain devastating but the challenge will be to get them in range. |
Ryme Intrinseca
Fatal Absolution
665
|
Posted - 2014.02.13 16:46:00 -
[2] - Quote
The Attorney General wrote:Ryme Intrinseca wrote: I don't think blasters themselves are a problem. They only seem like a problem now because you can ALWAYS get them in range, as there is no effective AV threat.
Easy solution: buff AV. Maybe +30% damage for forges and +50% damage plus a range increase for swarms. That way blasters will remain devastating but the challenge will be to get them in range.
That is just overkill. The FG needs no more damage. If you want to increase its DPS you do it by ROF. Otherwise there is no point having LAVs and dropships. Swarms do not need a buff to stronger than 1.6 levels. Are you drunk? Swarms should get EITHER a damage buff to make them a keep away weapon, or range to make them a harassing killer. You don't give them both and reward scrubs for letting a weapon do the work for them. Or, instead of all that, and really making things awkard for every other class, how about you just chop 30% off the range of the blaster tank? No one can really explain why the blaster got such a range buff in 1.7, it did not need it. A RoF increase for forge would be okay I guess, provided it was big enough. I don't have any SP in swarms, but anyone can see that they need a major buff. They lost >50% of both range and damage, I don't think it's unreasonable to get some of that back.
The basic point is that AV needs to be better at AV than a rail tank is. AV is vulnerable to everything - every tank and every infantry unit. A rail tank is only vulnerable to a small minority of units on the field. For AV to be at all viable, it needs to do the one thing it does well (AV) better than anything else. |
Ryme Intrinseca
Fatal Absolution
665
|
Posted - 2014.02.13 16:55:00 -
[3] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Ryme Intrinseca wrote:abarkrishna wrote:There is no way to balance large blasters. If you nerf them they will be useless against tanks. If you do not nerf it they will be way to OP against infantry like we have currently. There is no middle ground.
I am open to the idea but I have yet to hear an intelligent idea regarding a good way to nerf them.
I don't think blasters themselves are a problem. They only seem like a problem now because you can ALWAYS get them in range, as there is no effective AV threat. Easy solution: buff AV. Maybe +30% damage for forges and +50% damage plus a range increase for swarms. That way blasters will remain devastating but the challenge will be to get them in range. 1.7 all over again but the range increase I can back but this just shows that the REAL problem is that you are mad community or rather those who feel so , that you just can't instasolo a tank anymore without having to work for it .. I just played a game where I almost solo'd a tank basic FG. The very fact you tell a story about ALMOST killing a tank with a forge is telling. I just played a game where I ACTUALLY soloed 40 infantry, and no one thinks that's a story worth telling, nor should they.
Why should a tanker, who is after all only one player, the same as an infantryman is, get accorded such exalted status that almost killing them is considered a feat? Especially when their tank costs less than a proto infantry fit, and a small fraction of the SP? |
Ryme Intrinseca
Fatal Absolution
667
|
Posted - 2014.02.13 17:05:00 -
[4] - Quote
KenKaniff69 wrote:Ryme Intrinseca wrote:
The basic point is that AV needs to be better at AV than a rail tank is. AV is vulnerable to everything - every tank and every infantry unit. A rail tank is only vulnerable to a small minority of units on the field. For AV to be at all viable, it needs to do the one thing it does well (AV) better than anything else.
That's wrong. AV should not be soloing tanks like it did in 1.6. One guy on a tower could deny vehicles access to half the map. Right now a forge is perfectly balanced in that regard. 300m range, decent damage, reasonable clip size. I refuse to comment on swarms because they are for scrubs. Learn to aim. That's a problem with towers, not AV. Fences are the solution.
I've never used swarms, but if they're going to be in the game, they need to be a viable threat, which they really are not now.
Look at it like this. ANY role should have risk and reward. The problem with 1.6 tower forging is the same as the problem with 1.7 tanks - it's all reward and no risk.
And before anyone says '1.7 tanking IS HARD!!!!111', explain to me Duna's thousands of monthly kills at 88 KDR. |
Ryme Intrinseca
Fatal Absolution
668
|
Posted - 2014.02.13 17:15:00 -
[5] - Quote
The Attorney General wrote:Ryme Intrinseca wrote:
And before anyone says '1.7 tanking IS HARD!!!!111', explain to me Duna's thousands of monthly kills at 88 KDR.
Ambush stomping. Plus, he runs away when the tank gets popped. If they just removed vehicles from Ambush Duna would quit the game and many noobs would still be playing. That's true, but even so, the best ambush stomping infantry can't get above about 8 or 9 KDR. What's more likely:
1. Duna is ten times better than the best pubstomping infantryman.
or
2. Tanks are OP.
I know where my money is. |
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