Aerius Corius
FACTION WARFARE ARMY FACTION WARFARE ALLIANCE
24
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Posted - 2014.02.26 01:48:00 -
[1] - Quote
Many have argued head shots should result in clone termination - which then could reward bonus wp given its a skill shot. In your context, a headshot could be used again (ammo saving) on a downed body. However I wouldn't award many points for this - it's a tactical decision, yes, but not a difficult one. Rewarding clone termination post mortem will lead to lots of grenade tossing too...hehe.
But I could see a minor wp reward for 'cleaning up'. Perhaps instead of body bashing, you could award bonus sp for killing a recently revived player. You could also reward a small bonus for killing a logi that recently revived someone (say 75 instead of 50). This does two things: 1) People will watch for logis after the initial assault troops are down. Someone who 'stays behind to clean up' will be rewarded for this tactical decision, which still runs the risk of getting killed. 2) This deincentivises logis from repeatedly reviving a player under a sniper scope or other guaranteed kill upon revival. Smart logis are good logis - stop wasting time by preventing that soldier from respawning somewhere useful!
- - -
As for needles, I agree a lot with your concept. You may consider the model of transport assists instead - rather than base it on whether or not the target reaches full Armor/Shields (if you're a logi this can be done, but anyone else - whom you are trying to incentivise - is screwed) base it on TTK.
A player revived awards the usual WP - then an additional, smaller WP award (perhaps 10 or 15) after they survive 30 seconds (15 I think is too short and easy). A player revived and then gets a kill in 30 seconds awards a full assist (+25).
This gives logis reason to perform their role of support - keep the guy alive, not just get him up to full. It also, though, gives normal soldiers reason to consider injectors (and better ones) instead of other equipment. Better injectors are incentivised still by virtue of the fact they give the revived player a better shot at lasting 30 seconds or surviving their next attack and scoring a kill (and thus assist for the reviver).
While not necessary, if you feel REALLY generous - you could reward a revived player a WP bonus if HE gets a kill. Call it "Second Wind Kill" or somesuch. Not necessary, but again, could incentivise players to wait for logi to help and further increase squad cohesion.
That guy you killed with 0% shields?
Yeah, I sniped him - go team.
Oh, you didn't know...hmm.
*CCP: Display Assists!!!
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Aerius Corius
FACTION WARFARE ARMY FACTION WARFARE ALLIANCE
29
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Posted - 2014.02.26 19:35:00 -
[2] - Quote
ADAM-OF-EVE wrote: the reason i stated needles the way i have was because needle spam is not done so much by logis' most logis will needle and repair and so with what i said they would get full rewards. mlt needle spammers are there for easy wp and don't care if you live or die. with what i said unless they fit a 100% needle they don't get a full reward. this would make carrying a needle over a hive much less profitable. on the other hand if you roll in a squad and a logi repairs the guy you mlt needled then you would. thats teamwork and should also be rewarded.
my suggestion is basically to reduce solo wp farming opportunities while not penalising those who are doing their job or working as a squad/team
Ah, I see - that makes sense I suppose. Perhaps (now this might be overkill - no pun intended) a revive shouldn't reward wp until the revived player survives X amount of time? Then add the bonuses you list.
This prevents mlt spam as often the spammer is at great risk while doing it. A guy spamming mlt after a battle is over is fine - thank goodness someone was there to save the clones. During battle though is not ok - don't reward the spam, reward thinking ahead: the guy I revive has to survive or I get nothing AND risk my hide doing it. This will cut down spam a lot by virtue that the reward is now conditional on good team work.
Your full health bonus can still apply - a guy packing a heavier nanite gets awarded for the choice but the choice also gives an inherent increase in the survival of the revived - which means they'll get that revive bonus after the tick more often, still reinforcing team tactics.
How's that for reworking needles?
That guy you killed with 0% shields?
Yeah, I sniped him - go team.
Oh, you didn't know...hmm.
*CCP: Display Assists!!!
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Aerius Corius
FACTION WARFARE ARMY FACTION WARFARE ALLIANCE
30
|
Posted - 2014.02.26 20:59:00 -
[3] - Quote
killertojo42 wrote:Make ending a downed merc be five points like equipment, someone is always greedy enough to take that five points and screw everyone
Haha...very true. As I said in my first post, it's a very low skill requirement - like randomly tossing grenades. But if you want to incentivise clone death, sure 5 points.
From a strictly philosophical view...a clone IS equipment.
That guy you killed with 0% shields?
Yeah, I sniped him - go team.
Oh, you didn't know...hmm.
*CCP: Display Assists!!!
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