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Bragoltur Valaruina
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Posted - 2014.02.12 18:39:00 -
[1] - Quote
What about some kind of penalty for the people who quit in the middle of matches? For example you could set it so that if someone quits a match that is still going (or is removed for idling) they are not permitted to try again until the match is over. This would go for people who quit while waiting to deploy. Not a perfect solution granted, but it would help stop game hoppers from taking up spaces in new matches and quitting to find another one if they don't like what they see. |
Bragoltur Valaruina
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Posted - 2014.02.12 18:45:00 -
[2] - Quote
The advantage would be that the person quitting would get nothing from quitting. They don't get their isk payout and they can't join another match until the current one is over anyway. |
Bragoltur Valaruina
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Posted - 2014.02.12 23:43:00 -
[3] - Quote
Django Quik wrote:Bragoltur Valaruina wrote:The advantage would be that the person quitting would get nothing from quitting. They don't get their isk payout and they can't join another match until the current one is over anyway. Thus trapping poor souls who find themselves on the wrong side of a horrendous redlining against a full team of protostomping squads with 9 tanks. GG
Good point, but that isn't the normal situation, (In my experience) and when I am in that situation, I have always stuck it out until the end out of respect for the people who I know will be deployed into the match after I leave. I do think that rage quitting (even though I have come very close to it myself) is one of the main things that causes the matchfinder to fail.
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Bragoltur Valaruina
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Posted - 2014.02.13 02:21:00 -
[4] - Quote
Ouch. I've never failed to get paid in a match when I had done anything... Something I just thought of, once cloaking devices come out, it will be much harder to redline the other team, though you'd probably have to train up to them first. |
Bragoltur Valaruina
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Posted - 2014.02.13 03:45:00 -
[5] - Quote
Why thank you, I'm fairly new here, but I'm already a huge fan of the game and looking forward to seeing where they go with it. |
Bragoltur Valaruina
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Posted - 2014.02.14 01:10:00 -
[6] - Quote
ratamaq doc wrote:It seems like this is a ground up problem. Scotty is taking players 1 or squad at a time and putting them on a side in a match instead of getting a full pool of 32 players THEN putting them on sides.
Maybe this was originally envisioned as the better method because you would be placed in the WB on a particular side as players joined? I know in other FPS games I've played, they would fill the game first, then divide based on balancing.
Edit: I guess a problem with filling is the potential for five 6 man squads which couldn't divide evenly. Scotty would have to be smart enough to stop at four 6 man squads.
I wonder how much of the match making problems are due to the increase in squad size from 4 to 6? 4 divided into 16 nicely. Lets get matches up to 18v18 to help match making!
Current battles +4 = more awesome. >:) |
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