Arx Ardashir
Imperium Aeternum
553
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Posted - 2014.02.12 02:42:00 -
[1] - Quote
GRIM GEAR wrote:Back in the day I could only get 1 charged shot and 3 uncharged shots off before over heating and that was with a scout suit which has no bonus towards the scrambler rifle and the old operations bonus. Now though we have the scrambler rifle operations skill which decreases over heating 5% per level at level 5 is 25%; when you add this to the Amarr assault suit racial bonus at level 5 is another 25% reduction to heat build up for a combined over heat reduction of 50% this is in essence where it's over powered. According to the operations skill description, it only increases the rate at which the rifle cools down, not decreases the heat cost per shot. This just means that it will cool off faster between shots (encouraging burst firing) to allow it to keep a somewhat sustained firing. It might also reduce the time needed to cool down after an overheat, but I'm not sure.
The ScR and LR are the only rifles I use on my main, but with that said, I also agree that the charged shot should probably eat up a fair bit more ammo than just 1 'round,' as it's drawing more power from the limited supply (the battery) to increase it's damage.
The people who talk about it doing "79 damage per press of R1" better also be complaining about the CR as well, as it does 105 damage per press of R1 at the same tier (PRO for both before any damage mods). The CR fires at 1200 RPM, meaning the 3 shots in a single burst all come out of the barrel in 0.15 seconds. I doubt you're going to miss your target with any of those bullets if all three are coming out in so short a time.
The CR eats through ammo quicker, certainly, but do you know how many shots it has per clip? 18. The same amount an ScR has on a maxed lvl Amarr Assault suit if they don't use a charge shot. So the ScR can match the CR (somewhat) only when it's on it's on a single suit type, whereas the CR performs the same across all dropsuits. What about reload you say? Well base reload for the CR is 2.6 seconds. So if both an Amarr Assault ScR and an anything CR user fire all 18 shots, the ScR user gets 50 feedback damage and is unable to run, reload, or switch weapons for 5 seconds. The CR user can reload in half that time and start dealing damage again.
Just some more info to help you guys decide if the ScR is OP or not.
I contribute nothing.
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